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Funkin/source/funkin/ui/debug/charting/ChartEditorThemeHandler.hx

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Haxe

package funkin.ui.debug.charting;
import flixel.FlxSprite;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.display.FlxSliceSprite;
import flixel.math.FlxRect;
import flixel.util.FlxColor;
import openfl.display.BitmapData;
import openfl.geom.Rectangle;
/**
* Available themes for the chart editor state.
*/
enum ChartEditorTheme
{
Light;
Dark;
}
/**
* Static functions which handle building themed UI elements for a provided ChartEditorState.
*/
@:nullSafety
class ChartEditorThemeHandler
{
// TODO: There's probably a better system of organization for these colors.
// An enum of typedefs or something?
// ================================
static final BACKGROUND_COLOR_LIGHT:FlxColor = 0xFF673AB7;
static final BACKGROUND_COLOR_DARK:FlxColor = 0xFF361E60;
// Color 1 of the grid pattern. Alternates with Color 2.
static final GRID_COLOR_1_LIGHT:FlxColor = 0xFFE7E6E6;
static final GRID_COLOR_1_DARK:FlxColor = 0xFF181919;
// Color 2 of the grid pattern. Alternates with Color 1.
static final GRID_COLOR_2_LIGHT:FlxColor = 0xFFF8F8F8;
static final GRID_COLOR_2_DARK:FlxColor = 0xFF202020;
// Color 3 of the grid pattern. Borders the other colors.
static final GRID_COLOR_3_LIGHT:FlxColor = 0xFFD9D5D5;
static final GRID_COLOR_3_DARK:FlxColor = 0xFF262A2A;
// Vertical divider between characters.
static final GRID_STRUMLINE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111;
static final GRID_STRUMLINE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4;
static final GRID_STRUMLINE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
// Horizontal divider between measures.
static final GRID_MEASURE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111;
static final GRID_MEASURE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4;
static final GRID_MEASURE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
// Horizontal divider between beats.
static final GRID_BEAT_DIVIDER_COLOR_LIGHT:FlxColor = 0xFFC1C1C1;
static final GRID_BEAT_DIVIDER_COLOR_DARK:FlxColor = 0xFF848484;
static final GRID_BEAT_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
// Border on the square highlighting selected notes.
static final SELECTION_SQUARE_BORDER_COLOR_LIGHT:FlxColor = 0xFF339933;
static final SELECTION_SQUARE_BORDER_COLOR_DARK:FlxColor = 0xFF339933;
static final SELECTION_SQUARE_BORDER_WIDTH:Int = 1;
// Fill on the square highlighting selected notes.
// Make sure this is transparent so you can see the notes underneath.
static final SELECTION_SQUARE_FILL_COLOR_LIGHT:FlxColor = 0x4033FF33;
static final SELECTION_SQUARE_FILL_COLOR_DARK:FlxColor = 0x4033FF33;
static final PLAYHEAD_BLOCK_BORDER_WIDTH:Int = 2;
static final PLAYHEAD_BLOCK_BORDER_COLOR:FlxColor = 0xFF9D0011;
static final PLAYHEAD_BLOCK_FILL_COLOR:FlxColor = 0xFFBD0231;
// Border on the square over the note preview.
static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT = 0xFFF8A657;
static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK = 0xFFF8A657;
// Fill on the square over the note preview.
static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT = 0x80F8A657;
static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK = 0x80F8A657;
static final TOTAL_COLUMN_COUNT:Int = ChartEditorState.STRUMLINE_SIZE * 2 + 1;
/**
* When the theme is changed, this function updates all of the UI elements to match the new theme.
* @param state The ChartEditorState to update.
*/
public static function updateTheme(state:ChartEditorState):Void
{
updateBackground(state);
updateGridBitmap(state);
updateSelectionSquare(state);
updateNotePreview(state);
}
/**
* Updates the tint of the background sprite to match the current theme.
* @param state The ChartEditorState to update.
*/
static function updateBackground(state:ChartEditorState):Void
{
if (state.menuBG == null) return;
state.menuBG.color = switch (state.currentTheme)
{
case ChartEditorTheme.Light: BACKGROUND_COLOR_LIGHT;
case ChartEditorTheme.Dark: BACKGROUND_COLOR_DARK;
default: BACKGROUND_COLOR_LIGHT;
}
}
/**
* Builds the checkerboard background image of the chart editor, and adds dividing lines to it.
* @param state The ChartEditorState to update.
*/
static function updateGridBitmap(state:ChartEditorState):Void
{
var gridColor1:FlxColor = switch (state.currentTheme)
{
case Light: GRID_COLOR_1_LIGHT;
case Dark: GRID_COLOR_1_DARK;
default: GRID_COLOR_1_LIGHT;
};
var gridColor2:FlxColor = switch (state.currentTheme)
{
case Light: GRID_COLOR_2_LIGHT;
case Dark: GRID_COLOR_2_DARK;
default: GRID_COLOR_2_LIGHT;
};
// Draw the base grid.
// 2 * (Strumline Size) + 1 grid squares wide, by (4 * quarter notes per measure) grid squares tall.
// This gets reused to fill the screen.
var gridWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT);
var gridHeight:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.stepsPerMeasure);
state.gridBitmap = FlxGridOverlay.createGrid(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, gridWidth, gridHeight, true, gridColor1, gridColor2);
// Selection borders
var selectionBorderColor:FlxColor = switch (state.currentTheme)
{
case Light: GRID_COLOR_3_LIGHT;
case Dark: GRID_COLOR_3_DARK;
default: GRID_COLOR_3_LIGHT;
};
// Selection border at top.
state.gridBitmap.fillRect(new Rectangle(0, -(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width,
ChartEditorState.GRID_SELECTION_BORDER_WIDTH),
selectionBorderColor);
// Selection borders horizontally along the middle.
for (i in 1...(Conductor.stepsPerMeasure))
{
state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2),
state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH),
selectionBorderColor);
}
// Selection border at bottom.
state.gridBitmap.fillRect(new Rectangle(0, state.gridBitmap.height - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width,
ChartEditorState.GRID_SELECTION_BORDER_WIDTH),
selectionBorderColor);
// Selection border at left.
state.gridBitmap.fillRect(new Rectangle(-(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH,
state.gridBitmap.height),
selectionBorderColor);
// Selection borders vertically along the middle.
for (i in 1...TOTAL_COLUMN_COUNT)
{
state.gridBitmap.fillRect(new Rectangle((ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0,
ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height),
selectionBorderColor);
}
// Selection border at right.
state.gridBitmap.fillRect(new Rectangle(state.gridBitmap.width - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0,
ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height),
selectionBorderColor);
// Draw horizontal dividers between the measures.
var gridMeasureDividerColor:FlxColor = switch (state.currentTheme)
{
case Light: GRID_MEASURE_DIVIDER_COLOR_LIGHT;
case Dark: GRID_MEASURE_DIVIDER_COLOR_DARK;
default: GRID_MEASURE_DIVIDER_COLOR_LIGHT;
};
// Divider at top
state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
// Divider at bottom
var dividerLineBY:Float = state.gridBitmap.height - (GRID_MEASURE_DIVIDER_WIDTH / 2);
state.gridBitmap.fillRect(new Rectangle(0, dividerLineBY, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
// Draw horizontal dividers between the beats.
var gridBeatDividerColor:FlxColor = switch (state.currentTheme)
{
case Light: GRID_BEAT_DIVIDER_COLOR_LIGHT;
case Dark: GRID_BEAT_DIVIDER_COLOR_DARK;
default: GRID_BEAT_DIVIDER_COLOR_LIGHT;
};
// Selection borders horizontally in the middle.
for (i in 1...(Conductor.stepsPerMeasure))
{
if ((i % Conductor.beatsPerMeasure) == 0)
{
state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (GRID_BEAT_DIVIDER_WIDTH / 2), state.gridBitmap.width,
GRID_BEAT_DIVIDER_WIDTH),
gridBeatDividerColor);
}
}
// Divider at top
state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
// Draw vertical dividers between the strumlines.
var gridStrumlineDividerColor:FlxColor = switch (state.currentTheme)
{
case Light: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT;
case Dark: GRID_STRUMLINE_DIVIDER_COLOR_DARK;
default: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT;
};
// Divider at 1 * (Strumline Size)
var dividerLineAX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
state.gridBitmap.fillRect(new Rectangle(dividerLineAX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor);
// Divider at 2 * (Strumline Size)
var dividerLineBX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
state.gridBitmap.fillRect(new Rectangle(dividerLineBX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor);
if (state.gridTiledSprite != null)
{
state.gridTiledSprite.loadGraphic(state.gridBitmap);
}
// Else, gridTiledSprite will be built later.
}
static function updateSelectionSquare(state:ChartEditorState):Void
{
var selectionSquareBorderColor:FlxColor = switch (state.currentTheme)
{
case Light: SELECTION_SQUARE_BORDER_COLOR_LIGHT;
case Dark: SELECTION_SQUARE_BORDER_COLOR_DARK;
default: SELECTION_SQUARE_BORDER_COLOR_LIGHT;
};
var selectionSquareFillColor:FlxColor = switch (state.currentTheme)
{
case Light: SELECTION_SQUARE_FILL_COLOR_LIGHT;
case Dark: SELECTION_SQUARE_FILL_COLOR_DARK;
default: SELECTION_SQUARE_FILL_COLOR_LIGHT;
};
state.selectionSquareBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true);
state.selectionSquareBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), selectionSquareBorderColor);
state.selectionSquareBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH,
ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)),
selectionSquareFillColor);
state.selectionBoxSprite = new FlxSliceSprite(state.selectionSquareBitmap,
new FlxRect(SELECTION_SQUARE_BORDER_WIDTH
+ 4, SELECTION_SQUARE_BORDER_WIDTH
+ 4, ChartEditorState.GRID_SIZE
- (2 * SELECTION_SQUARE_BORDER_WIDTH + 8),
ChartEditorState.GRID_SIZE
- (2 * SELECTION_SQUARE_BORDER_WIDTH + 8)),
32, 32);
}
static function updateNotePreview(state:ChartEditorState):Void
{
var viewportBorderColor:FlxColor = switch (state.currentTheme)
{
case Light: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT;
case Dark: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK;
default: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT;
};
var viewportFillColor:FlxColor = switch (state.currentTheme)
{
case Light: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT;
case Dark: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK;
default: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT;
};
state.notePreviewViewportBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true);
state.notePreviewViewportBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), viewportBorderColor);
state.notePreviewViewportBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH,
ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)),
viewportFillColor);
state.notePreviewViewport = new FlxSliceSprite(state.notePreviewViewportBitmap,
new FlxRect(SELECTION_SQUARE_BORDER_WIDTH
+ 1, SELECTION_SQUARE_BORDER_WIDTH
+ 1, ChartEditorState.GRID_SIZE
- (2 * SELECTION_SQUARE_BORDER_WIDTH + 2),
ChartEditorState.GRID_SIZE
- (2 * SELECTION_SQUARE_BORDER_WIDTH + 2)),
32, 32);
}
public static function buildPlayheadBlock():FlxSprite
{
var playheadBlock:FlxSprite = new FlxSprite();
var playheadBlockBitmap:BitmapData = new BitmapData(ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2, true);
playheadBlockBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2),
PLAYHEAD_BLOCK_BORDER_COLOR);
playheadBlockBitmap.fillRect(new Rectangle(PLAYHEAD_BLOCK_BORDER_WIDTH, PLAYHEAD_BLOCK_BORDER_WIDTH,
ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH),
ChartEditorState.PLAYHEAD_HEIGHT * 2 - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH)),
PLAYHEAD_BLOCK_FILL_COLOR);
return playheadBlock.loadGraphic(playheadBlockBitmap);
}
}