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Author SHA1 Message Date
Lasercar 37df6bac5e
Merge 923c54bbbc into d0f0974d1e 2025-07-30 01:19:30 -04:00
Abnormal d0f0974d1e erm...soggy!!! compile error fixie 2025-07-27 15:46:26 -05:00
Abnormal 369b936056 i love mergy conflicties 2025-07-27 01:09:57 -05:00
TechnikTil c40e1e3958 fix fullscreen bug and show clear save data if logged out of ng 2025-07-27 01:09:57 -05:00
TechnikTil 0ade24bac4 HOPEFULLY FIX EVERYTHING WRONG (this time it was tested between two computers) 2025-07-27 01:09:57 -05:00
TechnikTil 7370ef3249 hopefully fix everything with load from ng 2025-07-27 01:09:57 -05:00
TechnikTil b2f162a8ae move clear save data to the top, add clear ng save data 2025-07-27 01:09:57 -05:00
TechnikTil 11fa9b4050 rewrite NGSaveSlot.load to be async, dont precache assets, error handling 2025-07-27 01:09:57 -05:00
TechnikTil 89bd7a3f43 make newgrounds functions in Save static and only available if newgrounds feature flag is enabled, make sure base save slot is loaded and is not empty, and recover save data in case newgrounds doesnt wanna play nice 2025-07-27 01:09:57 -05:00
TechnikTil 942fb5efc9 Add Save Data Options, also allow user to load and save with Newgrounds Save Slots. 2025-07-27 01:09:57 -05:00
Lasercar c2eff142bd Bunker infiltrated 2025-07-22 14:45:47 -07:00
Eric 2784fa18c0
Merge pull request #5476 from Trofem/api-version-example-mods-for-0.7.0
[CHORE] Updates example_mods's API version up to 0.7.0
2025-07-22 12:03:19 -04:00
Eric ad07fddf89
Merge pull request #5489 from FunkinCrew/main
Update develop to latest main
2025-07-22 11:59:29 -04:00
trofim.al 4768eedd5b api version 0.7.0
Update example mod's API version so it actually loads. part 2.
2025-07-22 15:04:20 +11:00
Hyper_ f1c3e99a11 lasercar................................................................................................................................................................................................. 2025-07-22 07:56:29 +08:00
Hyper_ eefe8927c4 The most deranged line loss of all time 2025-07-21 17:43:55 -05:00
cherry 3ff4f14510 Clear key from correct map 2025-07-21 17:13:42 -05:00
Abnormal 955b0db542 THE REALLY COOL STUTTERING FIX!!!!!!!!!!!! 2025-07-21 15:06:19 -05:00
Eric d2df4f0832
Merge pull request #5440 from FunkinCrew/main
Update develop branch
2025-07-21 13:08:44 -04:00
200 changed files with 2097 additions and 3732 deletions

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@ -53,8 +53,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- You can import them in another script as usual.
- Added support for renaming imported classes using the `as` keyword. (Thanks KoloInDaCrib!)
- Fixed `try`/`catch` blocks not working properly. (Thanks NotHyper-474!)
- Fixed null-safe field access not working properly for functions (ex. `class?.someFunction()`). (Thanks KoloInDaCrib!)
- Fixed Linux being case-sensitive with filenames. (Thanks mikolka9144!)
- Fixed null-safe field access not working properly for functions (ex. `class?.someFunction()). (Thanks KoloInDaCrib!)
### Fixed
@ -89,7 +88,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
* @Smokey555 made their first contribution in [#3318](https://github.com/FunkinCrew/Funkin/pull/3318)
* @CCobaltDev made their first contribution in [#3318](https://github.com/FunkinCrew/Funkin/pull/3318)
* @mikolka9144 made their first contribution in [polymod#212](https://github.com/larsiusprime/polymod/pull/212)
@ -707,7 +705,6 @@ This patch resolves a critical issue that could cause user's save data to become
## [0.5.0] - 2024-09-12
The Playable Pico Update!
### Added
- Added a new Character Select screen to switch between playable characters in Freeplay.
@ -828,7 +825,7 @@ The Playable Pico Update!
### Fixed
- Control binds in the controls menu no longer overlap their names.
- Attempting to exit the gameover screen and retry the song at the same time no longer crashes the game. ([thanks DM-kun for the PR!](https://github.com/FunkinCrew/Funkin/pull/2709))
- Attempting to exit the gameover screen and retry the song at the same time no longer crashes the game. ([thanks DMMaster636 for the PR!](https://github.com/FunkinCrew/Funkin/pull/2709))
- Botplay mode now handles the player's animations properly during hold notes. ([thanks Hundrec!](https://github.com/FunkinCrew/Funkin/pull/2683))
- Camera movement now pauses when the game is paused. ([thanks Matriculaso!](https://github.com/FunkinCrew/Funkin/pull/2684))
- Pico's gameplay sprite no longer appears on the gameover screen when dying from an explosion in 2hot.
@ -842,14 +839,13 @@ The Playable Pico Update!
## New Contributors for 0.4.1
* @Hundrec made their first contribution in [#2661](https://github.com/FunkinCrew/Funkin/pull/2661)
* @DM-kun made their first contribution in [#2709](https://github.com/FunkinCrew/Funkin/pull/2709)
* @DMMaster636 made their first contribution in [#2709](https://github.com/FunkinCrew/Funkin/pull/2709)
* @eltociear made their first contribution in [#2730](https://github.com/FunkinCrew/Funkin/pull/2730)
## [0.4.0] - 2024-06-06
The Pit Stop 1 update!
### Added
- 2 new Erect remixes, Eggnog and Satin Panties. Check them out from the Freeplay menu!
@ -1021,7 +1017,6 @@ The Pit Stop 1 update!
## [0.3.0] - 2024-04-30
The Weekend 1 update!
### Added
- New Story Level: Weekend 1, starring Pico, Darnell, and Nene.

View file

@ -1,25 +1,14 @@
<div align='center'><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/d/d2/Friday_Night_Funkin%27_logo.svg/2560px-Friday_Night_Funkin%27_logo.svg.png" width="800">
# Friday Night Funkin'
<h2>Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for <a href="https://ldjam.com/events/ludum-dare/47">Ludum Dare 47.</a></h2>
Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
</div>
- [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
- [Demo download builds for Windows, Mac, and Linux from Itch.io!](https://ninja-muffin24.itch.io/funkin)
- [Download Android builds from Google Play!](https://play.google.com/store/apps/details?id=me.funkin.fnf)
- [Download iOS builds from the App Store!](https://apps.apple.com/app/id6740428530)
<div align='center'>
<table>
<tr>
<td><img src="https://fridaynightfunkin.wiki.gg/images/d/d7/Title_Card.gif" alt="Title Screen" width="350"/></td>
<td><img src="https://fridaynightfunkin.wiki.gg/images/9/99/Menu.png" alt="Main Menu" width="350"/></td>
</tr>
</table>
</div>
# Getting Started
**PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME**
@ -63,4 +52,4 @@ Full credits can be found in-game, or in the `credits.json` file which is locate
## Special Thanks
- [Tom Fulp](https://twitter.com/tomfulp) - For being a great guy and for Newgrounds
- [JohnnyUtah](https://twitter.com/JohnnyUtahNG/) - Voice of Tankman
- [L0Litsmonica](https://twitter.com/L0Litsmonica) - Voice of Mommy Mearest
- [L0Litsmonica](https://twitter.com/L0Litsmonica) - Voice of Mommy Mearest

2
art

@ -1 +1 @@
Subproject commit 094ff109197e35d21342bdf2d51132be23948d3f
Subproject commit 67e550dbd22a8ea429eecc8ce078a36f74ea7723

2
assets

@ -1 +1 @@
Subproject commit 78957491ef2b6def24971693812605f82f55675e
Subproject commit 69c02fa5019f603324a7d2ae362327a1eef9d109

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@ -1,119 +0,0 @@
{
"input": "./assets",
"output": "./astc-textures/",
"quality": "medium",
"blocksize": "10x10",
"colorprofile": "cl",
"custom": [
{
"asset": "asset/shared/images/resultScreen/results-pico/resultsPERFECT/spritemap1.png",
"blocksize": "4x4"
},
{
"asset": "assets/preload/images/NOTE_assets.png",
"blocksize": "4x4"
},
{
"asset": "assets/preload/images/NOTE_hold_assets.png",
"blocksize": "4x4"
},
{
"asset": "assets/preload/images/StrumlineNotes.png",
"blocksize": "4x4"
},
{
"asset": "assets/preload/images/alphabet.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/NOTE_hold_assets.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/holdCoverBlue.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/holdCoverGreen.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/holdCoverPurple.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/holdCoverRed.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/latencyArrow.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/latencyReceptor.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/noteSplashes.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/noteStrumline.png",
"blocksize": "4x4"
},
{
"asset": "assets/shared/images/notes.png",
"blocksize": "4x4"
},
{
"asset": "assets/week1/image/erect/bg.png",
"blocksize": "8x8"
},
{
"asset": "assets/week1/image/erect/lights.png",
"blocksize": "6x6"
},
{
"asset": "assets/week1/images/erect/crowd.png",
"blocksize": "8x8"
},
{
"asset": "assets/week1/images/erect/server.png",
"blocksize": "8x8"
}
],
"excludes": [
"assets/preload/images/cursor/",
"assets/preload/images/fonts/",
"assets/preload/images/freeplay/",
"assets/preload/images/icons/",
"assets/preload/images/soundtray/",
"assets/preload/images/stageBuild/",
"assets/preload/images/titleEnter.png",
"assets/preload/images/titleEnter_mobile.png",
"assets/preload/images/ui/popup/pixel/*",
"assets/shared/images/characters/abotPixel/*",
"assets/shared/images/characters/bfPixel.png",
"assets/shared/images/characters/bfPixelsDEAD.png",
"assets/shared/images/characters/gfPixel.png",
"assets/shared/images/characters/nenePixel/*",
"assets/shared/images/characters/picoPixel/*",
"assets/shared/images/characters/senpai.png",
"assets/shared/images/characters/spirit.png",
"assets/shared/images/healthBar.png",
"assets/shared/images/resultScreen/*",
"assets/shared/images/resultScreen/clearPercent/",
"assets/shared/images/resultScreen/rankText/",
"assets/shared/images/ui/chart-editor/",
"assets/shared/images/ui/countdown/pixel/*",
"assets/week1/*",
"assets/week1/images/erect/brightLightSmall.png",
"assets/week1/images/erect/lightAbove.png",
"assets/week1/images/erect/lightgreen.png",
"assets/week1/images/erect/lightred.png",
"assets/week1/images/erect/orangeLight.png",
"assets/week2/images/erect/stairsDark.png",
"assets/week2/images/erect/stairsLight.png",
"assets/week6/"
]
}

View file

@ -80,7 +80,7 @@
{
"props": {
"ignoreExtern": true,
"format": "^?:_[a-zA-Z0-9]+(?:_[a-zA-Z0-9]+)*$",
"format": "^[a-zA-Z0-9]+(?:_[a-zA-Z0-9]+)*$",
"tokens": ["INLINE", "NOTINLINE"]
},
"type": "ConstantName"

21
compression-excludes.txt Normal file
View file

@ -0,0 +1,21 @@
assets/preload/images/cursor/*
assets/preload/images/freeplay/*
assets/preload/images/icons/*
assets/preload/images/titleEnter.png
assets/preload/images/titleEnter_mobile.png
assets/preload/images/soundtray/*
assets/preload/images/stageBuild/*
assets/preload/images/ui/popup/pixel/
assets/shared/images/characters/abotPixel/
assets/shared/images/characters/bfPixel.png
assets/shared/images/characters/bfPixelsDEAD.png
assets/shared/images/characters/gfPixel.png
assets/shared/images/characters/nenePixel/
assets/shared/images/characters/picoPixel/
assets/shared/images/characters/senpai.png
assets/shared/images/characters/spirit.png
assets/shared/images/resultScreen/*
assets/shared/images/ui/chart-editor/*
assets/shared/images/ui/countdown/pixel/
assets/week1/
assets/week6/*

View file

@ -11,41 +11,41 @@
"name": "astc-compressor",
"type": "git",
"dir": null,
"ref": "b7a91b3072dc16e785a9bde847f17ba0ef15dd47",
"ref": "8c9f56927c523df7b849352c6951f04112fe15cc",
"url": "https://github.com/KarimAkra/astc-compressor"
},
{
"name": "extension-admob",
"type": "git",
"dir": null,
"ref": "02334589ff9603a5f483077a44395009644f6274",
"ref": "a53d5916bdcb2e48913f94d9ae1d949b049dcdc1",
"url": "https://github.com/FunkinCrew/extension-admob"
},
{
"name": "extension-androidtools",
"type": "haxelib",
"version": "2.2.2"
"version": "2.2.1"
},
{
"name": "extension-haptics",
"type": "haxelib",
"version": "1.0.4"
"version": "1.0.3"
},
{
"name": "extension-iapcore",
"type": "haxelib",
"version": "1.0.4"
"version": "1.0.3"
},
{
"name": "extension-iarcore",
"type": "haxelib",
"version": "1.0.3"
"version": "1.0.2"
},
{
"name": "flixel",
"type": "git",
"dir": null,
"ref": "ac2a34fe4b3400bc04218f46320a65af0f337fc0",
"ref": "08fc955ca87f192a971719a675f1d3b21709725d",
"url": "https://github.com/FunkinCrew/flixel"
},
{
@ -59,7 +59,7 @@
"name": "flxanimate",
"type": "git",
"dir": null,
"ref": "49214278b9124823582cdcecd94f4a1de9a4b36b",
"ref": "39c1572add28869c558b218fffed13df1b64f376",
"url": "https://github.com/FunkinCrew/flxanimate"
},
{
@ -104,14 +104,14 @@
"name": "hscript",
"type": "git",
"dir": null,
"ref": "8c1d238b069ef97cec13f5121b29d2afe2b8985d",
"ref": "d60bb2947fa609fdc875ccfae89666a6984eeaf2",
"url": "https://github.com/FunkinCrew/hscript"
},
{
"name": "hxcpp",
"type": "git",
"dir": null,
"ref": "5a0dc3f644dc676a4a092b7e6c8edc8be941f024",
"ref": "4e24283a047f11bded6affabbc9ec405156e026e",
"url": "https://github.com/FunkinCrew/hxcpp"
},
{
@ -170,9 +170,37 @@
"name": "lime",
"type": "git",
"dir": null,
"ref": "e5f8c27124598505917a001588b560244731adfb",
"ref": "c750ebf6b48c4bc018abe9855fbae5ffdbc4771a",
"url": "https://github.com/FunkinCrew/lime"
},
{
"name": "mconsole",
"type": "git",
"dir": null,
"ref": "06c0499ed8f80628a0e6e55ffa32c3cbd688a838",
"url": "https://github.com/massive-oss/mconsole"
},
{
"name": "mcover",
"type": "git",
"dir": "src",
"ref": "c3c47cd682b0b202a41caee95321989391b617ef",
"url": "https://github.com/massive-oss/mcover"
},
{
"name": "mockatoo",
"type": "git",
"dir": "src",
"ref": "13d77a0a8eaf5e789ef5dae6cd33eee812deda36",
"url": "https://github.com/FunkinCrew/mockatoo"
},
{
"name": "munit",
"type": "git",
"dir": "src",
"ref": "f61be7f7ba796595f45023ca65164a485aba0e7e",
"url": "https://github.com/FunkinCrew/MassiveUnit"
},
{
"name": "newgrounds",
"type": "git",
@ -191,14 +219,14 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "55ee00236806330c89c3bff1e1563eb6425a9d96",
"ref": "866f19edbcd872b3358f9a41f2f6a24c71c191d1",
"url": "https://github.com/larsiusprime/polymod"
},
{
"name": "thx.core",
"type": "git",
"dir": null,
"ref": "2bf2b992e06159510f595554e6b952e47922f128",
"ref": "76d87418fadd92eb8e1b61f004cff27d656e53dd",
"url": "https://github.com/fponticelli/thx.core"
},
{

View file

@ -1,22 +0,0 @@
# Organizes astc-compression-data alphabetically because i hate it when it's not organized -zack
$InputFile = "./astc-compression-data.json"
$OutputFile = "./astc-compression-data.json"
if (-not (Test-Path $InputFile)) {
Write-Host "❌ File $InputFile not found"
exit 1
}
if (-not (Get-Command jq -ErrorAction SilentlyContinue)) {
Write-Host "jq is not installed. Download from https://jqlang.github.io/jq/ or install via:"
Write-Host " winget install jqlang.jq"
exit 1
}
jq '.
| .custom = ( .custom | sort_by(.asset) )
| .excludes = ( .excludes | sort )
' $InputFile | Out-File -Encoding utf8 $OutputFile
Write-Host "✅ Sorted JSON written to $OutputFile WOOHOOO !!"

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@ -1,25 +0,0 @@
#!/bin/bash
# Organizes astc-compression-data alphabetically because i hate it when it's not organized -zack
INPUT_FILE="./astc-compression-data.json"
OUTPUT_FILE="./astc-compression-data.json"
# Check jq
if ! command -v jq &> /dev/null; then
echo "jq is not installed. Install it with:"
echo " macOS: brew install jq"
echo " Linux (Debian/Ubuntu): sudo apt-get install jq"
exit 1
fi
if [ ! -f "$INPUT_FILE" ]; then
echo "❌ File $INPUT_FILE not found"
exit 1
fi
jq '.
| .custom = ( .custom | sort_by(.asset) )
| .excludes = ( .excludes | sort )
' "$INPUT_FILE" > "$OUTPUT_FILE".tmp && mv "$OUTPUT_FILE".tmp "$OUTPUT_FILE"
echo "✅ Sorted JSON written to $OUTPUT_FILE WOOHOOO !!"

View file

@ -5,10 +5,8 @@ import hxp.*;
import lime.tools.*;
import sys.FileSystem;
import sys.io.File;
import haxe.io.Bytes;
import haxe.io.Path;
import haxe.ds.Map;
import haxe.xml.Printer;
using StringTools;
@ -60,11 +58,6 @@ class Project extends HXProject
*/
static final SOURCE_DIR:String = "source";
/**
* The relative location of the templates folder.
*/
static final TEMPLATES_DIR:String = "templates";
/**
* The fully qualified class path for the game's preloader.
* Particularly important on HTML5 but we use it on all platforms.
@ -110,11 +103,30 @@ class Project extends HXProject
static final ANDROID_EXTENSIONS:Array<String> = ["funkin.extensions.CallbackUtil"];
//
// ASTC COMPRESSION
//
/**
* The quality of the compression process.
* This doesn't exactly reduce the quality of the outputted texture..
* But it changes how hard the CPU gotta work to maintin the quality and details of the image while compressing.
* possible values: fastest, fast, medium, thorough, exhaustive.
*/
static var ASTC_QUALITY:String = "medium";
/**
* The team ID to use for the iOS app. Configured in XCode.
*/
static var IOS_TEAM_ID:String = "Z7G7AVNGSH";
/**
* The block size of the ASTC compressed textures.
* Higher block size means lower quality and lighter file size for the generated compressed textures.
* possible block sizes: 4x4, 4x6, 6x6, 8x8 ... 12x12.
*/
static var ASTC_BLOCKSIZE:String = "10x10";
/**
* A list of asset file globs to exclude from ASTC compression when creating optimized mobile builds.
*/
@ -318,10 +330,10 @@ class Project extends HXProject
static final FEATURE_HAPTICS:FeatureFlag = "FEATURE_HAPTICS";
/**
* `-DFEATURE_LAG_ADJUSTMENT`
* `-DFEATURE_INPUT_OFFSETS`
* If this flag is enabled, the input offsets menu will be available to configure your audio and visual offsets.
*/
static final FEATURE_LAG_ADJUSTMENT:FeatureFlag = "FEATURE_LAG_ADJUSTMENT";
static final FEATURE_INPUT_OFFSETS:FeatureFlag = "FEATURE_INPUT_OFFSETS";
/**
* `-DFEATURE_LOG_TRACE`
@ -475,7 +487,6 @@ class Project extends HXProject
envConfig = readEnvironmentFile("./.env");
flair();
configureApp();
displayTarget();
@ -487,10 +498,16 @@ class Project extends HXProject
configureOutputDir();
configurePolymod();
configureHaxelibs();
configureASTCTextures();
configureAssets();
configureIcons();
readASTCExclusion();
if (FEATURE_COMPRESSED_TEXTURES.isEnabled(this))
{
runASTCCompressor();
}
if (FEATURE_MOBILE_ADVERTISEMENTS.isEnabled(this))
{
configureAdMobKeys();
@ -505,6 +522,8 @@ class Project extends HXProject
{
configureIOS();
}
info("Done configuring project.");
}
/**
@ -513,9 +532,10 @@ class Project extends HXProject
function flair()
{
// TODO: Implement this.
info("Friday Night Funkin' - " + VERSION);
info("Friday Night Funkin'");
info("Initializing build...");
info("Target Version: " + VERSION);
info("Git Branch: " + getGitBranch());
info("Git Commit: " + getGitCommit());
info("Git Modified? " + getGitModified());
@ -546,9 +566,6 @@ class Project extends HXProject
// If for some reason we have multiple source directories, we can add more entries here.
this.sources.push(SOURCE_DIR);
// Templates stuff
this.templatePaths.push(TEMPLATES_DIR);
// Tell Lime to run some prebuild and postbuild scripts.
this.preBuildCallbacks.push(buildHaxeCLICommand(PREBUILD_HX));
this.postBuildCallbacks.push(buildHaxeCLICommand(POSTBUILD_HX));
@ -812,7 +829,7 @@ class Project extends HXProject
FEATURE_STAGE_EDITOR.apply(this, !(isWeb() || isMobile()));
// Should be true except on web builds (some asset stuff breaks it)
FEATURE_LAG_ADJUSTMENT.apply(this, !isWeb());
FEATURE_INPUT_OFFSETS.apply(this, !isWeb());
// Should be true except on web and mobile builds.
// Screenshots doesn't work there, and mobile has its own screenshots anyway.
@ -843,79 +860,6 @@ class Project extends HXProject
// Since mobile is pretty memory safe (I'm looking at you Apple...) we need them BADLY to have the game run properly.
// It's kept off for desktop due to the low ASTC support on desktop GPUs (which seem to be only among Intergrated Graphics).
FEATURE_COMPRESSED_TEXTURES.apply(this, isMobile() && isRelease());
renderFlagsTable();
}
/**
* Renders a cute little table of which feature flags are enabled and which are disabled
*/
function renderFlagsTable():Void
{
var enabledWidth:Int = 0;
var disabledWidth:Int = 0;
var enabledFlags:Array<String> = [];
var disabledFlags:Array<String> = [];
var unicodeCheck:String = " ";
var unicodeCross:String = "× ";
if (isWindowsHost())
{
#if (!target.unicode)
// lime build tools uses neko (unless compiling with `-eval`), and neko on windows doesn't support UTF8/unicode characters
// so we need to remove our cute emoji!
unicodeCheck = "o ";
unicodeCross = "x ";
#end
}
for (flagStr in this.haxedefs.keys())
{
if (!flagStr.startsWith(FeatureFlag.INVERSE_PREFIX))
{
// we do flagStr.length + 3 to accomodate for adding the "✓ " at the beginning
enabledWidth = Std.int(Math.max(flagStr.length + 3, enabledWidth));
enabledFlags.push(unicodeCheck + flagStr);
}
else
{
disabledWidth = Std.int(Math.max(flagStr.length, disabledWidth));
disabledFlags.push(unicodeCross + flagStr.substring(FeatureFlag.INVERSE_PREFIX.length));
}
}
enabledFlags.sort(function(a, b) return a > b ? 1 : -1);
disabledFlags.sort(function(a, b) return a > b ? 1 : -1);
var horizontalDivider:String = "".rpad("-", enabledWidth + disabledWidth);
info(horizontalDivider);
// Header
info("FEATURE FLAGS");
info('Enabled Flags $unicodeCheck'.rpad(" ", enabledWidth + 5) + 'Disabled Flags $unicodeCross');
info(horizontalDivider);
while (enabledFlags.length > 0 || disabledFlags.length > 0)
{
var outputLine:String = "";
if (enabledFlags.length > 0)
outputLine += enabledFlags.shift();
outputLine = outputLine.rpad(" ", enabledWidth + 5);
outputLine += "| ";
if (disabledFlags.length > 0)
outputLine += disabledFlags.shift() ?? "";
info(outputLine);
}
info(horizontalDivider);
}
/**
@ -946,7 +890,7 @@ class Project extends HXProject
if (FEATURE_LOG_TRACE.isDisabled(this))
{
setHaxedef("no-traces");
addHaxeFlag("--no-traces");
}
// Disable the built in pause screen when unfocusing the game.
@ -1029,17 +973,17 @@ class Project extends HXProject
// we use a dedicated 'tracy' folder, since it generally needs a recompile when in use
if (FEATURE_DEBUG_TRACY.isEnabled(this)) buildDir += "-tracy";
info('Output directory: $buildDir');
// trailing slash might not be needed, works fine on macOS without it, but I haven't tested on Windows!
buildDir += "/";
info('Output directory: $buildDir');
// setenv('BUILD_DIR', buildDir);
app.path = buildDir;
}
function configureAndroid()
{
javaPaths.push(Path.join([SOURCE_DIR, 'funkin/external/android/java']));
javaPaths.push(Path.join([SOURCE_DIR, 'funkin/mobile/external/android/java']));
if (isRelease())
{
@ -1051,37 +995,47 @@ class Project extends HXProject
keystore.password = Std.string(envConfig.get('ANDROID_KEYSTORE_PASSWORD'));
}
Reflect.setField(config.get('android.manifest'), 'xmlns:tools', 'http://schemas.android.com/tools');
final permissionsConfig:Array<String> = [
'<uses-permission android:name="android.permission.READ_PHONE_STATE" tools:node="remove" />',
'<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" tools:node="remove" />'
];
final xmlChildren:Null<Array<String>> = config.get('android.manifest').xmlChildren;
if (xmlChildren != null)
{
config.get('android.manifest').xmlChildren = xmlChildren.concat(permissionsConfig);
}
else
{
config.get('android.manifest').xmlChildren = permissionsConfig;
}
if (isBundle())
{
config.set("android.gradle-project-directory", "bin-bundle");
}
}
final modsFolderProvider:Xml = Xml.createElement('provider');
modsFolderProvider.set('android:authorities', '$PACKAGE_NAME.docprovider');
modsFolderProvider.set('android:name', 'funkin.provider.DataFolderProvider');
modsFolderProvider.set('android:grantUriPermissions', 'true');
modsFolderProvider.set('android:exported', 'true');
modsFolderProvider.set('android:permission', 'android.permission.MANAGE_DOCUMENTS');
final modsFolderProvider = [
'<provider android:authorities="$PACKAGE_NAME.docprovider" android:name="funkin.provider.DataFolderProvider" android:grantUriPermissions="true" android:exported="true" android:permission="android.permission.MANAGE_DOCUMENTS">',
' <intent-filter>',
' <action android:name="android.content.action.DOCUMENTS_PROVIDER" />',
' </intent-filter>',
'</provider>'
];
final intentFilter:Xml = Xml.createElement('intent-filter');
final xmlChildren:Null<Array<String>> = config.get('android.application').xmlChildren;
final action:Xml = Xml.createElement('action');
action.set('android:name', 'android.content.action.DOCUMENTS_PROVIDER');
intentFilter.addChild(action);
modsFolderProvider.addChild(intentFilter);
@:nullSafety(Off)
if (xmlChildren != null)
{
if (config.get('android.application').xmlChildren != null)
{
config.get('android.application').xmlChildren.push(Printer.print(modsFolderProvider));
}
else
{
config.get('android.application').xmlChildren = [Printer.print(modsFolderProvider)];
}
config.get('android.application').xmlChildren = xmlChildren.concat(modsFolderProvider);
}
else
{
config.get('android.application').xmlChildren = modsFolderProvider;
}
final extensions:Null<Array<String>> = config.getArrayString('android.extension');
@ -1284,14 +1238,7 @@ class Project extends HXProject
addAsset("LICENSE.md", "LICENSE.md", "art", shouldEmbedArt);
addAsset("CHANGELOG.md", "CHANGELOG.md", "art", shouldEmbedArt);
if (shouldEmbed)
{
info('Done embedding assets.');
}
else
{
info('Done including assets.');
}
info('Done configuring assets.');
}
/**
@ -1304,7 +1251,27 @@ class Project extends HXProject
if (isAndroid())
{
// Adaptive icons
adaptiveIcon = new AdaptiveIcon('art/icons/android/', true);
// TODO: Add Adapative Icons in Lime
templatePaths.push("templates");
var androidTheme:String = "@style/LimeAppMainTheme";
if (window.fullscreen != null && window.fullscreen)
{
androidTheme += "Fullscreen";
}
final iconXmlChild:Dynamic = {
"android:label": meta.title,
"android:allowBackup": "true",
"android:theme": androidTheme,
"android:hardwareAccelerated": "true",
"android:allowNativeHeapPointerTagging": ANDROID_TARGET_SDK_VERSION >= 30 ? "false" : null,
"android:largeHeap": "true",
"android:icon": "@mipmap/ic_launcher",
"android:roundIcon": "@mipmap/ic_launcher_round"
};
config.set('android.application', iconXmlChild);
}
else if (isIOS())
{
@ -1336,24 +1303,7 @@ class Project extends HXProject
addIcon("art/icons/icon64.png", 64);
addIcon("art/icons/iconOG.png");
}
info('Done configuring icons.');
}
/**
* Configure the astc textures.
*/
function configureASTCTextures()
{
if (command != "display")
{
readASTCExclusion();
if (FEATURE_COMPRESSED_TEXTURES.isEnabled(this))
{
runASTCCompressor();
}
info('Done configuring icons.');
}
}
@ -1410,21 +1360,6 @@ class Project extends HXProject
return this.architectures.contains(Architecture.X64);
}
public function isWindowsHost():Bool
{
return System.hostPlatform == WINDOWS;
}
public function isMacHost():Bool
{
return System.hostPlatform == MAC;
}
public function isLinuxHost():Bool
{
return System.hostPlatform == LINUX;
}
public function isWindows():Bool
{
return this.target == Platform.WINDOWS;
@ -1768,8 +1703,7 @@ class Project extends HXProject
*/
public function error(message:String):Void
{
Sys.stderr().write(Bytes.ofString('[ERROR] ${message}'));
Sys.exit(1);
Log.error('${message}');
}
/**
@ -1779,7 +1713,7 @@ class Project extends HXProject
{
if (command != "display")
{
Sys.println('[INFO] ${message}');
Log.info('[INFO] ${message}');
}
}
@ -1806,67 +1740,46 @@ class Project extends HXProject
var env = new Map<String, Dynamic>();
for (line in envFile.split('\n'))
{
if (line.length <= 0 || line.startsWith("#") || shouldExcludeEnvKey(line)) continue;
if (line == "" || line.startsWith("#")) continue;
var index:Int = line.indexOf('=');
var parts = line.split('=');
if (parts.length != 2) continue;
if (index == -1) continue;
var field:String = line.substr(0, index);
var value:String = line.substr(index + 1);
env.set(field, value);
env.set(parts[0], parts[1]);
}
return env;
}
private function shouldExcludeEnvKey(key:String):Bool
{
final android:Bool = key.startsWith('ANDROID_');
final ios:Bool = key.startsWith('IOS_');
final mobile:Bool = key.startsWith('MOBILE_') || ios || android;
final web:Bool = key.startsWith('WEB_');
final desktop:Bool = key.startsWith('DESKTOP_');
if (isWeb() && (mobile || desktop)) return true;
if (isDesktop() && (mobile || web)) return true;
if (isAndroid() && (ios || web || desktop)) return true;
if (isIOS() && (android || web || desktop)) return true;
return false;
}
public function readASTCExclusion():Void
{
@:nullSafety(Off)
astcExcludes = haxe.Json.parse(File.getContent('./astc-compression-data.json')).excludes;
astcExcludes = File.getContent('./compression-excludes.txt').trim().split('\n');
for (i in 0...astcExcludes.length)
astcExcludes[i] = astcExcludes[i].trim();
}
public function isASTCExcluded(file:String):Bool
public function isASTCExcluded(filePath:String):Bool
{
for (exclusion in astcExcludes)
{
if (exclusion.endsWith("/"))
if (exclusion.endsWith("/*"))
{
var normalizedFilePath = Path.normalize(file);
var normalizedExclusion = Path.normalize(exclusion);
var normalizedFilePath = Path.normalize(filePath);
var normalizedExclusion = Path.normalize(exclusion.substr(0, exclusion.length - 2));
if (normalizedFilePath.startsWith(normalizedExclusion)) return true;
}
else if (exclusion.endsWith("/*"))
else if (exclusion.endsWith("/"))
{
var normalizedExclusion = Path.normalize(exclusion.substr(0, exclusion.length - 2));
var fileDirectory = Path.directory(Path.normalize(file));
var normalizedExclusion = Path.normalize(exclusion);
var fileDirectory = Path.directory(Path.normalize(filePath));
if (fileDirectory == normalizedExclusion) return true;
}
else
{
if (file == exclusion) return true;
if (filePath == exclusion) return true;
}
}
@ -1877,12 +1790,16 @@ class Project extends HXProject
{
info('Compressing ASTC textures...');
var args:Array<String> = ['run', 'astc-compressor', 'compress-from-json'];
args = args.concat(['-json', './astc-compression-data.json']);
var args:Array<String> = ['run', 'astc-compressor'];
args = args.concat(['-i', './assets']);
args = args.concat(['-o', './astc-textures/assets/']);
args = args.concat(['-blocksize', ASTC_BLOCKSIZE]);
args = args.concat(['-quality', ASTC_QUALITY]);
args = args.concat(['-excludes', './compression-excludes.txt']);
Sys.command('haxelib', args);
info('Done compressing ASTC textures.');
info('Finished compressing ASTC textures!');
}
}
@ -1890,9 +1807,9 @@ class Project extends HXProject
* An object representing a feature flag, which can be enabled or disabled.
* Includes features such as automatic generation of compile defines and inversion.
*/
abstract FeatureFlag(String) from String to String
abstract FeatureFlag(String)
{
public static final INVERSE_PREFIX:String = "NO_";
static final INVERSE_PREFIX:String = "NO_";
public function new(input:String)
{
@ -1917,11 +1834,13 @@ abstract FeatureFlag(String) from String to String
if (isEnabled(project))
{
// If this flag was already enabled, disable the inverse.
project.info('Enabling feature flag ${this}');
getInverse().disable(project, false);
}
else if (getInverse().isEnabled(project))
{
// If the inverse flag was already enabled, disable this flag.
project.info('Disabling feature flag ${this}');
disable(project, false);
}
else
@ -1929,11 +1848,13 @@ abstract FeatureFlag(String) from String to String
if (enableByDefault)
{
// Enable this flag if it was unset, and disable the inverse.
project.info('Enabling feature flag ${this}');
enable(project, true);
}
else
{
// Disable this flag if it was unset, and enable the inverse.
project.info('Disabling feature flag ${this}');
disable(project, true);
}
}

View file

@ -145,7 +145,6 @@ class Main extends Sprite
#if FEATURE_DEBUG_FUNCTIONS
game.debugger.interaction.addTool(new funkin.util.TrackerToolButtonUtil());
funkin.util.macro.ConsoleMacro.init();
#end
#if !html5

View file

@ -29,7 +29,7 @@ class Postbuild
var buildTime:Float = roundToTwoDecimals(end - start);
Sys.println('[INFO] Build took: ${buildTime} seconds');
trace('Build took: ${buildTime} seconds');
}
}

View file

@ -9,16 +9,28 @@ class Prebuild
{
static inline final BUILD_TIME_FILE:String = '.build_time';
static final NG_CREDS_PATH:String = './source/funkin/api/newgrounds/NewgroundsCredentials.hx';
static final NG_CREDS_TEMPLATE:String = "package funkin.api.newgrounds;
class NewgroundsCredentials
{
public static final APP_ID:String = #if API_NG_APP_ID haxe.macro.Compiler.getDefine(\"API_NG_APP_ID\") #else 'INSERT APP ID HERE' #end;
public static final ENCRYPTION_KEY:String = #if API_NG_ENC_KEY haxe.macro.Compiler.getDefine(\"API_NG_ENC_KEY\") #else 'INSERT ENCRYPTION KEY HERE' #end;
}";
static function main():Void
{
var start:Float = Sys.time();
// Sys.println('[INFO] Performing pre-build tasks...');
trace('[PREBUILD] Performing pre-build tasks...');
saveBuildTime();
buildCredsFile();
var end:Float = Sys.time();
var duration:Float = end - start;
// Sys.println('[INFO] Finished pre-build tasks in $duration seconds.');
trace('[PREBUILD] Finished pre-build tasks in $duration seconds.');
}
static function saveBuildTime():Void
@ -29,4 +41,20 @@ class Prebuild
fo.writeDouble(now);
fo.close();
}
static function buildCredsFile():Void
{
if (sys.FileSystem.exists(NG_CREDS_PATH))
{
trace('[PREBUILD] NewgroundsCredentials.hx already exists, skipping.');
}
else
{
trace('[PREBUILD] Creating NewgroundsCredentials.hx...');
var fileContents:String = NG_CREDS_TEMPLATE;
sys.io.File.saveContent(NG_CREDS_PATH, fileContents);
}
}
}

View file

@ -5,7 +5,6 @@ import flixel.util.FlxSignal;
import flixel.math.FlxMath;
import funkin.data.song.SongData.SongTimeChange;
import funkin.data.song.SongDataUtils;
import funkin.play.PlayState;
import funkin.save.Save;
import funkin.util.TimerUtil.SongSequence;
import haxe.Timer;
@ -114,17 +113,6 @@ class Conductor
if (currentTimeChange == null) return Constants.DEFAULT_BPM;
@:privateAccess
if (PlayState.instance != null && PlayState.instance.startingSong)
{
for (i in 0...timeChanges.length)
{
if (PlayState.instance.startTimestamp >= timeChanges[i].timeStamp) currentTimeChange = timeChanges[i];
if (PlayState.instance.startTimestamp < timeChanges[i].timeStamp) break;
}
}
return currentTimeChange.bpm;
}
@ -429,7 +417,7 @@ class Conductor
// If the song is playing, limit the song position to the length of the song or beginning of the song.
if (FlxG.sound.music != null && FlxG.sound.music.playing)
{
this.songPosition = Math.min(this.combinedOffset, 0).clamp(songPos, currentLength);
this.songPosition = FlxMath.bound(Math.min(this.combinedOffset, 0), songPos, currentLength);
this.songPositionDelta += FlxG.elapsed * 1000 * FlxG.sound.music.pitch;
}
else

View file

@ -117,7 +117,10 @@ class FunkinMemory
*/
public static function cacheTexture(key:String):Void
{
if (currentCachedTextures.exists(key)) return;
if (currentCachedTextures.exists(key))
{
return; // Already cached.
}
if (previousCachedTextures.exists(key))
{
@ -132,13 +135,13 @@ class FunkinMemory
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');
return;
}
trace('Successfully cached graphic: $key');
graphic.persist = true;
currentCachedTextures.set(key, graphic);
forceRender(graphic);
else
{
trace('Successfully cached graphic: $key');
graphic.persist = true;
currentCachedTextures.set(key, graphic);
}
}
/**
@ -147,54 +150,26 @@ class FunkinMemory
*/
static function permanentCacheTexture(key:String):Void
{
if (permanentCachedTextures.exists(key)) return;
if (permanentCachedTextures.exists(key))
{
return; // Already cached.
}
var graphic:Null<FlxGraphic> = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');
return;
}
else
{
trace('Successfully cached graphic: $key');
graphic.persist = true;
permanentCachedTextures.set(key, graphic);
}
trace('Successfully cached graphic: $key');
graphic.persist = true;
permanentCachedTextures.set(key, graphic);
forceRender(graphic);
currentCachedTextures = permanentCachedTextures;
}
/**
* Forces the GPU to load and upload a FlxGraphic.
*/
private static function forceRender(graphic:FlxGraphic):Void
{
if (graphic == null) return;
var bmp:Null<FlxGraphic> = FlxG.bitmap.get(graphic.key);
if (bmp != null && bmp.bitmap != null) var _:Int = bmp.bitmap.width; // Trigger
// Draws sprite and actually caches it.
var sprite = new flixel.FlxSprite();
sprite.loadGraphic(graphic);
sprite.draw(); // Draw sprite and load it into game's memory.
sprite.destroy();
}
/**
* Checks, if graphic with given path cached in memory.
*/
public static inline function isGraphicCached(path:String):Bool
return permanentCachedTextures.exists(path) || currentCachedTextures.exists(path) || previousCachedTextures.exists(path);
public static function getCachedGraphic(path:String):Null<FlxGraphic>
{
if (permanentCachedTextures.exists(path)) return permanentCachedTextures.get(path);
if (currentCachedTextures.exists(path)) return currentCachedTextures.get(path);
if (previousCachedTextures.exists(path)) return previousCachedTextures.get(path); // just in case
return null;
}
/**
* Prepares the cache for purging unused textures.
*/

View file

@ -11,9 +11,9 @@ import flixel.math.FlxRect;
import flixel.system.debug.log.LogStyle;
import flixel.util.FlxColor;
import funkin.graphics.FunkinSprite;
import funkin.data.dialogue.ConversationRegistry;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.dialogue.conversation.ConversationRegistry;
import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.data.freeplay.album.AlbumRegistry;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.freeplay.style.FreeplayStyleRegistry;
@ -55,13 +55,6 @@ import funkin.api.newgrounds.NewgroundsClient;
@:nullSafety
class InitState extends FlxState
{
/**
* Simply states whether the "core stuff" is ready or not.
* This is used to prevent re-initialization of specific core features.
*/
@:noCompletion
static var _coreInitialized:Bool = false;
/**
* Perform a bunch of game setup, then immediately transition to the title screen.
*/
@ -85,163 +78,159 @@ class InitState extends FlxState
*/
function setupShit():Void
{
if (!_coreInitialized)
{
//
// GAME SETUP
//
//
// GAME SETUP
//
// Setup window events (like callbacks for onWindowClose) and fullscreen keybind setup
WindowUtil.initWindowEvents();
// Setup window events (like callbacks for onWindowClose)
// and fullscreen keybind setup
WindowUtil.initWindowEvents();
// Disable the thing on Windows where it tries to send a bug report to Microsoft because why do they care?
WindowUtil.disableCrashHandler();
#if FEATURE_DEBUG_TRACY
funkin.util.WindowUtil.initTracy();
#end
#if FEATURE_DEBUG_TRACY
funkin.util.WindowUtil.initTracy();
#end
#if FEATURE_HAPTICS
// Setup Haptic feedback
extension.haptics.Haptic.initialize();
#end
#if FEATURE_HAPTICS
// Setup Haptic feedback
extension.haptics.Haptic.initialize();
#end
#if FEATURE_MOBILE_ADVERTISEMENTS
// Setup Admob
funkin.mobile.util.AdMobUtil.init();
#end
#if FEATURE_MOBILE_ADVERTISEMENTS
// Setup Admob
funkin.mobile.util.AdMobUtil.init();
#end
#if FEATURE_MOBILE_IAP
// Setup In-App purchases
funkin.mobile.util.InAppPurchasesUtil.init();
#end
#if FEATURE_MOBILE_IAP
// Setup In-App purchases
funkin.mobile.util.InAppPurchasesUtil.init();
#end
#if FEATURE_MOBILE_IAR
// Setup In-App reviews
funkin.mobile.util.InAppReviewUtil.init();
#end
#if FEATURE_MOBILE_IAR
// Setup In-App purchases
funkin.mobile.util.InAppReviewUtil.init();
#end
#if android
// Setup Callback util.
funkin.external.android.CallbackUtil.init();
#end
#if ios
// Setup Audio session
funkin.mobile.external.ios.AudioSession.initialize();
#end
#if ios
// Setup Audio session
funkin.external.ios.AudioSession.initialize();
#end
// This ain't a pixel art game! (most of the time)
FlxSprite.defaultAntialiasing = true;
// This ain't a pixel art game! (most of the time)
FlxSprite.defaultAntialiasing = true;
// Disable default keybinds for volume (we manually control volume in MusicBeatState with custom binds)
FlxG.sound.volumeUpKeys = [];
FlxG.sound.volumeDownKeys = [];
FlxG.sound.muteKeys = [];
// Disable default keybinds for volume (we manually control volume in MusicBeatState with custom binds)
FlxG.sound.volumeUpKeys = [];
FlxG.sound.volumeDownKeys = [];
FlxG.sound.muteKeys = [];
// A small jumpstart to the soundtray, it usually sets itself to inactive (somewhere...)
// but that makes our soundtray not show up on init if we have the game muted.
// We set it to active so it at least calls it's update function once (see FlxGame.onEnterFrame(), it's called there)
// and also see FunkinSoundTray.update() to see what we do and how we check if we are muted or not
#if !mobile
FlxG.game.soundTray.active = true;
#end
// A small jumpstart to the soundtray, it usually sets itself to inactive (somewhere...)
// but that makes our soundtray not show up on init if we have the game muted.
// We set it to active so it at least calls it's update function once (see FlxGame.onEnterFrame(), it's called there)
// and also see FunkinSoundTray.update() to see what we do and how we check if we are muted or not
#if !mobile
FlxG.game.soundTray.active = true;
#end
// Set the game to a lower frame rate while it is in the background.
FlxG.game.focusLostFramerate = 30;
// Set the game to a lower frame rate while it is in the background.
FlxG.game.focusLostFramerate = 30;
// Makes Flixel use frame times instead of locked movements per frame for things like tweens
FlxG.fixedTimestep = false;
// Makes Flixel use frame times instead of locked movements per frame for things like tweens
FlxG.fixedTimestep = false;
setupFlixelDebug();
setupFlixelDebug();
//
// FLIXEL TRANSITIONS
//
//
// FLIXEL TRANSITIONS
//
// Diamond Transition
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
diamond.persist = true;
diamond.destroyOnNoUse = false;
// Diamond Transition
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
diamond.persist = true;
diamond.destroyOnNoUse = false;
// NOTE: tileData is ignored if TransitionData.type is FADE instead of TILES.
var tileData:TransitionTileData = {asset: diamond, width: 32, height: 32};
// NOTE: tileData is ignored if TransitionData.type is FADE instead of TILES.
var tileData:TransitionTileData = {asset: diamond, width: 32, height: 32};
FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), tileData,
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), tileData,
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
// Don't play transition in when entering the title state.
FlxTransitionableState.skipNextTransIn = true;
FlxG.signals.gameResized.add(function(width:Int, height:Int) {
FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), tileData,
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), tileData,
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
});
FlxG.signals.gameResized.add(function(width:Int, height:Int) {
FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), tileData,
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), tileData,
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
});
// SDL for some reason enables VSync on focus lost/gained in Android
// Since we don't really need VSync on Android we're gonna forcefully disable it on these signals for now
// This is fixed on SDL3 from what I've heared but that doodoo isn't working poperly for Android
#if android
FlxG.signals.focusLost.add(function() {
WindowUtil.setVSyncMode(lime.ui.WindowVSyncMode.OFF);
});
FlxG.signals.focusGained.add(function() {
WindowUtil.setVSyncMode(lime.ui.WindowVSyncMode.OFF);
});
#end
// SDL for some reason enables VSync on focus lost/gained in Android
// Since we don't really need VSync on Android we're gonna forcefully disable it on these signals for now
// This is fixed on SDL3 from what I've heared but that doodoo isn't working poperly for Android
#if android
FlxG.signals.focusLost.add(function() {
WindowUtil.setVSyncMode(lime.ui.WindowVSyncMode.OFF);
});
FlxG.signals.focusGained.add(function() {
WindowUtil.setVSyncMode(lime.ui.WindowVSyncMode.OFF);
});
#end
//
// NEWGROUNDS API SETUP
//
#if FEATURE_NEWGROUNDS
NewgroundsClient.instance.init();
#end
//
// NEWGROUNDS API SETUP
//
#if FEATURE_NEWGROUNDS
NewgroundsClient.instance.init();
#end
//
// DISCORD API SETUP
//
#if FEATURE_DISCORD_RPC
DiscordClient.instance.init();
//
// DISCORD API SETUP
//
#if FEATURE_DISCORD_RPC
DiscordClient.instance.init();
lime.app.Application.current.onExit.add(function(exitCode) {
DiscordClient.instance.shutdown();
});
#end
lime.app.Application.current.onExit.add(function(exitCode) {
DiscordClient.instance.shutdown();
});
#end
//
// ANDROID SETUP
//
#if android
FlxG.android.preventDefaultKeys = [flixel.input.android.FlxAndroidKey.BACK];
funkin.mobile.external.android.CallbackUtil.init();
#end
//
// ANDROID SETUP
//
#if android
FlxG.android.preventDefaultKeys = [flixel.input.android.FlxAndroidKey.BACK];
#end
//
// FLIXEL PLUGINS
//
// Plugins provide a useful interface for globally active Flixel objects,
// that receive update events regardless of the current state.
// TODO: Move scripted Module behavior to a Flixel plugin.
#if FEATURE_DEBUG_FUNCTIONS
funkin.util.plugins.MemoryGCPlugin.initialize();
#end
#if FEATURE_SCREENSHOTS
funkin.util.plugins.ScreenshotPlugin.initialize();
#end
#if FEATURE_NEWGROUNDS
funkin.util.plugins.NewgroundsMedalPlugin.initialize();
#end
funkin.util.plugins.EvacuateDebugPlugin.initialize();
funkin.util.plugins.ForceCrashPlugin.initialize();
funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
#if !mobile
funkin.util.plugins.VolumePlugin.initialize();
#end
funkin.util.plugins.WatchPlugin.initialize();
#if mobile
funkin.util.plugins.TouchPointerPlugin.initialize();
funkin.mobile.input.ControlsHandler.initInputTrackers();
#end
_coreInitialized = true;
}
//
// FLIXEL PLUGINS
//
// Plugins provide a useful interface for globally active Flixel objects,
// that receive update events regardless of the current state.
// TODO: Move scripted Module behavior to a Flixel plugin.
#if FEATURE_DEBUG_FUNCTIONS
funkin.util.plugins.MemoryGCPlugin.initialize();
#end
#if FEATURE_SCREENSHOTS
funkin.util.plugins.ScreenshotPlugin.initialize();
#end
#if FEATURE_NEWGROUNDS
funkin.util.plugins.NewgroundsMedalPlugin.initialize();
#end
funkin.util.plugins.EvacuateDebugPlugin.initialize();
funkin.util.plugins.ForceCrashPlugin.initialize();
funkin.util.plugins.ReloadAssetsDebugPlugin.initialize();
#if !mobile
funkin.util.plugins.VolumePlugin.initialize();
#end
funkin.util.plugins.WatchPlugin.initialize();
#if mobile
funkin.util.plugins.TouchPointerPlugin.initialize();
funkin.mobile.input.ControlsHandler.initInputTrackers();
#end
//
// GAME DATA PARSING
@ -290,9 +279,6 @@ class InitState extends FlxState
*/
function startGame():Void
{
// Don't play transition in when entering the title state.
FlxTransitionableState.skipNextTransIn = true;
#if SONG
// -DSONG=bopeebo
startSong(defineSong(), defineDifficulty());
@ -400,7 +386,7 @@ class InitState extends FlxState
*/
function startSong(songId:String, difficultyId:String = 'normal'):Void
{
var songData:Null<funkin.play.song.Song> = funkin.data.song.SongRegistry.instance.fetchEntry(songId, {variation: Constants.DEFAULT_VARIATION});
var songData:Null<funkin.play.song.Song> = funkin.data.song.SongRegistry.instance.fetchEntry(songId);
if (songData == null)
{
@ -472,7 +458,7 @@ class InitState extends FlxState
var targetSong:Null<funkin.play.song.Song> = null;
if (targetSongId != null) targetSong = SongRegistry.instance.fetchEntry(targetSongId, {variation: Constants.DEFAULT_VARIATION});
if (targetSongId != null) targetSong = SongRegistry.instance.fetchEntry(targetSongId);
if (targetSongId == null)
{

View file

@ -1,6 +1,5 @@
package funkin.api.discord;
import funkin.util.macro.EnvironmentConfigMacro;
#if FEATURE_DISCORD_RPC
import hxdiscord_rpc.Discord;
import hxdiscord_rpc.Types.DiscordButton;
@ -12,7 +11,7 @@ import sys.thread.Thread;
@:nullSafety
class DiscordClient
{
static final CLIENT_ID:Null<String> = EnvironmentConfigMacro.environmentConfig?.get("DESKTOP_DISCORD_CLIENT_ID");
static final CLIENT_ID:String = "816168432860790794";
public static var instance(get, never):DiscordClient;
static var _instance:Null<DiscordClient> = null;
@ -41,28 +40,12 @@ class DiscordClient
{
trace('[DISCORD] Initializing connection...');
if (!hasValidCredentials())
{
FlxG.log.warn("Tried to initialize Discord connection, but credentials are invalid!");
return;
}
@:nullSafety(Off)
{
Discord.Initialize(CLIENT_ID, cpp.RawPointer.addressOf(handlers), 1, "");
}
// Discord.initialize(CLIENT_ID, handlers, true, null);
Discord.Initialize(CLIENT_ID, cpp.RawPointer.addressOf(handlers), 1, "");
createDaemon();
}
/**
* @returns `false` if the client ID is invalid.
*/
static function hasValidCredentials():Bool
{
return !(CLIENT_ID == null || CLIENT_ID == "" || (CLIENT_ID != null && CLIENT_ID.contains(" ")));
}
var daemon:Null<Thread> = null;
function createDaemon():Void

View file

@ -1,6 +1,5 @@
package funkin.api.newgrounds;
import funkin.util.macro.EnvironmentConfigMacro;
import funkin.save.Save;
import funkin.api.newgrounds.Medals.Medal;
#if FEATURE_NEWGROUNDS
@ -18,11 +17,7 @@ import io.newgrounds.objects.User;
@:nullSafety
class NewgroundsClient
{
static final APP_ID:Null<String> = EnvironmentConfigMacro.environmentConfig?.get("API_NG_APP_ID");
static final ENCRYPTION_KEY:Null<String> = EnvironmentConfigMacro.environmentConfig?.get("API_NG_ENC_KEY");
public static var instance(get, never):NewgroundsClient;
static var _instance:Null<NewgroundsClient> = null;
static function get_instance():NewgroundsClient
@ -42,8 +37,8 @@ class NewgroundsClient
trace('[NEWGROUNDS] Initializing client...');
#if FEATURE_NEWGROUNDS_DEBUG
trace('[NEWGROUNDS] App ID: ${APP_ID}');
trace('[NEWGROUNDS] Encryption Key: ${ENCRYPTION_KEY}');
trace('[NEWGROUNDS] App ID: ${NewgroundsCredentials.APP_ID}');
trace('[NEWGROUNDS] Encryption Key: ${NewgroundsCredentials.ENCRYPTION_KEY}');
#end
if (!hasValidCredentials())
@ -52,12 +47,9 @@ class NewgroundsClient
return;
}
@:nullSafety(Off)
{
NG.create(APP_ID, getSessionId(), #if FEATURE_NEWGROUNDS_DEBUG true #else false #end, onLoginResolved);
NG.core.setupEncryption(ENCRYPTION_KEY);
}
var debug = #if FEATURE_NEWGROUNDS_DEBUG true #else false #end;
NG.create(NewgroundsCredentials.APP_ID, getSessionId(), debug, onLoginResolved);
NG.core.setupEncryption(NewgroundsCredentials.ENCRYPTION_KEY);
}
public function init()
@ -176,12 +168,12 @@ class NewgroundsClient
*/
static function hasValidCredentials():Bool
{
return !(APP_ID == null
|| APP_ID == ""
|| (APP_ID != null && APP_ID.contains(" "))
|| ENCRYPTION_KEY == null
|| ENCRYPTION_KEY == ""
|| (ENCRYPTION_KEY != null && ENCRYPTION_KEY.contains(" ")));
return !(NewgroundsCredentials.APP_ID == null
|| NewgroundsCredentials.APP_ID == ""
|| NewgroundsCredentials.APP_ID.contains(" ")
|| NewgroundsCredentials.ENCRYPTION_KEY == null
|| NewgroundsCredentials.ENCRYPTION_KEY == ""
|| NewgroundsCredentials.ENCRYPTION_KEY.contains(" "));
}
function onLoginResolved(outcome:LoginOutcome):Void

View file

@ -72,7 +72,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
override function set_volume(value:Float):Float
{
// Uncap the volume.
_volume = value.clamp(0.0, MAX_VOLUME);
_volume = FlxMath.bound(value, 0.0, MAX_VOLUME);
updateTransform();
return _volume;
}
@ -568,8 +568,8 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
if (_sound == null) return;
// Create a channel manually if the sound is considered important.
var pan:Float = (SoundMixer.__soundTransform.pan + _transform.pan).clamp(-1, 1);
var volume:Float = (SoundMixer.__soundTransform.volume * _transform.volume).clamp(0, MAX_VOLUME);
var pan:Float = FlxMath.bound(SoundMixer.__soundTransform.pan + _transform.pan, -1, 1);
var volume:Float = FlxMath.bound(SoundMixer.__soundTransform.volume * _transform.volume, 0, MAX_VOLUME);
var audioSource:AudioSource = new AudioSource(_sound.__buffer);
audioSource.offset = Std.int(startTime);

View file

@ -5,21 +5,20 @@ import funkin.util.VersionUtil;
import haxe.Constraints.Constructible;
/**
* The entry's constructor function takes 2 arguments, the entry ID and optional parameters.
* The entry's constructor function must take a single argument, the entry's ID.
*/
typedef EntryConstructorFunction = (String, ?Dynamic) -> Void;
typedef EntryConstructorFunction = String->Void;
/**
* A base type for a Registry, which is an object which handles loading scriptable objects.
*
* @param T The type to construct. Must implement `IRegistryEntry`.
* @param J The type of the JSON data used when constructing.
* @param P The type of the parameters used for `fetchEntry()`.
*/
@:nullSafety
@:generic
@:autoBuild(funkin.util.macro.DataRegistryMacro.buildRegistry())
abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructorFunction>), J, P>
abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructorFunction>), J>
{
/**
* The ID of the registry. Used when logging.
@ -187,7 +186,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
* @param id The ID of the entry to fetch.
* @return The entry, or `null` if it does not exist.
*/
public function fetchEntry(id:String, ?params:Null<P>):Null<T>
public function fetchEntry(id:String):Null<T>
{
return entries.get(id);
}

View file

@ -99,7 +99,7 @@ class DataParse
case JArray(values):
return Either.Left(legacyNoteSectionArray(json, name));
case JObject(fields):
return Either.Right(legacyNoteData(json, name));
return Either.Right(cast Tools.getValue(json));
default:
throw 'Expected property $name to be note data, but it was ${json.value}.';
}
@ -121,7 +121,7 @@ class DataParse
}
}
public static function backdropData(json:Json, name:String):funkin.data.dialogue.ConversationData.BackdropData
public static function backdropData(json:Json, name:String):funkin.data.dialogue.conversation.ConversationData.BackdropData
{
switch (json.value)
{
@ -152,7 +152,7 @@ class DataParse
}
}
public static function outroData(json:Json, name:String):Null<funkin.data.dialogue.ConversationData.OutroData>
public static function outroData(json:Json, name:String):Null<funkin.data.dialogue.conversation.ConversationData.OutroData>
{
switch (json.value)
{

View file

@ -1,39 +0,0 @@
# Dialogue Conversation Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.0]
Initial release.
# Dialogue Box Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.1.0]
### Added
- Added an option to specify the font used by the dialogue box. Defaults to `Arial` if unspecified.
## [1.0.0]
Initial release.
# Dialogue Speaker Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.0]
Initial release.

View file

@ -0,0 +1,9 @@
# Dialogue Conversation Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.0]
Initial release.

View file

@ -1,4 +1,4 @@
package funkin.data.dialogue;
package funkin.data.dialogue.conversation;
/**
* A type definition for the data for a specific conversation.

View file

@ -1,4 +1,4 @@
package funkin.data.dialogue;
package funkin.data.dialogue.conversation;
import funkin.play.cutscene.dialogue.Conversation;
import funkin.play.cutscene.dialogue.ScriptedConversation;
@ -6,7 +6,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData, ConversationEntryParams> implements ISingleton implements DefaultRegistryImpl
class ConversationRegistry extends BaseRegistry<Conversation, ConversationData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the dialogue box data format.
@ -22,8 +22,3 @@ class ConversationRegistry extends BaseRegistry<Conversation, ConversationData,
super('CONVERSATION', 'dialogue/conversations', CONVERSATION_DATA_VERSION_RULE);
}
}
typedef ConversationEntryParams =
{
var placeholder:String;
}

View file

@ -0,0 +1,13 @@
# Dialogue Box Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.1.0]
### Added
- Added an option to specify the font used by the dialogue box. Defaults to `Arial` if unspecified.
## [1.0.0]
Initial release.

View file

@ -1,4 +1,4 @@
package funkin.data.dialogue;
package funkin.data.dialogue.dialoguebox;
import funkin.data.animation.AnimationData;

View file

@ -1,13 +1,13 @@
package funkin.data.dialogue;
package funkin.data.dialogue.dialoguebox;
import funkin.play.cutscene.dialogue.DialogueBox;
import funkin.data.dialogue.DialogueBoxData;
import funkin.data.dialogue.dialoguebox.DialogueBoxData;
import funkin.play.cutscene.dialogue.ScriptedDialogueBox;
import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData, DialogueBoxEntryParams> implements ISingleton implements DefaultRegistryImpl
class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the dialogue box data format.
@ -23,5 +23,3 @@ class DialogueBoxRegistry extends BaseRegistry<DialogueBox, DialogueBoxData, Dia
super('DIALOGUEBOX', 'dialogue/boxes', DIALOGUEBOX_DATA_VERSION_RULE);
}
}
typedef DialogueBoxEntryParams = Dynamic;

View file

@ -0,0 +1,9 @@
# Dialogue Speaker Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.0]
Initial release.

View file

@ -1,4 +1,4 @@
package funkin.data.dialogue;
package funkin.data.dialogue.speaker;
import funkin.data.animation.AnimationData;

View file

@ -1,4 +1,4 @@
package funkin.data.dialogue;
package funkin.data.dialogue.speaker;
import funkin.play.cutscene.dialogue.Speaker;
import funkin.play.cutscene.dialogue.ScriptedSpeaker;
@ -6,7 +6,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData, SpeakerEntryParams> implements ISingleton implements DefaultRegistryImpl
class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the speaker data format.
@ -22,5 +22,3 @@ class SpeakerRegistry extends BaseRegistry<Speaker, SpeakerData, SpeakerEntryPar
super('SPEAKER', 'dialogue/speakers', SPEAKER_DATA_VERSION_RULE);
}
}
typedef SpeakerEntryParams = {}

View file

@ -7,7 +7,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class AlbumRegistry extends BaseRegistry<Album, AlbumData, AlbumEntryParams> implements ISingleton implements DefaultRegistryImpl
class AlbumRegistry extends BaseRegistry<Album, AlbumData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the album data format.
@ -23,5 +23,3 @@ class AlbumRegistry extends BaseRegistry<Album, AlbumData, AlbumEntryParams> imp
super('ALBUM', 'ui/freeplay/albums', ALBUM_DATA_VERSION_RULE);
}
}
typedef AlbumEntryParams = {}

View file

@ -8,7 +8,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData, PlayerEntryParams> implements ISingleton implements DefaultRegistryImpl
class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the stage data format.
@ -147,5 +147,3 @@ class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData, PlayerE
#end
}
}
typedef PlayerEntryParams = {}

View file

@ -7,8 +7,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class FreeplayStyleRegistry extends BaseRegistry<FreeplayStyle, FreeplayStyleData, FreeplayStyleEntryParams> implements ISingleton
implements DefaultRegistryImpl
class FreeplayStyleRegistry extends BaseRegistry<FreeplayStyle, FreeplayStyleData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the style data format.
@ -24,5 +23,3 @@ class FreeplayStyleRegistry extends BaseRegistry<FreeplayStyle, FreeplayStyleDat
super('FREEPLAYSTYLE', 'ui/freeplay/styles', FREEPLAYSTYLE_DATA_VERSION_RULE);
}
}
typedef FreeplayStyleEntryParams = {}

View file

@ -165,7 +165,7 @@ typedef NoteStyleAssetData<T> =
var assetPath:String;
/**
* The scale to render the note at.
* The scale to render the prop at.
* @default 1.0
*/
@:default(1.0)
@ -181,7 +181,7 @@ typedef NoteStyleAssetData<T> =
var offsets:Null<Array<Float>>;
/**
* If true, the note is a pixel sprite, and will be rendered without anti-aliasing.
* If true, the prop is a pixel sprite, and will be rendered without anti-aliasing.
*/
@:default(false)
@:optional

View file

@ -7,7 +7,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData, NoteStyleEntryParams> implements ISingleton implements DefaultRegistryImpl
class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the note style data format.
@ -30,5 +30,3 @@ class NoteStyleRegistry extends BaseRegistry<NoteStyle, NoteStyleData, NoteStyle
return notestyle;
}
}
typedef NoteStyleEntryParams = {}

View file

@ -1117,23 +1117,6 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
return 'SongNoteData(${this.time}ms, ' + (this.length > 0 ? '[${this.length}ms hold]' : '') + ' ${this.data}'
+ (this.kind != '' ? ' [kind: ${this.kind}])' : ')');
}
public function buildTooltip():String
{
if ((this.kind?.length ?? 0) == 0) return "";
var result:String = 'Kind: ${this.kind}';
if (this.params.length == 0) return result;
result += "\nParams:";
for (param in params)
{
result += '\n- ${param.name}: ${param.value}';
}
return result;
}
}
/**

View file

@ -15,7 +15,8 @@ import funkin.data.DefaultRegistryImpl;
using funkin.data.song.migrator.SongDataMigrator;
@:nullSafety class SongRegistry extends BaseRegistry<Song, SongMetadata, SongEntryParams> implements ISingleton implements DefaultRegistryImpl
@:nullSafety
class SongRegistry extends BaseRegistry<Song, SongMetadata> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the stage data format.
@ -36,8 +37,6 @@ using funkin.data.song.migrator.SongDataMigrator;
public static var DEFAULT_GENERATEDBY(get, never):String;
public var scriptedSongVariations:Map<String, Song> = new Map<String, Song>();
static function get_DEFAULT_GENERATEDBY():String
{
return '${Constants.TITLE} - ${Constants.VERSION}';
@ -64,17 +63,9 @@ using funkin.data.song.migrator.SongDataMigrator;
if (entry != null)
{
if (entry.variation != null)
{
scriptedSongVariations.set('${entry.id}:${entry.variation}', entry);
log('Successfully created scripted entry (${entryCls} = ${entry.id}, ${entry.variation})');
}
else
{
entries.set(entry.id, entry);
scriptedEntryIds.set(entry.id, entryCls);
log('Successfully created scripted entry (${entryCls} = ${entry.id})');
}
log('Successfully created scripted entry (${entryCls} = ${entry.id})');
entries.set(entry.id, entry);
scriptedEntryIds.set(entry.id, entryCls);
}
else
{
@ -129,28 +120,6 @@ using funkin.data.song.migrator.SongDataMigrator;
return parseEntryMetadataRaw(contents);
}
/**
* We override `fetchEntry` to handle song variations!
*/
public override function fetchEntry(id:String, ?params:SongEntryParams):Null<Song>
{
var variation:String = params?.variation ?? Constants.DEFAULT_VARIATION;
if (variation != Constants.DEFAULT_VARIATION)
{
if (scriptedSongVariations.exists('${id}:${variation}'))
{
var variationSongScript:Null<Song> = scriptedSongVariations.get('${id}:${variation}');
if (variationSongScript != null)
{
return variationSongScript;
}
}
}
return super.fetchEntry(id, params);
}
public function parseEntryMetadata(id:String, ?variation:String):Null<SongMetadata>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
@ -548,11 +517,3 @@ using funkin.data.song.migrator.SongDataMigrator;
return allDifficulties;
}
}
typedef SongEntryParams =
{
/**
* The variation ID for the song.
*/
var variation:String;
}

View file

@ -10,8 +10,6 @@ class ChartManifestData
*/
public static final CHART_MANIFEST_DATA_VERSION:thx.semver.Version = "1.0.0";
public static final invalidIdRegex:EReg = ~/[\/\\:*?"<>|]/g;
@:default(funkin.data.song.importer.ChartManifestData.CHART_MANIFEST_DATA_VERSION)
@:jcustomparse(funkin.data.DataParse.semverVersion)
@:jcustomwrite(funkin.data.DataWrite.semverVersion)
@ -21,11 +19,7 @@ class ChartManifestData
* The internal song ID for this chart.
* The metadata and chart data file names are derived from this.
*/
public var songId(default, set):String;
public function set_songId(value:String):String
{
return songId = invalidIdRegex.replace(value.trim(), '');
}
public var songId:String;
public function new(songId:String)
{

View file

@ -120,11 +120,6 @@ class LegacyNote
public inline function getKind():String
{
return this.alt ? 'alt' : '';
}
public function toString():String
{
return 'LegacyNote(${this.time}, ${this.data}, ${this.length}, ${this.alt})';
return this.alt ? 'alt' : 'normal';
}
}

View file

@ -95,8 +95,8 @@ class FNFLegacyImporter
switch (songData.song.speed)
{
case Left(speed):
// Sets the scroll speed for the difficulty.
songChartData.scrollSpeed.set(difficulty, speed);
// All difficulties will use the one scroll speed.
songChartData.scrollSpeed.set('default', speed);
case Right(speeds):
if (speeds.easy != null) songChartData.scrollSpeed.set('easy', speeds.easy);
if (speeds.normal != null) songChartData.scrollSpeed.set('normal', speeds.normal);

View file

@ -6,7 +6,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class StageRegistry extends BaseRegistry<Stage, StageData, StageEntryParams> implements ISingleton implements DefaultRegistryImpl
class StageRegistry extends BaseRegistry<Stage, StageData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the stage data format.
@ -22,5 +22,3 @@ class StageRegistry extends BaseRegistry<Stage, StageData, StageEntryParams> imp
super('STAGE', 'stages', STAGE_DATA_VERSION_RULE);
}
}
typedef StageEntryParams = {}

View file

@ -5,7 +5,7 @@ import funkin.ui.transition.stickers.StickerPack;
import funkin.ui.transition.stickers.ScriptedStickerPack;
@:nullSafety
class StickerRegistry extends BaseRegistry<StickerPack, StickerData, StickerEntryParams>
class StickerRegistry extends BaseRegistry<StickerPack, StickerData>
{
/**
* The current version string for the sticker pack data format.
@ -90,5 +90,3 @@ class StickerRegistry extends BaseRegistry<StickerPack, StickerData, StickerEntr
return ScriptedStickerPack.listScriptClasses();
}
}
typedef StickerEntryParams = {}

View file

@ -7,7 +7,7 @@ import funkin.util.tools.ISingleton;
import funkin.data.DefaultRegistryImpl;
@:nullSafety
class LevelRegistry extends BaseRegistry<Level, LevelData, LevelEntryParams> implements ISingleton implements DefaultRegistryImpl
class LevelRegistry extends BaseRegistry<Level, LevelData> implements ISingleton implements DefaultRegistryImpl
{
/**
* The current version string for the level data format.
@ -56,5 +56,3 @@ class LevelRegistry extends BaseRegistry<Level, LevelData, LevelEntryParams> imp
return result;
}
}
typedef LevelEntryParams = {}

View file

@ -1,75 +0,0 @@
package funkin.external.windows;
#if (windows && cpp)
/**
* This class provides handling for Windows API-related functions.
*/
@:build(funkin.util.macro.LinkerMacro.xml('project/Build.xml'))
@:include('winapi.hpp')
extern class WinAPI
{
/**
* Shows a message box with an error icon.
*
* @param message The message to display.
* @param title The title of the message box.
*/
@:native('WINAPI_ShowError')
static function showError(message:cpp.ConstCharStar, title:cpp.ConstCharStar):Void;
/**
* Shows a message box with a warning icon.
*
* @param message The message to display.
* @param title The title of the message box.
*/
@:native('WINAPI_ShowWarning')
static function showWarning(message:cpp.ConstCharStar, title:cpp.ConstCharStar):Void;
/**
* Shows a message box with an information icon.
*
* @param message The message to display.
* @param title The title of the message box.
*/
@:native('WINAPI_ShowInformation')
static function showInformation(message:cpp.ConstCharStar, title:cpp.ConstCharStar):Void;
/**
* Shows a message box with a question icon.
*
* @param message The message to display.
* @param title The title of the message box.
*/
@:native('WINAPI_ShowQuestion')
static function showQuestion(message:cpp.ConstCharStar, title:cpp.ConstCharStar):Void;
/**
* Disables the "Report to Microsoft" dialog that appears when the application crashes.
*/
@:native('WINAPI_DisableErrorReporting')
static function disableErrorReporting():Void;
/**
* Disables Windows ghosting, which prevents the system from marking unresponsive windows as "Not Responding."
*/
@:native('WINAPI_DisableWindowsGhosting')
static function disableWindowsGhosting():Void;
/**
* Sets the dark mode for the active window.
*
* @param enable A boolean value indicating whether to enable (true) or disable (false) dark mode.
*/
@:native('WINAPI_SetDarkMode')
static function setDarkMode(enable:Bool):Void;
/**
* Checks if the system is using dark mode.
*
* @return True if system is in dark mode, false otherwise.
*/
@:native('WINAPI_IsSystemDarkMode')
static function isSystemDarkMode():Bool;
}
#end

View file

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<xml>
<pragma once="true" />
<files id="haxe">
<compilerflag value="-I${this_dir}/include" />
</files>
<files id="__main__">
<compilerflag value="-I${this_dir}/include" />
</files>
<files id="winapi">
<compilerflag value="-I${this_dir}/include" />
<file name="${this_dir}/src/winapi.cpp" />
</files>
<target id="haxe">
<section if="mingw">
<lib name="-luser32" />
<lib name="-lkernel32" />
<lib name="-ldwmapi" />
<lib name="-ladvapi32" />
</section>
<section if="windows" unless="mingw">
<lib name="user32.lib" />
<lib name="kernel32.lib" />
<lib name="dwmapi.lib" />
<lib name="advapi32.lib" />
</section>
<files id="winapi" />
</target>
</xml>

View file

@ -1,51 +0,0 @@
#pragma once
/**
* @brief Shows an error message box
* @param message The error message to display
* @param title The title of the message box
*/
void WINAPI_ShowError(const char *message, const char *title);
/**
* @brief Shows a warning message box
* @param message The warning message to display
* @param title The title of the message box
*/
void WINAPI_ShowWarning(const char *message, const char *title);
/**
* @brief Shows an information message box
* @param message The information message to display
* @param title The title of the message box
*/
void WINAPI_ShowInformation(const char *message, const char *title);
/**
* @brief Shows a question message box with OK/Cancel buttons
* @param message The question message to display
* @param title The title of the message box
*/
void WINAPI_ShowQuestion(const char *message, const char *title);
/**
* @brief Disables Windows error reporting dialogs
*/
void WINAPI_DisableErrorReporting();
/**
* @brief Disables Windows ghosting for the current process
*/
void WINAPI_DisableWindowsGhosting();
/**
* @brief Sets dark mode for the active window
* @param enable True to enable dark mode, false to disable
*/
void WINAPI_SetDarkMode(bool enable);
/**
* @brief Checks if the system is using dark mode
* @return True if system is in dark mode, false otherwise
*/
bool WINAPI_IsSystemDarkMode();

View file

@ -1,75 +0,0 @@
#define WIN32_LEAN_AND_MEAN // Excludes rarely-used APIs like cryptography, DDE, RPC, and shell functions, reducing compile time and binary size.
#define NOMINMAX // Prevents Windows from defining min() and max() macros, which can conflict with standard C++ functions.
#define NOCRYPT // Excludes Cryptographic APIs, such as Encrypt/Decrypt functions.
#define NOCOMM // Excludes serial communication APIs, such as COM port handling.
#define NOKANJI // Excludes Kanji character set support (not needed unless working with Japanese text processing).
#define NOHELP // Excludes Windows Help APIs, removing functions related to WinHelp and other help systems.
#include <windows.h>
#include <psapi.h>
#include <dwmapi.h>
#include <stdint.h>
#include <stdio.h>
void WINAPI_ShowError(const char *message, const char *title)
{
MessageBox(GetActiveWindow(), message, title, MB_OK | MB_ICONERROR);
}
void WINAPI_ShowWarning(const char *message, const char *title)
{
MessageBox(GetActiveWindow(), message, title, MB_OK | MB_ICONWARNING);
}
void WINAPI_ShowInformation(const char *message, const char *title)
{
MessageBox(GetActiveWindow(), message, title, MB_OK | MB_ICONINFORMATION);
}
void WINAPI_ShowQuestion(const char *message, const char *title)
{
MessageBox(GetActiveWindow(), message, title, MB_OKCANCEL | MB_ICONQUESTION);
}
void WINAPI_DisableErrorReporting()
{
SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);
}
void WINAPI_DisableWindowsGhosting()
{
DisableProcessWindowsGhosting();
}
void WINAPI_SetDarkMode(bool enable)
{
HWND window = GetActiveWindow();
int darkMode = enable ? 1 : 0;
if (DwmSetWindowAttribute(window, 20, &darkMode, sizeof(darkMode)) != S_OK)
DwmSetWindowAttribute(window, 19, &darkMode, sizeof(darkMode));
UpdateWindow(window);
}
bool WINAPI_IsSystemDarkMode()
{
HKEY hKey;
DWORD dwValue = 0;
DWORD dwSize = sizeof(DWORD);
DWORD dwType = REG_DWORD;
if (RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
if (RegQueryValueEx(hKey, "AppsUseLightTheme", NULL, &dwType, (LPBYTE)&dwValue, &dwSize) == ERROR_SUCCESS)
{
RegCloseKey(hKey);
return dwValue == 0;
}
RegCloseKey(hKey);
}
return false;
}

View file

@ -12,7 +12,6 @@ import flixel.math.FlxPoint;
import flixel.graphics.frames.FlxFrame.FlxFrameAngle;
import flixel.FlxCamera;
import openfl.system.System;
import funkin.FunkinMemory;
using StringTools;
@ -24,6 +23,20 @@ using StringTools;
@:nullSafety
class FunkinSprite extends FlxSprite
{
/**
* An internal list of all the textures cached with `cacheTexture`.
* This excludes any temporary textures like those from `FlxText` or `makeSolidColor`.
*/
static var currentCachedTextures:Map<String, FlxGraphic> = [];
/**
* An internal list of textures that were cached in the previous state.
* We don't know whether we want to keep them cached or not.
*/
static var previousCachedTextures:Map<String, FlxGraphic> = [];
static var permanentCachedTextures:Map<String, FlxGraphic> = [];
/**
* @param x Starting X position
* @param y Starting Y position
@ -203,40 +216,122 @@ class FunkinSprite extends FlxSprite
return FlxG.bitmap.get(key) != null;
}
@:deprecated("Use FunkinMemory.cacheTexture() instead")
/**
* Ensure the texture with the given key is cached.
* @param key The key of the texture to cache.
*/
public static function cacheTexture(key:String):Void
{
FunkinMemory.cacheTexture(Paths.image(key));
// We don't want to cache the same texture twice.
if (currentCachedTextures.exists(key)) return;
if (previousCachedTextures.exists(key))
{
// Move the graphic from the previous cache to the current cache.
var graphic = previousCachedTextures.get(key);
previousCachedTextures.remove(key);
if (graphic != null) currentCachedTextures.set(key, graphic);
return;
}
// Else, texture is currently uncached.
var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');
}
else
{
trace('Successfully cached graphic: $key');
graphic.persist = true;
currentCachedTextures.set(key, graphic);
}
}
@:deprecated("Use FunkinMemory.permanentCacheTexture() instead")
public static function permanentCacheTexture(key:String):Void
{
@:privateAccess FunkinMemory.permanentCacheTexture(Paths.image(key));
// We don't want to cache the same texture twice.
if (permanentCachedTextures.exists(key)) return;
// Else, texture is currently uncached.
var graphic:FlxGraphic = FlxGraphic.fromAssetKey(key, false, null, true);
if (graphic == null)
{
FlxG.log.warn('Failed to cache graphic: $key');
}
else
{
trace('Successfully cached graphic: $key');
graphic.persist = true;
permanentCachedTextures.set(key, graphic);
}
currentCachedTextures = permanentCachedTextures;
}
@:deprecated("Use FunkinMemory.cacheTexture() instead")
public static function cacheSparrow(key:String):Void
{
FunkinMemory.cacheTexture(Paths.image(key));
cacheTexture(Paths.image(key));
}
@:deprecated("Use FunkinMemory.cacheTexture() instead")
public static function cachePacker(key:String):Void
{
FunkinMemory.cacheTexture(Paths.image(key));
cacheTexture(Paths.image(key));
}
@:deprecated("Use FunkinMemory.preparePurgeTextureCache() instead")
/**
* Call this, then `cacheTexture` to keep the textures we still need, then `purgeCache` to remove the textures that we won't be using anymore.
*/
public static function preparePurgeCache():Void
{
FunkinMemory.preparePurgeTextureCache();
previousCachedTextures = currentCachedTextures;
for (graphicKey in previousCachedTextures.keys())
{
if (!permanentCachedTextures.exists(graphicKey)) continue;
previousCachedTextures.remove(graphicKey);
}
currentCachedTextures = permanentCachedTextures;
}
@:deprecated("Use FunkinMemory.purgeCache() instead")
public static function purgeCache():Void
{
FunkinMemory.purgeCache();
// Everything that is in previousCachedTextures but not in currentCachedTextures should be destroyed.
for (graphicKey in previousCachedTextures.keys())
{
var graphic = previousCachedTextures.get(graphicKey);
if (graphic == null) continue;
FlxG.bitmap.remove(graphic);
graphic.destroy();
previousCachedTextures.remove(graphicKey);
}
@:privateAccess
if (FlxG.bitmap._cache == null)
{
@:privateAccess
FlxG.bitmap._cache = new Map();
System.gc();
return;
}
@:privateAccess
for (key in FlxG.bitmap._cache.keys())
{
var obj:Null<FlxGraphic> = FlxG.bitmap.get(key);
if (obj == null) continue;
if (obj.persist) continue;
if (permanentCachedTextures.exists(key)) continue;
if (!(obj.useCount <= 0 || key.contains("characters") || key.contains("charSelect") || key.contains("results"))) continue;
FlxG.bitmap.removeKey(key);
obj.destroy();
}
openfl.Assets.cache.clear("songs");
openfl.Assets.cache.clear("sounds");
openfl.Assets.cache.clear("music");
System.gc();
}
static function isGraphicCached(graphic:FlxGraphic):Bool

View file

@ -71,7 +71,7 @@ class FlxAtlasSprite extends FlxAnimate
onAnimationComplete.add(cleanupAnimation);
// This defaults the sprite to play the first animation in the atlas,
// then pauses it. This ensures symbols are initialized properly.
// then pauses it. This ensures symbols are intialized properly.
this.anim.play('');
this.anim.pause();

View file

@ -17,7 +17,7 @@ class PureColor extends FlxShader
function set_col(val:FlxColor):FlxColor
{
funnyColor.value = [val.redFloat, val.greenFloat, val.blueFloat, val.alphaFloat];
funnyColor.value = [val.red, val.green, val.blue, val.alpha];
return val;
}
@ -33,7 +33,7 @@ class PureColor extends FlxShader
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
if (color.a > 0.0 && colSet)
color = funnyColor * color.a;
color = vec4(funnyColor.r, funnyColor.g, funnyColor.b, color.a);
gl_FragColor = color;
}

View file

@ -1,6 +1,5 @@
package funkin.external.android;
package funkin.mobile.external.android;
#if android
import lime.system.JNI;
import flixel.util.FlxSignal;
@ -10,6 +9,7 @@ import flixel.util.FlxSignal;
@:unreflective
class CallbackUtil
{
#if android
/**
* The result code for `DATA_FOLDER_CLOSED` activity.
*/
@ -42,6 +42,7 @@ class CallbackUtil
initCallBackJNI(new CallbackHandler());
}
}
#end
}
/**
@ -49,7 +50,8 @@ class CallbackUtil
*/
class CallbackHandler #if (lime >= "8.0.0") implements JNISafety #end
{
@:allow(funkin.external.android.CallbackUtil)
#if android
@:allow(funkin.mobile.external.android.CallbackUtil)
function new():Void {}
/**
@ -66,5 +68,5 @@ class CallbackHandler #if (lime >= "8.0.0") implements JNISafety #end
{
if (CallbackUtil.onActivityResult != null) CallbackUtil.onActivityResult.dispatch(requestCode, resultCode);
}
#end
}
#end

View file

@ -1,12 +1,12 @@
package funkin.external.android;
package funkin.mobile.external.android;
#if android
/**
* A Utility class to manage the Application's Data folder on Android.
*/
@:unreflective
class DataFolderUtil
{
#if android
/**
* Opens the data folder on an Android device using JNI.
*/
@ -19,5 +19,5 @@ class DataFolderUtil
openDataFolderJNI(CallbackUtil.DATA_FOLDER_CLOSED);
}
}
#end
}
#end

View file

@ -1,4 +1,4 @@
package funkin.external.android;
package funkin.mobile.external.android;
#if android
import lime.system.JNI;

View file

@ -1,6 +1,5 @@
package funkin.external.android;
package funkin.mobile.external.android;
#if android
import lime.math.Rectangle;
import lime.system.JNI;
@ -10,6 +9,7 @@ import lime.system.JNI;
@:unreflective
class ScreenUtil
{
#if android
/**
* Retrieves the dimensions of display cutouts (such as notches) on Android devices.
*
@ -48,5 +48,5 @@ class ScreenUtil
return [];
}
#end
}
#end

View file

@ -1,10 +1,9 @@
package funkin.external.ios;
package funkin.mobile.external.ios;
#if ios
/**
* A Utility class to manage iOS audio.
*/
@:build(funkin.util.macro.LinkerMacro.xml('project/Build.xml'))
@:build(funkin.mobile.macros.LinkerMacro.xml('project/Build.xml'))
@:include('AudioSession.hpp')
@:unreflective
extern class AudioSession
@ -14,4 +13,3 @@ extern class AudioSession
@:native('setActive')
static function setActive(active:Bool):Void;
}
#end

View file

@ -1,10 +1,9 @@
package funkin.external.ios;
package funkin.mobile.external.ios;
#if ios
/**
* A Utility class to get iOS screen related informations.
*/
@:build(funkin.util.macro.LinkerMacro.xml('project/Build.xml'))
@:build(funkin.mobile.macros.LinkerMacro.xml('project/Build.xml'))
@:include('ScreenUtil.hpp')
@:unreflective
extern class ScreenUtil
@ -15,4 +14,3 @@ extern class ScreenUtil
@:native('getScreenSize')
static function getScreenSize(width:cpp.RawPointer<Float>, height:cpp.RawPointer<Float>):Void;
}
#end

View file

@ -125,7 +125,7 @@ class ControlsHandler
@:noCompletion
private static function get_hasExternalInputDevice():Bool
{
return FlxG.gamepads.numActiveGamepads > 0 #if android || extension.androidtools.Tools.isChromebook() #end;
return FlxG.gamepads.numActiveGamepads > 0;
}
@:noCompletion

View file

@ -0,0 +1,37 @@
package funkin.mobile.macros;
import haxe.macro.Context;
import haxe.macro.Expr;
import haxe.xml.Printer;
import sys.FileSystem;
using haxe.io.Path;
/**
* This class provides a macro to include an XML build file in the metadata of a Haxe class.
* The file must be located relative to the directory of the Haxe class that uses this macro.
*/
@:nullSafety
class LinkerMacro
{
/**
* Adds an XML `<include>` element to the class's metadata, pointing to a specified build file.
* @param file_name The name of the XML file to include. Defaults to `Build.xml` if not provided.
* @return An array of fields that are processed during the build.
*/
public static macro function xml(?file_name:String = 'Build.xml'):Array<Field>
{
final pos:Position = Context.currentPos();
final sourcePath:String = FileSystem.absolutePath(Context.getPosInfos(pos).file.directory()).removeTrailingSlashes();
final fileToInclude:String = Path.join([sourcePath, file_name?.length > 0 ? file_name : 'Build.xml']);
if (!FileSystem.exists(fileToInclude)) Context.error('The specified file "$fileToInclude" could not be found at "$sourcePath".', pos);
final includeElement:Xml = Xml.createElement('include');
includeElement.set('name', fileToInclude);
Context.getLocalClass().get().meta.add(':buildXml', [
{expr: EConst(CString(Printer.print(includeElement, true))), pos: pos}], pos);
return Context.getBuildFields();
}
}

View file

@ -15,14 +15,7 @@ class FunkinBackButton extends FunkinButton
public var enabled:Bool = true;
public var confirming(get, never):Bool;
function get_confirming():Bool
{
return _confirming;
}
var _confirming:Bool = false;
var confirming:Bool = false;
public var restingOpacity:Float;
@ -93,7 +86,7 @@ class FunkinBackButton extends FunkinButton
return;
}
_confirming = true;
confirming = true;
FlxTween.cancelTweensOf(this);
HapticUtil.vibrate(0, 0.05, 0.5);
@ -105,7 +98,7 @@ class FunkinBackButton extends FunkinButton
animation.onFinish.addOnce(function(name:String) {
if (name != 'confirm') return;
_confirming = false;
confirming = false;
held = false;
onConfirmEnd.dispatch();
});
@ -134,7 +127,7 @@ class FunkinBackButton extends FunkinButton
onDown.removeAll();
onOut.removeAll();
_confirming = false;
confirming = false;
held = false;
onUp.add(playConfirmAnim);

View file

@ -12,16 +12,7 @@ class FunkinOptionsButton extends FunkinButton
public var onConfirmStart(default, null):FlxSignal = new FlxSignal();
public var onConfirmEnd(default, null):FlxSignal = new FlxSignal();
public var enabled:Bool = true;
public var confirming(get, never):Bool;
function get_confirming():Bool
{
return _confirming;
}
var _confirming:Bool = false;
var confirming:Bool = false;
var instant:Bool = false;
var held:Bool = false;
@ -58,7 +49,7 @@ class FunkinOptionsButton extends FunkinButton
function playHoldAnim():Void
{
if (confirming || held || !enabled) return;
if (confirming || held) return;
held = true;
@ -79,7 +70,7 @@ class FunkinOptionsButton extends FunkinButton
return;
}
_confirming = true;
confirming = true;
FlxTween.cancelTweensOf(this);
HapticUtil.vibrate(0, 0.05, 0.5);
@ -95,20 +86,17 @@ class FunkinOptionsButton extends FunkinButton
animation.onFinish.addOnce(function(name:String) {
if (name != 'confirm') return;
_confirming = false;
held = false;
onConfirmEnd.dispatch();
});
}
function playOutAnim():Void
{
if (confirming || !enabled) return;
if (confirming) return;
FlxTween.cancelTweensOf(this);
HapticUtil.vibrate(0, 0.01, 0.2);
animation.play('idle');
held = false;
}
public function resetCallbacks():Void
@ -117,7 +105,7 @@ class FunkinOptionsButton extends FunkinButton
onDown.removeAll();
onOut.removeAll();
_confirming = false;
confirming = false;
held = false;
onUp.add(playConfirmAnim);

View file

@ -270,7 +270,7 @@ class ControlsSchemeMenu extends MusicBeatSubState
*/
function setSelection(index:Int):Void
{
final newIndex:Int = Math.floor(index.clamp(0, hitboxShowcases.length - 1));
final newIndex:Int = Math.floor(FlxMath.bound(index, 0, hitboxShowcases.length - 1));
if (currentIndex != newIndex)
{
@ -348,7 +348,7 @@ class ControlsSchemeMenu extends MusicBeatSubState
hitboxShowcases.x = MathUtil.smoothLerpPrecision(hitboxShowcases.x, showcasesTargetX, elapsed, 0.5);
final minShowcasesX:Float = -1500 * availableSchemes.length;
hitboxShowcases.x = hitboxShowcases.x.clamp(minShowcasesX, 400);
hitboxShowcases.x = FlxMath.bound(hitboxShowcases.x, minShowcasesX, 400);
final targetIndex:Int = Math.round(hitboxShowcases.x / -1500);
@ -356,9 +356,8 @@ class ControlsSchemeMenu extends MusicBeatSubState
}
else
{
hitboxShowcases.x = MathUtil.smoothLerpPrecision(hitboxShowcases.x, (-1500 * currentIndex) + (-1500 / (availableSchemes.length + 1) * currentIndex),
elapsed, 0.5);
hitboxShowcases.x = MathUtil.smoothLerpPrecision(hitboxShowcases.x, (-1500 * currentIndex) + (-1500 / (availableSchemes.length + 1) * currentIndex), elapsed, 0.5);
}
}
#end
}
}

View file

@ -29,7 +29,7 @@ class AdMobUtil
/**
* AdMob publisher ID used for the application.
*/
static final ADMOB_PUBLISHER:String = EnvironmentConfigMacro.environmentConfig.get("MOBILE_GLOBAL_ADMOB_PUBLISHER");
static final ADMOB_PUBLISHER:String = EnvironmentConfigMacro.environmentConfig.get("GLOBAL_ADMOB_PUBLISHER");
/**
* Test ad unit IDs for development and testing purposes.

View file

@ -1,9 +1,9 @@
package funkin.mobile.util;
#if ios
import funkin.external.ios.ScreenUtil as NativeScreenUtil;
import funkin.mobile.external.ios.ScreenUtil as NativeScreenUtil;
#elseif android
import funkin.external.android.ScreenUtil as NativeScreenUtil;
import funkin.mobile.external.android.ScreenUtil as NativeScreenUtil;
#end
import lime.math.Rectangle;
import lime.system.System;

View file

@ -1,54 +0,0 @@
package funkin.modding;
import haxe.ds.StringMap;
/**
* Temporary persistent data storage for mods to use.
*/
@:nullSafety
class ModStore
{
/**
* All registered stores for this session.
*/
public static final stores:StringMap<Dynamic> = new StringMap<Dynamic>();
/**
* Attempts to register a new store with the given ID and return it.
* If a store with the same ID already exists, that store will be returned instead (discards `data`).
*
* @id The unique ID for this store.
* @data Optional initial data, uses an empty object by default.
* @return The store data at the given ID.
*/
public static function register(id:String, ?data:Dynamic):Dynamic
{
if (stores.exists(id)) return stores.get(id);
stores.set(id, data ??= {});
return data;
}
/**
* Helper function to get a store by ID.
*
* @id The target ID of the store.
* @return The store data, or `null` if the store did not exist.
*/
public static function get(id:String):Null<Dynamic>
{
return stores.get(id);
}
/**
* Helper function to remove a store by ID and return it.
*
* @id The target ID of the store.
* @return The store data, or `null` if the store did not exist.
*/
public static function remove(id:String):Null<Dynamic>
{
var data:Null<Dynamic> = stores.get(id);
stores.remove(id);
return data;
}
}

View file

@ -5,6 +5,19 @@ import polymod.Polymod;
@:nullSafety
class PolymodErrorHandler
{
/**
* Show a popup with the given text.
* This displays a system popup, it WILL interrupt the game.
* Make sure to only use this when it's important, like when there's a script error.
*
* @param name The name at the top of the popup.
* @param desc The body text of the popup.
*/
public static function showAlert(name:String, desc:String):Void
{
lime.app.Application.current.window.alert(desc, name);
}
public static function onPolymodError(error:PolymodError):Void
{
// Perform an action based on the error code.
@ -24,12 +37,12 @@ class PolymodErrorHandler
// A syntax error when parsing a script.
logError(error.message);
// Notify the user via popup.
funkin.util.WindowUtil.showError('Polymod Script Parsing Error', error.message);
showAlert('Polymod Script Parsing Error', error.message);
case SCRIPT_RUNTIME_EXCEPTION:
// A runtime error when running a script.
logError(error.message);
// Notify the user via popup.
funkin.util.WindowUtil.showError('Polymod Script Exception', error.message);
showAlert('Polymod Script Exception', error.message);
case SCRIPT_CLASS_MODULE_NOT_FOUND:
// A scripted class tried to reference an unknown class or module.
logError(error.message);
@ -41,12 +54,13 @@ class PolymodErrorHandler
msg += '\nCheck to ensure the class exists and is spelled correctly.';
// Notify the user via popup.
funkin.util.WindowUtil.showError('Polymod Script Import Error', msg);
showAlert('Polymod Script Import Error', msg);
case SCRIPT_CLASS_MODULE_BLACKLISTED:
// A scripted class tried to reference a blacklisted class or module.
logError(error.message);
// Notify the user via popup.
funkin.util.WindowUtil.showError('Polymod Script Blacklist Violation', error.message);
showAlert('Polymod Script Blacklist Violation', error.message);
default:
// Log the message based on its severity.
switch (error.severity)

View file

@ -1,9 +1,9 @@
package funkin.modding;
import polymod.fs.ZipFileSystem;
import funkin.data.dialogue.ConversationRegistry;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.dialogue.conversation.ConversationRegistry;
import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.data.event.SongEventRegistry;
import funkin.data.story.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
@ -267,11 +267,6 @@ class PolymodHandler
Polymod.addImportAlias('funkin.modding.base.ScriptedMusicBeatState', funkin.ui.ScriptedMusicBeatState);
Polymod.addImportAlias('funkin.modding.base.ScriptedMusicBeatSubState', funkin.ui.ScriptedMusicBeatSubState);
// Backward compatibility for some classes that moved.
Polymod.addImportAlias('funkin.data.dialogue.conversation.ConversationRegistry', funkin.data.dialogue.ConversationRegistry);
Polymod.addImportAlias('funkin.data.dialogue.dialoguebox.DialogueBoxRegistry', funkin.data.dialogue.DialogueBoxRegistry);
Polymod.addImportAlias('funkin.data.dialogue.speaker.SpeakerRegistry', funkin.data.dialogue.SpeakerRegistry);
// `funkin.util.FileUtil` has unrestricted access to the file system.
Polymod.addImportAlias('funkin.util.FileUtil', funkin.util.FileUtilSandboxed);
@ -562,10 +557,12 @@ class PolymodHandler
Polymod.clearScripts();
// Forcibly reload Polymod so it finds any new files.
// This will also register all scripts.
// TODO: Replace this with loadEnabledMods().
funkin.modding.PolymodHandler.loadAllMods();
// Reload scripted classes so stages and modules will update.
Polymod.registerAllScriptClasses();
// Reload everything that is cached.
// Currently this freezes the game for a second but I guess that's tolerable?

View file

@ -4,18 +4,6 @@ import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
import funkin.modding.IScriptedClass.IStateChangingScriptedClass;
import funkin.modding.events.ScriptEvent;
/**
* Parameters used to initialize a module.
*/
typedef ModuleParams =
{
/**
* The state this module is associated with.
* If set, this module will only receive events when the game is in this state.
*/
?state:Class<Dynamic>
}
/**
* A module is a scripted class which receives all events without requiring a specific context.
* You may have the module active at all times, or only when another script enables it.
@ -51,27 +39,16 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
return value;
}
/**
* The state this module is associated with.
* If set, this module will only receive events when the game is in this state.
*/
public var state:Null<Class<Dynamic>> = null;
/**
* Called when the module is initialized.
* It may not be safe to reference other modules here since they may not be loaded yet.
*
* NOTE: To make the module start inactive, call `this.active = false` in the constructor.
*/
public function new(moduleId:String, priority:Int = 1000, ?params:ModuleParams):Void
public function new(moduleId:String, priority:Int = 1000):Void
{
this.moduleId = moduleId;
this.priority = priority;
if (params != null)
{
this.state = params.state ?? null;
}
}
public function toString()

View file

@ -6,7 +6,6 @@ import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.modding.module.Module;
import funkin.modding.module.ScriptedModule;
import flixel.FlxG;
/**
* Utility functions for loading and manipulating active modules.
@ -146,14 +145,6 @@ class ModuleHandler
// The module needs to be active to receive events.
if (module != null && module.active)
{
if (module.state != null)
{
// Only call the event if the current state is what the module's state is.
if (!(Type.getClass(FlxG.state) == module.state) && !(Type.getClass(FlxG.state?.subState) == module.state))
{
continue;
}
}
ScriptEventDispatcher.callEvent(module, event);
}
}

View file

@ -21,6 +21,7 @@ import funkin.util.MathUtil;
import funkin.effects.RetroCameraFade;
import flixel.math.FlxPoint;
import funkin.util.TouchUtil;
import openfl.utils.Assets;
#if FEATURE_MOBILE_ADVERTISEMENTS
import funkin.mobile.util.AdMobUtil;
#end
@ -101,6 +102,18 @@ class GameOverSubState extends MusicBeatSubState
var canInput:Bool = false;
var justDied:Bool = true;
var isSpecialAnimation:Bool = false;
var gameOverVibrationPreset:VibrationPreset =
{
period: 0,
duration: Constants.DEFAULT_VIBRATION_DURATION,
amplitude: Constants.MIN_VIBRATION_AMPLITUDE,
sharpness: Constants.DEFAULT_VIBRATION_SHARPNESS
};
public function new(params:GameOverParams)
{
super();
@ -162,7 +175,7 @@ class GameOverSubState extends MusicBeatSubState
if ((parentPlayState?.isMinimalMode ?? true)) {}
else
{
boyfriend = parentPlayState?.currentStage?.getBoyfriend(true);
boyfriend = parentPlayState?.currentStage.getBoyfriend(true);
if (boyfriend != null)
{
boyfriend.canPlayOtherAnims = true;
@ -185,17 +198,16 @@ class GameOverSubState extends MusicBeatSubState
addBackButton(FlxG.width - 230, FlxG.height - 200, FlxColor.WHITE, goBack);
#end
HapticUtil.vibrate(0, Constants.DEFAULT_VIBRATION_DURATION);
// Allow input a second later to prevent accidental gameover skips.
new FlxTimer().start(1, function(tmr:FlxTimer) {
canInput = true;
});
}
@:nullSafety(Off)
function setCameraTarget():Void
{
if (parentPlayState == null || parentPlayState.isMinimalMode || boyfriend == null) return;
if ((parentPlayState?.isMinimalMode ?? true) || boyfriend == null) return;
// Assign a camera follow point to the boyfriend's position.
cameraFollowPoint = new FlxObject(parentPlayState.cameraFollowPoint.x, parentPlayState.cameraFollowPoint.y, 1, 1);
@ -206,7 +218,6 @@ class GameOverSubState extends MusicBeatSubState
cameraFollowPoint.y += offsets[1];
add(cameraFollowPoint);
@:nullSafety(Off)
FlxG.camera.target = null;
FlxG.camera.follow(cameraFollowPoint, LOCKON, Constants.DEFAULT_CAMERA_FOLLOW_RATE / 2);
targetCameraZoom = (parentPlayState?.currentStage?.camZoom ?? 1.0) * boyfriend.getDeathCameraZoom();
@ -319,6 +330,9 @@ class GameOverSubState extends MusicBeatSubState
}
}
// Handle vibrations on update.
if (HapticUtil.hapticsAvailable) handleAnimationVibrations();
// Start death music before firstDeath gets replaced
super.update(elapsed);
}
@ -394,7 +408,7 @@ class GameOverSubState extends MusicBeatSubState
// Readd Boyfriend to the stage.
boyfriend.isDead = false;
remove(boyfriend);
parentPlayState?.currentStage?.addCharacter(boyfriend, BF);
parentPlayState?.currentStage.addCharacter(boyfriend, BF);
}
// Snap reset the camera which may have changed because of the player character data.
@ -440,7 +454,7 @@ class GameOverSubState extends MusicBeatSubState
#else
resetPlaying();
#end
}, true);
});
}
});
}
@ -564,11 +578,11 @@ class GameOverSubState extends MusicBeatSubState
PlayStatePlaylist.reset();
}
var stickerPackId:Null<String> = parentPlayState?.currentChart?.stickerPack;
var stickerPackId:Null<String> = parentPlayState?.currentChart.stickerPack;
if (stickerPackId == null)
{
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(parentPlayState?.currentChart?.characters.player);
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(parentPlayState?.currentChart.characters.player);
var playerCharacter:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerCharacterId ?? Constants.DEFAULT_CHARACTER);
if (playerCharacter != null)
@ -601,6 +615,108 @@ class GameOverSubState extends MusicBeatSubState
var hasPlayedDeathQuote:Bool = false;
/**
* Used for death haptics.
*/
var startedTimerHaptics:Bool = false;
/**
* Unique vibrations for each death animation.
*/
function handleAnimationVibrations():Void
{
if ((parentPlayState?.isMinimalMode ?? true) || boyfriend == null) return;
if (justDied)
{
if (isSpecialAnimation)
{
HapticUtil.vibrate(0, Constants.DEFAULT_VIBRATION_DURATION * 5);
trace("It's a special game over animation.");
}
else
{
HapticUtil.vibrate(0, Constants.DEFAULT_VIBRATION_DURATION);
}
justDied = false;
}
if (boyfriend.animation == null) return;
final curFrame:Int = (boyfriend.animation.curAnim != null) ? boyfriend.animation.curAnim.curFrame : -1;
if (boyfriend.characterId.startsWith("bf"))
{
// BF's mic drops.
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && curFrame == 27)
{
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
}
// BF's balls pulsating.
if (boyfriend.getCurrentAnimation().startsWith('deathLoop') && (curFrame == 0 || curFrame == 18))
{
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
}
return;
}
// Pico dies because of Darnell beating him up.
if (boyfriend.characterId == "pico-blazin")
{
if (!startedTimerHaptics)
{
startedTimerHaptics = true;
new FlxTimer().start(0.5, function(tmr:FlxTimer) {
// Pico falls on his knees.
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
new FlxTimer().start(0.6, function(tmr:FlxTimer) {
// Pico falls "asleep". :)
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
});
});
return;
}
}
else if (boyfriend.characterId.startsWith("pico") && boyfriend.characterId != "pico-holding-nene")
{
if (isSpecialAnimation)
{
if (startedTimerHaptics) return;
startedTimerHaptics = true;
// Death by Darnell's can.
new FlxTimer().start(1.85, function(tmr:FlxTimer) {
// Pico falls on his knees.
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
});
}
else
{
// Pico falls on his back.
if (boyfriend.getCurrentAnimation().startsWith('firstDeath') && curFrame == 20)
{
HapticUtil.vibrateByPreset(gameOverVibrationPreset);
}
// Blood firework woohoo!!!!
if (boyfriend.getCurrentAnimation().startsWith('deathLoop') && curFrame % 2 == 0)
{
final randomAmplitude:Float = FlxG.random.float(Constants.MIN_VIBRATION_AMPLITUDE / 100, Constants.MIN_VIBRATION_AMPLITUDE);
final randomDuration:Float = FlxG.random.float(Constants.DEFAULT_VIBRATION_DURATION / 10, Constants.DEFAULT_VIBRATION_DURATION);
HapticUtil.vibrate(0, randomDuration, randomAmplitude);
}
}
return;
}
}
public override function destroy():Void
{
super.destroy();

View file

@ -18,9 +18,9 @@ class GitarooPause extends MusicBeatState
var replaySelect:Bool = false;
var previousParams:Null<PlayStateParams>;
var previousParams:PlayStateParams;
public function new(?previousParams:PlayStateParams):Void
public function new(previousParams:PlayStateParams):Void
{
super();

View file

@ -213,11 +213,6 @@ class PauseSubState extends MusicBeatSubState
*/
var menuEntryText:FlxTypedSpriteGroup<AtlasText>;
/**
* Callback that gets called once substate gets open.
*/
var onPause:Void->Void;
// ===============
// Audio Variables
// ===============
@ -227,11 +222,10 @@ class PauseSubState extends MusicBeatSubState
// Constructor
// ===============
public function new(?params:PauseSubStateParams, ?onPause:Void->Void)
public function new(?params:PauseSubStateParams)
{
super();
this.currentMode = params?.mode ?? Standard;
this.onPause = onPause;
}
// ===============
@ -250,8 +244,6 @@ class PauseSubState extends MusicBeatSubState
AdMobUtil.addBanner(extension.admob.AdmobBannerSize.BANNER, extension.admob.AdmobBannerAlign.TOP_LEFT);
#end
if (onPause != null) onPause();
super.create();
startPauseMusic();
@ -294,7 +286,6 @@ class PauseSubState extends MusicBeatSubState
hapticTimer.cancel();
hapticTimer = null;
pauseMusic.stop();
onPause = null;
}
// ===============
@ -939,8 +930,7 @@ class PauseSubState extends MusicBeatSubState
*/
static function changeDifficulty(state:PauseSubState, difficulty:String):Void
{
PlayState.instance.currentSong = SongRegistry.instance.fetchEntry(PlayState.instance.currentSong.id.toLowerCase(),
{variation: PlayState.instance.currentChart.variation});
PlayState.instance.currentSong = SongRegistry.instance.fetchEntry(PlayState.instance.currentSong.id.toLowerCase());
// Reset campaign score when changing difficulty
// So if you switch difficulty on the last song of a week you get a really low overall score.

File diff suppressed because it is too large Load diff

View file

@ -527,7 +527,8 @@ class ResultState extends MusicBeatSubState
bgFlash.visible = true;
FlxTween.tween(bgFlash, {alpha: 0}, 5 / 24);
// NOTE: Only divide if totalNotes > 0 to prevent divide-by-zero errors.
var clearPercentFloat = params.scoreData.tallies.totalNotes == 0 ? 0.0 : Scoring.tallyCompletion(params.scoreData.tallies) * 100;
var clearPercentFloat = params.scoreData.tallies.totalNotes == 0 ? 0.0 : (params.scoreData.tallies.sick + params.scoreData.tallies.good
- params.scoreData.tallies.missed) / params.scoreData.tallies.totalNotes * 100;
clearPercentTarget = Math.floor(clearPercentFloat);
// Prevent off-by-one errors.
@ -743,7 +744,6 @@ class ResultState extends MusicBeatSubState
super.draw();
songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
clearPercentSmall.forEachAlive(spr -> spr.clipRect = FlxRect.get(Math.max(0, 520 - spr.x), 0, FlxG.width, spr.height));
// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
@ -751,6 +751,105 @@ class ResultState extends MusicBeatSubState
// maskShaderSongName.frameUV = songName.frame.uv;
}
private function handleAnimationVibrations()
{
for (atlas in characterAtlasAnimations)
{
if (atlas == null || atlas.sprite == null) continue;
switch (rank)
{
case ScoringRank.PERFECT | ScoringRank.PERFECT_GOLD:
switch (playerCharacterId)
{
// Feel the bed fun :freaky:
case "bf":
if (atlas.sprite.anim.curFrame > 87 && atlas.sprite.anim.curFrame % 5 == 0)
{
HapticUtil.vibrate(0, 0.01, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
// GF slams into the wall.
if (atlas.sprite.anim.curFrame == 51)
{
HapticUtil.vibrate(0, 0.01, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
break;
}
// Pico drop-kicking Nene.
case "pico":
if (atlas.sprite.anim.curFrame == 52)
{
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION * 5, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
case ScoringRank.GREAT | ScoringRank.EXCELLENT:
switch (playerCharacterId)
{
// Pico explodes the targets with a rocket launcher.
case "pico":
// Pico shoots.
if (atlas.sprite.anim.curFrame == 45)
{
HapticUtil.vibrate(0, 0.01, (Constants.MAX_VIBRATION_AMPLITUDE / 3) * 2.5);
break;
}
// The targets explode.
if (atlas.sprite.anim.curFrame == 50)
{
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD, Constants.DEFAULT_VIBRATION_DURATION, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
case ScoringRank.GOOD:
switch (playerCharacterId)
{
// Pico shooting the targets.
case "pico":
if (atlas.sprite.anim.curFrame % 2 != 0) continue;
final frames:Array<Array<Int>> = [[40, 50], [80, 90], [140, 157]];
for (i in 0...frames.length)
{
if (atlas.sprite.anim.curFrame < frames[i][0] || atlas.sprite.anim.curFrame > frames[i][1]) continue;
HapticUtil.vibrate(0, 0.01, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
case ScoringRank.SHIT:
switch (playerCharacterId)
{
// BF falling and GF slams on BF with her ass.
case "bf":
if (atlas.sprite.anim.curFrame == 5 || atlas.sprite.anim.curFrame == 90)
{
HapticUtil.vibrate(Constants.DEFAULT_VIBRATION_PERIOD * 2, Constants.DEFAULT_VIBRATION_DURATION * 2, Constants.MAX_VIBRATION_AMPLITUDE);
break;
}
default:
break;
}
}
}
}
override function update(elapsed:Float):Void
{
maskShaderDifficulty.swagSprX = difficulty.x;
@ -832,10 +931,7 @@ class ResultState extends MusicBeatSubState
var stickerPackId:Null<String> = null;
var song:Null<Song> = params.songId == null ? null : SongRegistry.instance.fetchEntry(params.songId,
{
variation: params?.variationId
});
var song:Null<Song> = params.songId == null ? null : SongRegistry.instance.fetchEntry(params.songId);
if (song != null)
{
@ -939,6 +1035,8 @@ class ResultState extends MusicBeatSubState
#end
}
if (HapticUtil.hapticsAvailable) handleAnimationVibrations();
super.update(elapsed);
}

View file

@ -580,7 +580,7 @@ class AnimateAtlasCharacter extends BaseCharacter
override function set_alpha(value:Float):Float
{
value = value.clamp(0, 1);
value = FlxMath.bound(value, 0, 1);
if (exists && alpha != value)
{

View file

@ -288,23 +288,35 @@ class CharacterDataParser
{
var charPath:String = "freeplay/icons/";
final charIDParts:Array<String> = char.split("-");
var iconName:String = "";
var lastValidIconName:String = "";
for (i in 0...charIDParts.length)
// FunkinCrew please dont skin me alive for copying pixelated icon and changing it a tiny bit
switch (char)
{
iconName += charIDParts[i];
if (Assets.exists(Paths.image(charPath + '${iconName}pixel')))
{
lastValidIconName = iconName;
}
if (i < charIDParts.length - 1) iconName += '-';
case "bf-christmas" | "bf-car" | "bf-pixel" | "bf-holding-gf" | "bf-dark":
charPath += "bfpixel";
case "monster-christmas":
charPath += "monsterpixel";
case "mom" | "mom-car":
charPath += "mommypixel";
case "pico-blazin" | "pico-playable" | "pico-speaker" | "pico-pixel" | "pico-holding-nene":
charPath += "picopixel";
case "gf-christmas" | "gf-car" | "gf-pixel" | "gf-tankmen" | "gf-dark":
charPath += "gfpixel";
case "dad":
charPath += "dadpixel";
case "darnell-blazin":
charPath += "darnellpixel";
case "senpai-angry":
charPath += "senpaipixel";
case "spooky-dark":
charPath += "spookypixel";
case "tankman-atlas" | "tankman-bloody":
charPath += "tankmanpixel";
case "pico-christmas" | "pico-dark":
charPath += "picopixel";
default:
charPath += '${char}pixel';
}
charPath += '${lastValidIconName}pixel';
if (!Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');

View file

@ -94,7 +94,6 @@ class MultiSparrowCharacter extends BaseCharacter
{
trace('Concatenating multi-sparrow atlas: ${asset}');
subTexture.parent.destroyOnNoUse = false;
FunkinMemory.cacheTexture(Paths.image(asset));
}
texture.addAtlas(subTexture);

View file

@ -115,8 +115,6 @@ class HealthIcon extends FunkinSprite
*/
static final POSITION_OFFSET:Int = 26;
public var iconOffset:FlxPoint = FlxPoint.get();
public function new(char:Null<String>, playerId:Int = 0)
{
super(0, 0);
@ -153,12 +151,10 @@ class HealthIcon extends FunkinSprite
*/
public function toggleOldIcon():Void
{
final playState:Null<PlayState> = PlayState.instance;
if (playState == null || playState.currentStage == null) return;
if (characterId == 'bf-old')
{
isPixel = playState.currentStage.getBoyfriend()?.isPixel ?? false;
playState.currentStage.getBoyfriend()?.initHealthIcon(false);
isPixel = PlayState.instance.currentStage.getBoyfriend().isPixel;
PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
}
else
{
@ -184,7 +180,8 @@ class HealthIcon extends FunkinSprite
loadCharacter(characterId);
this.size.set(1.0, 1.0);
this.iconOffset.set();
this.offset.x = 0.0;
this.offset.y = 0.0;
this.flipX = false;
}
else
@ -195,15 +192,8 @@ class HealthIcon extends FunkinSprite
loadCharacter(characterId);
this.size.set(data.scale ?? 1.0, data.scale ?? 1.0);
if (data.offsets != null && data.offsets.length == 2)
{
this.iconOffset.set(data.offsets[0], data.offsets[1]);
}
else
{
this.iconOffset.set(0, 0);
}
this.offset.x = (data.offsets != null) ? data.offsets[0] : 0.0;
this.offset.y = (data.offsets != null) ? data.offsets[1] : 0.0;
this.flipX = data.flipX ?? false; // Face the OTHER way by default, since that is more common.
}
}
@ -299,8 +289,6 @@ class HealthIcon extends FunkinSprite
// Keep the icon centered vertically on the health bar.
this.y = PlayState.instance.healthBar.y - (this.height / 2); // - (PlayState.instance.healthBar.height / 2)
offset += iconOffset;
}
}

View file

@ -66,7 +66,7 @@ class VideoCutscene
if (!openfl.Assets.exists(filePath))
{
// Display a popup.
// funkin.util.WindowUtil.showError('Error playing video', 'Video file does not exist: ${filePath}');
// lime.app.Application.current.window.alert('Video file does not exist: ${filePath}', 'Error playing video');
// return;
// TODO: After moving videos to their own library,

View file

@ -6,11 +6,11 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import funkin.audio.FunkinSound;
import funkin.data.dialogue.ConversationData;
import funkin.data.dialogue.ConversationData.DialogueEntryData;
import funkin.data.dialogue.ConversationRegistry;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.dialogue.conversation.ConversationData;
import funkin.data.dialogue.conversation.ConversationData.DialogueEntryData;
import funkin.data.dialogue.conversation.ConversationRegistry;
import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.data.IRegistryEntry;
import funkin.graphics.FunkinSprite;
import funkin.modding.events.ScriptEvent;
@ -89,7 +89,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
var currentDialogueBox:Null<DialogueBox>;
public function new(id:String, ?params:Dynamic)
public function new(id:String)
{
super();

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@ -11,8 +11,8 @@ import funkin.audio.FunkinSound;
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
import flixel.util.FlxColor;
import funkin.ui.FullScreenScaleMode;
import funkin.data.dialogue.DialogueBoxData;
import funkin.data.dialogue.DialogueBoxRegistry;
import funkin.data.dialogue.dialoguebox.DialogueBoxData;
import funkin.data.dialogue.dialoguebox.DialogueBoxRegistry;
class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass implements IRegistryEntry<DialogueBoxData>
{
@ -106,7 +106,7 @@ class DialogueBox extends FlxSpriteGroup implements IDialogueScriptedClass imple
return FullScreenScaleMode.wideScale.x - 0.05;
}
public function new(id:String, ?params:Dynamic)
public function new(id:String)
{
super();
this.id = id;

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@ -6,8 +6,8 @@ import funkin.modding.events.ScriptEvent;
import flixel.graphics.frames.FlxFramesCollection;
import funkin.util.assets.FlxAnimationUtil;
import funkin.modding.IScriptedClass.IDialogueScriptedClass;
import funkin.data.dialogue.SpeakerData;
import funkin.data.dialogue.SpeakerRegistry;
import funkin.data.dialogue.speaker.SpeakerData;
import funkin.data.dialogue.speaker.SpeakerRegistry;
import funkin.ui.FullScreenScaleMode;
/**
@ -86,7 +86,7 @@ class Speaker extends FlxSprite implements IDialogueScriptedClass implements IRe
return FullScreenScaleMode.wideScale.x - 0.05;
}
public function new(id:String, ?params:Dynamic)
public function new(id:String)
{
super();

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@ -186,7 +186,6 @@ class FocusCameraSongEvent extends SongEvent
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
min: 0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'

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@ -108,7 +108,6 @@ class ScrollSpeedEvent extends SongEvent
name: 'scroll',
title: 'Target Value',
defaultValue: 1.0,
min: 0.1,
step: 0.1,
type: SongEventFieldType.FLOAT,
units: 'x'
@ -117,7 +116,6 @@ class ScrollSpeedEvent extends SongEvent
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
min: 0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'

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@ -42,15 +42,12 @@ class SetCameraBopSongEvent extends SongEvent
var rate:Null<Int> = data.getInt('rate');
if (rate == null) rate = Constants.DEFAULT_ZOOM_RATE;
var offset:Null<Int> = data.getInt('offset');
if (rate == null) offset = Constants.DEFAULT_ZOOM_OFFSET;
var intensity:Null<Float> = data.getFloat('intensity');
if (intensity == null) intensity = 1.0;
PlayState.instance.cameraBopIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity + 1.0;
PlayState.instance.hudCameraZoomIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity * 2.0;
PlayState.instance.cameraZoomRate = rate;
PlayState.instance.cameraZoomRateOffset = offset;
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
}
@ -75,24 +72,14 @@ class SetCameraBopSongEvent extends SongEvent
name: 'intensity',
title: 'Intensity',
defaultValue: 1.0,
min: 0,
step: 0.1,
type: SongEventFieldType.FLOAT,
units: 'x'
},
{
name: 'offset',
title: 'Offset',
defaultValue: 0,
step: 1,
type: SongEventFieldType.INTEGER,
units: 'beats'
},
{
name: 'rate',
title: 'Rate',
defaultValue: 4,
min: 0,
step: 1,
type: SongEventFieldType.INTEGER,
units: 'beats/zoom'

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@ -90,7 +90,6 @@ class SetHealthIconSongEvent extends SongEvent
name: 'scale',
title: 'Scale',
defaultValue: 1.0,
min: 0,
type: SongEventFieldType.FLOAT,
},
{

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@ -110,7 +110,6 @@ class ZoomCameraSongEvent extends SongEvent
name: 'zoom',
title: 'Zoom Level',
defaultValue: 1.0,
min: 0,
step: 0.05,
type: SongEventFieldType.FLOAT,
units: 'x'
@ -119,7 +118,6 @@ class ZoomCameraSongEvent extends SongEvent
name: 'duration',
title: 'Duration',
defaultValue: 4.0,
min: 0,
step: 0.5,
type: SongEventFieldType.FLOAT,
units: 'steps'

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@ -10,9 +10,6 @@ class NoteSprite extends FunkinSprite
{
static final DIRECTION_COLORS:Array<String> = ['purple', 'blue', 'green', 'red'];
/**
* The hold note sprite for this note.
*/
public var holdNoteSprite:SustainTrail;
var hsvShader:HSVShader;
@ -98,23 +95,8 @@ class NoteSprite extends FunkinSprite
return this.direction;
}
/**
* The note data associated with this note sprite.
* This is used to store the strum time, length, and other properties.
*/
public var noteData:SongNoteData;
/**
* If this note kind is scoreable (i.e., counted towards score and accuracy)
* Only accessible in scripts
* Defaults to true
*/
public var scoreable:Bool = true;
/**
* Whether this note is a hold note.
* This is true if the length is greater than 0.
*/
public var isHoldNote(get, never):Bool;
function get_isHoldNote():Bool
@ -185,6 +167,8 @@ class NoteSprite extends FunkinSprite
{
noteStyle.buildNoteSprite(this);
this.shader = hsvShader;
// `false` disables the update() function for performance.
this.active = noteStyle.isNoteAnimated();
}
@ -237,13 +221,11 @@ class NoteSprite extends FunkinSprite
public function desaturate():Void
{
this.hsvShader.saturation = 0.2;
this.shader = this.hsvShader;
}
public function setHue(hue:Float):Void
{
this.hsvShader.hue = hue;
if (hue != 1.0) this.shader = this.hsvShader;
}
public override function revive():Void
@ -256,12 +238,7 @@ class NoteSprite extends FunkinSprite
this.hasBeenHit = false;
this.mayHit = false;
this.hasMissed = false;
this.handledMiss = false;
this.holdNoteSprite = null;
// The hsvShader should only be applied when it's necessary.
// Otherwise, it should be turned off to keep note batching.
this.shader = null;
this.hsvShader.hue = 1.0;
this.hsvShader.saturation = 1.0;
this.hsvShader.value = 1.0;

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@ -17,7 +17,6 @@ import funkin.play.notes.NoteVibrationsHandler;
import funkin.data.song.SongData.SongNoteData;
import funkin.util.SortUtil;
import funkin.util.GRhythmUtil;
import funkin.play.notes.notekind.NoteKind;
import funkin.play.notes.notekind.NoteKindManager;
import flixel.math.FlxPoint;
#if mobile
@ -69,8 +68,7 @@ class Strumline extends FlxSpriteGroup
function get_renderDistanceMs():Float
{
if (useCustomRenderDistance) return customRenderDistanceMs;
// Only divide by lower scroll speeds to fix renderDistance being too short. Dividing by higher scroll speeds breaks the input system by hitting later notes first!
return FlxG.height / Constants.PIXELS_PER_MS / (scrollSpeed < 1 ? scrollSpeed : 1);
return FlxG.height / Constants.PIXELS_PER_MS / scrollSpeed;
}
/**
@ -98,9 +96,9 @@ class Strumline extends FlxSpriteGroup
/**
* Reset the scroll speed to the current chart's scroll speed.
*/
public function resetScrollSpeed(?newScrollSpeed:Float):Void
public function resetScrollSpeed():Void
{
scrollSpeed = newScrollSpeed ?? PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
scrollSpeed = PlayState.instance?.currentChart?.scrollSpeed ?? 1.0;
}
var _conductorInUse:Null<Conductor>;
@ -185,7 +183,7 @@ class Strumline extends FlxSpriteGroup
static final BACKGROUND_PAD:Int = 16;
public function new(noteStyle:NoteStyle, isPlayer:Bool, ?scrollSpeed:Float)
public function new(noteStyle:NoteStyle, isPlayer:Bool)
{
super();
@ -237,13 +235,14 @@ class Strumline extends FlxSpriteGroup
if (inArrowContorlSchemeMode && isPlayer) this.background.x -= 100;
#end
this.add(this.background);
strumlineScale = new FlxCallbackPoint(strumlineScaleCallback);
strumlineScale = new FlxCallbackPoint(strumlineScaleCallback);
this.refresh();
this.onNoteIncoming = new FlxTypedSignal<NoteSprite->Void>();
resetScrollSpeed(scrollSpeed);
resetScrollSpeed();
for (i in 0...KEY_COUNT)
{
@ -644,6 +643,8 @@ class Strumline extends FlxSpriteGroup
if (holdNote.cover != null && isPlayer)
{
holdNote.cover.playEnd();
trace("Sustain Note Splash Vibration");
}
else if (holdNote.cover != null)
{
@ -947,6 +948,7 @@ class Strumline extends FlxSpriteGroup
{
if (note == null) return;
note.visible = false;
notes.remove(note, false);
note.kill();
if (note.holdNoteSprite != null)
@ -1101,7 +1103,6 @@ class Strumline extends FlxSpriteGroup
if (noteSprite != null)
{
var noteKind:NoteKind = NoteKindManager.getNoteKind(note.kind);
var noteKindStyle:NoteStyle = NoteKindManager.getNoteStyle(note.kind, this.noteStyle.id) ?? this.noteStyle;
noteSprite.setupNoteGraphic(noteKindStyle);
@ -1126,7 +1127,6 @@ class Strumline extends FlxSpriteGroup
noteSprite.x -= (noteSprite.width - Strumline.STRUMLINE_SIZE) / 2; // Center it
noteSprite.x -= NUDGE;
noteSprite.y = -9999;
if (noteKind != null) noteSprite.scoreable = noteKind.scoreable;
}
return noteSprite;

View file

@ -283,7 +283,7 @@ class SustainTrail extends FlxSprite
return;
}
var clipHeight:Float = sustainHeight(sustainLength - (songTime - strumTime), parentStrumline?.scrollSpeed ?? 1.0).clamp(0, graphicHeight);
var clipHeight:Float = FlxMath.bound(sustainHeight(sustainLength - (songTime - strumTime), parentStrumline?.scrollSpeed ?? 1.0), 0, graphicHeight);
if (clipHeight <= 0.1)
{
visible = false;

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