mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-05 14:24:28 +00:00
154 lines
3.5 KiB
Haxe
154 lines
3.5 KiB
Haxe
package funkin.play.notes;
|
|
|
|
import funkin.play.song.SongData.SongNoteData;
|
|
import funkin.play.notes.notestyle.NoteStyle;
|
|
import flixel.graphics.frames.FlxAtlasFrames;
|
|
import flixel.FlxSprite;
|
|
|
|
class NoteSprite extends FlxSprite
|
|
{
|
|
static final DIRECTION_COLORS:Array<String> = ['purple', 'blue', 'green', 'red'];
|
|
|
|
public var holdNoteSprite:SustainTrail;
|
|
|
|
/**
|
|
* The time at which the note should be hit, in milliseconds.
|
|
*/
|
|
public var strumTime(default, set):Float;
|
|
|
|
function set_strumTime(value:Float):Float
|
|
{
|
|
this.strumTime = value;
|
|
return this.strumTime;
|
|
}
|
|
|
|
/**
|
|
* The time at which the note should be hit, in steps.
|
|
*/
|
|
public var stepTime(get, never):Float;
|
|
|
|
function get_stepTime():Float
|
|
{
|
|
// TODO: Account for changes in BPM.
|
|
return this.strumTime / Conductor.stepLengthMs;
|
|
}
|
|
|
|
/**
|
|
* An extra attribute for the note.
|
|
* For example, whether the note is an "alt" note, or whether it has custom behavior on hit.
|
|
*/
|
|
public var kind(default, set):String;
|
|
|
|
function set_kind(value:String):String
|
|
{
|
|
this.kind = value;
|
|
return this.kind;
|
|
}
|
|
|
|
/**
|
|
* The data of the note (i.e. the direction.)
|
|
*/
|
|
public var direction(default, set):NoteDirection;
|
|
|
|
function set_direction(value:Int):Int
|
|
{
|
|
if (frames == null) return value;
|
|
|
|
animation.play(DIRECTION_COLORS[value] + 'Scroll');
|
|
|
|
this.direction = value;
|
|
return this.direction;
|
|
}
|
|
|
|
public var noteData:SongNoteData;
|
|
|
|
public var isHoldNote(get, never):Bool;
|
|
|
|
function get_isHoldNote():Bool
|
|
{
|
|
return noteData.length > 0;
|
|
}
|
|
|
|
/**
|
|
* Set this flag to true when hitting the note to avoid scoring it multiple times.
|
|
*/
|
|
public var hasBeenHit:Bool = false;
|
|
|
|
/**
|
|
* Register this note as hit only after any other notes
|
|
*/
|
|
public var lowPriority:Bool = false;
|
|
|
|
/**
|
|
* This is true if the note is later than 10 frames within the strumline,
|
|
* and thus can't be hit by the player.
|
|
* It will be destroyed after it moves offscreen.
|
|
* Managed by PlayState.
|
|
*/
|
|
public var hasMissed:Bool;
|
|
|
|
/**
|
|
* This is true if the note is earlier than 10 frames within the strumline.
|
|
* and thus can't be hit by the player.
|
|
* Managed by PlayState.
|
|
*/
|
|
public var tooEarly:Bool;
|
|
|
|
/**
|
|
* This is true if the note is within 10 frames of the strumline,
|
|
* and thus may be hit by the player.
|
|
* Managed by PlayState.
|
|
*/
|
|
public var mayHit:Bool;
|
|
|
|
/**
|
|
* This is true if the PlayState has performed the logic for missing this note.
|
|
* Subtracting score, subtracting health, etc.
|
|
*/
|
|
public var handledMiss:Bool;
|
|
|
|
public function new(noteStyle:NoteStyle, strumTime:Float = 0, direction:Int = 0)
|
|
{
|
|
super(0, -9999);
|
|
this.strumTime = strumTime;
|
|
this.direction = direction;
|
|
|
|
if (this.strumTime < 0) this.strumTime = 0;
|
|
|
|
setupNoteGraphic(noteStyle);
|
|
|
|
// Disables the update() function for performance.
|
|
this.active = false;
|
|
}
|
|
|
|
function setupNoteGraphic(noteStyle:NoteStyle):Void
|
|
{
|
|
noteStyle.buildNoteSprite(this);
|
|
|
|
setGraphicSize(Strumline.STRUMLINE_SIZE);
|
|
updateHitbox();
|
|
}
|
|
|
|
public override function revive():Void
|
|
{
|
|
super.revive();
|
|
this.active = false;
|
|
this.tooEarly = false;
|
|
this.hasBeenHit = false;
|
|
this.mayHit = false;
|
|
this.hasMissed = false;
|
|
}
|
|
|
|
public override function kill():Void
|
|
{
|
|
super.kill();
|
|
}
|
|
|
|
public override function destroy():Void
|
|
{
|
|
// This function should ONLY get called as you leave PlayState entirely.
|
|
// Otherwise, we want the game to keep reusing note sprites to save memory.
|
|
super.destroy();
|
|
}
|
|
}
|