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37
.github/ISSUE_TEMPLATE/bug.md
vendored
37
.github/ISSUE_TEMPLATE/bug.md
vendored
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@ -1,21 +1,44 @@
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---
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name: Bug Report
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about: Report a bug or critical performance issue
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title: 'Bug Report: '
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title: 'Bug Report: [DESCRIBE YOUR BUG IN DETAIL HERE]'
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labels: bug
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---
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[weed]: <> (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
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[weed]: <> (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
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[weed]: <> (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND PROBABLY WON'T SOLVE THOSE!)
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[weed]: <> (GO TO THEIR RESPECTIVE GITHUB ISSUES AND REPORT THEM THERE LOL!)
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[weed]: <> (ALSO MAKE SURE THAT YOU USE PROPER LABELS, IF YOU'RE RUNNING INTO COMPILER ISSUES, USE THE compiler issue LABEL!!!)
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#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
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### If you are playing the game in a browser, what site are you playing it from?
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[Newgrounds](https://www.newgrounds.com/portal/view/770371) or [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below.
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[weed]: <> (Put an X in the [ ] thingies to fill out checkbox!)
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[weed]: <> (something like [x] pretty much, don't screw up or you will look stupid)
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- [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371)
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- [ ] [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below
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- - [ ] Windows
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- - [ ] Mac
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- - [ ] Linux
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### If you are playing the game in a browser, what browser are you using?
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Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
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### If you are playing a downloaded version of the game, what operating system are you using?
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Windows (`x86`), Windows (`x86_64`), Linux, or macOS? Specify below.
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[weed]: <> (Again, put an x in the [ ] box!)
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## What version of the game are you using? Look in the bottom left corner of the main menu.
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- [ ] Google Chrome (or chomium based like Brave, vivaldi, MS Edge)
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- [ ] Firefox
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- [ ] Safari
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## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
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## What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
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## Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
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## Please describe your issue. Provide extensive detail and images if possible.
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## If you're game is FROZEN and you're playing a web version, press F12 to open up browser dev window, and go to console, and copy-paste whatever red error you're getting
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202
LICENSE
202
LICENSE
|
@ -1 +1,201 @@
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if u make mods, open source them, lol!
|
||||
Apache License
|
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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13
README.md
13
README.md
|
@ -80,19 +80,8 @@ Once you have all those installed, it's pretty easy to compile the game. You jus
|
|||
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
|
||||
* MSVC v142 - VS 2019 C++ x64/x86 build tools
|
||||
* Windows SDK (10.0.17763.0)
|
||||
* C++ Profiling tools
|
||||
* C++ CMake tools for windows
|
||||
* C++ ATL for v142 build tools (x86 & x64)
|
||||
* C++ MFC for v142 build tools (x86 & x64)
|
||||
* C++/CLI support for v142 build tools (14.21)
|
||||
* C++ Modules for v142 build tools (x64/x86)
|
||||
* Clang Compiler for Windows
|
||||
* Windows 10 SDK (10.0.17134.0)
|
||||
* Windows 10 SDK (10.0.16299.0)
|
||||
* MSVC v141 - VS 2017 C++ x64/x86 build tools
|
||||
* MSVC v140 - VS 2015 C++ build tools (v14.00)
|
||||
|
||||
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
|
||||
Once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
|
||||
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
|
||||
|
||||
### Additional guides
|
||||
|
|
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