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Funkin/source/funkin/CutsceneAnimTestState.hx

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2.1 KiB
Haxe

package funkin;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import openfl.Assets;
import openfl.display.BitmapData;
import openfl.display.MovieClip;
import openfl.display.Timeline;
import openfl.geom.Matrix;
import openfl.geom.Rectangle;
class CutsceneAnimTestState extends FlxState
{
var cutsceneGroup:CutsceneCharacter;
var curSelected:Int = 0;
var debugTxt:FlxText;
var funnySprite:FlxSprite = new FlxSprite();
var clip:MovieClip;
public function new()
{
super();
var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
gridBG.scrollFactor.set(0.5, 0.5);
add(gridBG);
debugTxt = new FlxText(900, 20, 0, "", 20);
debugTxt.color = FlxColor.BLUE;
add(debugTxt);
clip = Assets.getMovieClip("tanky:");
// clip.x = FlxG.width/2;
// clip.y = FlxG.height/2;
FlxG.stage.addChild(clip);
var swagShit:MovieClip = Assets.getMovieClip('tankBG:');
// swagShit.scaleX = 5;
FlxG.stage.addChild(swagShit);
swagShit.gotoAndStop(13);
var swfMountain = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000);
swfMountain.draw(swagShit, swagShit.transform.matrix);
var mountains:FlxSprite = new FlxSprite().loadGraphic(swfMountain);
// add(mountains);
FlxG.stage.removeChild(swagShit);
funnySprite.x = FlxG.width / 2;
funnySprite.y = FlxG.height / 2;
add(funnySprite);
}
override function update(elapsed:Float)
{
super.update(elapsed);
// jam sprite into top left corner
var drawMatrix:Matrix = clip.transform.matrix;
var bounds:Rectangle = clip.getBounds(null);
drawMatrix.tx = -bounds.x;
drawMatrix.ty = -bounds.y;
// make bitmapdata only as big as it needs to be
var funnyBmp:BitmapData = new BitmapData(Math.ceil(bounds.width), Math.ceil(bounds.height), true, 0x00000000);
funnyBmp.draw(clip, drawMatrix, true);
funnySprite.loadGraphic(funnyBmp);
// jam sprite back into place lol
funnySprite.offset.x = -bounds.x;
funnySprite.offset.y = -bounds.y;
}
}