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Funkin/source/funkin/ui/debug/DebugMenuSubState.hx
2023-06-01 18:52:58 -04:00

105 lines
2.5 KiB
Haxe

package funkin.ui.debug;
import flixel.FlxObject;
import flixel.FlxSprite;
import funkin.MusicBeatSubState;
import funkin.ui.TextMenuList;
import funkin.ui.debug.charting.ChartEditorState;
class DebugMenuSubState extends MusicBeatSubState
{
var items:TextMenuList;
/**
* Camera focus point
*/
var camFocusPoint:FlxObject;
override function create():Void
{
super.create();
bgColor = 0x00000000;
// Create an object for the camera to track.
camFocusPoint = new FlxObject(0, 0);
add(camFocusPoint);
// Follow the camera focus as we scroll.
FlxG.camera.follow(camFocusPoint, null, 0.06);
// Create the green background.
var menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
menuBG.color = 0xFF4CAF50;
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.updateHitbox();
menuBG.screenCenter();
menuBG.scrollFactor.set(0, 0);
add(menuBG);
// Create the list for menu items.
items = new TextMenuList();
// Move the camera when the menu is scrolled.
items.onChange.add(onMenuChange);
add(items);
// Create each menu item.
// Call onMenuChange when the first item is created to move the camera .
onMenuChange(createItem("CHART EDITOR", openChartEditor));
createItem("ANIMATION EDITOR", openAnimationEditor);
createItem("STAGE EDITOR", openStageEditor);
createItem("TEST STICKERS", testStickers);
}
function onMenuChange(selected:TextMenuItem)
{
camFocusPoint.setPosition(selected.x + selected.width / 2, selected.y + selected.height / 2);
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (controls.BACK)
{
FlxG.sound.play(Paths.sound('cancelMenu'));
exitDebugMenu();
}
}
function createItem(name:String, callback:Void->Void, fireInstantly = false)
{
var item = items.createItem(0, 100 + items.length * 100, name, BOLD, callback);
item.fireInstantly = fireInstantly;
item.screenCenter(X);
return item;
}
function openChartEditor()
{
FlxG.switchState(new ChartEditorState());
}
function openAnimationEditor()
{
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
trace('Animation Editor');
}
function testStickers()
{
openSubState(new funkin.ui.StickerSubState());
trace('opened stickers');
}
function openStageEditor()
{
trace('Stage Editor');
}
function exitDebugMenu()
{
// TODO: Add a transition?
this.close();
}
}