mirror of
https://github.com/ninjamuffin99/Funkin.git
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161 lines
4.2 KiB
Haxe
161 lines
4.2 KiB
Haxe
package funkin.ui.debug.charting;
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import funkin.play.notes.Strumline;
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import funkin.data.notestyle.NoteStyleRegistry;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxFramesCollection;
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import flixel.graphics.frames.FlxTileFrames;
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import flixel.math.FlxPoint;
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import funkin.play.notes.SustainTrail;
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import funkin.data.song.SongData.SongNoteData;
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/**
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* A hold note sprite that can be used to display a note in a chart.
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* Designed to be used and reused efficiently. Has no gameplay functionality.
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*/
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@:nullSafety
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class ChartEditorHoldNoteSprite extends SustainTrail
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{
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/**
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* The ChartEditorState this note belongs to.
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*/
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public var parentState:ChartEditorState;
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public function new(parent:ChartEditorState)
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{
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var noteStyle = NoteStyleRegistry.instance.fetchDefault();
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super(0, 100, noteStyle);
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this.parentState = parent;
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zoom = 1.0;
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zoom *= noteStyle.fetchHoldNoteScale();
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zoom *= 0.7;
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zoom *= ChartEditorState.GRID_SIZE / Strumline.STRUMLINE_SIZE;
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setup();
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}
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/**
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* Set the height directly, to a value in pixels.
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* @param h The desired height in pixels.
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*/
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public function setHeightDirectly(h:Float)
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{
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sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
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fullSustainLength = sustainLength;
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}
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function setup():Void
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{
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strumTime = 999999999;
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missedNote = false;
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hitNote = false;
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active = true;
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visible = true;
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alpha = 1.0;
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width = graphic.width / 8 * zoom; // amount of notes * 2
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}
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public override function revive():Void
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{
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super.revive();
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setup();
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}
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public override function kill():Void
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{
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super.kill();
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active = false;
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visible = false;
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noteData = null;
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strumTime = 999999999;
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noteDirection = 0;
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sustainLength = 0;
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fullSustainLength = 0;
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}
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/**
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* Return whether this note is currently visible.
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*/
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public function isHoldNoteVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
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{
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// True if the note is above the view area.
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var aboveViewArea = (this.y + this.height < viewAreaTop);
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// True if the note is below the view area.
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var belowViewArea = (this.y > viewAreaBottom);
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return !aboveViewArea && !belowViewArea;
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}
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/**
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* Return whether a hold note, if placed in the scene, would be visible.
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*/
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public static function wouldHoldNoteBeVisible(viewAreaBottom:Float, viewAreaTop:Float, noteData:SongNoteData, ?origin:FlxObject):Bool
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{
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var noteHeight:Float = noteData.stepLength * ChartEditorState.GRID_SIZE;
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var notePosY:Float = noteData.stepTime * ChartEditorState.GRID_SIZE;
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if (origin != null) notePosY += origin.y;
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// True if the note is above the view area.
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var aboveViewArea = (notePosY + noteHeight < viewAreaTop);
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// True if the note is below the view area.
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var belowViewArea = (notePosY > viewAreaBottom);
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return !aboveViewArea && !belowViewArea;
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}
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public function updateHoldNotePosition(?origin:FlxObject):Void
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{
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if (this.noteData == null) return;
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var cursorColumn:Int = this.noteData.data;
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if (cursorColumn < 0) cursorColumn = 0;
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if (cursorColumn >= (ChartEditorState.STRUMLINE_SIZE * 2 + 1))
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{
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cursorColumn = (ChartEditorState.STRUMLINE_SIZE * 2 + 1);
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}
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else
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{
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// Invert player and opponent columns.
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if (cursorColumn >= ChartEditorState.STRUMLINE_SIZE)
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{
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cursorColumn -= ChartEditorState.STRUMLINE_SIZE;
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}
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else
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{
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cursorColumn += ChartEditorState.STRUMLINE_SIZE;
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}
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}
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this.x = cursorColumn * ChartEditorState.GRID_SIZE;
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// Notes far in the song will start far down, but the group they belong to will have a high negative offset.
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if (this.noteData.stepTime >= 0)
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{
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// noteData.stepTime is a calculated value which accounts for BPM changes
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var stepTime:Float = this.noteData.stepTime;
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var roundedStepTime:Float = Math.floor(stepTime + 0.01); // Add epsilon to fix rounding issues
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this.y = roundedStepTime * ChartEditorState.GRID_SIZE;
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}
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this.x += ChartEditorState.GRID_SIZE / 2;
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this.x -= this.width / 2;
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this.y += ChartEditorState.GRID_SIZE / 2;
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if (origin != null)
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{
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this.x += origin.x;
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this.y += origin.y;
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}
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}
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}
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