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https://github.com/ninjamuffin99/Funkin.git
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2851 lines
79 KiB
Haxe
2851 lines
79 KiB
Haxe
package funkin.ui.debug.charting;
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import funkin.play.song.SongData.SongDataParser;
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import funkin.play.song.Song;
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import lime.media.AudioBuffer;
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import funkin.input.Cursor;
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import flixel.FlxSprite;
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import flixel.addons.display.FlxSliceSprite;
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import flixel.addons.display.FlxTiledSprite;
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import flixel.group.FlxSpriteGroup;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.FlxSound;
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import flixel.util.FlxColor;
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import flixel.util.FlxSort;
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import flixel.util.FlxTimer;
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import funkin.audio.visualize.PolygonSpectogram;
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import funkin.play.HealthIcon;
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import funkin.play.song.SongData.SongChartData;
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import funkin.play.song.SongData.SongEventData;
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import funkin.play.song.SongData.SongMetadata;
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import funkin.play.song.SongData.SongNoteData;
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import funkin.play.song.SongDataUtils;
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import funkin.play.song.SongSerializer;
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import funkin.ui.debug.charting.ChartEditorCommand;
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import funkin.ui.debug.charting.ChartEditorThemeHandler.ChartEditorTheme;
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import funkin.ui.debug.charting.ChartEditorToolboxHandler.ChartEditorToolMode;
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import funkin.ui.haxeui.HaxeUIState;
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import funkin.util.Constants;
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import haxe.ui.components.Button;
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import haxe.ui.components.CheckBox;
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import haxe.ui.components.Label;
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import haxe.ui.components.Slider;
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import haxe.ui.containers.SideBar;
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import haxe.ui.containers.TreeView;
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import haxe.ui.containers.TreeViewNode;
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import haxe.ui.containers.dialogs.Dialog;
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import haxe.ui.containers.dialogs.MessageBox;
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import haxe.ui.containers.menus.MenuCheckBox;
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import haxe.ui.containers.menus.MenuItem;
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import haxe.ui.core.Component;
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import haxe.ui.core.Screen;
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import haxe.ui.events.DragEvent;
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import haxe.ui.events.MouseEvent;
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import haxe.ui.events.UIEvent;
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import openfl.display.BitmapData;
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import openfl.geom.Rectangle;
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using Lambda;
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using StringTools;
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/**
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* A state dedicated to allowing the user to create and edit song charts.
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* Built with HaxeUI for use by both developers and modders.
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*
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* Some functionality is moved to other classes to help maintain my sanity.
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*
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* @author MasterEric
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*/
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// Give other classes access to private instance fields
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@:allow(funkin.ui.debug.charting.ChartEditorCommand)
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@:allow(funkin.ui.debug.charting.ChartEditorDialogHandler)
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@:allow(funkin.ui.debug.charting.ChartEditorThemeHandler)
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@:allow(funkin.ui.debug.charting.ChartEditorToolboxHandler)
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class ChartEditorState extends HaxeUIState
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{
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/**
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* CONSTANTS
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*/
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// ==============================
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// XML Layouts
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static final CHART_EDITOR_LAYOUT = Paths.ui('chart-editor/main-view');
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static final CHART_EDITOR_NOTIFBAR_LAYOUT = Paths.ui('chart-editor/components/notifbar');
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static final CHART_EDITOR_PLAYBARHEAD_LAYOUT = Paths.ui('chart-editor/components/playbar-head');
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static final CHART_EDITOR_TOOLBOX_TOOLS_LAYOUT = Paths.ui('chart-editor/toolbox/tools');
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static final CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT = Paths.ui('chart-editor/toolbox/notedata');
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static final CHART_EDITOR_TOOLBOX_EVENTDATA_LAYOUT = Paths.ui('chart-editor/toolbox/eventdata');
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static final CHART_EDITOR_TOOLBOX_SONGDATA_LAYOUT = Paths.ui('chart-editor/toolbox/songdata');
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// The base grid size for the chart editor.
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public static final GRID_SIZE:Int = 40;
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// Number of notes in each strumline.
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public static final STRUMLINE_SIZE = 4;
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// The height of the menu bar in the layout.
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static final MENU_BAR_HEIGHT = 32;
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// The amount of padding between the menu bar and the chart grid when fully scrolled up.
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static final GRID_TOP_PAD:Int = 8;
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public static final PLAYHEAD_SCROLL_AREA_WIDTH:Int = 12;
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public static final PLAYHEAD_HEIGHT:Int = Std.int(GRID_SIZE / 8);
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public static final GRID_SELECTION_BORDER_WIDTH:Int = 6;
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// Duration until notifications are automatically hidden.
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static final NOTIFICATION_DISMISS_TIME:Float = 3.0;
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// Start performing rapid undo after this many seconds.
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static final RAPID_UNDO_DELAY:Float = 0.4;
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// Perform a rapid undo every this many seconds.
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static final RAPID_UNDO_INTERVAL:Float = 0.1;
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// UI Element Colors
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// Background color tint.
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static final CURSOR_COLOR:FlxColor = 0xE0FFFFFF;
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static final PREVIEW_BG_COLOR:FlxColor = 0xFF303030;
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static final PLAYHEAD_SCROLL_AREA_COLOR:FlxColor = 0xFF682B2F;
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static final SPECTROGRAM_COLOR:FlxColor = 0xFFFF0000;
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static final PLAYHEAD_COLOR:FlxColor = 0xC0BD0231;
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/**
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* How many pixels far the user needs to move the mouse before the cursor is considered to be dragged rather than clicked.
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*/
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static final DRAG_THRESHOLD:Float = 16.0;
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/**
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* INSTANCE DATA
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*/
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// ==============================
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/**
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* scrollPosition is the current position in the song, in pixels.
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* One pixel is 1/40 of 1 step, and 1/160 of 1 beat.
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*/
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var scrollPosition(default, set):Float = -1.0;
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/**
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* scrollPosition, converted to steps.
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* TODO: Handle BPM changes.
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*/
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var scrollPositionInSteps(get, null):Float;
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function get_scrollPositionInSteps():Float
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{
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return scrollPosition / GRID_SIZE;
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}
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/**
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* scrollPosition, converted to milliseconds.
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* TODO: Handle BPM changes.
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*/
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var scrollPositionInMs(get, set):Float;
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function get_scrollPositionInMs():Float
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{
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return scrollPositionInSteps * Conductor.stepCrochet;
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}
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function set_scrollPositionInMs(value:Float):Float
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{
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scrollPosition = value / Conductor.stepCrochet;
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return value;
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}
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/**
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* The position of the playhead, in pixels, relative to the scrollPosition.
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* 0 means playhead is at the top of the grid.
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* 40 means the playhead is 1 grid length below the base position.
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* -40 means the playhead is 1 grid length above the base position.
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*/
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var playheadPosition(default, set):Float;
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var playheadPositionInSteps(get, null):Float;
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/**
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* playheadPosition, converted to steps.
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*/
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function get_playheadPositionInSteps():Float
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{
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return playheadPosition / GRID_SIZE;
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}
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/**
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* playheadPosition, converted to milliseconds.
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*/
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var playheadPositionInMs(get, null):Float;
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function get_playheadPositionInMs():Float
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{
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return playheadPositionInSteps * Conductor.stepCrochet;
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}
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/**
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* This is the song's length in PIXELS, same format as scrollPosition.
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*/
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var songLength(get, default):Int;
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function get_songLength():Int
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{
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if (songLength <= 0)
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return 1000;
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return songLength;
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}
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/**
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* songLength, converted to steps.
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*/
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var songLengthInSteps(get, null):Float;
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function get_songLengthInSteps():Float
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{
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return songLength / GRID_SIZE;
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}
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/**
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* songLength, converted to milliseconds.
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*/
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var songLengthInMs(get, null):Float;
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function get_songLengthInMs():Float
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{
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return songLengthInSteps * Conductor.stepCrochet;
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}
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var currentTheme(default, set):ChartEditorTheme = null;
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function set_currentTheme(value:ChartEditorTheme):ChartEditorTheme
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{
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currentTheme = value;
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ChartEditorThemeHandler.updateTheme(this);
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return value;
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}
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/**
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* Whether a skip button has been pressed on the playbar, and which one.
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* This will be used to update the scrollPosition (in the same function that handles the scroll wheel), then cleared.
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*/
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var playbarButtonPressed:String = null;
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/**
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* Whether the head of the playbar is currently being dragged with the mouse by the user.
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*/
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var playbarHeadDragging:Bool = false;
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/**
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* Whether music was playing before we started dragging the playbar head.
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* If so, then when we stop dragging the playbar head, we should resume song playback.
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*/
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var playbarHeadDraggingWasPlaying:Bool = false;
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/**
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* The note kind to use for notes being placed in the chart. Defaults to `''`.
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* Use the input in the sidebar to change this.
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*/
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var selectedNoteKind:String = '';
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/**
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* Whether to play a metronome sound while the playhead is moving.
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*/
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var shouldPlayMetronome:Bool = true;
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/**
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* Use the tool window to affect how the user interacts with the program.
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*/
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var currentToolMode:ChartEditorToolMode = ChartEditorToolMode.Select;
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/**
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* Whether the current view is in downscroll mode.
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*/
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var isViewDownscroll(default, set):Bool = false;
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function set_isViewDownscroll(value:Bool):Bool
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{
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isViewDownscroll = value;
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// Make sure view is updated when we change view modes.
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noteDisplayDirty = true;
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notePreviewDirty = true;
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this.scrollPosition = this.scrollPosition;
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return isViewDownscroll;
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}
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/**
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* Whether the user's mouse cursor is hovering over a SOLID component of the HaxeUI.
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* If so, ignore mouse events underneath.
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*/
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var isCursorOverHaxeUI(get, null):Bool;
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function get_isCursorOverHaxeUI():Bool
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{
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return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
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}
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var isCursorOverHaxeUIButton(get, null):Bool;
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function get_isCursorOverHaxeUIButton():Bool
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{
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return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY, haxe.ui.components.Button)
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|| Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY, haxe.ui.components.Link);
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}
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/**
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* Set by ChartEditorDialogHandler, used to prevent background interaction while the dialog is open.
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*/
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public var isHaxeUIDialogOpen:Bool = false;
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/**
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* The variation ID for the difficulty which is currently being edited.
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*/
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var selectedVariation(default, set):String = Constants.DEFAULT_VARIATION;
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function set_selectedVariation(value:String):String
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{
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selectedVariation = value;
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// Make sure view is updated when the variation changes.
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noteDisplayDirty = true;
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notePreviewDirty = true;
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return selectedVariation;
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}
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/**
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* The difficulty ID for the difficulty which is currently being edited.
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*/
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var selectedDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
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function set_selectedDifficulty(value:String):String
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{
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selectedDifficulty = value;
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// Make sure view is updated when the difficulty changes.
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noteDisplayDirty = true;
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notePreviewDirty = true;
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return selectedDifficulty;
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}
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/**
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* Whether the user is currently in Pattern Mode.
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* This overrides the chart editor's normal behavior.
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*/
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var isInPatternMode(default, set):Bool = false;
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function set_isInPatternMode(value:Bool):Bool
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{
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isInPatternMode = value;
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// Make sure view is updated when we change modes.
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noteDisplayDirty = true;
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notePreviewDirty = true;
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this.scrollPosition = 0;
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return isInPatternMode;
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}
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var currentPattern:String = '';
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/**
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* Whether the note display render group has been modified and needs to be updated.
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* This happens when we scroll or add/remove notes, and need to update what notes are displayed and where.
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*/
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var noteDisplayDirty:Bool = true;
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/**
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* Whether the note preview graphic needs to be FULLY rebuilt.
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* The Bitmap can be modified by individual commands without using this.
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*/
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var notePreviewDirty:Bool = true;
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/**
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* Whether the difficulty tree view in the sidebar has been modified and needs to be updated.
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* This happens when we add/remove difficulties.
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*/
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var difficultySelectDirty:Bool = true;
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var isInPlaytestMode:Bool = false;
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/**
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* The list of command previously performed. Used for undoing previous actions.
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*/
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var undoHistory:Array<ChartEditorCommand> = [];
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/**
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* The list of commands that have been undone. Used for redoing previous actions.
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*/
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var redoHistory:Array<ChartEditorCommand> = [];
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var undoHeldTime:Float = 0.0;
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var redoHeldTime:Float = 0.0;
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/**
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* Whether the undo/redo histories have changed since the last time the UI was updated.
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*/
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var commandHistoryDirty:Bool = true;
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/**
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* The notes which are currently in the selection.
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*/
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var currentSelection:Array<SongNoteData> = [];
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/**
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* The position where the user clicked to start a selection.
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* The selection box extends from this point to the current mouse position.
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*/
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var selectionBoxStartPos:FlxPoint = null;
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/**
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* Whether the user's last mouse click was on the playhead scroll area.
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*/
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var gridPlayheadScrollAreaPressed:Bool = false;
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/**
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* The SongNoteData which is currently being placed.
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* As the user drags, we will update this note's sustain length.
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*/
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var currentPlaceNoteData:SongNoteData = null;
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/**
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* The Dialog components representing the currently available tool windows.
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* Dialogs are retained here even when collapsed or hidden.
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*/
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var activeToolboxes:Map<String, Dialog> = new Map<String, Dialog>();
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/**
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* AUDIO AND SOUND DATA
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*/
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// ==============================
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/**
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* The audio track for the instrumental.
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*/
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var audioInstTrack:FlxSound;
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/**
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* The audio track for the vocals.
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* TODO: Replace with a VocalSoundGroup.
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*/
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var audioVocalTrackGroup:VoicesGroup;
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/**
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* CHART DATA
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*/
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// ==============================
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/**
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* The song metadata.
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* - Keys are the variation IDs. At least one (`default`) must exist.
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* - Values are the relevant metadata, ready to be serialized to JSON.
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*/
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var songMetadata:Map<String, SongMetadata>;
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var availableVariations(get, null):Array<String>;
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function get_availableVariations():Array<String>
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{
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return [for (x in songMetadata.keys()) x];
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}
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/**
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* The song chart data.
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* - Keys are the variation IDs. At least one (`default`) must exist.
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* - Values are the relevant chart data, ready to be serialized to JSON.
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*/
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var songChartData:Map<String, SongChartData>;
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/**
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* Convenience property to get the chart data for the current variation.
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*/
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var currentSongMetadata(get, set):SongMetadata;
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function get_currentSongMetadata():SongMetadata
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{
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var result = songMetadata.get(selectedVariation);
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if (result == null)
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{
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result = new SongMetadata('Dad Battle', 'Kawai Sprite', selectedVariation);
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songMetadata.set(selectedVariation, result);
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}
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return result;
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}
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function set_currentSongMetadata(value:SongMetadata):SongMetadata
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{
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songMetadata.set(selectedVariation, value);
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return value;
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}
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/**
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* Convenience property to get the chart data for the current variation.
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*/
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var currentSongChartData(get, set):SongChartData;
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function get_currentSongChartData():SongChartData
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{
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var result = songChartData.get(selectedVariation);
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if (result == null)
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{
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result = new SongChartData(1.0, [], []);
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songChartData.set(selectedVariation, result);
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}
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return result;
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}
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function set_currentSongChartData(value:SongChartData):SongChartData
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{
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songChartData.set(selectedVariation, value);
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return value;
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}
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/**
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* Convenience property to get (and set) the scroll speed for the current difficulty.
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*/
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var currentSongChartScrollSpeed(get, set):Float;
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function get_currentSongChartScrollSpeed():Float
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{
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var result = currentSongChartData.scrollSpeed.get(selectedDifficulty);
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if (result == null)
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{
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// Initialize to the default value if not set.
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currentSongChartData.scrollSpeed.set(selectedDifficulty, 1.0);
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return 1.0;
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}
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return result;
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}
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function set_currentSongChartScrollSpeed(value:Float):Float
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{
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currentSongChartData.scrollSpeed.set(selectedDifficulty, value);
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return value;
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}
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/**
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* Convenience property to get the note data for the current difficulty.
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*/
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var currentSongChartNoteData(get, set):Array<SongNoteData>;
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function get_currentSongChartNoteData():Array<SongNoteData>
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{
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var result = currentSongChartData.notes.get(selectedDifficulty);
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if (result == null)
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{
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// Initialize to the default value if not set.
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result = [];
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currentSongChartData.notes.set(selectedDifficulty, result);
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return result;
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}
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return result;
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}
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function set_currentSongChartNoteData(value:Array<SongNoteData>):Array<SongNoteData>
|
|
{
|
|
currentSongChartData.notes.set(selectedDifficulty, value);
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Convenience property to get the event data for the current difficulty.
|
|
*/
|
|
var currentSongChartEventData(get, set):Array<SongEventData>;
|
|
|
|
function get_currentSongChartEventData():Array<SongEventData>
|
|
{
|
|
if (currentSongChartData.events == null)
|
|
{
|
|
// Initialize to the default value if not set.
|
|
currentSongChartData.events = [];
|
|
}
|
|
return currentSongChartData.events;
|
|
}
|
|
|
|
function set_currentSongChartEventData(value:Array<SongEventData>):Array<SongEventData>
|
|
{
|
|
currentSongChartData.events = value;
|
|
return value;
|
|
}
|
|
|
|
var currentSongNoteSkin(get, set):String;
|
|
|
|
function get_currentSongNoteSkin():String
|
|
{
|
|
if (currentSongMetadata.playData.noteSkin == null)
|
|
{
|
|
// Initialize to the default value if not set.
|
|
currentSongMetadata.playData.noteSkin = 'Normal';
|
|
}
|
|
return currentSongMetadata.playData.noteSkin;
|
|
}
|
|
|
|
function set_currentSongNoteSkin(value:String):String
|
|
{
|
|
return currentSongMetadata.playData.noteSkin = value;
|
|
}
|
|
|
|
var currentSongStage(get, set):String;
|
|
|
|
function get_currentSongStage():String
|
|
{
|
|
if (currentSongMetadata.playData.stage == null)
|
|
{
|
|
// Initialize to the default value if not set.
|
|
currentSongMetadata.playData.stage = 'mainStage';
|
|
}
|
|
return currentSongMetadata.playData.stage;
|
|
}
|
|
|
|
function set_currentSongStage(value:String):String
|
|
{
|
|
return currentSongMetadata.playData.stage = value;
|
|
}
|
|
|
|
var currentSongName(get, set):String;
|
|
|
|
function get_currentSongName():String
|
|
{
|
|
if (currentSongMetadata.songName == null)
|
|
{
|
|
// Initialize to the default value if not set.
|
|
currentSongMetadata.songName = 'New Song';
|
|
}
|
|
return currentSongMetadata.songName;
|
|
}
|
|
|
|
function set_currentSongName(value:String):String
|
|
{
|
|
return currentSongMetadata.songName = value;
|
|
}
|
|
|
|
var currentSongArtist(get, set):String;
|
|
|
|
function get_currentSongArtist():String
|
|
{
|
|
if (currentSongMetadata.artist == null)
|
|
{
|
|
// Initialize to the default value if not set.
|
|
currentSongMetadata.artist = 'Unknown';
|
|
}
|
|
return currentSongMetadata.artist;
|
|
}
|
|
|
|
function set_currentSongArtist(value:String):String
|
|
{
|
|
return currentSongMetadata.artist = value;
|
|
}
|
|
|
|
/**
|
|
* RENDER OBJECTS
|
|
*/
|
|
// ==============================
|
|
|
|
/**
|
|
* The IMAGE used for the grid. Updated by ChartEditorThemeHandler.
|
|
*/
|
|
var gridBitmap:BitmapData;
|
|
|
|
/**
|
|
* The IMAGE used for the selection squares. Updated by ChartEditorThemeHandler.
|
|
* Used two ways:
|
|
* 1. A sprite is given this bitmap and placed over selected notes.
|
|
* 2. The image is split and used for a 9-slice sprite for the selection box.
|
|
*/
|
|
var selectionSquareBitmap:BitmapData = null;
|
|
|
|
/**
|
|
* The tiled sprite used to display the grid.
|
|
* The height is the length of the song, and scrolling is done by simply the sprite.
|
|
*/
|
|
var gridTiledSprite:FlxSprite;
|
|
|
|
/**
|
|
* The playhead representing the current position in the song.
|
|
* Can move around on the grid independently of the view.
|
|
*/
|
|
var gridPlayhead:FlxSpriteGroup;
|
|
|
|
var gridPlayheadScrollArea:FlxSprite;
|
|
|
|
/**
|
|
* A sprite used to highlight the grid square under the cursor.
|
|
*/
|
|
var gridCursor:FlxSprite;
|
|
|
|
/**
|
|
* The waveform which (optionally) displays over the grid, underneath the notes and playhead.
|
|
*/
|
|
var gridSpectrogram:PolygonSpectogram;
|
|
|
|
/**
|
|
* The rectangle used for the note preview area.
|
|
* Should span the full height of the song. We scribble on this to draw the preview.
|
|
*/
|
|
var notePreviewBitmap:BitmapData;
|
|
|
|
/**
|
|
* The sprite used to display the note preview area.
|
|
* We move this up and down to scroll the preview.
|
|
*/
|
|
var notePreviewSprite:FlxSprite;
|
|
|
|
/**
|
|
* The rectangular sprite used for rendering the selection box.
|
|
* Uses a 9-slice to stretch the selection box to the correct size without warping.
|
|
*/
|
|
var selectionBoxSprite:FlxSliceSprite;
|
|
|
|
/**
|
|
* The opponent's health icon.
|
|
*/
|
|
var healthIconDad:HealthIcon;
|
|
|
|
/**
|
|
* The player's health icon.
|
|
*/
|
|
var healthIconBF:HealthIcon;
|
|
|
|
/**
|
|
* The purple background sprite.
|
|
*/
|
|
var menuBG:FlxSprite;
|
|
|
|
/**
|
|
* The sprite group containing the note graphics.
|
|
* Only displays a subset of the data from `currentSongChartNoteData`,
|
|
* and kills notes that are off-screen to be recycled later.
|
|
*/
|
|
var renderedNotes:FlxTypedSpriteGroup<ChartEditorNoteSprite>;
|
|
|
|
var renderedNoteSelectionSquares:FlxTypedSpriteGroup<FlxSprite>;
|
|
|
|
var notifBar:SideBar;
|
|
var playbarHead:Slider;
|
|
|
|
public function new()
|
|
{
|
|
// Load the HaxeUI XML file.
|
|
super(CHART_EDITOR_LAYOUT);
|
|
}
|
|
|
|
override function create()
|
|
{
|
|
// Get rid of any music from the previous state.
|
|
FlxG.sound.music.stop();
|
|
|
|
buildDefaultSongData();
|
|
|
|
buildBackground();
|
|
|
|
currentTheme = ChartEditorTheme.Light;
|
|
|
|
buildGrid();
|
|
buildSelectionBox();
|
|
|
|
// Add the HaxeUI components after the grid so they're on top.
|
|
super.create();
|
|
buildAdditionalUI();
|
|
|
|
// Setup the onClick listeners for the UI after it's been created.
|
|
setupUIListeners();
|
|
|
|
// TODO: We should be loading the music later when the user requests it.
|
|
// loadDefaultMusic();
|
|
|
|
// TODO: Change to false.
|
|
var canCloseInitialDialog = true;
|
|
ChartEditorDialogHandler.openWelcomeDialog(this, canCloseInitialDialog);
|
|
}
|
|
|
|
function buildDefaultSongData()
|
|
{
|
|
selectedVariation = Constants.DEFAULT_VARIATION;
|
|
selectedDifficulty = Constants.DEFAULT_DIFFICULTY;
|
|
|
|
// Initialize the song metadata.
|
|
songMetadata = new Map<String, SongMetadata>();
|
|
|
|
// Initialize the song chart data.
|
|
songChartData = new Map<String, SongChartData>();
|
|
|
|
audioVocalTrackGroup = new VoicesGroup();
|
|
}
|
|
|
|
/**
|
|
* Builds and displays the background sprite.
|
|
*/
|
|
function buildBackground()
|
|
{
|
|
menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
|
|
add(menuBG);
|
|
|
|
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
|
|
menuBG.updateHitbox();
|
|
menuBG.screenCenter();
|
|
menuBG.scrollFactor.set(0, 0);
|
|
}
|
|
|
|
/**
|
|
* Builds and displays the chart editor grid, including the playhead and cursor.
|
|
*/
|
|
function buildGrid()
|
|
{
|
|
gridTiledSprite = new FlxTiledSprite(gridBitmap, gridBitmap.width, 1000, false, true);
|
|
gridTiledSprite.x = FlxG.width / 2 - GRID_SIZE * STRUMLINE_SIZE; // Center the grid.
|
|
gridTiledSprite.y = MENU_BAR_HEIGHT + GRID_TOP_PAD; // Push down to account for the menu bar.
|
|
add(gridTiledSprite);
|
|
|
|
/*
|
|
buildSpectrogram(audioVocalTrack);
|
|
*/
|
|
|
|
// The cursor that appears when hovering over the grid.
|
|
var gridCursorSize:Int = Std.int(GRID_SIZE - GRID_SELECTION_BORDER_WIDTH);
|
|
gridCursor = new FlxSprite().makeGraphic(gridCursorSize, gridCursorSize, CURSOR_COLOR);
|
|
add(gridCursor);
|
|
|
|
buildNoteGroup();
|
|
|
|
gridPlayheadScrollArea = new FlxSprite(gridTiledSprite.x - PLAYHEAD_SCROLL_AREA_WIDTH,
|
|
MENU_BAR_HEIGHT).makeGraphic(PLAYHEAD_SCROLL_AREA_WIDTH, FlxG.height - MENU_BAR_HEIGHT, PLAYHEAD_SCROLL_AREA_COLOR);
|
|
add(gridPlayheadScrollArea);
|
|
|
|
// The playhead that show the current position in the song.
|
|
gridPlayhead = new FlxSpriteGroup();
|
|
add(gridPlayhead);
|
|
|
|
var playheadWidth = GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + (PLAYHEAD_SCROLL_AREA_WIDTH * 2);
|
|
var playheadBaseYPos = MENU_BAR_HEIGHT + GRID_TOP_PAD;
|
|
gridPlayhead.setPosition(gridTiledSprite.x, playheadBaseYPos);
|
|
var playheadSprite = new FlxSprite().makeGraphic(playheadWidth, PLAYHEAD_HEIGHT, PLAYHEAD_COLOR);
|
|
playheadSprite.x = -PLAYHEAD_SCROLL_AREA_WIDTH;
|
|
playheadSprite.y = 0;
|
|
gridPlayhead.add(playheadSprite);
|
|
|
|
var playheadBlock = ChartEditorThemeHandler.buildPlayheadBlock();
|
|
playheadBlock.x = -PLAYHEAD_SCROLL_AREA_WIDTH;
|
|
playheadBlock.y = -PLAYHEAD_HEIGHT / 2;
|
|
gridPlayhead.add(playheadBlock);
|
|
|
|
// Character icons.
|
|
healthIconDad = new HealthIcon('dad');
|
|
healthIconDad.autoUpdate = false;
|
|
healthIconDad.size.set(0.5, 0.5);
|
|
healthIconDad.x = gridTiledSprite.x - 15 - (HealthIcon.HEALTH_ICON_SIZE * 0.5);
|
|
healthIconDad.y = gridTiledSprite.y + 5;
|
|
add(healthIconDad);
|
|
|
|
healthIconBF = new HealthIcon('bf');
|
|
healthIconBF.autoUpdate = false;
|
|
healthIconBF.size.set(0.5, 0.5);
|
|
healthIconBF.x = gridTiledSprite.x + GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + 15;
|
|
healthIconBF.y = gridTiledSprite.y + 5;
|
|
healthIconBF.flipX = true;
|
|
add(healthIconBF);
|
|
}
|
|
|
|
function buildSelectionBox()
|
|
{
|
|
selectionBoxSprite.scrollFactor.set(0, 0);
|
|
add(selectionBoxSprite);
|
|
|
|
setSelectionBoxBounds();
|
|
}
|
|
|
|
function setSelectionBoxBounds(?bounds:FlxRect = null)
|
|
{
|
|
if (bounds == null)
|
|
{
|
|
selectionBoxSprite.visible = false;
|
|
selectionBoxSprite.x = -9999;
|
|
selectionBoxSprite.y = -9999;
|
|
}
|
|
else
|
|
{
|
|
selectionBoxSprite.visible = true;
|
|
selectionBoxSprite.x = bounds.x;
|
|
selectionBoxSprite.y = bounds.y;
|
|
selectionBoxSprite.width = bounds.width;
|
|
selectionBoxSprite.height = bounds.height;
|
|
}
|
|
}
|
|
|
|
function buildSpectrogram(target:FlxSound)
|
|
{
|
|
gridSpectrogram = new PolygonSpectogram(target, SPECTROGRAM_COLOR, FlxG.height / 2, Math.floor(FlxG.height / 2));
|
|
// Halfway through the grid.
|
|
// gridSpectrogram.x = gridTiledSprite.x + STRUMLINE_SIZE * GRID_SIZE;
|
|
// gridSpectrogram.y = gridTiledSprite.y;
|
|
gridSpectrogram.x = 200;
|
|
gridSpectrogram.y = 200;
|
|
gridSpectrogram.visType = STATIC; // We move the spectrogram manually.
|
|
gridSpectrogram.waveAmplitude = 50;
|
|
gridSpectrogram.scrollFactor.set(0, 0);
|
|
add(gridSpectrogram);
|
|
}
|
|
|
|
/**
|
|
* Builds the group that will hold all the notes.
|
|
*/
|
|
function buildNoteGroup()
|
|
{
|
|
renderedNotes = new FlxTypedSpriteGroup<ChartEditorNoteSprite>();
|
|
renderedNotes.setPosition(gridTiledSprite.x, gridTiledSprite.y);
|
|
add(renderedNotes);
|
|
|
|
renderedNoteSelectionSquares = new FlxTypedSpriteGroup<FlxSprite>();
|
|
renderedNoteSelectionSquares.setPosition(gridTiledSprite.x, gridTiledSprite.y);
|
|
add(renderedNoteSelectionSquares);
|
|
|
|
/*
|
|
var sustainSprite:SustainTrail = new SustainTrail(0, 600, Paths.image('NOTE_hold_assets'), 0.9, false);
|
|
sustainSprite.scrollFactor.set(0, 0);
|
|
sustainSprite.x = gridTiledSprite.x;
|
|
sustainSprite.y = gridTiledSprite.y + 32;
|
|
sustainSprite.zoom *= 0.258; // 0.77;
|
|
add(sustainSprite);
|
|
*/
|
|
}
|
|
|
|
function buildAdditionalUI():Void
|
|
{
|
|
notifBar = cast buildComponent(CHART_EDITOR_NOTIFBAR_LAYOUT);
|
|
|
|
add(notifBar);
|
|
|
|
var playbarHeadLayout:Component = buildComponent(CHART_EDITOR_PLAYBARHEAD_LAYOUT);
|
|
|
|
playbarHeadLayout.width = FlxG.width;
|
|
playbarHeadLayout.height = 10;
|
|
playbarHeadLayout.x = 0;
|
|
playbarHeadLayout.y = FlxG.height - 48 - 8;
|
|
|
|
playbarHead = playbarHeadLayout.findComponent('playbarHead', Slider);
|
|
playbarHead.allowFocus = false;
|
|
playbarHead.width = FlxG.width;
|
|
playbarHead.height = 10;
|
|
playbarHead.styleString = "padding-left: 0px; padding-right: 0px; border-left: 0px; border-right: 0px;";
|
|
|
|
playbarHead.onDragStart = function(_:DragEvent)
|
|
{
|
|
playbarHeadDragging = true;
|
|
|
|
// If we were dragging the playhead while the song was playing, resume playing.
|
|
if (audioInstTrack != null && audioInstTrack.playing)
|
|
{
|
|
playbarHeadDraggingWasPlaying = true;
|
|
stopAudioPlayback();
|
|
}
|
|
else
|
|
{
|
|
playbarHeadDraggingWasPlaying = false;
|
|
}
|
|
}
|
|
|
|
playbarHead.onDragEnd = function(_:DragEvent)
|
|
{
|
|
playbarHeadDragging = false;
|
|
|
|
// Set the song position to where the playhead was moved to.
|
|
scrollPosition = songLength * (playbarHead.value / 100);
|
|
// Update the conductor and audio tracks to match.
|
|
moveSongToScrollPosition();
|
|
|
|
// If we were dragging the playhead while the song was playing, resume playing.
|
|
if (playbarHeadDraggingWasPlaying)
|
|
{
|
|
playbarHeadDraggingWasPlaying = false;
|
|
startAudioPlayback();
|
|
}
|
|
}
|
|
|
|
add(playbarHeadLayout);
|
|
}
|
|
|
|
/**
|
|
* Sets up the onClick listeners for the UI.
|
|
*/
|
|
function setupUIListeners():Void
|
|
{
|
|
// Add functionality to the playbar.
|
|
|
|
addUIClickListener('playbarPlay', (event:MouseEvent) -> toggleAudioPlayback());
|
|
addUIClickListener('playbarStart', (event:MouseEvent) -> playbarButtonPressed = 'playbarStart');
|
|
addUIClickListener('playbarBack', (event:MouseEvent) -> playbarButtonPressed = 'playbarBack');
|
|
addUIClickListener('playbarForward', (event:MouseEvent) -> playbarButtonPressed = 'playbarForward');
|
|
addUIClickListener('playbarEnd', (event:MouseEvent) -> playbarButtonPressed = 'playbarEnd');
|
|
|
|
// Add functionality to the menu items.
|
|
|
|
addUIClickListener('menubarItemNewChart', (event:MouseEvent) -> ChartEditorDialogHandler.openWelcomeDialog(this, true));
|
|
addUIClickListener('menubarItemLoadInst', (event:MouseEvent) -> ChartEditorDialogHandler.openUploadInstDialog(this, true));
|
|
|
|
addUIClickListener('menubarItemUndo', (event:MouseEvent) -> undoLastCommand());
|
|
|
|
addUIClickListener('menubarItemRedo', (event:MouseEvent) -> redoLastCommand());
|
|
|
|
addUIClickListener('menubarItemCopy', (event:MouseEvent) ->
|
|
{
|
|
SongDataUtils.writeNotesToClipboard(SongDataUtils.buildClipboard(currentSelection));
|
|
});
|
|
|
|
addUIClickListener('menubarItemCut', (event:MouseEvent) ->
|
|
{
|
|
performCommand(new CutNotesCommand(currentSelection));
|
|
});
|
|
|
|
addUIClickListener('menubarItemPaste', (event:MouseEvent) ->
|
|
{
|
|
performCommand(new PasteNotesCommand(scrollPositionInMs + playheadPositionInMs));
|
|
});
|
|
|
|
addUIClickListener('menubarItemDelete', (event:MouseEvent) ->
|
|
{
|
|
performCommand(new RemoveNotesCommand(currentSelection));
|
|
});
|
|
|
|
addUIClickListener('menubarItemSelectAll', (event:MouseEvent) ->
|
|
{
|
|
performCommand(new SelectAllNotesCommand(currentSelection));
|
|
});
|
|
|
|
addUIClickListener('menubarItemSelectInverse', (event:MouseEvent) ->
|
|
{
|
|
performCommand(new InvertSelectedNotesCommand(currentSelection));
|
|
});
|
|
|
|
addUIClickListener('menubarItemSelectNone', (event:MouseEvent) ->
|
|
{
|
|
performCommand(new DeselectAllNotesCommand(currentSelection));
|
|
});
|
|
|
|
addUIClickListener('menubarItemSelectRegion', (event:MouseEvent) -> {
|
|
// TODO: Implement this.
|
|
});
|
|
|
|
addUIClickListener('menubarItemSelectBeforeCursor', (event:MouseEvent) -> {
|
|
// TODO: Implement this.
|
|
});
|
|
|
|
addUIClickListener('menubarItemSelectAfterCursor', (event:MouseEvent) -> {
|
|
// TODO: Implement this.
|
|
});
|
|
|
|
addUIClickListener('menubarItemAbout', (event:MouseEvent) -> ChartEditorDialogHandler.openAboutDialog(this));
|
|
|
|
addUIClickListener('menubarItemUserGuide', (event:MouseEvent) -> ChartEditorDialogHandler.openUserGuideDialog(this));
|
|
|
|
addUIChangeListener('menubarItemToggleSidebar', (event:UIEvent) ->
|
|
{
|
|
var sidebar:Component = findComponent('sidebar', Component);
|
|
|
|
sidebar.visible = event.value;
|
|
});
|
|
setUISelected('menubarItemToggleSidebar', true);
|
|
|
|
addUIChangeListener('menubarItemDownscroll', (event:UIEvent) ->
|
|
{
|
|
isViewDownscroll = event.value;
|
|
});
|
|
setUISelected('menubarItemDownscroll', isViewDownscroll);
|
|
|
|
addUIChangeListener('menubarItemMetronomeEnabled', (event:UIEvent) ->
|
|
{
|
|
shouldPlayMetronome = event.value;
|
|
});
|
|
setUISelected('menubarItemMetronomeEnabled', shouldPlayMetronome);
|
|
|
|
var instVolumeLabel:Label = findComponent('menubarLabelVolumeInstrumental', Label);
|
|
addUIChangeListener('menubarItemVolumeInstrumental', (event:UIEvent) ->
|
|
{
|
|
var volume:Float = event.value / 100.0;
|
|
if (audioInstTrack != null)
|
|
audioInstTrack.volume = volume;
|
|
instVolumeLabel.text = 'Instrumental - ${event.value}%';
|
|
});
|
|
|
|
var vocalsVolumeLabel:Label = findComponent('menubarLabelVolumeVocals', Label);
|
|
addUIChangeListener('menubarItemVolumeVocals', (event:UIEvent) ->
|
|
{
|
|
var volume:Float = event.value / 100.0;
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.volume = volume;
|
|
vocalsVolumeLabel.text = 'Vocals - ${event.value}%';
|
|
});
|
|
|
|
var playbackSpeedLabel:Label = findComponent('menubarLabelPlaybackSpeed', Label);
|
|
addUIChangeListener('menubarItemPlaybackSpeed', (event:UIEvent) ->
|
|
{
|
|
var pitch = event.value * 2.0 / 100.0;
|
|
#if FLX_PITCH
|
|
if (audioInstTrack != null)
|
|
audioInstTrack.pitch = pitch;
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.pitch = pitch;
|
|
#end
|
|
playbackSpeedLabel.text = 'Playback Speed - ${pitch}x';
|
|
});
|
|
|
|
addUIChangeListener('menubarItemToggleToolboxTools', (event:UIEvent) ->
|
|
{
|
|
ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_TOOLS_LAYOUT, event.value);
|
|
});
|
|
setUISelected('menubarItemToggleToolboxTools', true);
|
|
|
|
addUIChangeListener('menubarItemToggleToolboxNotes', (event:UIEvent) ->
|
|
{
|
|
ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT, event.value);
|
|
});
|
|
addUIChangeListener('menubarItemToggleToolboxEvents', (event:UIEvent) ->
|
|
{
|
|
ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_EVENTDATA_LAYOUT, event.value);
|
|
});
|
|
addUIChangeListener('menubarItemToggleToolboxSong', (event:UIEvent) ->
|
|
{
|
|
ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_SONGDATA_LAYOUT, event.value);
|
|
});
|
|
|
|
addUIClickListener('sidebarSaveMetadata', (event:MouseEvent) ->
|
|
{
|
|
// Save metadata for current variation.
|
|
SongSerializer.exportSongMetadata(currentSongMetadata);
|
|
});
|
|
addUIClickListener('sidebarSaveChart', (event:MouseEvent) ->
|
|
{
|
|
// Save chart data for current variation.
|
|
SongSerializer.exportSongChartData(currentSongChartData);
|
|
});
|
|
addUIClickListener('sidebarLoadMetadata', (event:MouseEvent) ->
|
|
{
|
|
// Replace metadata for current variation.
|
|
SongSerializer.importSongMetadataAsync(function(songMetadata:SongMetadata)
|
|
{
|
|
currentSongMetadata = songMetadata;
|
|
});
|
|
});
|
|
addUIClickListener('sidebarLoadChart', (event:MouseEvent) ->
|
|
{
|
|
// Replace chart data for current variation.
|
|
SongSerializer.importSongChartDataAsync(function(songChartData:SongChartData)
|
|
{
|
|
currentSongChartData = songChartData;
|
|
|
|
noteDisplayDirty = true;
|
|
});
|
|
});
|
|
addUIChangeListener('sidebarSongName', (event:UIEvent) ->
|
|
{
|
|
// Set song name (for current variation)
|
|
currentSongName = event.value;
|
|
});
|
|
setUIValue('sidebarSongName', currentSongName);
|
|
addUIChangeListener('sidebarSongArtist', (event:UIEvent) ->
|
|
{
|
|
currentSongArtist = event.value;
|
|
});
|
|
setUIValue('sidebarSongArtist', currentSongArtist);
|
|
addUIChangeListener('sidebarStage', (event:UIEvent) ->
|
|
{
|
|
currentSongStage = event.value;
|
|
});
|
|
setUIValue('sidebarStage', currentSongStage);
|
|
addUIChangeListener('sidebarNoteSkin', (event:UIEvent) ->
|
|
{
|
|
currentSongNoteSkin = event.value;
|
|
});
|
|
setUIValue('sidebarNoteSkin', currentSongNoteSkin);
|
|
// TODO: Pass specific HaxeUI components to add context menus to them.
|
|
registerContextMenu(null, Paths.ui('chart-editor/context/test'));
|
|
}
|
|
|
|
public override function update(elapsed:Float)
|
|
{
|
|
super.update(elapsed);
|
|
|
|
FlxG.mouse.visible = true;
|
|
|
|
// These ones happen even if the modal dialog is open.
|
|
handleMusicPlayback();
|
|
handleNoteDisplay();
|
|
|
|
// These ones only happen if the modal dialog is not open.
|
|
handleScrollKeybinds();
|
|
handleCursor();
|
|
|
|
handleMenubar();
|
|
handleSidebar();
|
|
handlePlaybar();
|
|
handlePlayhead();
|
|
|
|
handleFileKeybinds();
|
|
handleEditKeybinds();
|
|
handleViewKeybinds();
|
|
handleHelpKeybinds();
|
|
|
|
// DEBUG
|
|
if (FlxG.keys.justPressed.F)
|
|
{
|
|
showNotification('Hi there :)');
|
|
}
|
|
|
|
if (FlxG.keys.justPressed.Q)
|
|
{
|
|
ChartEditorDialogHandler.openWelcomeDialog(this, true);
|
|
}
|
|
|
|
// Right align the BF health icon.
|
|
|
|
// Base X position to the right of the grid.
|
|
var baseHealthIconXPos = gridTiledSprite.x + GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + 15;
|
|
// Will be 0 when not bopping. When bopping, will increase to push the icon left.
|
|
var healthIconOffset = healthIconBF.width - (HealthIcon.HEALTH_ICON_SIZE * 0.5);
|
|
healthIconBF.x = baseHealthIconXPos - healthIconOffset;
|
|
}
|
|
|
|
/**
|
|
* Beat hit while the song is playing.
|
|
*/
|
|
override function beatHit():Bool
|
|
{
|
|
if (!super.beatHit())
|
|
return false;
|
|
|
|
if (shouldPlayMetronome && audioInstTrack.playing)
|
|
{
|
|
playMetronomeTick(Conductor.currentBeat % 4 == 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Step hit while the song is playing.
|
|
*/
|
|
override function stepHit():Bool
|
|
{
|
|
if (!super.stepHit())
|
|
return false;
|
|
|
|
if (audioInstTrack.playing)
|
|
{
|
|
healthIconDad.onStepHit(Conductor.currentStep);
|
|
healthIconBF.onStepHit(Conductor.currentStep);
|
|
}
|
|
|
|
// if (shouldPlayMetronome)
|
|
// playMetronomeTick(false);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Handle keybinds for scrolling the chart editor grid.
|
|
**/
|
|
function handleScrollKeybinds()
|
|
{
|
|
// Don't scroll when the cursor is over the UI.
|
|
if (isCursorOverHaxeUI)
|
|
return;
|
|
|
|
// Amount to scroll the grid.
|
|
var scrollAmount:Float = 0;
|
|
// Amount to scroll the playhead relative to the grid.
|
|
var playheadAmount:Float = 0;
|
|
|
|
// Up Arrow = Scroll Up
|
|
if (FlxG.keys.justPressed.UP)
|
|
{
|
|
scrollAmount = -GRID_SIZE * 0.25;
|
|
}
|
|
// Down Arrow = Scroll Down
|
|
if (FlxG.keys.justPressed.DOWN)
|
|
{
|
|
scrollAmount = GRID_SIZE * 0.25;
|
|
}
|
|
|
|
// PAGE UP = Jump Up 1 Measure
|
|
if (FlxG.keys.justPressed.PAGEUP)
|
|
{
|
|
scrollAmount = -GRID_SIZE * 4 * Conductor.beatsPerMeasure;
|
|
}
|
|
if (playbarButtonPressed == 'playbarBack')
|
|
{
|
|
playbarButtonPressed = '';
|
|
scrollAmount = -GRID_SIZE * 4 * Conductor.beatsPerMeasure;
|
|
}
|
|
|
|
// PAGE DOWN = Jump Down 1 Measure
|
|
if (FlxG.keys.justPressed.PAGEDOWN)
|
|
{
|
|
scrollAmount = GRID_SIZE * 4 * Conductor.beatsPerMeasure;
|
|
}
|
|
if (playbarButtonPressed == 'playbarForward')
|
|
{
|
|
playbarButtonPressed = '';
|
|
scrollAmount = GRID_SIZE * 4 * Conductor.beatsPerMeasure;
|
|
}
|
|
|
|
// Mouse Wheel = Scroll
|
|
if (FlxG.mouse.wheel != 0)
|
|
{
|
|
scrollAmount = -10 * FlxG.mouse.wheel;
|
|
}
|
|
|
|
// Middle Mouse + Drag = Scroll but move the playhead the same amount.
|
|
if (FlxG.mouse.pressedMiddle)
|
|
{
|
|
if (FlxG.mouse.deltaY != 0)
|
|
{
|
|
// Scroll down by the amount dragged.
|
|
scrollAmount += -FlxG.mouse.deltaY;
|
|
// Move the playhead by the same amount in the other direction so it is stationary.
|
|
playheadAmount += FlxG.mouse.deltaY;
|
|
}
|
|
}
|
|
|
|
// SHIFT + Scroll = Scroll Fast
|
|
if (FlxG.keys.pressed.SHIFT)
|
|
{
|
|
scrollAmount *= 5;
|
|
}
|
|
// CONTROL + Scroll = Scroll Precise
|
|
if (FlxG.keys.pressed.CONTROL)
|
|
{
|
|
scrollAmount /= 10;
|
|
}
|
|
|
|
// ALT = Move playhead instead.
|
|
if (FlxG.keys.pressed.ALT)
|
|
{
|
|
playheadAmount = scrollAmount;
|
|
scrollAmount = 0;
|
|
}
|
|
|
|
// HOME = Scroll to Top
|
|
if (FlxG.keys.justPressed.HOME)
|
|
{
|
|
// Scroll amount is the difference between the current position and the top.
|
|
scrollAmount = 0 - this.scrollPosition;
|
|
playheadAmount = 0 - this.playheadPosition;
|
|
}
|
|
if (playbarButtonPressed == 'playbarStart')
|
|
{
|
|
playbarButtonPressed = '';
|
|
scrollAmount = 0 - this.scrollPosition;
|
|
playheadAmount = 0 - this.playheadPosition;
|
|
}
|
|
|
|
// END = Scroll to Bottom
|
|
if (FlxG.keys.justPressed.END)
|
|
{
|
|
// Scroll amount is the difference between the current position and the bottom.
|
|
scrollAmount = this.songLength - this.scrollPosition;
|
|
}
|
|
if (playbarButtonPressed == 'playbarEnd')
|
|
{
|
|
playbarButtonPressed = '';
|
|
scrollAmount = this.songLength - this.scrollPosition;
|
|
}
|
|
|
|
// Apply the scroll amount.
|
|
this.scrollPosition += scrollAmount;
|
|
this.playheadPosition += playheadAmount;
|
|
|
|
// Resync the conductor and audio tracks.
|
|
if (scrollAmount != 0 || playheadAmount != 0)
|
|
moveSongToScrollPosition();
|
|
}
|
|
|
|
/**
|
|
* Handle display of the mouse cursor.
|
|
*/
|
|
function handleCursor()
|
|
{
|
|
// Note: If a menu is open in HaxeUI, don't handle cursor behavior.
|
|
var shouldHandleCursor = !isCursorOverHaxeUI || (selectionBoxStartPos != null);
|
|
|
|
if (shouldHandleCursor)
|
|
{
|
|
var overlapsGrid:Bool = FlxG.mouse.overlaps(gridTiledSprite);
|
|
|
|
// Cursor position relative to the grid.
|
|
var cursorX:Float = FlxG.mouse.screenX - gridTiledSprite.x;
|
|
var cursorY:Float = FlxG.mouse.screenY - gridTiledSprite.y;
|
|
|
|
var overlapsSelectionBorder = overlapsGrid
|
|
&& (cursorX % 40) < (GRID_SELECTION_BORDER_WIDTH / 2)
|
|
|| (cursorX % 40) > (40 - (GRID_SELECTION_BORDER_WIDTH / 2))
|
|
|| (cursorY % 40) < (GRID_SELECTION_BORDER_WIDTH / 2) || (cursorY % 40) > (40 - (GRID_SELECTION_BORDER_WIDTH / 2));
|
|
|
|
if (FlxG.mouse.justPressed)
|
|
{
|
|
if (FlxG.mouse.overlaps(gridPlayheadScrollArea))
|
|
{
|
|
gridPlayheadScrollAreaPressed = true;
|
|
}
|
|
else if (!overlapsGrid || overlapsSelectionBorder)
|
|
{
|
|
selectionBoxStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
|
|
}
|
|
}
|
|
|
|
if (gridPlayheadScrollAreaPressed)
|
|
{
|
|
Cursor.cursorMode = Grabbing;
|
|
}
|
|
else if (FlxG.mouse.overlaps(gridPlayheadScrollArea))
|
|
{
|
|
Cursor.cursorMode = Pointer;
|
|
}
|
|
else
|
|
{
|
|
Cursor.cursorMode = Default;
|
|
}
|
|
|
|
if (gridPlayheadScrollAreaPressed && FlxG.mouse.released)
|
|
{
|
|
gridPlayheadScrollAreaPressed = false;
|
|
}
|
|
|
|
if (gridPlayheadScrollAreaPressed)
|
|
{
|
|
// Clicked on the playhead scroll area.
|
|
// Move the playhead to the cursor position.
|
|
this.playheadPosition = FlxG.mouse.screenY - MENU_BAR_HEIGHT - GRID_TOP_PAD;
|
|
moveSongToScrollPosition();
|
|
}
|
|
|
|
// Cursor position snapped to the grid.
|
|
|
|
// The song position of the cursor, in steps.
|
|
var cursorFractionalStep:Float = cursorY / GRID_SIZE;
|
|
var cursorStep:Int = Math.floor(cursorFractionalStep);
|
|
var cursorMs:Float = cursorStep * Conductor.stepCrochet;
|
|
// The direction value for the column at the cursor.
|
|
var cursorColumn:Int = Math.floor(cursorX / GRID_SIZE);
|
|
if (cursorColumn < 0)
|
|
cursorColumn = 0;
|
|
if (cursorColumn >= (STRUMLINE_SIZE * 2 + 1 - 1))
|
|
{
|
|
// Don't invert the event column.
|
|
cursorColumn = (STRUMLINE_SIZE * 2 + 1 - 1);
|
|
}
|
|
else
|
|
{
|
|
// Invert player and opponent columns.
|
|
if (cursorColumn >= STRUMLINE_SIZE)
|
|
{
|
|
cursorColumn -= STRUMLINE_SIZE;
|
|
}
|
|
else
|
|
{
|
|
cursorColumn += STRUMLINE_SIZE;
|
|
}
|
|
}
|
|
|
|
if (selectionBoxStartPos != null)
|
|
{
|
|
var cursorXStart:Float = selectionBoxStartPos.x - gridTiledSprite.x;
|
|
var cursorYStart:Float = selectionBoxStartPos.y - gridTiledSprite.y;
|
|
|
|
// Determine if we moved the mouse at all.
|
|
if (Math.abs(cursorX - cursorXStart) > DRAG_THRESHOLD || Math.abs(cursorY - cursorYStart) > DRAG_THRESHOLD)
|
|
{
|
|
// Handle releasing the selection box.
|
|
if (FlxG.mouse.justReleased)
|
|
{
|
|
// We released the mouse. Select the notes in the box.
|
|
var cursorFractionalStepStart:Float = cursorYStart / GRID_SIZE;
|
|
var cursorStepStart:Int = Math.floor(cursorFractionalStepStart);
|
|
var cursorMsStart:Float = cursorStepStart * Conductor.stepCrochet;
|
|
var cursorColumnBase:Int = Math.floor(cursorX / GRID_SIZE);
|
|
var cursorColumnBaseStart:Int = Math.floor(cursorXStart / GRID_SIZE);
|
|
|
|
// Since this selects based on noteData directly,
|
|
// we don't need to specifically exclude sustain pieces.
|
|
|
|
var notesToSelect:Array<SongNoteData> = currentSongChartNoteData;
|
|
notesToSelect = SongDataUtils.getNotesInTimeRange(notesToSelect, Math.min(cursorMsStart, cursorMs), Math.max(cursorMsStart, cursorMs));
|
|
|
|
// This logic is gross because the columns go 4567-0123-8.
|
|
// We build a list of columns to select.
|
|
var columnStart:Int = Std.int(Math.min(cursorColumnBase, cursorColumnBaseStart));
|
|
var columnEnd:Int = Std.int(Math.max(cursorColumnBase, cursorColumnBaseStart));
|
|
var columns:Array<Int> = [for (i in columnStart...(columnEnd + 1)) i].map(function(i:Int):Int
|
|
{
|
|
if (i >= (STRUMLINE_SIZE * 2 + 1 - 1))
|
|
{
|
|
// Don't invert the event column.
|
|
return (STRUMLINE_SIZE * 2 + 1 - 1);
|
|
}
|
|
else if (i >= STRUMLINE_SIZE)
|
|
{
|
|
// Invert the player columns.
|
|
return i - STRUMLINE_SIZE;
|
|
}
|
|
else if (i >= 0)
|
|
{
|
|
// Invert the opponent columns.
|
|
return i + STRUMLINE_SIZE;
|
|
}
|
|
else
|
|
{
|
|
// Minimum of 0.
|
|
return 0;
|
|
}
|
|
});
|
|
notesToSelect = SongDataUtils.getNotesWithData(notesToSelect, columns);
|
|
|
|
if (notesToSelect != null && notesToSelect.length > 0)
|
|
{
|
|
if (FlxG.keys.pressed.CONTROL)
|
|
{
|
|
// Add to the selection.
|
|
performCommand(new SelectNotesCommand(notesToSelect));
|
|
}
|
|
else
|
|
{
|
|
// Set the selection.
|
|
performCommand(new SetNoteSelectionCommand(notesToSelect, currentSelection));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We made a selection box, but it didn't select anything.
|
|
}
|
|
|
|
// Clear the selection box.
|
|
selectionBoxStartPos = null;
|
|
setSelectionBoxBounds();
|
|
}
|
|
else
|
|
{
|
|
// Render the selection box.
|
|
var selectionRect = new FlxRect();
|
|
selectionRect.x = Math.min(FlxG.mouse.screenX, selectionBoxStartPos.x);
|
|
selectionRect.y = Math.min(FlxG.mouse.screenY, selectionBoxStartPos.y);
|
|
selectionRect.width = Math.abs(FlxG.mouse.screenX - selectionBoxStartPos.x);
|
|
selectionRect.height = Math.abs(FlxG.mouse.screenY - selectionBoxStartPos.y);
|
|
setSelectionBoxBounds(selectionRect);
|
|
}
|
|
}
|
|
else if (FlxG.mouse.justReleased)
|
|
{
|
|
// Clear the selection box.
|
|
selectionBoxStartPos = null;
|
|
setSelectionBoxBounds();
|
|
|
|
if (overlapsGrid)
|
|
{
|
|
// We clicked on the grid without moving the mouse.
|
|
|
|
// Find the first note that is at the cursor position.
|
|
var highlightedNote:ChartEditorNoteSprite = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool
|
|
{
|
|
// If note.alive is false, the note is dead and awaiting recycling.
|
|
return note.alive && FlxG.mouse.overlaps(note);
|
|
});
|
|
|
|
if (FlxG.keys.pressed.CONTROL)
|
|
{
|
|
if (highlightedNote != null)
|
|
{
|
|
// Handle the case of clicking on a sustain piece.
|
|
highlightedNote = highlightedNote.getBaseNoteSprite();
|
|
// Control click to select/deselect an individual note.
|
|
if (isNoteSelected(highlightedNote.noteData))
|
|
{
|
|
performCommand(new DeselectNotesCommand([highlightedNote.noteData]));
|
|
}
|
|
else
|
|
{
|
|
performCommand(new SelectNotesCommand([highlightedNote.noteData]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (highlightedNote != null)
|
|
{
|
|
// Click to select an individual note and deselect everything else.
|
|
if (isNoteSelected(highlightedNote.noteData))
|
|
{
|
|
performCommand(new SetNoteSelectionCommand([highlightedNote.noteData], currentSelection));
|
|
}
|
|
else
|
|
{
|
|
// Do nothing if you control-clicked on an empty space.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (highlightedNote != null)
|
|
{
|
|
// Click a note to select it.
|
|
performCommand(new SetNoteSelectionCommand([highlightedNote.noteData], currentSelection));
|
|
}
|
|
else
|
|
{
|
|
// Click on an empty space to deselect everything.
|
|
// We don't place a note since this is the Select tool mode.
|
|
performCommand(new DeselectAllNotesCommand(currentSelection));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we clicked and released outside the grid, do nothing.
|
|
}
|
|
}
|
|
}
|
|
else if (currentPlaceNoteData != null)
|
|
{
|
|
// Handle extending the note as you drag.
|
|
|
|
// Since use Math.floor and stepCrochet here, the hold notes will be beat snapped.
|
|
var dragLengthSteps:Float = Math.floor((cursorMs - currentPlaceNoteData.time) / Conductor.stepCrochet);
|
|
|
|
// Without this, the newly placed note feels too short compared to the user's input.
|
|
var INCREMENT:Float = 1.0;
|
|
var dragLengthMs:Float = (dragLengthSteps + INCREMENT) * Conductor.stepCrochet;
|
|
|
|
// TODO: Add and update some sort of preview?
|
|
|
|
if (FlxG.mouse.justReleased)
|
|
{
|
|
if (dragLengthSteps > 0)
|
|
{
|
|
// Apply the new length.
|
|
performCommand(new ExtendNoteLengthCommand(currentPlaceNoteData, dragLengthMs));
|
|
}
|
|
|
|
// Finished dragging. Release the note.
|
|
currentPlaceNoteData = null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (FlxG.mouse.justPressed)
|
|
{
|
|
// Just clicked to place a note.
|
|
if (overlapsGrid && !overlapsSelectionBorder)
|
|
{
|
|
// We clicked on the grid without moving the mouse.
|
|
|
|
// Find the first note that is at the cursor position.
|
|
var highlightedNote:ChartEditorNoteSprite = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool
|
|
{
|
|
// If note.alive is false, the note is dead and awaiting recycling.
|
|
return note.alive && FlxG.mouse.overlaps(note);
|
|
});
|
|
|
|
if (FlxG.keys.pressed.CONTROL)
|
|
{
|
|
// Control click to select/deselect an individual note.
|
|
if (isNoteSelected(highlightedNote.noteData))
|
|
{
|
|
performCommand(new DeselectNotesCommand([highlightedNote.noteData]));
|
|
}
|
|
else
|
|
{
|
|
performCommand(new SelectNotesCommand([highlightedNote.noteData]));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (highlightedNote != null)
|
|
{
|
|
// Click a note to select it.
|
|
performCommand(new SetNoteSelectionCommand([highlightedNote.noteData], currentSelection));
|
|
}
|
|
else
|
|
{
|
|
// Click a blank space to place a note and select it.
|
|
var eventColumn = (STRUMLINE_SIZE * 2 + 1) - 1;
|
|
if (cursorColumn == eventColumn)
|
|
{
|
|
// Create an event and place it in the chart.
|
|
// TODO: Allow configuring the event to place from the sidebar.
|
|
var newEventData:SongEventData = new SongEventData(cursorMs, "test", {});
|
|
|
|
performCommand(new AddEventsCommand([newEventData], FlxG.keys.pressed.CONTROL));
|
|
}
|
|
else
|
|
{
|
|
// Create a note and place it in the chart.
|
|
var newNoteData:SongNoteData = new SongNoteData(cursorMs, cursorColumn, 0, selectedNoteKind);
|
|
|
|
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
|
|
|
|
currentPlaceNoteData = newNoteData;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we clicked and released outside the grid, do nothing.
|
|
}
|
|
}
|
|
|
|
var rightMouseUpdated:Bool = (FlxG.mouse.justPressedRight)
|
|
|| (FlxG.mouse.pressedRight && (FlxG.mouse.deltaX > 0 || FlxG.mouse.deltaY > 0));
|
|
if (rightMouseUpdated && overlapsGrid)
|
|
{
|
|
// We right clicked on the grid.
|
|
|
|
// Find the first note that is at the cursor position.
|
|
var highlightedNote:ChartEditorNoteSprite = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool
|
|
{
|
|
// If note.alive is false, the note is dead and awaiting recycling.
|
|
return note.alive && FlxG.mouse.overlaps(note);
|
|
});
|
|
|
|
if (highlightedNote != null)
|
|
{
|
|
// Handle the case of clicking on a sustain piece.
|
|
highlightedNote = highlightedNote.getBaseNoteSprite();
|
|
// Remove the note.
|
|
performCommand(new RemoveNotesCommand([highlightedNote.noteData]));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle grid cursor.
|
|
if (overlapsGrid && !overlapsSelectionBorder && !gridPlayheadScrollAreaPressed)
|
|
{
|
|
gridCursor.visible = true;
|
|
// X and Y are the cursor position relative to the grid, snapped to the top left of the grid square.
|
|
gridCursor.x = Math.floor(cursorX / GRID_SIZE) * GRID_SIZE + gridTiledSprite.x + (GRID_SELECTION_BORDER_WIDTH / 2);
|
|
gridCursor.y = cursorStep * GRID_SIZE + gridTiledSprite.y + (GRID_SELECTION_BORDER_WIDTH / 2);
|
|
}
|
|
else
|
|
{
|
|
gridCursor.visible = false;
|
|
gridCursor.x = -9999;
|
|
gridCursor.y = -9999;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gridCursor.visible = false;
|
|
gridCursor.x = -9999;
|
|
gridCursor.y = -9999;
|
|
}
|
|
|
|
if (isCursorOverHaxeUIButton && Cursor.cursorMode == Default)
|
|
{
|
|
Cursor.cursorMode = Pointer;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle using `renderedNotes` to display notes from `currentSongChartNoteData`.
|
|
*/
|
|
function handleNoteDisplay()
|
|
{
|
|
if (noteDisplayDirty)
|
|
{
|
|
noteDisplayDirty = false;
|
|
|
|
// Update for whether downscroll is enabled.
|
|
renderedNotes.flipX = (isViewDownscroll);
|
|
|
|
// Calculate the view bounds.
|
|
var viewAreaTop:Float = this.scrollPosition - GRID_TOP_PAD;
|
|
var viewHeight:Float = (FlxG.height - MENU_BAR_HEIGHT);
|
|
var viewAreaBottom:Float = this.scrollPosition + viewHeight;
|
|
|
|
// Remove notes that are no longer visible and list the ones that are.
|
|
var displayedNoteData:Array<SongNoteData> = [];
|
|
for (noteSprite in renderedNotes.members)
|
|
{
|
|
if (noteSprite == null || !noteSprite.exists || !noteSprite.visible)
|
|
continue;
|
|
|
|
if (!noteSprite.isNoteVisible(viewAreaBottom, viewAreaTop))
|
|
{
|
|
// This sprite is off-screen.
|
|
// Kill the note sprite and recycle it.
|
|
noteSprite.noteData = null;
|
|
}
|
|
else if (currentSongChartNoteData.indexOf(noteSprite.noteData) == -1)
|
|
{
|
|
// This note was deleted.
|
|
// Kill the note sprite and recycle it.
|
|
noteSprite.noteData = null;
|
|
}
|
|
else if (noteSprite.noteData.length > 0 && (noteSprite.parentNoteSprite == null && noteSprite.childNoteSprite == null))
|
|
{
|
|
// Note was extended.
|
|
// Kill the note sprite and recycle it.
|
|
noteSprite.noteData = null;
|
|
}
|
|
else if (noteSprite.noteData.length == 0 && (noteSprite.parentNoteSprite != null || noteSprite.childNoteSprite != null))
|
|
{
|
|
// Note was shortened.
|
|
// Kill the note sprite and recycle it.
|
|
noteSprite.noteData = null;
|
|
}
|
|
else
|
|
{
|
|
displayedNoteData.push(noteSprite.noteData);
|
|
}
|
|
}
|
|
|
|
// Add notes that are now visible.
|
|
for (noteData in currentSongChartNoteData)
|
|
{
|
|
// Remember if we are already displaying this note.
|
|
if (displayedNoteData.indexOf(noteData) != -1)
|
|
continue;
|
|
|
|
var noteTimePixels:Float = noteData.time / Conductor.stepCrochet * GRID_SIZE;
|
|
|
|
// Make sure the note appears when scrolling up.
|
|
var modifiedViewAreaTop = viewAreaTop - GRID_SIZE;
|
|
|
|
if (noteTimePixels < modifiedViewAreaTop || noteTimePixels > viewAreaBottom)
|
|
continue;
|
|
|
|
// Else, this note is visible and we need to render it!
|
|
|
|
// Get a note sprite from the pool.
|
|
// If we can reuse a deleted note, do so.
|
|
// If a new note is needed, call buildNoteSprite.
|
|
var noteSprite:ChartEditorNoteSprite = renderedNotes.recycle(ChartEditorNoteSprite);
|
|
|
|
// The note sprite handles animation playback and positioning.
|
|
noteSprite.noteData = noteData;
|
|
noteSprite.noteSkin = currentSongNoteSkin;
|
|
|
|
// Setting note data resets position relative to the grid so we fix that.
|
|
noteSprite.x += renderedNotes.x;
|
|
noteSprite.y += renderedNotes.y;
|
|
|
|
if (noteSprite.noteData.length > 0)
|
|
{
|
|
// If the note is a hold, we need to make sure it's long enough.
|
|
var noteLengthMs:Float = noteSprite.noteData.length;
|
|
var noteLengthSteps:Float = (noteLengthMs / Conductor.stepCrochet);
|
|
var lastNoteSprite:ChartEditorNoteSprite = noteSprite;
|
|
|
|
while (noteLengthSteps > 0)
|
|
{
|
|
if (noteLengthSteps <= 1.0)
|
|
{
|
|
// Last note in the hold.
|
|
// TODO: We may need to make it shorter and clip it visually.
|
|
}
|
|
|
|
var nextNoteSprite:ChartEditorNoteSprite = renderedNotes.recycle(ChartEditorNoteSprite);
|
|
nextNoteSprite.parentNoteSprite = lastNoteSprite;
|
|
lastNoteSprite.childNoteSprite = nextNoteSprite;
|
|
|
|
lastNoteSprite = nextNoteSprite;
|
|
|
|
noteLengthSteps -= 1;
|
|
}
|
|
|
|
// Make sure the last note sprite shows the end cap properly.
|
|
lastNoteSprite.childNoteSprite = null;
|
|
|
|
// var noteLengthPixels:Float = (noteLengthMs / Conductor.stepCrochet + 1) * GRID_SIZE;
|
|
// add(new FlxSprite(noteSprite.x, noteSprite.y - renderedNotes.y + noteLengthPixels).makeGraphic(40, 2, 0xFFFF0000));
|
|
}
|
|
}
|
|
|
|
// Destroy and recreate smaller selection squares.
|
|
for (member in renderedNoteSelectionSquares.members)
|
|
{
|
|
// Killing the sprite is cheap because we can recycle it.
|
|
member.kill();
|
|
}
|
|
|
|
for (noteSprite in renderedNotes.members)
|
|
{
|
|
if (isNoteSelected(noteSprite.noteData) && noteSprite.parentNoteSprite == null)
|
|
{
|
|
var selectionSquare:FlxSprite = renderedNoteSelectionSquares.recycle(() ->
|
|
{
|
|
return new FlxSprite().loadGraphic(selectionSquareBitmap);
|
|
});
|
|
|
|
selectionSquare.x = noteSprite.x;
|
|
selectionSquare.y = noteSprite.y;
|
|
selectionSquare.width = noteSprite.width;
|
|
selectionSquare.height = noteSprite.height;
|
|
}
|
|
}
|
|
|
|
// Sort the notes DESCENDING. This keeps the sustain behind the associated note.
|
|
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handles display elements for the playbar at the bottom.
|
|
*/
|
|
function handlePlaybar()
|
|
{
|
|
var songPos = Conductor.songPosition;
|
|
var songRemaining = songLengthInMs - songPos;
|
|
|
|
// Move the playhead to match the song position, if we aren't dragging it.
|
|
if (!playbarHeadDragging)
|
|
{
|
|
var songPosPercent:Float = songPos / songLengthInMs;
|
|
playbarHead.value = songPosPercent * 100;
|
|
}
|
|
|
|
var songPosSeconds:String = Std.string(Math.floor((songPos / 1000) % 60)).lpad('0', 2);
|
|
var songPosMinutes:String = Std.string(Math.floor((songPos / 1000) / 60)).lpad('0', 2);
|
|
var songPosString:String = '${songPosMinutes}:${songPosSeconds}';
|
|
|
|
setUIValue('playbarSongPos', songPosString);
|
|
|
|
var songRemainingSeconds:String = Std.string(Math.floor((songRemaining / 1000) % 60)).lpad('0', 2);
|
|
var songRemainingMinutes:String = Std.string(Math.floor((songRemaining / 1000) / 60)).lpad('0', 2);
|
|
var songRemainingString:String = '-${songRemainingMinutes}:${songRemainingSeconds}';
|
|
|
|
setUIValue('playbarSongRemaining', songRemainingString);
|
|
}
|
|
|
|
/**
|
|
* Handle keybinds for File menu items.
|
|
*/
|
|
function handleFileKeybinds()
|
|
{
|
|
// CTRL + Q = Quit to Menu
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Q)
|
|
{
|
|
FlxG.switchState(new MainMenuState());
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle keybinds for edit menu items.
|
|
*/
|
|
function handleEditKeybinds()
|
|
{
|
|
// CTRL + Z = Undo
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Z)
|
|
{
|
|
undoLastCommand();
|
|
}
|
|
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.Z && !FlxG.keys.pressed.Y)
|
|
{
|
|
undoHeldTime += FlxG.elapsed;
|
|
}
|
|
else
|
|
{
|
|
undoHeldTime = 0;
|
|
}
|
|
if (undoHeldTime > RAPID_UNDO_DELAY + RAPID_UNDO_INTERVAL)
|
|
{
|
|
undoLastCommand();
|
|
undoHeldTime -= RAPID_UNDO_INTERVAL;
|
|
}
|
|
|
|
// CTRL + Y = Redo
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Y)
|
|
{
|
|
redoLastCommand();
|
|
}
|
|
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.Y && !FlxG.keys.pressed.Z)
|
|
{
|
|
redoHeldTime += FlxG.elapsed;
|
|
}
|
|
else
|
|
{
|
|
redoHeldTime = 0;
|
|
}
|
|
if (redoHeldTime > RAPID_UNDO_DELAY + RAPID_UNDO_INTERVAL)
|
|
{
|
|
redoLastCommand();
|
|
redoHeldTime -= RAPID_UNDO_INTERVAL;
|
|
}
|
|
|
|
// CTRL + C = Copy
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.C)
|
|
{
|
|
// Copy selected notes.
|
|
// We don't need a command for this since we can't undo it.
|
|
SongDataUtils.writeNotesToClipboard(SongDataUtils.buildClipboard(currentSelection));
|
|
}
|
|
|
|
// CTRL + X = Cut
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.X)
|
|
{
|
|
// Cut selected notes.
|
|
performCommand(new CutNotesCommand(currentSelection));
|
|
}
|
|
|
|
// CTRL + V = Paste
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.V)
|
|
{
|
|
// Paste notes from clipboard, at the playhead.
|
|
performCommand(new PasteNotesCommand(scrollPositionInMs + playheadPositionInMs));
|
|
}
|
|
|
|
// DELETE = Delete
|
|
if (FlxG.keys.justPressed.DELETE)
|
|
{
|
|
// Delete selected notes.
|
|
performCommand(new RemoveNotesCommand(currentSelection));
|
|
}
|
|
|
|
// CTRL + A = Select All
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.A)
|
|
{
|
|
// Select all notes.
|
|
performCommand(new SelectAllNotesCommand(currentSelection));
|
|
}
|
|
|
|
// CTRL + I = Select Inverse
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.I)
|
|
{
|
|
// Select unselected notes and deselect selected notes..
|
|
performCommand(new InvertSelectedNotesCommand(currentSelection));
|
|
}
|
|
|
|
// CTRL + D = Select None
|
|
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.D)
|
|
{
|
|
// Deselect all notes.
|
|
performCommand(new DeselectAllNotesCommand(currentSelection));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle keybinds for View menu items.
|
|
*/
|
|
function handleViewKeybinds()
|
|
{
|
|
// B = Toggle Sidebar
|
|
if (FlxG.keys.justPressed.B)
|
|
toggleSidebar();
|
|
}
|
|
|
|
/**
|
|
* Handle keybinds for Help menu items.
|
|
*/
|
|
function handleHelpKeybinds()
|
|
{
|
|
// F1 = Open Help
|
|
if (FlxG.keys.justPressed.F1)
|
|
ChartEditorDialogHandler.openUserGuideDialog(this);
|
|
}
|
|
|
|
function handleSidebar()
|
|
{
|
|
if (difficultySelectDirty)
|
|
{
|
|
difficultySelectDirty = false;
|
|
|
|
// Manage the Select Difficulty tree view.
|
|
var treeView:TreeView = findComponent('sidebarDifficulties');
|
|
|
|
if (treeView != null)
|
|
{
|
|
// Clear the tree view so we can rebuild it.
|
|
treeView.clearNodes();
|
|
|
|
var treeSong = treeView.addNode({id: 'stv_song', text: 'S: $currentSongName', icon: "haxeui-core/styles/default/haxeui_tiny.png"});
|
|
treeSong.expanded = true;
|
|
|
|
var treeVariationDefault = treeSong.addNode({
|
|
id: 'stv_variation_default',
|
|
text: "V: Default",
|
|
// icon: "haxeui-core/styles/default/haxeui_tiny.png"
|
|
});
|
|
treeVariationDefault.expanded = true;
|
|
|
|
var treeDifficultyEasy = treeVariationDefault.addNode({
|
|
id: 'stv_difficulty_default_easy',
|
|
text: "D: Easy",
|
|
// icon: "haxeui-core/styles/default/haxeui_tiny.png"
|
|
});
|
|
var treeDifficultyNormal = treeVariationDefault.addNode({
|
|
id: 'stv_difficulty_default_normal',
|
|
text: "D: Normal",
|
|
// icon: "haxeui-core/styles/default/haxeui_tiny.png"
|
|
});
|
|
var treeDifficultyHard = treeVariationDefault.addNode({
|
|
id: 'stv_difficulty_default_hard',
|
|
text: "D: Hard",
|
|
// icon: "haxeui-core/styles/default/haxeui_tiny.png"
|
|
});
|
|
|
|
var treeVariationErect = treeSong.addNode({
|
|
id: 'stv_variation_erect',
|
|
text: "V: Erect",
|
|
// icon: "haxeui-core/styles/default/haxeui_tiny.png"
|
|
});
|
|
treeVariationErect.expanded = true;
|
|
|
|
var treeDifficultyErect = treeVariationErect.addNode({
|
|
id: 'stv_difficulty_erect_erect',
|
|
text: "D: Erect",
|
|
// icon: "haxeui-core/styles/default/haxeui_tiny.png"
|
|
});
|
|
|
|
treeView.onChange = onChangeTreeDifficulty;
|
|
treeView.selectedNode = getCurrentTreeDifficultyNode();
|
|
}
|
|
}
|
|
}
|
|
|
|
function getCurrentTreeDifficultyNode():TreeViewNode
|
|
{
|
|
var treeView:TreeView = findComponent('sidebarDifficulties');
|
|
|
|
if (treeView == null)
|
|
return null;
|
|
|
|
var result = treeView.findNodeByPath('stv_song/stv_variation_$selectedVariation/stv_difficulty_${selectedVariation}_$selectedDifficulty', 'id');
|
|
|
|
if (result == null)
|
|
return null;
|
|
|
|
return result;
|
|
}
|
|
|
|
function onChangeTreeDifficulty(event:UIEvent):Void
|
|
{
|
|
// Get the newly selected node.
|
|
var treeView:TreeView = cast event.target;
|
|
var targetNode:TreeViewNode = treeView.selectedNode;
|
|
|
|
if (targetNode == null)
|
|
{
|
|
trace('No target node!');
|
|
// Reset the user's selection.
|
|
treeView.selectedNode = getCurrentTreeDifficultyNode();
|
|
return;
|
|
}
|
|
|
|
switch (targetNode.data.id.split('_')[1])
|
|
{
|
|
case 'difficulty':
|
|
var variation = targetNode.data.id.split('_')[2];
|
|
var difficulty = targetNode.data.id.split('_')[3];
|
|
|
|
if (variation != null && difficulty != null)
|
|
{
|
|
trace('Changing difficulty to $variation:$difficulty');
|
|
selectedVariation = variation;
|
|
selectedDifficulty = difficulty;
|
|
}
|
|
// case 'song':
|
|
// case 'variation':
|
|
default:
|
|
// Reset the user's selection.
|
|
trace('Selected wrong node type, resetting selection.');
|
|
treeView.selectedNode = getCurrentTreeDifficultyNode();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle the player preview/gameplay test area on the left side.
|
|
*/
|
|
function handlePlayerDisplay()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Handles the note preview/scroll area on the right side.
|
|
* Notes are rendered here as small bars.
|
|
* This function also handles:
|
|
* - Moving the viewport preview box around based on its current position.
|
|
* - Scrolling the note preview area down if the note preview is taller than the screen,
|
|
* and the viewport nears the end of the visible area.
|
|
*/
|
|
function handleNotePreview()
|
|
{
|
|
//
|
|
if (notePreviewDirty)
|
|
{
|
|
notePreviewDirty = false;
|
|
|
|
var PREVIEW_WIDTH:Int = GRID_SIZE * 2;
|
|
var STEP_HEIGHT:Int = 1;
|
|
var PREVIEW_HEIGHT:Int = Std.int(Conductor.getTimeInSteps(audioInstTrack.length) * STEP_HEIGHT);
|
|
|
|
notePreviewBitmap = new BitmapData(PREVIEW_WIDTH, PREVIEW_HEIGHT, true);
|
|
notePreviewBitmap.fillRect(new Rectangle(0, 0, PREVIEW_WIDTH, PREVIEW_HEIGHT), PREVIEW_BG_COLOR);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Perform a spot update on the note preview, by editing the note preview
|
|
* only where necessary. More efficient than a full update.
|
|
*/
|
|
function updateNotePreview(note:SongNoteData, ?deleteNote:Bool = false)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Handles passive behavior of the menu bar, such as updating labels or enabled/disabled status.
|
|
* Does not handle onClick ACTIONS of the menubar.
|
|
*/
|
|
function handleMenubar()
|
|
{
|
|
if (commandHistoryDirty)
|
|
{
|
|
commandHistoryDirty = false;
|
|
|
|
// Update the Undo and Redo buttons.
|
|
var undoButton:MenuItem = findComponent('menubarItemUndo', MenuItem);
|
|
|
|
if (undoButton != null)
|
|
{
|
|
if (undoHistory.length == 0)
|
|
{
|
|
// Disable the Undo button.
|
|
undoButton.disabled = true;
|
|
undoButton.text = "Undo";
|
|
}
|
|
else
|
|
{
|
|
// Change the label to the last command.
|
|
undoButton.disabled = false;
|
|
undoButton.text = 'Undo ${undoHistory[undoHistory.length - 1].toString()}';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
trace("undoButton is null");
|
|
}
|
|
|
|
var redoButton:MenuItem = findComponent('menubarItemRedo', MenuItem);
|
|
|
|
if (redoButton != null)
|
|
{
|
|
if (redoHistory.length == 0)
|
|
{
|
|
// Disable the Redo button.
|
|
redoButton.disabled = true;
|
|
redoButton.text = "Redo";
|
|
}
|
|
else
|
|
{
|
|
// Change the label to the last command.
|
|
redoButton.disabled = false;
|
|
redoButton.text = 'Redo ${redoHistory[redoHistory.length - 1].toString()}';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
trace("redoButton is null");
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle syncronizing the conductor with the music playback.
|
|
*/
|
|
function handleMusicPlayback()
|
|
{
|
|
if (audioInstTrack != null && audioInstTrack.playing)
|
|
{
|
|
if (FlxG.mouse.pressedMiddle)
|
|
{
|
|
// If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat!
|
|
|
|
var oldStepTime = Conductor.currentStepTime;
|
|
Conductor.update(audioInstTrack.time);
|
|
// Resync vocals.
|
|
if (Math.abs(audioInstTrack.time - audioVocalTrackGroup.time) > 100)
|
|
audioVocalTrackGroup.time = audioInstTrack.time;
|
|
var diffStepTime = Conductor.currentStepTime - oldStepTime;
|
|
|
|
// Move the playhead.
|
|
playheadPosition += diffStepTime * GRID_SIZE;
|
|
|
|
// We don't move the song to scroll position, or update the note sprites.
|
|
}
|
|
else
|
|
{
|
|
// Else, move the entire view.
|
|
|
|
Conductor.update(audioInstTrack.time);
|
|
// Resync vocals.
|
|
if (audioVocalTrackGroup != null && Math.abs(audioInstTrack.time - audioVocalTrackGroup.time) > 100)
|
|
audioVocalTrackGroup.time = audioInstTrack.time;
|
|
|
|
// We need time in fractional steps here to allow the song to actually play.
|
|
// Also account for a potentially offset playhead.
|
|
scrollPosition = Conductor.currentStepTime * GRID_SIZE - playheadPosition;
|
|
|
|
// DO NOT move song to scroll position here specifically.
|
|
|
|
// We need to update the note sprites.
|
|
noteDisplayDirty = true;
|
|
}
|
|
}
|
|
|
|
if (FlxG.keys.justPressed.SPACE && !isHaxeUIDialogOpen)
|
|
{
|
|
toggleAudioPlayback();
|
|
}
|
|
}
|
|
|
|
function startAudioPlayback()
|
|
{
|
|
if (audioInstTrack != null)
|
|
audioInstTrack.play();
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.play();
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.play();
|
|
}
|
|
|
|
function stopAudioPlayback()
|
|
{
|
|
if (audioInstTrack != null)
|
|
audioInstTrack.pause();
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.pause();
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.pause();
|
|
}
|
|
|
|
function toggleAudioPlayback()
|
|
{
|
|
if (audioInstTrack == null)
|
|
return;
|
|
|
|
if (audioInstTrack.playing)
|
|
{
|
|
stopAudioPlayback();
|
|
}
|
|
else
|
|
{
|
|
startAudioPlayback();
|
|
}
|
|
}
|
|
|
|
function handlePlayhead()
|
|
{
|
|
// Place notes at the playhead.
|
|
// TODO: Add the ability to switch modes.
|
|
if (true)
|
|
{
|
|
if (FlxG.keys.justPressed.ONE)
|
|
placeNoteAtPlayhead(0);
|
|
if (FlxG.keys.justPressed.TWO)
|
|
placeNoteAtPlayhead(1);
|
|
if (FlxG.keys.justPressed.THREE)
|
|
placeNoteAtPlayhead(2);
|
|
if (FlxG.keys.justPressed.FOUR)
|
|
placeNoteAtPlayhead(3);
|
|
if (FlxG.keys.justPressed.FIVE)
|
|
placeNoteAtPlayhead(4);
|
|
if (FlxG.keys.justPressed.SIX)
|
|
placeNoteAtPlayhead(5);
|
|
if (FlxG.keys.justPressed.SEVEN)
|
|
placeNoteAtPlayhead(6);
|
|
if (FlxG.keys.justPressed.EIGHT)
|
|
placeNoteAtPlayhead(7);
|
|
}
|
|
}
|
|
|
|
function placeNoteAtPlayhead(column:Int):Void
|
|
{
|
|
var gridSnappedPlayheadPos = scrollPosition - (scrollPosition % GRID_SIZE);
|
|
}
|
|
|
|
function set_scrollPosition(value:Float):Float
|
|
{
|
|
if (value < 0)
|
|
{
|
|
// If we're scrolling up, and we hit the top,
|
|
// but the playhead is in the middle, move the playhead up.
|
|
if (playheadPosition > 0)
|
|
{
|
|
var amount = scrollPosition - value;
|
|
playheadPosition -= amount;
|
|
}
|
|
|
|
value = 0;
|
|
}
|
|
|
|
if (value > songLength)
|
|
value = songLength;
|
|
|
|
if (value == scrollPosition)
|
|
return value;
|
|
|
|
this.scrollPosition = value;
|
|
|
|
// Move the grid sprite to the correct position.
|
|
if (isViewDownscroll)
|
|
{
|
|
gridTiledSprite.y = -scrollPosition + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
|
|
}
|
|
else
|
|
{
|
|
gridTiledSprite.y = -scrollPosition + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
|
|
}
|
|
// Move the rendered notes to the correct position.
|
|
renderedNotes.setPosition(gridTiledSprite.x, gridTiledSprite.y);
|
|
renderedNoteSelectionSquares.setPosition(renderedNotes.x, renderedNotes.y);
|
|
if (gridSpectrogram != null)
|
|
{
|
|
// Move the spectrogram to the correct position.
|
|
gridSpectrogram.y = gridTiledSprite.y;
|
|
gridSpectrogram.setPosition(0, 0);
|
|
}
|
|
|
|
return this.scrollPosition;
|
|
}
|
|
|
|
function set_playheadPosition(value:Float):Float
|
|
{
|
|
// Make sure playhead doesn't go outside the song.
|
|
if (value + scrollPosition < 0)
|
|
value = -scrollPosition;
|
|
if (value + scrollPosition > songLength)
|
|
value = songLength - scrollPosition;
|
|
|
|
this.playheadPosition = value;
|
|
|
|
// Move the playhead sprite to the correct position.
|
|
gridPlayhead.y = this.playheadPosition + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
|
|
|
|
return this.playheadPosition;
|
|
}
|
|
|
|
/**
|
|
* Show the sidebar if it's hidden, or hide it if it's shown.
|
|
*/
|
|
function toggleSidebar()
|
|
{
|
|
var sidebar:Component = findComponent('sidebar', Component);
|
|
|
|
// Set visibility while syncing the checkbox.
|
|
if (sidebar != null)
|
|
{
|
|
sidebar.visible = setUISelected('menubarItemToggleSidebar', !sidebar.visible);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Loads an instrumental from an absolute file path, replacing the current instrumental.
|
|
*/
|
|
public function loadInstrumentalFromPath(path:String):Void
|
|
{
|
|
#if sys
|
|
var fileBytes:haxe.io.Bytes = sys.io.File.getBytes(path);
|
|
loadInstrumentalFromBytes(fileBytes);
|
|
#else
|
|
trace("[WARN] This platform can't load audio from a file path, you'll need to fetch the bytes some other way.");
|
|
#end
|
|
}
|
|
|
|
/**
|
|
* Loads an instrumental from audio byte data, replacing the current instrumental.
|
|
*/
|
|
public function loadInstrumentalFromBytes(bytes:haxe.io.Bytes):Void
|
|
{
|
|
var openflSound = new openfl.media.Sound();
|
|
openflSound.loadCompressedDataFromByteArray(openfl.utils.ByteArray.fromBytes(bytes), bytes.length);
|
|
audioInstTrack = FlxG.sound.load(openflSound, 1.0, false);
|
|
audioInstTrack.autoDestroy = false;
|
|
audioInstTrack.pause();
|
|
|
|
// Tell the user the load was successful.
|
|
// TODO: Un-bork this.
|
|
// showNotification('Loaded instrumental track successfully.');
|
|
|
|
postLoadInstrumental();
|
|
}
|
|
|
|
public function loadInstrumentalFromAsset(path:String):Void
|
|
{
|
|
var vocalTrack = FlxG.sound.load(path, 1.0, false);
|
|
audioInstTrack = vocalTrack;
|
|
|
|
postLoadInstrumental();
|
|
}
|
|
|
|
function postLoadInstrumental()
|
|
{
|
|
// Prevent the time from skipping back to 0 when the song ends.
|
|
audioInstTrack.onComplete = function()
|
|
{
|
|
if (audioInstTrack != null)
|
|
audioInstTrack.pause();
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.pause();
|
|
};
|
|
|
|
songLength = Std.int(Conductor.getTimeInSteps(audioInstTrack.length) * GRID_SIZE);
|
|
|
|
gridTiledSprite.height = songLength;
|
|
if (gridSpectrogram != null)
|
|
{
|
|
gridSpectrogram.setSound(audioInstTrack);
|
|
gridSpectrogram.generateSection(0, songLengthInMs / 1000);
|
|
}
|
|
|
|
scrollPosition = 0;
|
|
playheadPosition = 0;
|
|
moveSongToScrollPosition();
|
|
}
|
|
|
|
/**
|
|
* Loads a vocal track from an absolute file path.
|
|
*/
|
|
public function loadVocalsFromPath(path:String):Void
|
|
{
|
|
#if sys
|
|
var fileBytes:haxe.io.Bytes = sys.io.File.getBytes(path);
|
|
loadVocalsFromBytes(fileBytes);
|
|
#else
|
|
trace("[WARN] This platform can't load audio from a file path, you'll need to fetch the bytes some other way.");
|
|
#end
|
|
}
|
|
|
|
public function loadVocalsFromAsset(path:String):Void
|
|
{
|
|
var vocalTrack = FlxG.sound.load(path, 1.0, false);
|
|
audioVocalTrackGroup.add(vocalTrack);
|
|
}
|
|
|
|
/**
|
|
* Loads a vocal track from audio byte data.
|
|
*/
|
|
public function loadVocalsFromBytes(bytes:haxe.io.Bytes):Void
|
|
{
|
|
var openflSound = new openfl.media.Sound();
|
|
openflSound.loadCompressedDataFromByteArray(openfl.utils.ByteArray.fromBytes(bytes), bytes.length);
|
|
var vocalTrack = FlxG.sound.load(openflSound, 1.0, false);
|
|
audioVocalTrackGroup.add(vocalTrack);
|
|
|
|
// Tell the user the load was successful.
|
|
// TODO: Un-bork this.
|
|
// showNotification('Loaded instrumental track successfully.');
|
|
}
|
|
|
|
/**
|
|
* Fetch's a song's existing chart and audio and loads it, replacing the current song.
|
|
*/
|
|
public function loadSongAsTemplate(songId:String)
|
|
{
|
|
var song:Song = SongDataParser.fetchSong(songId);
|
|
|
|
if (song == null)
|
|
{
|
|
// showNotification('Failed to load song template.');
|
|
return;
|
|
}
|
|
|
|
// Load the song metadata.
|
|
var rawSongMetadata:Array<SongMetadata> = song.getRawMetadata();
|
|
|
|
this.songMetadata = new Map<String, SongMetadata>();
|
|
|
|
for (metadata in rawSongMetadata)
|
|
{
|
|
var variation = (metadata.variation == null || metadata.variation == '') ? 'default' : metadata.variation;
|
|
this.songMetadata.set(variation, metadata);
|
|
}
|
|
|
|
this.songChartData = new Map<String, SongChartData>();
|
|
|
|
for (metadata in rawSongMetadata)
|
|
{
|
|
var variation = (metadata.variation == null || metadata.variation == '') ? 'default' : metadata.variation;
|
|
this.songChartData.set(variation, SongDataParser.parseSongChartData(songId, metadata.variation));
|
|
}
|
|
|
|
Conductor.mapTimeChanges(currentSongMetadata.timeChanges);
|
|
|
|
loadInstrumentalFromAsset(Paths.inst(songId));
|
|
loadVocalsFromAsset(Paths.voices(songId));
|
|
|
|
// Apply BPM
|
|
|
|
// showNotification('Loaded song ${songId}.');
|
|
}
|
|
|
|
/**
|
|
* When setting the scroll position, except when automatically scrolling during song playback,
|
|
* we need to update the conductor's current step time and the timestamp of the audio tracks.
|
|
*/
|
|
function moveSongToScrollPosition()
|
|
{
|
|
// Update the songPosition in the Conductor.
|
|
Conductor.update(scrollPositionInMs);
|
|
|
|
// Update the songPosition in the audio tracks.
|
|
if (audioInstTrack != null)
|
|
audioInstTrack.time = scrollPositionInMs + playheadPositionInMs;
|
|
if (audioVocalTrackGroup != null)
|
|
audioVocalTrackGroup.time = scrollPositionInMs + playheadPositionInMs;
|
|
|
|
// We need to update the note sprites because we changed the scroll position.
|
|
noteDisplayDirty = true;
|
|
}
|
|
|
|
/**
|
|
* Add an onClick listener to a HaxeUI menu bar item.
|
|
**/
|
|
function addUIClickListener(key:String, callback:MouseEvent->Void)
|
|
{
|
|
var target:Component = findComponent(key);
|
|
if (target == null)
|
|
{
|
|
// Gracefully handle the case where the item can't be located.
|
|
trace('WARN: Could not locate menu item: $key');
|
|
}
|
|
else
|
|
{
|
|
target.onClick = callback;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add an onChange listener to a HaxeUI menu bar item such as a slider.
|
|
*/
|
|
function addUIChangeListener(key:String, callback:UIEvent->Void)
|
|
{
|
|
var target:Component = findComponent(key);
|
|
if (target == null)
|
|
{
|
|
// Gracefully handle the case where the item can't be located.
|
|
trace('WARN: Could not locate menu item: $key');
|
|
}
|
|
else
|
|
{
|
|
target.onChange = callback;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the value of a HaxeUI component.
|
|
* Usually modifies the text of a label.
|
|
*/
|
|
function setUIValue<T>(key:String, value:T):T
|
|
{
|
|
var target:Component = findComponent(key);
|
|
if (target == null)
|
|
{
|
|
// Gracefully handle the case where the item can't be located.
|
|
trace('WARN: Could not locate menu item: $key');
|
|
return value;
|
|
}
|
|
else
|
|
{
|
|
return target.value = value;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the value of a HaxeUI checkbox,
|
|
* since that's on 'selected' instead of 'value'.
|
|
*/
|
|
function setUISelected<T>(key:String, value:Bool):Bool
|
|
{
|
|
var targetA:CheckBox = findComponent(key, CheckBox);
|
|
|
|
if (targetA != null)
|
|
{
|
|
return targetA.selected = value;
|
|
}
|
|
|
|
var targetB:MenuCheckBox = findComponent(key, MenuCheckBox);
|
|
if (targetB != null)
|
|
{
|
|
return targetB.selected = value;
|
|
}
|
|
|
|
// Gracefully handle the case where the item can't be located.
|
|
trace('WARN: Could not locate check box: $key');
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Perform (or redo) a command, then add it to the undo stack.
|
|
* @param command The command to perform.
|
|
* @param purgeRedoStack If true, the redo stack will be cleared.
|
|
*/
|
|
function performCommand(command:ChartEditorCommand, ?purgeRedoStack:Bool = true):Void
|
|
{
|
|
command.execute(this);
|
|
undoHistory.push(command);
|
|
commandHistoryDirty = true;
|
|
if (purgeRedoStack)
|
|
redoHistory = [];
|
|
}
|
|
|
|
/**
|
|
* Undo a command, then add it to the redo stack.
|
|
* @param command The command to undo.
|
|
*/
|
|
function undoCommand(command:ChartEditorCommand):Void
|
|
{
|
|
command.undo(this);
|
|
redoHistory.push(command);
|
|
commandHistoryDirty = true;
|
|
}
|
|
|
|
/**
|
|
* Undo the last command in the undo stack, then add it to the redo stack.
|
|
*/
|
|
function undoLastCommand():Void
|
|
{
|
|
if (undoHistory.length == 0)
|
|
{
|
|
trace('No actions to undo.');
|
|
return;
|
|
}
|
|
|
|
var command = undoHistory.pop();
|
|
undoCommand(command);
|
|
}
|
|
|
|
/**
|
|
* Redo the last command in the redo stack, then add it to the undo stack.
|
|
*/
|
|
function redoLastCommand():Void
|
|
{
|
|
if (redoHistory.length == 0)
|
|
{
|
|
trace('No actions to redo.');
|
|
return;
|
|
}
|
|
|
|
var command = redoHistory.pop();
|
|
performCommand(command, false);
|
|
}
|
|
|
|
function sortChartData()
|
|
{
|
|
currentSongChartNoteData.sort(function(a:SongNoteData, b:SongNoteData):Int
|
|
{
|
|
return FlxSort.byValues(FlxSort.ASCENDING, a.time, b.time);
|
|
});
|
|
|
|
currentSongChartEventData.sort(function(a:SongEventData, b:SongEventData):Int
|
|
{
|
|
return FlxSort.byValues(FlxSort.ASCENDING, a.time, b.time);
|
|
});
|
|
}
|
|
|
|
function playMetronomeTick(?high:Bool = false)
|
|
{
|
|
playSound(Paths.sound('pianoStuff/piano-${high ? '001' : '008'}'));
|
|
}
|
|
|
|
function isNoteSelected(note:SongNoteData):Bool
|
|
{
|
|
return currentSelection.indexOf(note) != -1;
|
|
}
|
|
|
|
/**
|
|
* Play a sound effect.
|
|
* Automatically cleans up after itself and recycles previous FlxSound instances if available, for performance.
|
|
*/
|
|
function playSound(path:String)
|
|
{
|
|
var snd:FlxSound = FlxG.sound.list.recycle(FlxSound);
|
|
snd.loadEmbedded(FlxG.sound.cache(path));
|
|
snd.autoDestroy = true;
|
|
FlxG.sound.list.add(snd);
|
|
snd.play();
|
|
}
|
|
|
|
override function destroy()
|
|
{
|
|
super.destroy();
|
|
|
|
@:privateAccess
|
|
ChartEditorNoteSprite.noteFrameCollection = null;
|
|
}
|
|
|
|
/**
|
|
* Displays a notification to the user. The only action is to dismiss.
|
|
*/
|
|
function showNotification(text:String)
|
|
{
|
|
var notifBarText:Label = notifBar.findComponent('notifBarText', Label);
|
|
var notifBarAction1:Button = notifBar.findComponent('notifBarAction1', Button);
|
|
|
|
// Make it appear.
|
|
notifBar.show();
|
|
|
|
// Don't shift the UI up.
|
|
notifBar.method = "float";
|
|
// Anchor to far right.
|
|
notifBar.x = FlxG.width - notifBar.width;
|
|
|
|
// Set the message.
|
|
notifBarText.text = text;
|
|
|
|
// Configure the action button.
|
|
notifBarAction1.text = 'Dismiss';
|
|
notifBarAction1.onClick = (_:UIEvent) -> dismissNotification();
|
|
|
|
// Auto dismiss.
|
|
new FlxTimer().start(NOTIFICATION_DISMISS_TIME, (_:FlxTimer) -> dismissNotification());
|
|
}
|
|
|
|
/**
|
|
* Dismiss any existing notifications, if there are any.
|
|
*/
|
|
function dismissNotification():Void
|
|
{
|
|
notifBar.hide();
|
|
}
|
|
|
|
/**
|
|
* Displays a prompt to the user, to save their changes made to this chart,
|
|
* or to discard them.
|
|
*
|
|
* @param onComplete Function to call after the user clicks Save or Don't Save.
|
|
* If Save was clicked, we save before calling this.
|
|
* @param onCancel Function to call if the user clicks Cancel.
|
|
*/
|
|
function promptSaveChanges(onComplete:Void->Void, ?onCancel:Void->Void):Void
|
|
{
|
|
var messageBox:MessageBox = new MessageBox();
|
|
|
|
messageBox.title = 'Save Changes?';
|
|
messageBox.message = 'Do you want to save the changes you made to $currentSongName?\n\nYour changes will be lost if you don\'t save them.';
|
|
messageBox.type = 'question';
|
|
messageBox.modal = true;
|
|
messageBox.buttons = DialogButton.SAVE | "Don't Save" | "Cancel";
|
|
|
|
messageBox.registerEvent(DialogEvent.DIALOG_CLOSED, function(e:DialogEvent):Void
|
|
{
|
|
trace('Pressed: ${e.button}');
|
|
switch (e.button)
|
|
{
|
|
case 'Save':
|
|
// TODO: Make sure to actually save.
|
|
// saveChart();
|
|
onComplete();
|
|
case "Don't Save":
|
|
onComplete();
|
|
case 'Cancel':
|
|
if (onCancel != null)
|
|
onCancel();
|
|
}
|
|
});
|
|
}
|
|
}
|