mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-14 02:42:55 +00:00
129 lines
2.5 KiB
Haxe
129 lines
2.5 KiB
Haxe
package funkin.data.dialogue;
|
|
|
|
import funkin.data.animation.AnimationData;
|
|
|
|
/**
|
|
* A type definition for the data for a conversation text box.
|
|
* It includes things like the sprite to use, and the font and color for the text.
|
|
* The actual text is included in the ConversationData.
|
|
* @see https://lib.haxe.org/p/json2object/
|
|
*/
|
|
typedef DialogueBoxData =
|
|
{
|
|
/**
|
|
* Semantic version for dialogue box data.
|
|
*/
|
|
public var version:String;
|
|
|
|
/**
|
|
* A human readable name for the dialogue box type.
|
|
*/
|
|
public var name:String;
|
|
|
|
/**
|
|
* The asset path for the sprite to use for the dialogue box.
|
|
* Takes a static sprite or a sprite sheet.
|
|
*/
|
|
public var assetPath:String;
|
|
|
|
/**
|
|
* Whether to horizontally flip the dialogue box sprite.
|
|
*/
|
|
@:optional
|
|
@:default(false)
|
|
public var flipX:Bool;
|
|
|
|
/**
|
|
* Whether to vertically flip the dialogue box sprite.
|
|
*/
|
|
@:optional
|
|
@:default(false)
|
|
public var flipY:Bool;
|
|
|
|
/**
|
|
* Whether to disable anti-aliasing for the dialogue box sprite.
|
|
*/
|
|
@:optional
|
|
@:default(false)
|
|
public var isPixel:Bool;
|
|
|
|
/**
|
|
* The relative horizontal and vertical offsets for the dialogue box sprite.
|
|
*/
|
|
@:optional
|
|
@:default([0, 0])
|
|
public var offsets:Array<Float>;
|
|
|
|
/**
|
|
* Info about how to display text in the dialogue box.
|
|
*/
|
|
public var text:DialogueBoxTextData;
|
|
|
|
/**
|
|
* Multiply the size of the dialogue box sprite.
|
|
*/
|
|
@:optional
|
|
@:default(1)
|
|
public var scale:Float;
|
|
|
|
/**
|
|
* If using a spritesheet for the dialogue box, the animations to use.
|
|
*/
|
|
@:optional
|
|
@:default([])
|
|
public var animations:Array<AnimationData>;
|
|
}
|
|
|
|
typedef DialogueBoxTextData =
|
|
{
|
|
/**
|
|
* The position of the text in teh box.
|
|
*/
|
|
@:optional
|
|
@:default([0, 0])
|
|
var offsets:Array<Float>;
|
|
|
|
/**
|
|
* The width of the
|
|
*/
|
|
@:optional
|
|
@:default(300)
|
|
var width:Int;
|
|
|
|
/**
|
|
* The font size to use for the text.
|
|
*/
|
|
@:optional
|
|
@:default(32)
|
|
var size:Int;
|
|
|
|
/**
|
|
* The color to use for the text.
|
|
* Use a string that can be translated to a color, like `#FF0000` for red.
|
|
*/
|
|
@:optional
|
|
@:default("#000000")
|
|
var color:String;
|
|
|
|
/**
|
|
* The font to use for the text.
|
|
* @since v1.1.0
|
|
* @default `Arial`, make sure to switch this!
|
|
*/
|
|
@:optional
|
|
@:default("Arial")
|
|
var fontFamily:String;
|
|
|
|
/**
|
|
* The color to use for the shadow of the text. Use transparent to disable.
|
|
*/
|
|
var shadowColor:String;
|
|
|
|
/**
|
|
* The width of the shadow of the text.
|
|
*/
|
|
@:optional
|
|
@:default(0)
|
|
var shadowWidth:Int;
|
|
};
|