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2
.github/ISSUE_TEMPLATE/bug.yml
vendored
2
.github/ISSUE_TEMPLATE/bug.yml
vendored
|
@ -59,7 +59,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
2
.github/ISSUE_TEMPLATE/charting.yml
vendored
2
.github/ISSUE_TEMPLATE/charting.yml
vendored
|
@ -36,7 +36,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
2
.github/ISSUE_TEMPLATE/compiling.yml
vendored
2
.github/ISSUE_TEMPLATE/compiling.yml
vendored
|
@ -36,7 +36,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
|
description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
2
.github/ISSUE_TEMPLATE/crash.yml
vendored
2
.github/ISSUE_TEMPLATE/crash.yml
vendored
|
@ -60,7 +60,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,7 @@ This section provides guidelines to follow when [opening an issue](https://githu
|
||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
Make sure you're playing:
|
Make sure you're playing:
|
||||||
- the latest version of the game (currently v0.7.3)
|
- the latest version of the game (currently v0.7.4)
|
||||||
- without any mods
|
- without any mods
|
||||||
- on [Newgrounds](https://www.newgrounds.com/portal/view/770371) or downloaded from [itch.io](https://ninja-muffin24.itch.io/funkin)
|
- on [Newgrounds](https://www.newgrounds.com/portal/view/770371) or downloaded from [itch.io](https://ninja-muffin24.itch.io/funkin)
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
"name": "EliteMasterEric"
|
"name": "EliteMasterEric"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"api_version": "0.5.0",
|
"api_version": "0.7.0",
|
||||||
"mod_version": "1.0.0",
|
"mod_version": "1.0.0",
|
||||||
"license": "Apache-2.0"
|
"license": "Apache-2.0"
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
"name": "EliteMasterEric"
|
"name": "EliteMasterEric"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"api_version": "0.5.0",
|
"api_version": "0.7.0",
|
||||||
"mod_version": "1.0.0",
|
"mod_version": "1.0.0",
|
||||||
"license": "Apache-2.0"
|
"license": "Apache-2.0"
|
||||||
}
|
}
|
||||||
|
|
156
source/funkin/api/newgrounds/NGSaveSlot.hx
Normal file
156
source/funkin/api/newgrounds/NGSaveSlot.hx
Normal file
|
@ -0,0 +1,156 @@
|
||||||
|
package funkin.api.newgrounds;
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
import io.newgrounds.utils.SaveSlotList;
|
||||||
|
import io.newgrounds.objects.SaveSlot;
|
||||||
|
import io.newgrounds.Call.CallError;
|
||||||
|
import io.newgrounds.objects.events.Outcome;
|
||||||
|
import funkin.save.Save;
|
||||||
|
|
||||||
|
@:nullSafety
|
||||||
|
@:access(funkin.save.Save)
|
||||||
|
class NGSaveSlot
|
||||||
|
{
|
||||||
|
public static var instance(get, never):NGSaveSlot;
|
||||||
|
static var _instance:Null<NGSaveSlot> = null;
|
||||||
|
|
||||||
|
static function get_instance():NGSaveSlot
|
||||||
|
{
|
||||||
|
if (_instance == null)
|
||||||
|
{
|
||||||
|
return loadInstance();
|
||||||
|
}
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function loadInstance():NGSaveSlot
|
||||||
|
{
|
||||||
|
var loadedSave:NGSaveSlot = loadSlot(Save.BASE_SAVE_SLOT);
|
||||||
|
if (_instance == null) _instance = loadedSave;
|
||||||
|
|
||||||
|
return loadedSave;
|
||||||
|
}
|
||||||
|
|
||||||
|
static function loadSlot(slot:Int):NGSaveSlot
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Getting save slot from ID $slot');
|
||||||
|
|
||||||
|
var saveSlot:Null<SaveSlot> = NewgroundsClient.instance.saveSlots?.getById(slot);
|
||||||
|
|
||||||
|
var saveSlotObj:NGSaveSlot = new NGSaveSlot(saveSlot);
|
||||||
|
return saveSlotObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public var ngSaveSlot:Null<SaveSlot> = null;
|
||||||
|
|
||||||
|
public function new(?ngSaveSlot:Null<SaveSlot>)
|
||||||
|
{
|
||||||
|
this.ngSaveSlot = ngSaveSlot;
|
||||||
|
|
||||||
|
#if FLX_DEBUG
|
||||||
|
FlxG.console.registerClass(NGSaveSlot);
|
||||||
|
FlxG.console.registerClass(Save);
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Saves `data` to the newgrounds save slot.
|
||||||
|
* @param data The raw save data.
|
||||||
|
*/
|
||||||
|
public function save(data:RawSaveData):Void
|
||||||
|
{
|
||||||
|
var encodedData:String = haxe.Serializer.run(data);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ngSaveSlot?.save(encodedData, function(outcome:Outcome<CallError>) {
|
||||||
|
switch (outcome)
|
||||||
|
{
|
||||||
|
case SUCCESS:
|
||||||
|
trace('[NEWGROUNDS] Successfully saved save data to save slot!');
|
||||||
|
case FAIL(error):
|
||||||
|
trace('[NEWGROUNDS] Failed to save data to save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (error:String)
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Failed to save data to save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function load(?onComplete:Null<Dynamic->Void>, ?onError:Null<CallError->Void>):Void
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ngSaveSlot?.load(function(outcome:SaveSlotOutcome):Void {
|
||||||
|
switch (outcome)
|
||||||
|
{
|
||||||
|
case SUCCESS(value):
|
||||||
|
trace('[NEWGROUNDS] Loaded save slot with the ID of ${ngSaveSlot?.id}!');
|
||||||
|
#if FEATURE_DEBUG_FUNCTIONS
|
||||||
|
trace('Save Slot Data:');
|
||||||
|
trace(value);
|
||||||
|
#end
|
||||||
|
|
||||||
|
if (onComplete != null && value != null)
|
||||||
|
{
|
||||||
|
var decodedData:Dynamic = haxe.Unserializer.run(value);
|
||||||
|
onComplete(decodedData);
|
||||||
|
}
|
||||||
|
case FAIL(error):
|
||||||
|
trace('[NEWGROUNDS] Failed to load save slot with the ID of ${ngSaveSlot?.id}!');
|
||||||
|
trace(error);
|
||||||
|
|
||||||
|
if (onError != null)
|
||||||
|
{
|
||||||
|
onError(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (error:String)
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Failed to load save slot with the ID of ${ngSaveSlot?.id}!');
|
||||||
|
trace(error);
|
||||||
|
|
||||||
|
if (onError != null)
|
||||||
|
{
|
||||||
|
onError(RESPONSE({message: error, code: 500}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function clear():Void
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ngSaveSlot?.clear(function(outcome:Outcome<CallError>) {
|
||||||
|
switch (outcome)
|
||||||
|
{
|
||||||
|
case SUCCESS:
|
||||||
|
trace('[NEWGROUNDS] Successfully cleared save slot!');
|
||||||
|
case FAIL(error):
|
||||||
|
trace('[NEWGROUNDS] Failed to clear save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (error:String)
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Failed to clear save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function checkSlot():Void
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Checking save slot with the ID of ${ngSaveSlot?.id}...');
|
||||||
|
|
||||||
|
trace(' Is null? ${ngSaveSlot == null}');
|
||||||
|
trace(' Is empty? ${ngSaveSlot?.isEmpty() ?? false}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#end
|
|
@ -10,6 +10,7 @@ import io.newgrounds.NGLite.LoginOutcome;
|
||||||
import io.newgrounds.NGLite.LoginFail;
|
import io.newgrounds.NGLite.LoginFail;
|
||||||
import io.newgrounds.objects.events.Outcome;
|
import io.newgrounds.objects.events.Outcome;
|
||||||
import io.newgrounds.utils.MedalList;
|
import io.newgrounds.utils.MedalList;
|
||||||
|
import io.newgrounds.utils.SaveSlotList;
|
||||||
import io.newgrounds.utils.ScoreBoardList;
|
import io.newgrounds.utils.ScoreBoardList;
|
||||||
import io.newgrounds.objects.User;
|
import io.newgrounds.objects.User;
|
||||||
|
|
||||||
|
@ -29,6 +30,7 @@ class NewgroundsClient
|
||||||
public var user(get, never):Null<User>;
|
public var user(get, never):Null<User>;
|
||||||
public var medals(get, never):Null<MedalList>;
|
public var medals(get, never):Null<MedalList>;
|
||||||
public var leaderboards(get, never):Null<ScoreBoardList>;
|
public var leaderboards(get, never):Null<ScoreBoardList>;
|
||||||
|
public var saveSlots(get, never):Null<SaveSlotList>;
|
||||||
|
|
||||||
private function new()
|
private function new()
|
||||||
{
|
{
|
||||||
|
@ -236,6 +238,8 @@ class NewgroundsClient
|
||||||
|
|
||||||
trace('[NEWGROUNDS] Submitting leaderboard request...');
|
trace('[NEWGROUNDS] Submitting leaderboard request...');
|
||||||
NG.core.scoreBoards.loadList(onFetchedLeaderboards);
|
NG.core.scoreBoards.loadList(onFetchedLeaderboards);
|
||||||
|
trace('[NEWGROUNDS] Submitting save slot request...');
|
||||||
|
NG.core.saveSlots.loadList(onFetchedSaveSlots);
|
||||||
}
|
}
|
||||||
|
|
||||||
function onLoginFailed(result:LoginFail):Void
|
function onLoginFailed(result:LoginFail):Void
|
||||||
|
@ -301,6 +305,13 @@ class NewgroundsClient
|
||||||
// trace(funkin.api.newgrounds.Leaderboards.listLeaderboardData());
|
// trace(funkin.api.newgrounds.Leaderboards.listLeaderboardData());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function onFetchedSaveSlots(outcome:Outcome<CallError>):Void
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Fetched save slots!');
|
||||||
|
|
||||||
|
NGSaveSlot.instance.checkSlot();
|
||||||
|
}
|
||||||
|
|
||||||
function get_user():Null<User>
|
function get_user():Null<User>
|
||||||
{
|
{
|
||||||
if (NG.core == null || !this.isLoggedIn()) return null;
|
if (NG.core == null || !this.isLoggedIn()) return null;
|
||||||
|
@ -319,6 +330,12 @@ class NewgroundsClient
|
||||||
return NG.core.scoreBoards;
|
return NG.core.scoreBoards;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function get_saveSlots():Null<SaveSlotList>
|
||||||
|
{
|
||||||
|
if (NG.core == null || !this.isLoggedIn()) return null;
|
||||||
|
return NG.core.saveSlots;
|
||||||
|
}
|
||||||
|
|
||||||
static function getSessionId():Null<String>
|
static function getSessionId():Null<String>
|
||||||
{
|
{
|
||||||
#if js
|
#if js
|
||||||
|
|
|
@ -77,6 +77,9 @@ import funkin.api.discord.DiscordClient;
|
||||||
import funkin.api.newgrounds.Medals;
|
import funkin.api.newgrounds.Medals;
|
||||||
import funkin.api.newgrounds.Leaderboards;
|
import funkin.api.newgrounds.Leaderboards;
|
||||||
#end
|
#end
|
||||||
|
#if sys
|
||||||
|
import funkin.util.ThreadUtil;
|
||||||
|
#end
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Parameters used to initialize the PlayState.
|
* Parameters used to initialize the PlayState.
|
||||||
|
@ -800,6 +803,10 @@ class PlayState extends MusicBeatSubState
|
||||||
|
|
||||||
initPreciseInputs();
|
initPreciseInputs();
|
||||||
|
|
||||||
|
#if sys
|
||||||
|
initThreads();
|
||||||
|
#end
|
||||||
|
|
||||||
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
|
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
|
||||||
|
|
||||||
// The song is loaded and in the process of starting.
|
// The song is loaded and in the process of starting.
|
||||||
|
@ -2020,6 +2027,55 @@ class PlayState extends MusicBeatSubState
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if sys
|
||||||
|
/**
|
||||||
|
* Whether the main thread of this application is frozen by a prolonged lag or the window's title bar being dragged.
|
||||||
|
*/
|
||||||
|
var isMainThreadFrozen:Bool = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setups the Thread to check if the game has been dragged by the window's title bar.
|
||||||
|
*/
|
||||||
|
function initThreads()
|
||||||
|
{
|
||||||
|
ThreadUtil.createLoopingThread("playStateWindow", function() {
|
||||||
|
var lostFocus:Bool = false;
|
||||||
|
@:privateAccess
|
||||||
|
lostFocus = FlxG.game._lostFocus;
|
||||||
|
|
||||||
|
if (!initialized || health <= Constants.HEALTH_MIN || isGamePaused || !generatedMusic || criticalFailure || lostFocus || justUnpaused) return;
|
||||||
|
|
||||||
|
if (isMainThreadFrozen)
|
||||||
|
{
|
||||||
|
trace("The game is frozen! Pausing.");
|
||||||
|
|
||||||
|
persistentUpdate = false;
|
||||||
|
persistentDraw = true;
|
||||||
|
|
||||||
|
var pauseSubState:FlxSubState = new PauseSubState({mode: isChartingMode ? Charting : Standard});
|
||||||
|
|
||||||
|
FlxTransitionableState.skipNextTransIn = true;
|
||||||
|
FlxTransitionableState.skipNextTransOut = true;
|
||||||
|
pauseSubState.camera = camCutscene;
|
||||||
|
openSubState(pauseSubState);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// trace("Not frozen! We resetting and checking again!");
|
||||||
|
}
|
||||||
|
|
||||||
|
isMainThreadFrozen = true;
|
||||||
|
}, 1, 0.5);
|
||||||
|
|
||||||
|
FlxG.signals.preUpdate.add(checkMainThreadActivity);
|
||||||
|
}
|
||||||
|
|
||||||
|
function checkMainThreadActivity()
|
||||||
|
{
|
||||||
|
isMainThreadFrozen = false;
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Constructs the strumlines for each player.
|
* Constructs the strumlines for each player.
|
||||||
*/
|
*/
|
||||||
|
@ -3383,6 +3439,12 @@ class PlayState extends MusicBeatSubState
|
||||||
*/
|
*/
|
||||||
function performCleanup():Void
|
function performCleanup():Void
|
||||||
{
|
{
|
||||||
|
#if sys
|
||||||
|
// If we have a thread running, stop it.
|
||||||
|
FlxG.signals.preUpdate.remove(checkMainThreadActivity);
|
||||||
|
ThreadUtil.stopThread("playStateWindow");
|
||||||
|
#end
|
||||||
|
|
||||||
// If the camera is being tweened, stop it.
|
// If the camera is being tweened, stop it.
|
||||||
cancelAllCameraTweens();
|
cancelAllCameraTweens();
|
||||||
|
|
||||||
|
|
|
@ -1356,6 +1356,45 @@ class Save
|
||||||
{
|
{
|
||||||
FileUtil.saveFile(haxe.io.Bytes.ofString(this.serialize()), [FileUtil.FILE_FILTER_JSON], null, null, './save.json', 'Write save data as JSON...');
|
FileUtil.saveFile(haxe.io.Bytes.ofString(this.serialize()), [FileUtil.FILE_FILTER_JSON], null, null, './save.json', 'Write save data as JSON...');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
public static function saveToNewgrounds():Void
|
||||||
|
{
|
||||||
|
if (_instance == null) return;
|
||||||
|
trace('[SAVE] Saving Save Data to Newgrounds...');
|
||||||
|
funkin.api.newgrounds.NGSaveSlot.instance.save(_instance.data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function loadFromNewgrounds(onFinish:Void->Void):Void
|
||||||
|
{
|
||||||
|
trace('[SAVE] Loading Save Data from Newgrounds...');
|
||||||
|
funkin.api.newgrounds.NGSaveSlot.instance.load(function(data:Dynamic) {
|
||||||
|
FlxG.save.bind('$SAVE_NAME${BASE_SAVE_SLOT}', SAVE_PATH);
|
||||||
|
|
||||||
|
if (FlxG.save.status != EMPTY)
|
||||||
|
{
|
||||||
|
// best i can do in case the NG file is corrupted or something along those lines
|
||||||
|
var backupSlot:Int = Save.archiveBadSaveData(FlxG.save.data);
|
||||||
|
trace('[SAVE] Backed up current save data in case of emergency to $backupSlot!');
|
||||||
|
}
|
||||||
|
|
||||||
|
FlxG.save.erase();
|
||||||
|
FlxG.save.bind('$SAVE_NAME${BASE_SAVE_SLOT}', SAVE_PATH); // forces regeneration of the file as erase deletes it
|
||||||
|
|
||||||
|
var gameSave = SaveDataMigrator.migrate(data);
|
||||||
|
FlxG.save.mergeData(gameSave.data, true);
|
||||||
|
_instance = gameSave;
|
||||||
|
onFinish();
|
||||||
|
}, function(error:io.newgrounds.Call.CallError) {
|
||||||
|
var errorMsg:String = io.newgrounds.Call.CallErrorTools.toString(error);
|
||||||
|
|
||||||
|
var msg = 'There was an error loading your save data from Newgrounds.';
|
||||||
|
msg += '\n${errorMsg}';
|
||||||
|
msg += '\nAre you sure you are connected to the internet?';
|
||||||
|
lime.app.Application.current.window.alert(msg, "Newgrounds Save Slot Failure");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -69,7 +69,8 @@ class OptionsState extends MusicBeatState
|
||||||
optionsCodex = new Codex<OptionsMenuPageName>(Options);
|
optionsCodex = new Codex<OptionsMenuPageName>(Options);
|
||||||
add(optionsCodex);
|
add(optionsCodex);
|
||||||
|
|
||||||
var options:OptionsMenu = optionsCodex.addPage(Options, new OptionsMenu());
|
var saveData:SaveDataMenu = optionsCodex.addPage(SaveData, new SaveDataMenu());
|
||||||
|
var options:OptionsMenu = optionsCodex.addPage(Options, new OptionsMenu(saveData));
|
||||||
var preferences:PreferencesMenu = optionsCodex.addPage(Preferences, new PreferencesMenu());
|
var preferences:PreferencesMenu = optionsCodex.addPage(Preferences, new PreferencesMenu());
|
||||||
var controls:ControlsMenu = optionsCodex.addPage(Controls, new ControlsMenu());
|
var controls:ControlsMenu = optionsCodex.addPage(Controls, new ControlsMenu());
|
||||||
#if FEATURE_INPUT_OFFSETS
|
#if FEATURE_INPUT_OFFSETS
|
||||||
|
@ -84,6 +85,7 @@ class OptionsState extends MusicBeatState
|
||||||
#if FEATURE_INPUT_OFFSETS
|
#if FEATURE_INPUT_OFFSETS
|
||||||
offsets.onExit.add(exitOffsets);
|
offsets.onExit.add(exitOffsets);
|
||||||
#end
|
#end
|
||||||
|
saveData.onExit.add(optionsCodex.switchPage.bind(Options));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -159,7 +161,7 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
|
|
||||||
final CAMERA_MARGIN:Int = 150;
|
final CAMERA_MARGIN:Int = 150;
|
||||||
|
|
||||||
public function new()
|
public function new(saveDataMenu:SaveDataMenu)
|
||||||
{
|
{
|
||||||
super();
|
super();
|
||||||
add(items = new TextMenuList());
|
add(items = new TextMenuList());
|
||||||
|
@ -227,9 +229,19 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
createItem("CLEAR SAVE DATA", function() {
|
|
||||||
promptClearSaveData();
|
// no need to show an entire new menu for just one option
|
||||||
});
|
if (saveDataMenu.hasMultipleOptions())
|
||||||
|
{
|
||||||
|
createItem("SAVE DATA OPTIONS", function() {
|
||||||
|
codex.switchPage(SaveData);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
createItem("CLEAR SAVE DATA", saveDataMenu.openSaveDataPrompt);
|
||||||
|
}
|
||||||
|
|
||||||
#if NO_FEATURE_TOUCH_CONTROLS
|
#if NO_FEATURE_TOUCH_CONTROLS
|
||||||
createItem("EXIT", exit);
|
createItem("EXIT", exit);
|
||||||
#else
|
#else
|
||||||
|
@ -277,7 +289,6 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
|
|
||||||
override function update(elapsed:Float):Void
|
override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
enabled = (prompt == null);
|
|
||||||
#if FEATURE_TOUCH_CONTROLS
|
#if FEATURE_TOUCH_CONTROLS
|
||||||
backButton.active = (!goingBack) ? !items.busy : true;
|
backButton.active = (!goingBack) ? !items.busy : true;
|
||||||
#end
|
#end
|
||||||
|
@ -298,31 +309,6 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
{
|
{
|
||||||
return items.length > 2;
|
return items.length > 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
var prompt:Prompt;
|
|
||||||
|
|
||||||
function promptClearSaveData():Void
|
|
||||||
{
|
|
||||||
if (prompt != null) return;
|
|
||||||
prompt = new Prompt("This will delete
|
|
||||||
\nALL your save data.
|
|
||||||
\nAre you sure?
|
|
||||||
", Custom("Delete", "Cancel"));
|
|
||||||
prompt.create();
|
|
||||||
prompt.createBgFromMargin(100, 0xFFFAFD6D);
|
|
||||||
prompt.back.scrollFactor.set(0, 0);
|
|
||||||
add(prompt);
|
|
||||||
prompt.onYes = function() {
|
|
||||||
// Clear the save data.
|
|
||||||
funkin.save.Save.clearData();
|
|
||||||
FlxG.switchState(() -> new funkin.InitState());
|
|
||||||
};
|
|
||||||
prompt.onNo = function() {
|
|
||||||
prompt.close();
|
|
||||||
prompt.destroy();
|
|
||||||
prompt = null;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
enum abstract OptionsMenuPageName(String) to PageName
|
enum abstract OptionsMenuPageName(String) to PageName
|
||||||
|
@ -333,4 +319,5 @@ enum abstract OptionsMenuPageName(String) to PageName
|
||||||
var Mods = "mods";
|
var Mods = "mods";
|
||||||
var Preferences = "preferences";
|
var Preferences = "preferences";
|
||||||
var Offsets = "offsets";
|
var Offsets = "offsets";
|
||||||
|
var SaveData = "saveData";
|
||||||
}
|
}
|
||||||
|
|
125
source/funkin/ui/options/SaveDataMenu.hx
Normal file
125
source/funkin/ui/options/SaveDataMenu.hx
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
package funkin.ui.options;
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
import funkin.api.newgrounds.NewgroundsClient;
|
||||||
|
#end
|
||||||
|
import funkin.save.Save;
|
||||||
|
|
||||||
|
class SaveDataMenu extends Page<OptionsState.OptionsMenuPageName>
|
||||||
|
{
|
||||||
|
var items:TextMenuList;
|
||||||
|
|
||||||
|
public function new()
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
|
||||||
|
add(items = new TextMenuList());
|
||||||
|
|
||||||
|
createItem("CLEAR SAVE DATA", openSaveDataPrompt);
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
if (NewgroundsClient.instance.isLoggedIn())
|
||||||
|
{
|
||||||
|
createItem("LOAD FROM NG", function() {
|
||||||
|
openConfirmPrompt("This will overwrite
|
||||||
|
\nALL your save data.
|
||||||
|
\nAre you sure?
|
||||||
|
", "Overwrite", function() {
|
||||||
|
Save.loadFromNewgrounds(function() {
|
||||||
|
FlxG.switchState(() -> new funkin.InitState());
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
createItem("SAVE TO NG", function() {
|
||||||
|
openConfirmPrompt("This will overwrite
|
||||||
|
\nALL save data saved
|
||||||
|
\non NG. Are you sure?", "Overwrite", function() {
|
||||||
|
Save.saveToNewgrounds();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
createItem("CLEAR NG SAVE DATA", function() {
|
||||||
|
openConfirmPrompt("This will delete
|
||||||
|
\nALL save data saved
|
||||||
|
\non NG. Are you sure?", "Delete", function() {
|
||||||
|
funkin.api.newgrounds.NGSaveSlot.instance.clear();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
|
createItem("EXIT", exit);
|
||||||
|
}
|
||||||
|
|
||||||
|
function createItem(name:String, callback:Void->Void, fireInstantly = false)
|
||||||
|
{
|
||||||
|
var item = items.createItem(0, 100 + items.length * 100, name, BOLD, callback);
|
||||||
|
item.fireInstantly = fireInstantly;
|
||||||
|
item.screenCenter(X);
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
override function update(elapsed:Float)
|
||||||
|
{
|
||||||
|
enabled = (prompt == null);
|
||||||
|
super.update(elapsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
override function set_enabled(value:Bool)
|
||||||
|
{
|
||||||
|
items.enabled = value;
|
||||||
|
return super.set_enabled(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
var prompt:Prompt;
|
||||||
|
|
||||||
|
function openConfirmPrompt(text:String, yesText:String, onYes:Void->Void, ?groupToOpenOn:Null<flixel.group.FlxGroup>):Void
|
||||||
|
{
|
||||||
|
if (prompt != null) return;
|
||||||
|
|
||||||
|
prompt = new Prompt(text, Custom(yesText, "Cancel"));
|
||||||
|
prompt.create();
|
||||||
|
prompt.createBgFromMargin(100, 0xFFFAFD6D);
|
||||||
|
prompt.back.scrollFactor.set(0, 0);
|
||||||
|
FlxG.state.add(prompt);
|
||||||
|
|
||||||
|
prompt.onYes = function() {
|
||||||
|
onYes();
|
||||||
|
|
||||||
|
if (prompt != null)
|
||||||
|
{
|
||||||
|
prompt.close();
|
||||||
|
prompt.destroy();
|
||||||
|
prompt = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
prompt.onNo = function() {
|
||||||
|
prompt.close();
|
||||||
|
prompt.destroy();
|
||||||
|
prompt = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public function openSaveDataPrompt()
|
||||||
|
{
|
||||||
|
openConfirmPrompt("This will delete
|
||||||
|
\nALL your save data.
|
||||||
|
\nAre you sure?
|
||||||
|
", "Delete", function() {
|
||||||
|
// Clear the save data.
|
||||||
|
Save.clearData();
|
||||||
|
|
||||||
|
FlxG.switchState(() -> new funkin.InitState());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* True if this page has multiple options, excluding the exit option.
|
||||||
|
* If false, there's no reason to ever show this page.
|
||||||
|
*/
|
||||||
|
public function hasMultipleOptions():Bool
|
||||||
|
{
|
||||||
|
return items.length > 2;
|
||||||
|
}
|
||||||
|
}
|
170
source/funkin/util/ThreadUtil.hx
Normal file
170
source/funkin/util/ThreadUtil.hx
Normal file
|
@ -0,0 +1,170 @@
|
||||||
|
package funkin.util;
|
||||||
|
|
||||||
|
#if sys
|
||||||
|
import sys.thread.Lock;
|
||||||
|
import sys.thread.Mutex;
|
||||||
|
import sys.thread.Thread;
|
||||||
|
#end
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Utilities for creating and managing Threads. Only available on desktop devices.
|
||||||
|
*/
|
||||||
|
class ThreadUtil
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
/**
|
||||||
|
* Data regarding every looping Thread.
|
||||||
|
*/
|
||||||
|
public static var loopingThreads:Map<String, ThreadParams> = [];
|
||||||
|
#end
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Thread that executes `job` once outside of the Main Thread.
|
||||||
|
* @param job The function to execute.
|
||||||
|
*/
|
||||||
|
public static function createThread(job:Void->Void)
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
return Thread.create(job);
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
return null;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Thread that starts after a set time.
|
||||||
|
* @param job The function to execute after the delay.
|
||||||
|
* @param delay The delay itself.
|
||||||
|
*/
|
||||||
|
public static function createDelayedThread(job:Void->Void, delay:Float = 1.0)
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
return Thread.create(function() {
|
||||||
|
Sys.sleep(delay);
|
||||||
|
|
||||||
|
job();
|
||||||
|
});
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
return null;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Thread that loops infinitely until destroyed.
|
||||||
|
* @param id The ID of the Thread, used for pausing, resuming and stopping.
|
||||||
|
* @param job The function to execute.
|
||||||
|
* @param startDelay The delay before the loop begins.
|
||||||
|
* @param loopDelay The delay between every loop.
|
||||||
|
*/
|
||||||
|
public static function createLoopingThread(id:String, job:Void->Void, startDelay:Float = 1.0, loopDelay:Float = 0.0)
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
var threadInfo:ThreadParams = {thread: null, isPaused: false, isDestroyed: false}
|
||||||
|
loopingThreads.set(id, threadInfo);
|
||||||
|
|
||||||
|
var thread:Thread = Thread.create(function() {
|
||||||
|
Sys.sleep(startDelay);
|
||||||
|
|
||||||
|
while (!threadInfo.isDestroyed)
|
||||||
|
{
|
||||||
|
if (threadInfo.isPaused) continue;
|
||||||
|
|
||||||
|
job();
|
||||||
|
|
||||||
|
Sys.sleep(loopDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean-up.
|
||||||
|
if (threadInfo.isDestroyed)
|
||||||
|
{
|
||||||
|
threadInfo.thread = null;
|
||||||
|
loopingThreads.remove(id);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
threadInfo.thread = thread;
|
||||||
|
return thread;
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
return null;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Pauses a looping Thread.
|
||||||
|
* @param id The ID of the Thread to pause.
|
||||||
|
*/
|
||||||
|
public static function pauseThread(id:String)
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
if (loopingThreads.exists(id)) loopingThreads[id].isPaused = true;
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resumes a looping Thread.
|
||||||
|
* @param id The ID of the Thread to resume.
|
||||||
|
*/
|
||||||
|
public static function resumeThread(id:String)
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
if (loopingThreads.exists(id)) loopingThreads[id].isPaused = false;
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops a looping Thread and destroys it afterwards.
|
||||||
|
* @param id The ID of the Thread to stop and destroy.
|
||||||
|
*/
|
||||||
|
public static function stopThread(id:String)
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
if (loopingThreads.exists(id)) loopingThreads[id].isDestroyed = true;
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Mutex which can be used with `acquire()` to acquire a temporary lock to access some ressource.
|
||||||
|
* A Mutex must always be released by the owner Thread by using `release()` as many times as it had been acquired.
|
||||||
|
*/
|
||||||
|
public static function createMutex()
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
return new Mutex();
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
return null;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a Lock which blocks execution until released via `release()` or `wait(?timeout:Float)`, the latter returning `false` if the Lock doesn't get released within the provided time.
|
||||||
|
* When created, the Lock is initially locked.
|
||||||
|
*/
|
||||||
|
public static function createLock()
|
||||||
|
{
|
||||||
|
#if sys
|
||||||
|
return new Lock();
|
||||||
|
#else
|
||||||
|
throw "Threads aren't supported on this device.";
|
||||||
|
return null;
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if sys
|
||||||
|
typedef ThreadParams =
|
||||||
|
{
|
||||||
|
var thread:Thread;
|
||||||
|
var isPaused:Bool;
|
||||||
|
var isDestroyed:Bool;
|
||||||
|
}
|
||||||
|
#end
|
|
@ -102,12 +102,19 @@ class WindowUtil
|
||||||
*/
|
*/
|
||||||
public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
|
public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Has `initWindowEvents()` been called already?
|
||||||
|
* This is to prevent multiple instances of the same function.
|
||||||
|
*/
|
||||||
|
private static var _initializedWindowEvents:Bool = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Wires up FlxSignals that happen based on window activity.
|
* Wires up FlxSignals that happen based on window activity.
|
||||||
* For example, we can run a callback when the window is closed.
|
* For example, we can run a callback when the window is closed.
|
||||||
*/
|
*/
|
||||||
public static function initWindowEvents():Void
|
public static function initWindowEvents():Void
|
||||||
{
|
{
|
||||||
|
if (_initializedWindowEvents) return; // Fix that annoying
|
||||||
// onUpdate is called every frame just before rendering.
|
// onUpdate is called every frame just before rendering.
|
||||||
|
|
||||||
// onExit is called when the game window is closed.
|
// onExit is called when the game window is closed.
|
||||||
|
@ -137,6 +144,7 @@ class WindowUtil
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
#end
|
#end
|
||||||
|
_initializedWindowEvents = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in a new issue