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https://github.com/ninjamuffin99/Funkin.git
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111 lines
2.8 KiB
Haxe
111 lines
2.8 KiB
Haxe
package funkin.data.level;
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import funkin.ui.story.Level;
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import funkin.data.level.LevelData;
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import funkin.ui.story.ScriptedLevel;
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class LevelRegistry extends BaseRegistry<Level, LevelData>
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{
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/**
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* The current version string for the level data format.
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* Handle breaking changes by incrementing this value
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* and adding migration to the `migrateLevelData()` function.
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*/
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public static final LEVEL_DATA_VERSION:thx.semver.Version = "1.0.0";
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public static final LEVEL_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
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public static final instance:LevelRegistry = new LevelRegistry();
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public function new()
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{
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super('LEVEL', 'levels', LEVEL_DATA_VERSION_RULE);
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}
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/**
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* Read, parse, and validate the JSON data and produce the corresponding data object.
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*/
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public function parseEntryData(id:String):Null<LevelData>
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{
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// JsonParser does not take type parameters,
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// otherwise this function would be in BaseRegistry.
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var parser = new json2object.JsonParser<LevelData>();
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parser.ignoreUnknownVariables = false;
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switch (loadEntryFile(id))
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{
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case {fileName: fileName, contents: contents}:
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parser.fromJson(contents, fileName);
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default:
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return null;
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}
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if (parser.errors.length > 0)
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{
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printErrors(parser.errors, id);
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return null;
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}
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return parser.value;
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}
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/**
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* Parse and validate the JSON data and produce the corresponding data object.
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*
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* NOTE: Must be implemented on the implementation class.
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* @param contents The JSON as a string.
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* @param fileName An optional file name for error reporting.
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*/
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public function parseEntryDataRaw(contents:String, ?fileName:String):Null<LevelData>
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{
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var parser = new json2object.JsonParser<LevelData>();
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parser.ignoreUnknownVariables = false;
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parser.fromJson(contents, fileName);
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if (parser.errors.length > 0)
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{
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printErrors(parser.errors, fileName);
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return null;
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}
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return parser.value;
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}
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function createScriptedEntry(clsName:String):Level
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{
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return ScriptedLevel.init(clsName, "unknown");
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}
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function getScriptedClassNames():Array<String>
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{
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return ScriptedLevel.listScriptClasses();
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}
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/**
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* A list of all the story weeks from the base game, in order.
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* TODO: Should this be hardcoded?
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*/
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public function listBaseGameLevelIds():Array<String>
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{
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return [
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"tutorial",
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"week1",
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"week2",
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"week3",
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"week4",
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"week5",
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"week6",
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"week7",
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"weekend1"
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];
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}
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/**
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* A list of all installed story weeks that are not from the base game.
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*/
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public function listModdedLevelIds():Array<String>
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{
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return listEntryIds().filter(function(id:String):Bool {
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return listBaseGameLevelIds().indexOf(id) == -1;
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});
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}
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}
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