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2
.github/ISSUE_TEMPLATE/bug.yml
vendored
2
.github/ISSUE_TEMPLATE/bug.yml
vendored
|
@ -59,7 +59,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
2
.github/ISSUE_TEMPLATE/charting.yml
vendored
2
.github/ISSUE_TEMPLATE/charting.yml
vendored
|
@ -36,7 +36,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
2
.github/ISSUE_TEMPLATE/compiling.yml
vendored
2
.github/ISSUE_TEMPLATE/compiling.yml
vendored
|
@ -36,7 +36,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
|
description: Which version are you compiling? The game version is in the bottom left corner of the main menu or in the project.hxp file.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
2
.github/ISSUE_TEMPLATE/crash.yml
vendored
2
.github/ISSUE_TEMPLATE/crash.yml
vendored
|
@ -60,7 +60,7 @@ body:
|
||||||
attributes:
|
attributes:
|
||||||
label: Version
|
label: Version
|
||||||
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
description: Which version are you playing on? The game version is in the bottom left corner of the main menu.
|
||||||
placeholder: ex. 0.7.3
|
placeholder: ex. 0.7.4
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,7 @@ This section provides guidelines to follow when [opening an issue](https://githu
|
||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
Make sure you're playing:
|
Make sure you're playing:
|
||||||
- the latest version of the game (currently v0.7.3)
|
- the latest version of the game (currently v0.7.4)
|
||||||
- without any mods
|
- without any mods
|
||||||
- on [Newgrounds](https://www.newgrounds.com/portal/view/770371) or downloaded from [itch.io](https://ninja-muffin24.itch.io/funkin)
|
- on [Newgrounds](https://www.newgrounds.com/portal/view/770371) or downloaded from [itch.io](https://ninja-muffin24.itch.io/funkin)
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
"name": "EliteMasterEric"
|
"name": "EliteMasterEric"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"api_version": "0.5.0",
|
"api_version": "0.7.0",
|
||||||
"mod_version": "1.0.0",
|
"mod_version": "1.0.0",
|
||||||
"license": "Apache-2.0"
|
"license": "Apache-2.0"
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
"name": "EliteMasterEric"
|
"name": "EliteMasterEric"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"api_version": "0.5.0",
|
"api_version": "0.7.0",
|
||||||
"mod_version": "1.0.0",
|
"mod_version": "1.0.0",
|
||||||
"license": "Apache-2.0"
|
"license": "Apache-2.0"
|
||||||
}
|
}
|
||||||
|
|
|
@ -260,7 +260,7 @@ class InitState extends FlxState
|
||||||
|
|
||||||
ModuleHandler.buildModuleCallbacks();
|
ModuleHandler.buildModuleCallbacks();
|
||||||
ModuleHandler.loadModuleCache();
|
ModuleHandler.loadModuleCache();
|
||||||
ModuleHandler.callOnCreate();
|
ModuleHandler.callOnGameInit();
|
||||||
|
|
||||||
funkin.input.Cursor.hide();
|
funkin.input.Cursor.hide();
|
||||||
|
|
||||||
|
|
156
source/funkin/api/newgrounds/NGSaveSlot.hx
Normal file
156
source/funkin/api/newgrounds/NGSaveSlot.hx
Normal file
|
@ -0,0 +1,156 @@
|
||||||
|
package funkin.api.newgrounds;
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
import io.newgrounds.utils.SaveSlotList;
|
||||||
|
import io.newgrounds.objects.SaveSlot;
|
||||||
|
import io.newgrounds.Call.CallError;
|
||||||
|
import io.newgrounds.objects.events.Outcome;
|
||||||
|
import funkin.save.Save;
|
||||||
|
|
||||||
|
@:nullSafety
|
||||||
|
@:access(funkin.save.Save)
|
||||||
|
class NGSaveSlot
|
||||||
|
{
|
||||||
|
public static var instance(get, never):NGSaveSlot;
|
||||||
|
static var _instance:Null<NGSaveSlot> = null;
|
||||||
|
|
||||||
|
static function get_instance():NGSaveSlot
|
||||||
|
{
|
||||||
|
if (_instance == null)
|
||||||
|
{
|
||||||
|
return loadInstance();
|
||||||
|
}
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function loadInstance():NGSaveSlot
|
||||||
|
{
|
||||||
|
var loadedSave:NGSaveSlot = loadSlot(Save.BASE_SAVE_SLOT);
|
||||||
|
if (_instance == null) _instance = loadedSave;
|
||||||
|
|
||||||
|
return loadedSave;
|
||||||
|
}
|
||||||
|
|
||||||
|
static function loadSlot(slot:Int):NGSaveSlot
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Getting save slot from ID $slot');
|
||||||
|
|
||||||
|
var saveSlot:Null<SaveSlot> = NewgroundsClient.instance.saveSlots?.getById(slot);
|
||||||
|
|
||||||
|
var saveSlotObj:NGSaveSlot = new NGSaveSlot(saveSlot);
|
||||||
|
return saveSlotObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public var ngSaveSlot:Null<SaveSlot> = null;
|
||||||
|
|
||||||
|
public function new(?ngSaveSlot:Null<SaveSlot>)
|
||||||
|
{
|
||||||
|
this.ngSaveSlot = ngSaveSlot;
|
||||||
|
|
||||||
|
#if FLX_DEBUG
|
||||||
|
FlxG.console.registerClass(NGSaveSlot);
|
||||||
|
FlxG.console.registerClass(Save);
|
||||||
|
#end
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Saves `data` to the newgrounds save slot.
|
||||||
|
* @param data The raw save data.
|
||||||
|
*/
|
||||||
|
public function save(data:RawSaveData):Void
|
||||||
|
{
|
||||||
|
var encodedData:String = haxe.Serializer.run(data);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ngSaveSlot?.save(encodedData, function(outcome:Outcome<CallError>) {
|
||||||
|
switch (outcome)
|
||||||
|
{
|
||||||
|
case SUCCESS:
|
||||||
|
trace('[NEWGROUNDS] Successfully saved save data to save slot!');
|
||||||
|
case FAIL(error):
|
||||||
|
trace('[NEWGROUNDS] Failed to save data to save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (error:String)
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Failed to save data to save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function load(?onComplete:Null<Dynamic->Void>, ?onError:Null<CallError->Void>):Void
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ngSaveSlot?.load(function(outcome:SaveSlotOutcome):Void {
|
||||||
|
switch (outcome)
|
||||||
|
{
|
||||||
|
case SUCCESS(value):
|
||||||
|
trace('[NEWGROUNDS] Loaded save slot with the ID of ${ngSaveSlot?.id}!');
|
||||||
|
#if FEATURE_DEBUG_FUNCTIONS
|
||||||
|
trace('Save Slot Data:');
|
||||||
|
trace(value);
|
||||||
|
#end
|
||||||
|
|
||||||
|
if (onComplete != null && value != null)
|
||||||
|
{
|
||||||
|
var decodedData:Dynamic = haxe.Unserializer.run(value);
|
||||||
|
onComplete(decodedData);
|
||||||
|
}
|
||||||
|
case FAIL(error):
|
||||||
|
trace('[NEWGROUNDS] Failed to load save slot with the ID of ${ngSaveSlot?.id}!');
|
||||||
|
trace(error);
|
||||||
|
|
||||||
|
if (onError != null)
|
||||||
|
{
|
||||||
|
onError(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (error:String)
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Failed to load save slot with the ID of ${ngSaveSlot?.id}!');
|
||||||
|
trace(error);
|
||||||
|
|
||||||
|
if (onError != null)
|
||||||
|
{
|
||||||
|
onError(RESPONSE({message: error, code: 500}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function clear():Void
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ngSaveSlot?.clear(function(outcome:Outcome<CallError>) {
|
||||||
|
switch (outcome)
|
||||||
|
{
|
||||||
|
case SUCCESS:
|
||||||
|
trace('[NEWGROUNDS] Successfully cleared save slot!');
|
||||||
|
case FAIL(error):
|
||||||
|
trace('[NEWGROUNDS] Failed to clear save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (error:String)
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Failed to clear save slot!');
|
||||||
|
trace(error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public function checkSlot():Void
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Checking save slot with the ID of ${ngSaveSlot?.id}...');
|
||||||
|
|
||||||
|
trace(' Is null? ${ngSaveSlot == null}');
|
||||||
|
trace(' Is empty? ${ngSaveSlot?.isEmpty() ?? false}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#end
|
|
@ -10,6 +10,7 @@ import io.newgrounds.NGLite.LoginOutcome;
|
||||||
import io.newgrounds.NGLite.LoginFail;
|
import io.newgrounds.NGLite.LoginFail;
|
||||||
import io.newgrounds.objects.events.Outcome;
|
import io.newgrounds.objects.events.Outcome;
|
||||||
import io.newgrounds.utils.MedalList;
|
import io.newgrounds.utils.MedalList;
|
||||||
|
import io.newgrounds.utils.SaveSlotList;
|
||||||
import io.newgrounds.utils.ScoreBoardList;
|
import io.newgrounds.utils.ScoreBoardList;
|
||||||
import io.newgrounds.objects.User;
|
import io.newgrounds.objects.User;
|
||||||
|
|
||||||
|
@ -29,6 +30,7 @@ class NewgroundsClient
|
||||||
public var user(get, never):Null<User>;
|
public var user(get, never):Null<User>;
|
||||||
public var medals(get, never):Null<MedalList>;
|
public var medals(get, never):Null<MedalList>;
|
||||||
public var leaderboards(get, never):Null<ScoreBoardList>;
|
public var leaderboards(get, never):Null<ScoreBoardList>;
|
||||||
|
public var saveSlots(get, never):Null<SaveSlotList>;
|
||||||
|
|
||||||
private function new()
|
private function new()
|
||||||
{
|
{
|
||||||
|
@ -236,6 +238,8 @@ class NewgroundsClient
|
||||||
|
|
||||||
trace('[NEWGROUNDS] Submitting leaderboard request...');
|
trace('[NEWGROUNDS] Submitting leaderboard request...');
|
||||||
NG.core.scoreBoards.loadList(onFetchedLeaderboards);
|
NG.core.scoreBoards.loadList(onFetchedLeaderboards);
|
||||||
|
trace('[NEWGROUNDS] Submitting save slot request...');
|
||||||
|
NG.core.saveSlots.loadList(onFetchedSaveSlots);
|
||||||
}
|
}
|
||||||
|
|
||||||
function onLoginFailed(result:LoginFail):Void
|
function onLoginFailed(result:LoginFail):Void
|
||||||
|
@ -301,6 +305,13 @@ class NewgroundsClient
|
||||||
// trace(funkin.api.newgrounds.Leaderboards.listLeaderboardData());
|
// trace(funkin.api.newgrounds.Leaderboards.listLeaderboardData());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function onFetchedSaveSlots(outcome:Outcome<CallError>):Void
|
||||||
|
{
|
||||||
|
trace('[NEWGROUNDS] Fetched save slots!');
|
||||||
|
|
||||||
|
NGSaveSlot.instance.checkSlot();
|
||||||
|
}
|
||||||
|
|
||||||
function get_user():Null<User>
|
function get_user():Null<User>
|
||||||
{
|
{
|
||||||
if (NG.core == null || !this.isLoggedIn()) return null;
|
if (NG.core == null || !this.isLoggedIn()) return null;
|
||||||
|
@ -319,6 +330,12 @@ class NewgroundsClient
|
||||||
return NG.core.scoreBoards;
|
return NG.core.scoreBoards;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function get_saveSlots():Null<SaveSlotList>
|
||||||
|
{
|
||||||
|
if (NG.core == null || !this.isLoggedIn()) return null;
|
||||||
|
return NG.core.saveSlots;
|
||||||
|
}
|
||||||
|
|
||||||
static function getSessionId():Null<String>
|
static function getSessionId():Null<String>
|
||||||
{
|
{
|
||||||
#if js
|
#if js
|
||||||
|
|
|
@ -112,6 +112,16 @@ interface IBPMSyncedScriptedClass extends IScriptedClass
|
||||||
*/
|
*/
|
||||||
interface IPlayStateScriptedClass extends INoteScriptedClass extends IBPMSyncedScriptedClass
|
interface IPlayStateScriptedClass extends INoteScriptedClass extends IBPMSyncedScriptedClass
|
||||||
{
|
{
|
||||||
|
/**
|
||||||
|
* Called after `PlayState` creation, right before the countdown starts.
|
||||||
|
*/
|
||||||
|
public function onPlayStateCreate(event:ScriptEvent):Void;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called immediately before `PlayState` cleanup.
|
||||||
|
*/
|
||||||
|
public function onPlayStateClose(event:ScriptEvent):Void;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when the game is paused.
|
* Called when the game is paused.
|
||||||
* Has properties to set whether the pause easter egg will happen,
|
* Has properties to set whether the pause easter egg will happen,
|
||||||
|
@ -191,3 +201,21 @@ interface IDialogueScriptedClass extends IScriptedClass
|
||||||
public function onDialogueSkip(event:DialogueScriptEvent):Void;
|
public function onDialogueSkip(event:DialogueScriptEvent):Void;
|
||||||
public function onDialogueEnd(event:DialogueScriptEvent):Void;
|
public function onDialogueEnd(event:DialogueScriptEvent):Void;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Defines a set of callbacks available to scripted classes which are global and not tied to a specific state.
|
||||||
|
*/
|
||||||
|
interface IGlobalScriptedClass extends IPlayStateScriptedClass extends IStateChangingScriptedClass
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Called when the game is first initialized, before the title screen appears.
|
||||||
|
* This event is only called once.
|
||||||
|
*/
|
||||||
|
public function onGameInit(event:ScriptEvent):Void;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the game is closed for any reason.
|
||||||
|
* This event is only called once.
|
||||||
|
*/
|
||||||
|
public function onGameClose(event:GameCloseScriptEvent):Void;
|
||||||
|
}
|
||||||
|
|
|
@ -556,3 +556,20 @@ class PauseScriptEvent extends ScriptEvent
|
||||||
this.gitaroo = gitaroo;
|
this.gitaroo = gitaroo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An event which is called when the game is closed for any reason.
|
||||||
|
*/
|
||||||
|
class GameCloseScriptEvent extends ScriptEvent
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* The exit code. Any non-zero value is likely an error.
|
||||||
|
*/
|
||||||
|
public var exitCode(default, null):Int;
|
||||||
|
|
||||||
|
public function new(exitCode:Int):Void
|
||||||
|
{
|
||||||
|
super(GAME_CLOSE, false);
|
||||||
|
this.exitCode = exitCode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
package funkin.modding.events;
|
package funkin.modding.events;
|
||||||
|
|
||||||
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
|
|
||||||
import funkin.modding.IScriptedClass;
|
import funkin.modding.IScriptedClass;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -118,6 +117,12 @@ class ScriptEventDispatcher
|
||||||
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
|
var t:IPlayStateScriptedClass = cast(target, IPlayStateScriptedClass);
|
||||||
switch (event.type)
|
switch (event.type)
|
||||||
{
|
{
|
||||||
|
case PLAYSTATE_CREATE:
|
||||||
|
t.onPlayStateCreate(event);
|
||||||
|
return;
|
||||||
|
case PLAYSTATE_CLOSE:
|
||||||
|
t.onPlayStateClose(event);
|
||||||
|
return;
|
||||||
case NOTE_GHOST_MISS:
|
case NOTE_GHOST_MISS:
|
||||||
t.onNoteGhostMiss(cast event);
|
t.onNoteGhostMiss(cast event);
|
||||||
return;
|
return;
|
||||||
|
@ -190,6 +195,21 @@ class ScriptEventDispatcher
|
||||||
default: // Continue;
|
default: // Continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Std.isOfType(target, IGlobalScriptedClass))
|
||||||
|
{
|
||||||
|
var t = cast(target, IGlobalScriptedClass);
|
||||||
|
switch (event.type)
|
||||||
|
{
|
||||||
|
case GAME_INIT:
|
||||||
|
t.onGameInit(event);
|
||||||
|
return;
|
||||||
|
case GAME_CLOSE:
|
||||||
|
t.onGameClose(cast event);
|
||||||
|
return;
|
||||||
|
default: // Continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Prevent "NO HELPER error."
|
// Prevent "NO HELPER error."
|
||||||
|
|
|
@ -3,6 +3,22 @@ package funkin.modding.events;
|
||||||
@:nullSafety
|
@:nullSafety
|
||||||
enum abstract ScriptEventType(String) from String to String
|
enum abstract ScriptEventType(String) from String to String
|
||||||
{
|
{
|
||||||
|
/**
|
||||||
|
* Called when the game is first initialized, before the title screen appears.
|
||||||
|
* This event is only called once.
|
||||||
|
*
|
||||||
|
* This event is not cancelable.
|
||||||
|
*/
|
||||||
|
var GAME_INIT = 'GAME_INIT';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the game is closed for any reason.
|
||||||
|
* This event is only called once.
|
||||||
|
*
|
||||||
|
* This event is not cancelable.
|
||||||
|
*/
|
||||||
|
var GAME_CLOSE = 'GAME_CLOSE';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when the relevant object is created.
|
* Called when the relevant object is created.
|
||||||
* Keep in mind that the constructor may be called before the object is needed,
|
* Keep in mind that the constructor may be called before the object is needed,
|
||||||
|
@ -36,6 +52,20 @@ enum abstract ScriptEventType(String) from String to String
|
||||||
*/
|
*/
|
||||||
var UPDATE = 'UPDATE';
|
var UPDATE = 'UPDATE';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called after `PlayState` creation, right before the countdown starts.
|
||||||
|
*
|
||||||
|
* This event is not cancelable.
|
||||||
|
*/
|
||||||
|
var PLAYSTATE_CREATE = 'PLAYSTATE_CREATE';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called immediately before `PlayState` cleanup.
|
||||||
|
*
|
||||||
|
* This event is not cancelable.
|
||||||
|
*/
|
||||||
|
var PLAYSTATE_CLOSE = 'PLAYSTATE_CLOSE';
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when the player moves to pause the game.
|
* Called when the player moves to pause the game.
|
||||||
*
|
*
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
package funkin.modding.module;
|
package funkin.modding.module;
|
||||||
|
|
||||||
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
|
import funkin.modding.IScriptedClass.IGlobalScriptedClass;
|
||||||
import funkin.modding.IScriptedClass.IStateChangingScriptedClass;
|
|
||||||
import funkin.modding.events.ScriptEvent;
|
import funkin.modding.events.ScriptEvent;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -9,7 +8,7 @@ import funkin.modding.events.ScriptEvent;
|
||||||
* You may have the module active at all times, or only when another script enables it.
|
* You may have the module active at all times, or only when another script enables it.
|
||||||
*/
|
*/
|
||||||
@:nullSafety
|
@:nullSafety
|
||||||
class Module implements IPlayStateScriptedClass implements IStateChangingScriptedClass
|
class Module implements IGlobalScriptedClass
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
* Whether the module is currently active.
|
* Whether the module is currently active.
|
||||||
|
@ -64,14 +63,26 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
|
||||||
public function onScriptEvent(event:ScriptEvent) {}
|
public function onScriptEvent(event:ScriptEvent) {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when the module is first created.
|
* Called when the game is first initialized, before the title screen appears.
|
||||||
* This happens before the title screen appears!
|
* This happens only once, immediately after the module's first `onCreate` event.
|
||||||
|
*/
|
||||||
|
public function onGameInit(event:ScriptEvent) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the game is closed for any reason.
|
||||||
|
* This happens only once, immediately before the module's last `onDestroy` event.
|
||||||
|
*/
|
||||||
|
public function onGameClose(event:GameCloseScriptEvent) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called when the module is created.
|
||||||
|
* This happens when the game is first initialized or after a mod reload.
|
||||||
*/
|
*/
|
||||||
public function onCreate(event:ScriptEvent) {}
|
public function onCreate(event:ScriptEvent) {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when a module is destroyed.
|
* Called when a module is destroyed.
|
||||||
* This currently only happens when reloading modules with F5.
|
* This happens when reloading modules with F5 or when the game is closed.
|
||||||
*/
|
*/
|
||||||
public function onDestroy(event:ScriptEvent) {}
|
public function onDestroy(event:ScriptEvent) {}
|
||||||
|
|
||||||
|
@ -80,6 +91,16 @@ class Module implements IPlayStateScriptedClass implements IStateChangingScripte
|
||||||
*/
|
*/
|
||||||
public function onUpdate(event:UpdateScriptEvent) {}
|
public function onUpdate(event:UpdateScriptEvent) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called after `PlayState` creation, right before the countdown starts.
|
||||||
|
*/
|
||||||
|
public function onPlayStateCreate(event:ScriptEvent) {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called immediately before `PlayState` cleanup.
|
||||||
|
*/
|
||||||
|
public function onPlayStateClose(event:ScriptEvent) {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when the game is paused.
|
* Called when the game is paused.
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -6,6 +6,7 @@ import funkin.modding.events.ScriptEvent;
|
||||||
import funkin.modding.events.ScriptEventDispatcher;
|
import funkin.modding.events.ScriptEventDispatcher;
|
||||||
import funkin.modding.module.Module;
|
import funkin.modding.module.Module;
|
||||||
import funkin.modding.module.ScriptedModule;
|
import funkin.modding.module.ScriptedModule;
|
||||||
|
import funkin.util.WindowUtil;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Utility functions for loading and manipulating active modules.
|
* Utility functions for loading and manipulating active modules.
|
||||||
|
@ -47,11 +48,15 @@ class ModuleHandler
|
||||||
reorderModuleCache();
|
reorderModuleCache();
|
||||||
|
|
||||||
trace("[MODULEHANDLER] Module cache loaded.");
|
trace("[MODULEHANDLER] Module cache loaded.");
|
||||||
|
|
||||||
|
callEvent(new ScriptEvent(CREATE, false), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function buildModuleCallbacks():Void
|
public static function buildModuleCallbacks():Void
|
||||||
{
|
{
|
||||||
FlxG.signals.postStateSwitch.add(onStateSwitchComplete);
|
FlxG.signals.postStateSwitch.add(onStateSwitchComplete);
|
||||||
|
|
||||||
|
WindowUtil.windowExit.add(callOnGameClose);
|
||||||
}
|
}
|
||||||
|
|
||||||
static function onStateSwitchComplete():Void
|
static function onStateSwitchComplete():Void
|
||||||
|
@ -127,9 +132,14 @@ class ModuleHandler
|
||||||
var event = new ScriptEvent(DESTROY, false);
|
var event = new ScriptEvent(DESTROY, false);
|
||||||
|
|
||||||
// Note: Ignore stopPropagation()
|
// Note: Ignore stopPropagation()
|
||||||
for (key => value in moduleCache)
|
for (i in 0...modulePriorityOrder.length)
|
||||||
{
|
{
|
||||||
ScriptEventDispatcher.callEvent(value, event);
|
final moduleId:String = modulePriorityOrder[modulePriorityOrder.length - 1 - i];
|
||||||
|
final module:Module = moduleCache.get(moduleId);
|
||||||
|
if (module != null)
|
||||||
|
{
|
||||||
|
ScriptEventDispatcher.callEvent(module, event);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
moduleCache.clear();
|
moduleCache.clear();
|
||||||
|
@ -137,21 +147,26 @@ class ModuleHandler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function callEvent(event:ScriptEvent):Void
|
public static function callEvent(event:ScriptEvent, force:Bool = false):Void
|
||||||
{
|
{
|
||||||
for (moduleId in modulePriorityOrder)
|
for (moduleId in modulePriorityOrder)
|
||||||
{
|
{
|
||||||
var module:Null<Module> = moduleCache.get(moduleId);
|
var module:Null<Module> = moduleCache.get(moduleId);
|
||||||
// The module needs to be active to receive events.
|
// The module needs to be active to receive events.
|
||||||
if (module != null && module.active)
|
if (module != null && (module.active || force))
|
||||||
{
|
{
|
||||||
ScriptEventDispatcher.callEvent(module, event);
|
ScriptEventDispatcher.callEvent(module, event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static inline function callOnCreate():Void
|
public static inline function callOnGameInit():Void
|
||||||
{
|
{
|
||||||
callEvent(new ScriptEvent(CREATE, false));
|
callEvent(new ScriptEvent(GAME_INIT, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static inline function callOnGameClose(exitCode:Int):Void
|
||||||
|
{
|
||||||
|
callEvent(new GameCloseScriptEvent(exitCode));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -802,6 +802,9 @@ class PlayState extends MusicBeatSubState
|
||||||
|
|
||||||
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
|
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
|
||||||
|
|
||||||
|
// Dispatch the `PlayState` create event.
|
||||||
|
dispatchEvent(new ScriptEvent(PLAYSTATE_CREATE, false));
|
||||||
|
|
||||||
// The song is loaded and in the process of starting.
|
// The song is loaded and in the process of starting.
|
||||||
// This gets set back to false when the chart actually starts.
|
// This gets set back to false when the chart actually starts.
|
||||||
startingSong = true;
|
startingSong = true;
|
||||||
|
@ -1381,7 +1384,7 @@ class PlayState extends MusicBeatSubState
|
||||||
// Modules should get the first chance to cancel the event.
|
// Modules should get the first chance to cancel the event.
|
||||||
|
|
||||||
// super.dispatchEvent(event) dispatches event to module scripts.
|
// super.dispatchEvent(event) dispatches event to module scripts.
|
||||||
super.dispatchEvent(event);
|
if (event.type != DESTROY) super.dispatchEvent(event);
|
||||||
|
|
||||||
// Dispatch event to note kind scripts
|
// Dispatch event to note kind scripts
|
||||||
NoteKindManager.callEvent(event);
|
NoteKindManager.callEvent(event);
|
||||||
|
@ -3378,11 +3381,18 @@ class PlayState extends MusicBeatSubState
|
||||||
super.close();
|
super.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private var cleanupDone:Bool = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Perform necessary cleanup before leaving the PlayState.
|
* Perform necessary cleanup before leaving the PlayState.
|
||||||
*/
|
*/
|
||||||
function performCleanup():Void
|
function performCleanup():Void
|
||||||
{
|
{
|
||||||
|
if (cleanupDone) return;
|
||||||
|
|
||||||
|
// Dispatch the `PlayState` close event.
|
||||||
|
dispatchEvent(new ScriptEvent(PLAYSTATE_CLOSE, false));
|
||||||
|
|
||||||
// If the camera is being tweened, stop it.
|
// If the camera is being tweened, stop it.
|
||||||
cancelAllCameraTweens();
|
cancelAllCameraTweens();
|
||||||
|
|
||||||
|
@ -3443,6 +3453,8 @@ class PlayState extends MusicBeatSubState
|
||||||
|
|
||||||
// Clear the static reference to this state.
|
// Clear the static reference to this state.
|
||||||
instance = null;
|
instance = null;
|
||||||
|
|
||||||
|
cleanupDone = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -619,6 +619,10 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function onPlayStateCreate(event:ScriptEvent):Void {};
|
||||||
|
|
||||||
|
public function onPlayStateClose(event:ScriptEvent):Void {};
|
||||||
|
|
||||||
public function onPause(event:PauseScriptEvent):Void {};
|
public function onPause(event:PauseScriptEvent):Void {};
|
||||||
|
|
||||||
public function onResume(event:ScriptEvent):Void {};
|
public function onResume(event:ScriptEvent):Void {};
|
||||||
|
|
|
@ -357,6 +357,10 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function onPlayStateCreate(event:ScriptEvent) {}
|
||||||
|
|
||||||
|
public function onPlayStateClose(event:ScriptEvent) {}
|
||||||
|
|
||||||
public function onPause(event:PauseScriptEvent) {}
|
public function onPause(event:PauseScriptEvent) {}
|
||||||
|
|
||||||
public function onResume(event:ScriptEvent) {}
|
public function onResume(event:ScriptEvent) {}
|
||||||
|
|
|
@ -865,6 +865,10 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public function onPlayStateCreate(event:ScriptEvent) {}
|
||||||
|
|
||||||
|
public function onPlayStateClose(event:ScriptEvent) {}
|
||||||
|
|
||||||
public function onPause(event:PauseScriptEvent) {}
|
public function onPause(event:PauseScriptEvent) {}
|
||||||
|
|
||||||
public function onResume(event:ScriptEvent) {}
|
public function onResume(event:ScriptEvent) {}
|
||||||
|
|
|
@ -1356,6 +1356,45 @@ class Save
|
||||||
{
|
{
|
||||||
FileUtil.saveFile(haxe.io.Bytes.ofString(this.serialize()), [FileUtil.FILE_FILTER_JSON], null, null, './save.json', 'Write save data as JSON...');
|
FileUtil.saveFile(haxe.io.Bytes.ofString(this.serialize()), [FileUtil.FILE_FILTER_JSON], null, null, './save.json', 'Write save data as JSON...');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
public static function saveToNewgrounds():Void
|
||||||
|
{
|
||||||
|
if (_instance == null) return;
|
||||||
|
trace('[SAVE] Saving Save Data to Newgrounds...');
|
||||||
|
funkin.api.newgrounds.NGSaveSlot.instance.save(_instance.data);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function loadFromNewgrounds(onFinish:Void->Void):Void
|
||||||
|
{
|
||||||
|
trace('[SAVE] Loading Save Data from Newgrounds...');
|
||||||
|
funkin.api.newgrounds.NGSaveSlot.instance.load(function(data:Dynamic) {
|
||||||
|
FlxG.save.bind('$SAVE_NAME${BASE_SAVE_SLOT}', SAVE_PATH);
|
||||||
|
|
||||||
|
if (FlxG.save.status != EMPTY)
|
||||||
|
{
|
||||||
|
// best i can do in case the NG file is corrupted or something along those lines
|
||||||
|
var backupSlot:Int = Save.archiveBadSaveData(FlxG.save.data);
|
||||||
|
trace('[SAVE] Backed up current save data in case of emergency to $backupSlot!');
|
||||||
|
}
|
||||||
|
|
||||||
|
FlxG.save.erase();
|
||||||
|
FlxG.save.bind('$SAVE_NAME${BASE_SAVE_SLOT}', SAVE_PATH); // forces regeneration of the file as erase deletes it
|
||||||
|
|
||||||
|
var gameSave = SaveDataMigrator.migrate(data);
|
||||||
|
FlxG.save.mergeData(gameSave.data, true);
|
||||||
|
_instance = gameSave;
|
||||||
|
onFinish();
|
||||||
|
}, function(error:io.newgrounds.Call.CallError) {
|
||||||
|
var errorMsg:String = io.newgrounds.Call.CallErrorTools.toString(error);
|
||||||
|
|
||||||
|
var msg = 'There was an error loading your save data from Newgrounds.';
|
||||||
|
msg += '\n${errorMsg}';
|
||||||
|
msg += '\nAre you sure you are connected to the internet?';
|
||||||
|
lime.app.Application.current.window.alert(msg, "Newgrounds Save Slot Failure");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
#end
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -69,7 +69,8 @@ class OptionsState extends MusicBeatState
|
||||||
optionsCodex = new Codex<OptionsMenuPageName>(Options);
|
optionsCodex = new Codex<OptionsMenuPageName>(Options);
|
||||||
add(optionsCodex);
|
add(optionsCodex);
|
||||||
|
|
||||||
var options:OptionsMenu = optionsCodex.addPage(Options, new OptionsMenu());
|
var saveData:SaveDataMenu = optionsCodex.addPage(SaveData, new SaveDataMenu());
|
||||||
|
var options:OptionsMenu = optionsCodex.addPage(Options, new OptionsMenu(saveData));
|
||||||
var preferences:PreferencesMenu = optionsCodex.addPage(Preferences, new PreferencesMenu());
|
var preferences:PreferencesMenu = optionsCodex.addPage(Preferences, new PreferencesMenu());
|
||||||
var controls:ControlsMenu = optionsCodex.addPage(Controls, new ControlsMenu());
|
var controls:ControlsMenu = optionsCodex.addPage(Controls, new ControlsMenu());
|
||||||
#if FEATURE_INPUT_OFFSETS
|
#if FEATURE_INPUT_OFFSETS
|
||||||
|
@ -84,6 +85,7 @@ class OptionsState extends MusicBeatState
|
||||||
#if FEATURE_INPUT_OFFSETS
|
#if FEATURE_INPUT_OFFSETS
|
||||||
offsets.onExit.add(exitOffsets);
|
offsets.onExit.add(exitOffsets);
|
||||||
#end
|
#end
|
||||||
|
saveData.onExit.add(optionsCodex.switchPage.bind(Options));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -159,7 +161,7 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
|
|
||||||
final CAMERA_MARGIN:Int = 150;
|
final CAMERA_MARGIN:Int = 150;
|
||||||
|
|
||||||
public function new()
|
public function new(saveDataMenu:SaveDataMenu)
|
||||||
{
|
{
|
||||||
super();
|
super();
|
||||||
add(items = new TextMenuList());
|
add(items = new TextMenuList());
|
||||||
|
@ -227,9 +229,19 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
createItem("CLEAR SAVE DATA", function() {
|
|
||||||
promptClearSaveData();
|
// no need to show an entire new menu for just one option
|
||||||
});
|
if (saveDataMenu.hasMultipleOptions())
|
||||||
|
{
|
||||||
|
createItem("SAVE DATA OPTIONS", function() {
|
||||||
|
codex.switchPage(SaveData);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
createItem("CLEAR SAVE DATA", saveDataMenu.openSaveDataPrompt);
|
||||||
|
}
|
||||||
|
|
||||||
#if NO_FEATURE_TOUCH_CONTROLS
|
#if NO_FEATURE_TOUCH_CONTROLS
|
||||||
createItem("EXIT", exit);
|
createItem("EXIT", exit);
|
||||||
#else
|
#else
|
||||||
|
@ -277,7 +289,6 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
|
|
||||||
override function update(elapsed:Float):Void
|
override function update(elapsed:Float):Void
|
||||||
{
|
{
|
||||||
enabled = (prompt == null);
|
|
||||||
#if FEATURE_TOUCH_CONTROLS
|
#if FEATURE_TOUCH_CONTROLS
|
||||||
backButton.active = (!goingBack) ? !items.busy : true;
|
backButton.active = (!goingBack) ? !items.busy : true;
|
||||||
#end
|
#end
|
||||||
|
@ -298,31 +309,6 @@ class OptionsMenu extends Page<OptionsMenuPageName>
|
||||||
{
|
{
|
||||||
return items.length > 2;
|
return items.length > 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
var prompt:Prompt;
|
|
||||||
|
|
||||||
function promptClearSaveData():Void
|
|
||||||
{
|
|
||||||
if (prompt != null) return;
|
|
||||||
prompt = new Prompt("This will delete
|
|
||||||
\nALL your save data.
|
|
||||||
\nAre you sure?
|
|
||||||
", Custom("Delete", "Cancel"));
|
|
||||||
prompt.create();
|
|
||||||
prompt.createBgFromMargin(100, 0xFFFAFD6D);
|
|
||||||
prompt.back.scrollFactor.set(0, 0);
|
|
||||||
add(prompt);
|
|
||||||
prompt.onYes = function() {
|
|
||||||
// Clear the save data.
|
|
||||||
funkin.save.Save.clearData();
|
|
||||||
FlxG.switchState(() -> new funkin.InitState());
|
|
||||||
};
|
|
||||||
prompt.onNo = function() {
|
|
||||||
prompt.close();
|
|
||||||
prompt.destroy();
|
|
||||||
prompt = null;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
enum abstract OptionsMenuPageName(String) to PageName
|
enum abstract OptionsMenuPageName(String) to PageName
|
||||||
|
@ -333,4 +319,5 @@ enum abstract OptionsMenuPageName(String) to PageName
|
||||||
var Mods = "mods";
|
var Mods = "mods";
|
||||||
var Preferences = "preferences";
|
var Preferences = "preferences";
|
||||||
var Offsets = "offsets";
|
var Offsets = "offsets";
|
||||||
|
var SaveData = "saveData";
|
||||||
}
|
}
|
||||||
|
|
125
source/funkin/ui/options/SaveDataMenu.hx
Normal file
125
source/funkin/ui/options/SaveDataMenu.hx
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
package funkin.ui.options;
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
import funkin.api.newgrounds.NewgroundsClient;
|
||||||
|
#end
|
||||||
|
import funkin.save.Save;
|
||||||
|
|
||||||
|
class SaveDataMenu extends Page<OptionsState.OptionsMenuPageName>
|
||||||
|
{
|
||||||
|
var items:TextMenuList;
|
||||||
|
|
||||||
|
public function new()
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
|
||||||
|
add(items = new TextMenuList());
|
||||||
|
|
||||||
|
createItem("CLEAR SAVE DATA", openSaveDataPrompt);
|
||||||
|
|
||||||
|
#if FEATURE_NEWGROUNDS
|
||||||
|
if (NewgroundsClient.instance.isLoggedIn())
|
||||||
|
{
|
||||||
|
createItem("LOAD FROM NG", function() {
|
||||||
|
openConfirmPrompt("This will overwrite
|
||||||
|
\nALL your save data.
|
||||||
|
\nAre you sure?
|
||||||
|
", "Overwrite", function() {
|
||||||
|
Save.loadFromNewgrounds(function() {
|
||||||
|
FlxG.switchState(() -> new funkin.InitState());
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
createItem("SAVE TO NG", function() {
|
||||||
|
openConfirmPrompt("This will overwrite
|
||||||
|
\nALL save data saved
|
||||||
|
\non NG. Are you sure?", "Overwrite", function() {
|
||||||
|
Save.saveToNewgrounds();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
createItem("CLEAR NG SAVE DATA", function() {
|
||||||
|
openConfirmPrompt("This will delete
|
||||||
|
\nALL save data saved
|
||||||
|
\non NG. Are you sure?", "Delete", function() {
|
||||||
|
funkin.api.newgrounds.NGSaveSlot.instance.clear();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
#end
|
||||||
|
|
||||||
|
createItem("EXIT", exit);
|
||||||
|
}
|
||||||
|
|
||||||
|
function createItem(name:String, callback:Void->Void, fireInstantly = false)
|
||||||
|
{
|
||||||
|
var item = items.createItem(0, 100 + items.length * 100, name, BOLD, callback);
|
||||||
|
item.fireInstantly = fireInstantly;
|
||||||
|
item.screenCenter(X);
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
override function update(elapsed:Float)
|
||||||
|
{
|
||||||
|
enabled = (prompt == null);
|
||||||
|
super.update(elapsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
override function set_enabled(value:Bool)
|
||||||
|
{
|
||||||
|
items.enabled = value;
|
||||||
|
return super.set_enabled(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
var prompt:Prompt;
|
||||||
|
|
||||||
|
function openConfirmPrompt(text:String, yesText:String, onYes:Void->Void, ?groupToOpenOn:Null<flixel.group.FlxGroup>):Void
|
||||||
|
{
|
||||||
|
if (prompt != null) return;
|
||||||
|
|
||||||
|
prompt = new Prompt(text, Custom(yesText, "Cancel"));
|
||||||
|
prompt.create();
|
||||||
|
prompt.createBgFromMargin(100, 0xFFFAFD6D);
|
||||||
|
prompt.back.scrollFactor.set(0, 0);
|
||||||
|
FlxG.state.add(prompt);
|
||||||
|
|
||||||
|
prompt.onYes = function() {
|
||||||
|
onYes();
|
||||||
|
|
||||||
|
if (prompt != null)
|
||||||
|
{
|
||||||
|
prompt.close();
|
||||||
|
prompt.destroy();
|
||||||
|
prompt = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
prompt.onNo = function() {
|
||||||
|
prompt.close();
|
||||||
|
prompt.destroy();
|
||||||
|
prompt = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public function openSaveDataPrompt()
|
||||||
|
{
|
||||||
|
openConfirmPrompt("This will delete
|
||||||
|
\nALL your save data.
|
||||||
|
\nAre you sure?
|
||||||
|
", "Delete", function() {
|
||||||
|
// Clear the save data.
|
||||||
|
Save.clearData();
|
||||||
|
|
||||||
|
FlxG.switchState(() -> new funkin.InitState());
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* True if this page has multiple options, excluding the exit option.
|
||||||
|
* If false, there's no reason to ever show this page.
|
||||||
|
*/
|
||||||
|
public function hasMultipleOptions():Bool
|
||||||
|
{
|
||||||
|
return items.length > 2;
|
||||||
|
}
|
||||||
|
}
|
|
@ -102,12 +102,19 @@ class WindowUtil
|
||||||
*/
|
*/
|
||||||
public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
|
public static final windowExit:FlxTypedSignal<Int->Void> = new FlxTypedSignal<Int->Void>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Has `initWindowEvents()` been called already?
|
||||||
|
* This is to prevent multiple instances of the same function.
|
||||||
|
*/
|
||||||
|
private static var _initializedWindowEvents:Bool = false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Wires up FlxSignals that happen based on window activity.
|
* Wires up FlxSignals that happen based on window activity.
|
||||||
* For example, we can run a callback when the window is closed.
|
* For example, we can run a callback when the window is closed.
|
||||||
*/
|
*/
|
||||||
public static function initWindowEvents():Void
|
public static function initWindowEvents():Void
|
||||||
{
|
{
|
||||||
|
if (_initializedWindowEvents) return; // Fix that annoying
|
||||||
// onUpdate is called every frame just before rendering.
|
// onUpdate is called every frame just before rendering.
|
||||||
|
|
||||||
// onExit is called when the game window is closed.
|
// onExit is called when the game window is closed.
|
||||||
|
@ -137,6 +144,7 @@ class WindowUtil
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
#end
|
#end
|
||||||
|
_initializedWindowEvents = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in a new issue