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Funkin/source/funkin/ui/debug/charting/dialogs/ChartEditorCharacterIconSelectorMenu.hx
2025-06-04 19:38:04 -04:00

150 lines
5.3 KiB
Haxe

package funkin.ui.debug.charting.dialogs;
import flixel.math.FlxPoint;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.character.CharacterData;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.components.HealthIcon;
import funkin.util.SortUtil;
import haxe.ui.components.Label;
import haxe.ui.containers.Grid;
import haxe.ui.containers.ScrollView;
import haxe.ui.core.Screen;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import haxe.ui.components.Button;
// @:nullSafety // TODO: Fix null safety when used with HaxeUI build macros.
@:access(funkin.ui.debug.charting.ChartEditorState)
@:build(haxe.ui.ComponentBuilder.build("assets/exclude/data/ui/chart-editor/dialogs/character-icon-selector.xml"))
class ChartEditorCharacterIconSelectorMenu extends ChartEditorBaseMenu
{
public var charSelectScroll:ScrollView;
public var charIconName:Label;
var currentCharButton:Null<Button> = null;
var currentCharId:String = '';
public function new(chartEditorState2:ChartEditorState, charType:CharacterType, lockPosition:Bool = false)
{
super(chartEditorState2);
initialize(charType, lockPosition);
this.alpha = 0;
this.y -= 10;
FlxTween.tween(this, {alpha: 1, y: this.y + 10}, 0.2,
{
ease: FlxEase.quartOut,
onComplete: function(_) {
// Just focus the button FFS. Idk why, but the scrollbar doesn't update until after the tween finishes with this????
if (currentCharButton != null) currentCharButton.focus = true;
else
chartEditorState.error('Failure', 'Could not find character of ${currentCharId} in registry (Is the character in the registry?)');
}
});
}
function initialize(charType:CharacterType, lockPosition:Bool)
{
currentCharId = switch (charType)
{
case BF: chartEditorState.currentSongMetadata.playData.characters.player;
case GF: chartEditorState.currentSongMetadata.playData.characters.girlfriend;
case DAD: chartEditorState.currentSongMetadata.playData.characters.opponent;
default: throw 'Invalid charType: ' + charType;
};
// Position this menu.
var targetHealthIcon:Null<HealthIcon> = switch (charType)
{
case BF: chartEditorState.healthIconBF;
case DAD: chartEditorState.healthIconDad;
default: null;
};
if (lockPosition && targetHealthIcon != null)
{
var healthIconBottomCenter:FlxPoint = new FlxPoint(targetHealthIcon.x + targetHealthIcon.width / 2, targetHealthIcon.y + targetHealthIcon.height);
this.x = healthIconBottomCenter.x - this.width / 2;
this.y = healthIconBottomCenter.y;
}
else
{
this.x = Screen.instance.currentMouseX;
this.y = Screen.instance.currentMouseY;
}
var charGrid = new Grid();
charGrid.columns = 5;
charGrid.width = this.width;
charSelectScroll.addComponent(charGrid);
var charIds:Array<String> = CharacterDataParser.listCharacterIds();
charIds.sort(SortUtil.alphabetically);
charIds.insert(0, ""); // Add none/null/NuN character option
var defaultText:String = '(choose a character)';
for (charIndex => charId in charIds)
{
var charData:CharacterData = CharacterDataParser.fetchCharacterData(charId);
var charButton = new Button();
charButton.width = 70;
charButton.height = 70;
charButton.padding = 8;
charButton.iconPosition = "top";
if (charId == currentCharId)
{
// Scroll to the character if it is already selected.
charSelectScroll.vscrollPos = Math.floor(charIndex / 5) * 80;
charButton.focus = true;
defaultText = (currentCharId != "") ? '${charData.name} [${charId}]' : 'None';
currentCharButton = charButton;
}
var LIMIT = 6;
charButton.icon = haxe.ui.util.Variant.fromImageData(CharacterDataParser.getCharPixelIconAsset(charId));
charButton.text = (charId != "") ? (charData.name.length > LIMIT ? '${charData.name.substr(0, LIMIT)}.' : '${charData.name}') : 'None';
charButton.onClick = _ -> {
switch (charType)
{
case BF: chartEditorState.currentSongMetadata.playData.characters.player = charId;
case GF: chartEditorState.currentSongMetadata.playData.characters.girlfriend = charId;
case DAD: chartEditorState.currentSongMetadata.playData.characters.opponent = charId;
default: throw 'Invalid charType: ' + charType;
};
defaultText = (charId != "") ? '${charData.name} [${charId}]' : 'None';
chartEditorState.healthIconsDirty = true;
chartEditorState.refreshToolbox(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
};
charButton.onMouseOver = _ -> {
charIconName.text = (charId != "") ? '${charData.name} [${charId}]' : 'None';
};
charButton.onMouseOut = _ -> {
charIconName.text = defaultText;
};
charGrid.addComponent(charButton);
}
charIconName.text = defaultText;
}
public static function build(chartEditorState:ChartEditorState, charType:CharacterType, lockPosition:Bool = false):ChartEditorCharacterIconSelectorMenu
{
var menu = new ChartEditorCharacterIconSelectorMenu(chartEditorState, charType, lockPosition);
Screen.instance.addComponent(menu);
return menu;
}
}