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https://github.com/ninjamuffin99/Funkin.git
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325 lines
13 KiB
Haxe
325 lines
13 KiB
Haxe
package funkin.ui.debug.charting;
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import flixel.FlxSprite;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.display.FlxSliceSprite;
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import flixel.math.FlxRect;
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import flixel.util.FlxColor;
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import openfl.display.BitmapData;
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import openfl.geom.Rectangle;
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/**
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* Available themes for the chart editor state.
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*/
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enum ChartEditorTheme
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{
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Light;
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Dark;
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}
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/**
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* Static functions which handle building themed UI elements for a provided ChartEditorState.
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*/
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@:nullSafety
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class ChartEditorThemeHandler
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{
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// TODO: There's probably a better system of organization for these colors.
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// An enum of typedefs or something?
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// ================================
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static final BACKGROUND_COLOR_LIGHT:FlxColor = 0xFF673AB7;
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static final BACKGROUND_COLOR_DARK:FlxColor = 0xFF361E60;
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// Color 1 of the grid pattern. Alternates with Color 2.
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static final GRID_COLOR_1_LIGHT:FlxColor = 0xFFE7E6E6;
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static final GRID_COLOR_1_DARK:FlxColor = 0xFF181919;
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// Color 2 of the grid pattern. Alternates with Color 1.
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static final GRID_COLOR_2_LIGHT:FlxColor = 0xFFF8F8F8;
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static final GRID_COLOR_2_DARK:FlxColor = 0xFF202020;
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// Color 3 of the grid pattern. Borders the other colors.
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static final GRID_COLOR_3_LIGHT:FlxColor = 0xFFD9D5D5;
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static final GRID_COLOR_3_DARK:FlxColor = 0xFF262A2A;
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// Vertical divider between characters.
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static final GRID_STRUMLINE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111;
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static final GRID_STRUMLINE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4;
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static final GRID_STRUMLINE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
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// Horizontal divider between measures.
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static final GRID_MEASURE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111;
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static final GRID_MEASURE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4;
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static final GRID_MEASURE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
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// Horizontal divider between beats.
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static final GRID_BEAT_DIVIDER_COLOR_LIGHT:FlxColor = 0xFFC1C1C1;
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static final GRID_BEAT_DIVIDER_COLOR_DARK:FlxColor = 0xFF848484;
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static final GRID_BEAT_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
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// Border on the square highlighting selected notes.
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static final SELECTION_SQUARE_BORDER_COLOR_LIGHT:FlxColor = 0xFF339933;
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static final SELECTION_SQUARE_BORDER_COLOR_DARK:FlxColor = 0xFF339933;
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static final SELECTION_SQUARE_BORDER_WIDTH:Int = 1;
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// Fill on the square highlighting selected notes.
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// Make sure this is transparent so you can see the notes underneath.
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static final SELECTION_SQUARE_FILL_COLOR_LIGHT:FlxColor = 0x4033FF33;
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static final SELECTION_SQUARE_FILL_COLOR_DARK:FlxColor = 0x4033FF33;
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static final PLAYHEAD_BLOCK_BORDER_WIDTH:Int = 2;
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static final PLAYHEAD_BLOCK_BORDER_COLOR:FlxColor = 0xFF9D0011;
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static final PLAYHEAD_BLOCK_FILL_COLOR:FlxColor = 0xFFBD0231;
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// Border on the square over the note preview.
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static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT = 0xFFF8A657;
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static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK = 0xFFF8A657;
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// Fill on the square over the note preview.
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static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT = 0x80F8A657;
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static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK = 0x80F8A657;
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static final TOTAL_COLUMN_COUNT:Int = ChartEditorState.STRUMLINE_SIZE * 2 + 1;
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/**
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* When the theme is changed, this function updates all of the UI elements to match the new theme.
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* @param state The ChartEditorState to update.
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*/
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public static function updateTheme(state:ChartEditorState):Void
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{
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updateBackground(state);
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updateGridBitmap(state);
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updateSelectionSquare(state);
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updateNotePreview(state);
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}
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/**
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* Updates the tint of the background sprite to match the current theme.
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* @param state The ChartEditorState to update.
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*/
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static function updateBackground(state:ChartEditorState):Void
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{
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if (state.menuBG == null) return;
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state.menuBG.color = switch (state.currentTheme)
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{
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case ChartEditorTheme.Light: BACKGROUND_COLOR_LIGHT;
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case ChartEditorTheme.Dark: BACKGROUND_COLOR_DARK;
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default: BACKGROUND_COLOR_LIGHT;
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}
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}
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/**
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* Builds the checkerboard background image of the chart editor, and adds dividing lines to it.
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* @param state The ChartEditorState to update.
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*/
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static function updateGridBitmap(state:ChartEditorState):Void
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{
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var gridColor1:FlxColor = switch (state.currentTheme)
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{
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case Light: GRID_COLOR_1_LIGHT;
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case Dark: GRID_COLOR_1_DARK;
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default: GRID_COLOR_1_LIGHT;
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};
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var gridColor2:FlxColor = switch (state.currentTheme)
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{
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case Light: GRID_COLOR_2_LIGHT;
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case Dark: GRID_COLOR_2_DARK;
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default: GRID_COLOR_2_LIGHT;
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};
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// Draw the base grid.
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// 2 * (Strumline Size) + 1 grid squares wide, by (4 * quarter notes per measure) grid squares tall.
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// This gets reused to fill the screen.
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var gridWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT);
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var gridHeight:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.stepsPerMeasure);
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state.gridBitmap = FlxGridOverlay.createGrid(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, gridWidth, gridHeight, true, gridColor1, gridColor2);
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// Selection borders
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var selectionBorderColor:FlxColor = switch (state.currentTheme)
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{
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case Light: GRID_COLOR_3_LIGHT;
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case Dark: GRID_COLOR_3_DARK;
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default: GRID_COLOR_3_LIGHT;
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};
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// Selection border at top.
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state.gridBitmap.fillRect(new Rectangle(0, -(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width,
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ChartEditorState.GRID_SELECTION_BORDER_WIDTH),
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selectionBorderColor);
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// Selection borders horizontally along the middle.
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for (i in 1...(Conductor.stepsPerMeasure))
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{
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state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2),
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state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH),
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selectionBorderColor);
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}
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// Selection border at bottom.
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state.gridBitmap.fillRect(new Rectangle(0, state.gridBitmap.height - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width,
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ChartEditorState.GRID_SELECTION_BORDER_WIDTH),
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selectionBorderColor);
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// Selection border at left.
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state.gridBitmap.fillRect(new Rectangle(-(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH,
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state.gridBitmap.height),
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selectionBorderColor);
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// Selection borders vertically along the middle.
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for (i in 1...TOTAL_COLUMN_COUNT)
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{
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state.gridBitmap.fillRect(new Rectangle((ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0,
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ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height),
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selectionBorderColor);
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}
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// Selection border at right.
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state.gridBitmap.fillRect(new Rectangle(state.gridBitmap.width - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0,
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ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height),
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selectionBorderColor);
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// Draw horizontal dividers between the measures.
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var gridMeasureDividerColor:FlxColor = switch (state.currentTheme)
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{
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case Light: GRID_MEASURE_DIVIDER_COLOR_LIGHT;
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case Dark: GRID_MEASURE_DIVIDER_COLOR_DARK;
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default: GRID_MEASURE_DIVIDER_COLOR_LIGHT;
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};
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// Divider at top
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state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
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// Divider at bottom
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var dividerLineBY:Float = state.gridBitmap.height - (GRID_MEASURE_DIVIDER_WIDTH / 2);
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state.gridBitmap.fillRect(new Rectangle(0, dividerLineBY, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
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// Draw horizontal dividers between the beats.
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var gridBeatDividerColor:FlxColor = switch (state.currentTheme)
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{
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case Light: GRID_BEAT_DIVIDER_COLOR_LIGHT;
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case Dark: GRID_BEAT_DIVIDER_COLOR_DARK;
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default: GRID_BEAT_DIVIDER_COLOR_LIGHT;
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};
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// Selection borders horizontally in the middle.
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for (i in 1...(Conductor.stepsPerMeasure))
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{
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if ((i % Conductor.beatsPerMeasure) == 0)
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{
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state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (GRID_BEAT_DIVIDER_WIDTH / 2), state.gridBitmap.width,
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GRID_BEAT_DIVIDER_WIDTH),
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gridBeatDividerColor);
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}
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}
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// Divider at top
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state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
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// Draw vertical dividers between the strumlines.
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var gridStrumlineDividerColor:FlxColor = switch (state.currentTheme)
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{
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case Light: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT;
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case Dark: GRID_STRUMLINE_DIVIDER_COLOR_DARK;
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default: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT;
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};
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// Divider at 1 * (Strumline Size)
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var dividerLineAX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
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state.gridBitmap.fillRect(new Rectangle(dividerLineAX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor);
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// Divider at 2 * (Strumline Size)
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var dividerLineBX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
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state.gridBitmap.fillRect(new Rectangle(dividerLineBX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor);
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if (state.gridTiledSprite != null)
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{
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state.gridTiledSprite.loadGraphic(state.gridBitmap);
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}
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// Else, gridTiledSprite will be built later.
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}
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static function updateSelectionSquare(state:ChartEditorState):Void
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{
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var selectionSquareBorderColor:FlxColor = switch (state.currentTheme)
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{
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case Light: SELECTION_SQUARE_BORDER_COLOR_LIGHT;
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case Dark: SELECTION_SQUARE_BORDER_COLOR_DARK;
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default: SELECTION_SQUARE_BORDER_COLOR_LIGHT;
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};
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var selectionSquareFillColor:FlxColor = switch (state.currentTheme)
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{
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case Light: SELECTION_SQUARE_FILL_COLOR_LIGHT;
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case Dark: SELECTION_SQUARE_FILL_COLOR_DARK;
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default: SELECTION_SQUARE_FILL_COLOR_LIGHT;
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};
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state.selectionSquareBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true);
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state.selectionSquareBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), selectionSquareBorderColor);
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state.selectionSquareBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH,
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ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)),
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selectionSquareFillColor);
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state.selectionBoxSprite = new FlxSliceSprite(state.selectionSquareBitmap,
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new FlxRect(SELECTION_SQUARE_BORDER_WIDTH
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+ 4, SELECTION_SQUARE_BORDER_WIDTH
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+ 4, ChartEditorState.GRID_SIZE
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- (2 * SELECTION_SQUARE_BORDER_WIDTH + 8),
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ChartEditorState.GRID_SIZE
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- (2 * SELECTION_SQUARE_BORDER_WIDTH + 8)),
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32, 32);
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}
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static function updateNotePreview(state:ChartEditorState):Void
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{
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var viewportBorderColor:FlxColor = switch (state.currentTheme)
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{
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case Light: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT;
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case Dark: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK;
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default: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT;
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};
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var viewportFillColor:FlxColor = switch (state.currentTheme)
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{
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case Light: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT;
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case Dark: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK;
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default: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT;
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};
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state.notePreviewViewportBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true);
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state.notePreviewViewportBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), viewportBorderColor);
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state.notePreviewViewportBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH,
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ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)),
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viewportFillColor);
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state.notePreviewViewport = new FlxSliceSprite(state.notePreviewViewportBitmap,
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new FlxRect(SELECTION_SQUARE_BORDER_WIDTH
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+ 1, SELECTION_SQUARE_BORDER_WIDTH
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+ 1, ChartEditorState.GRID_SIZE
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- (2 * SELECTION_SQUARE_BORDER_WIDTH + 2),
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ChartEditorState.GRID_SIZE
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- (2 * SELECTION_SQUARE_BORDER_WIDTH + 2)),
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32, 32);
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}
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public static function buildPlayheadBlock():FlxSprite
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{
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var playheadBlock:FlxSprite = new FlxSprite();
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var playheadBlockBitmap:BitmapData = new BitmapData(ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2, true);
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playheadBlockBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2),
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PLAYHEAD_BLOCK_BORDER_COLOR);
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playheadBlockBitmap.fillRect(new Rectangle(PLAYHEAD_BLOCK_BORDER_WIDTH, PLAYHEAD_BLOCK_BORDER_WIDTH,
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ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH),
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ChartEditorState.PLAYHEAD_HEIGHT * 2 - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH)),
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PLAYHEAD_BLOCK_FILL_COLOR);
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return playheadBlock.loadGraphic(playheadBlockBitmap);
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}
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}
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