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https://github.com/ninjamuffin99/Funkin.git
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54 lines
1.4 KiB
Haxe
54 lines
1.4 KiB
Haxe
package funkin.graphics;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.graphics.FlxGraphic;
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/**
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* An FlxSprite with additional functionality.
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*/
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class FunkinSprite extends FlxSprite
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{
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/**
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* @param x Starting X position
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* @param y Starting Y position
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*/
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public function new(?x:Float = 0, ?y:Float = 0)
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{
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super(x, y);
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}
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/**
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* Acts similarly to `makeGraphic`, but with improved memory usage,
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* at the expense of not being able to paint onto the sprite.
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*
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* @param width The target width of the sprite.
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* @param height The target height of the sprite.
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* @param color The color to fill the sprite with.
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*/
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public function makeSolidColor(width:Int, height:Int, color:FlxColor = FlxColor.WHITE):FunkinSprite
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{
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var graphic:FlxGraphic = FlxG.bitmap.create(2, 2, color, false, 'solid#${color.toHexString(true, false)}');
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frames = graphic.imageFrame;
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scale.set(width / 2, height / 2);
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updateHitbox();
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return this;
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}
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/**
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* Ensure scale is applied when cloning a sprite.
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* The default `clone()` method acts kinda weird TBH.
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* @return A clone of this sprite.
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*/
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public override function clone():FunkinSprite
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{
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var result = new FunkinSprite(this.x, this.y);
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result.frames = this.frames;
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result.scale.set(this.scale.x, this.scale.y);
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result.updateHitbox();
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return result;
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}
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}
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