mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-14 02:42:55 +00:00
294 lines
9.1 KiB
Haxe
294 lines
9.1 KiB
Haxe
package;
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import flixel.FlxSprite;
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import flixel.animation.FlxBaseAnimation;
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import flixel.graphics.frames.FlxAtlasFrames;
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using StringTools;
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class Character extends FlxSprite
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{
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public var animOffsets:Map<String, Array<Dynamic>>;
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public var debugMode:Bool = false;
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public var isPlayer:Bool = false;
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public var curCharacter:String = 'bf';
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public var holdTimer:Float = 0;
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public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
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{
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animOffsets = new Map<String, Array<Dynamic>>();
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super(x, y);
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curCharacter = character;
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this.isPlayer = isPlayer;
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var tex:FlxAtlasFrames;
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antialiasing = true;
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switch (curCharacter)
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{
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case 'gf':
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// GIRLFRIEND CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.GF_assets__png, AssetPaths.GF_assets__xml);
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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animation.addByPrefix('singRIGHT', 'GF Right Note', 24, false);
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animation.addByPrefix('singUP', 'GF Up Note', 24, false);
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animation.addByPrefix('singDOWN', 'GF Down Note', 24, false);
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animation.addByIndices('sad', 'gf sad', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "", 24, false);
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animation.addByIndices('danceLeft', 'GF Dancing Beat', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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animation.addByIndices('danceRight', 'GF Dancing Beat', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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animation.addByIndices('hairBlow', "GF Dancing Beat Hair blowing", [0, 1, 2, 3], "", 24);
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animation.addByIndices('hairFall', "GF Dancing Beat Hair Landing", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], "", 24, false);
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animation.addByPrefix('scared', 'GF FEAR', 24);
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addOffset('cheer');
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addOffset('sad', -2, -2);
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addOffset('danceLeft', 0, -9);
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addOffset('danceRight', 0, -9);
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addOffset("singUP", 0, 4);
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addOffset("singRIGHT", 0, -20);
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addOffset("singLEFT", 0, -19);
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addOffset("singDOWN", 0, -20);
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addOffset('hairBlow', 45, -8);
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addOffset('hairFall', 0, -9);
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addOffset('scared', -2, -17);
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playAnim('danceRight');
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case 'dad':
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// DAD ANIMATION LOADING CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
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frames = tex;
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animation.addByPrefix('idle', 'Dad idle dance', 24);
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animation.addByPrefix('singUP', 'Dad Sing Note UP', 24);
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animation.addByPrefix('singRIGHT', 'Dad Sing Note RIGHT', 24);
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animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24);
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animation.addByPrefix('singLEFT', 'Dad Sing Note LEFT', 24);
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playAnim('idle');
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addOffset('idle');
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addOffset("singUP", -6, 50);
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addOffset("singRIGHT", 0, 27);
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addOffset("singLEFT", -10, 10);
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addOffset("singDOWN", 0, -30);
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case 'spooky':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.spooky_kids_assets__png, AssetPaths.spooky_kids_assets__xml);
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frames = tex;
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animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
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animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
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animation.addByPrefix('singLEFT', 'note sing left', 24, false);
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animation.addByPrefix('singRIGHT', 'spooky sing right', 24, false);
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animation.addByIndices('danceLeft', 'spooky dance idle', [0, 2, 6], "", 12, false);
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animation.addByIndices('danceRight', 'spooky dance idle', [8, 10, 12, 14], "", 12, false);
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addOffset('danceLeft');
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addOffset('danceRight');
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addOffset("singUP", -20, 26);
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addOffset("singRIGHT", -130, -14);
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addOffset("singLEFT", 130, -10);
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addOffset("singDOWN", -50, -130);
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playAnim('danceRight');
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case 'monster':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Monster_Assets__png, AssetPaths.Monster_Assets__xml);
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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animation.addByPrefix('singDOWN', 'monster down', 24, false);
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animation.addByPrefix('singLEFT', 'Monster left note', 24, false);
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animation.addByPrefix('singRIGHT', 'Monster Right note', 24, false);
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addOffset('idle');
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addOffset("singUP", -20, 50);
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addOffset("singRIGHT", -51);
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addOffset("singLEFT", -30);
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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case 'pico':
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
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frames = tex;
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animation.addByPrefix('idle', "Pico Idle Dance", 24);
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animation.addByPrefix('singUP', 'pico Up note0', 24, false);
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animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
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if (isPlayer)
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{
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animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
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animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
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}
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else
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{
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// Need to be flipped! REDO THIS LATER!
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animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
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animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
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animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
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}
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animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
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animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
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playAnim('idle');
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addOffset('idle');
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -68, -7);
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addOffset("singLEFT", 65, 9);
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addOffset("singDOWN", 200, -70);
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addOffset("singUPmiss", -19, 67);
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addOffset("singRIGHTmiss", -60, 41);
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addOffset("singLEFTmiss", 62, 64);
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addOffset("singDOWNmiss", 210, -28);
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if (!isPlayer)
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flipX = true;
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case 'bf':
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
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animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
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animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
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animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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animation.addByPrefix('firstDeath', "BF dies", 24, false);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
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animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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playAnim('idle');
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antialiasing = true;
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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addOffset('firstDeath', 37, 11);
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addOffset('deathLoop', 37, 5);
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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}
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}
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override function update(elapsed:Float)
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{
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if (curCharacter != 'bf')
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{
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if (animation.curAnim.name.startsWith('sing'))
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{
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holdTimer += elapsed;
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}
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var dadVar:Float = 4;
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if (curCharacter == 'dad')
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dadVar = 6.1;
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if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
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{
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dance();
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holdTimer = 0;
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}
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}
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switch (curCharacter)
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{
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case 'gf':
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if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
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playAnim('danceRight');
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}
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super.update(elapsed);
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}
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private var danced:Bool = false;
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/**
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* FOR GF DANCING SHIT
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*/
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public function dance()
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{
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switch (curCharacter)
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{
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case 'bf':
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case 'gf':
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if (!animation.curAnim.name.startsWith('hair'))
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{
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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}
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case 'spooky':
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danced = !danced;
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if (danced)
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playAnim('danceRight');
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else
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playAnim('danceLeft');
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case 'dad':
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playAnim('idle');
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case 'monster':
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playAnim('idle');
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case 'pico':
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playAnim('idle');
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}
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}
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
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{
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animation.play(AnimName, Force, Reversed, Frame);
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var daOffset = animOffsets.get(animation.curAnim.name);
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if (animOffsets.exists(animation.curAnim.name))
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{
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offset.set(daOffset[0], daOffset[1]);
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}
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if (curCharacter == 'gf')
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{
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if (AnimName == 'singLEFT')
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{
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danced = true;
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}
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else if (AnimName == 'singRIGHT')
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{
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danced = false;
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}
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if (AnimName == 'singUP' || AnimName == 'singDOWN')
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{
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danced = !danced;
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}
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}
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}
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public function addOffset(name:String, x:Float = 0, y:Float = 0)
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{
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animOffsets[name] = [x, y];
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}
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}
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