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assets submod

This commit is contained in:
Cameron Taylor 2024-04-05 16:40:37 -04:00
commit fe52fdfbad
12 changed files with 144 additions and 124 deletions

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@ -119,7 +119,7 @@
<haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI --> <haxelib name="flixel-text-input" /> <!-- Improved text field rendering for HaxeUI -->
<haxelib name="polymod" /> <!-- Modding framework --> <haxelib name="polymod" /> <!-- Modding framework -->
<haxelib name="flxanimate" /> <!-- Texture atlas rendering --> <haxelib name="flxanimate" /> <!-- Texture atlas rendering -->
<haxelib name="hxCodec" if="desktop" /> <!-- Video playback --> <haxelib name="hxCodec" if="desktop" unless="hl" /> <!-- Video playback -->
<haxelib name="json2object" /> <!-- JSON parsing --> <haxelib name="json2object" /> <!-- JSON parsing -->
<haxelib name="thx.semver" /> <!-- Version string handling --> <haxelib name="thx.semver" /> <!-- Version string handling -->

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@ -20,6 +20,6 @@ class GaussianBlurShader extends FlxRuntimeShader
public function setAmount(value:Float):Void public function setAmount(value:Float):Void
{ {
this.amount = value; this.amount = value;
this.setFloat("amount", amount); this.setFloat("_amount", amount);
} }
} }

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@ -17,6 +17,6 @@ class Grayscale extends FlxRuntimeShader
public function setAmount(value:Float):Void public function setAmount(value:Float):Void
{ {
amount = value; amount = value;
this.setFloat("amount", amount); this.setFloat("_amount", amount);
} }
} }

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@ -20,7 +20,7 @@ class HSVShader extends FlxRuntimeShader
function set_hue(value:Float):Float function set_hue(value:Float):Float
{ {
this.setFloat('hue', value); this.setFloat('_hue', value);
this.hue = value; this.hue = value;
return this.hue; return this.hue;

View file

@ -245,20 +245,26 @@ class PlayState extends MusicBeatSubState
/** /**
* The current camera zoom level without any modifiers applied. * The current camera zoom level without any modifiers applied.
*/ */
public var currentCameraZoom:Float = FlxCamera.defaultZoom * 1.05; public var currentCameraZoom:Float = FlxCamera.defaultZoom;
/** /**
* currentCameraZoom is increased every beat, and lerped back to this value every frame, creating a smooth 'zoom-in' effect. * Multiplier for currentCameraZoom for camera bops.
* Defaults to 1.05, but may be larger or smaller depending on the current stage. * Lerped back to 1.0x every frame.
* Tweened via the `ZoomCamera` song event in direct mode.
*/ */
public var defaultCameraZoom:Float = FlxCamera.defaultZoom * 1.05; public var cameraBopMultiplier:Float = 1.0;
/** /**
* Camera zoom applied on top of currentCameraZoom. * Default camera zoom for the current stage.
* Tweened via the `ZoomCamera` song event in additive mode. * If we aren't in a stage, just use the default zoom (1.05x).
*/ */
public var additiveCameraZoom:Float = 0; public var stageZoom(get, never):Float;
function get_stageZoom():Float
{
if (currentStage != null) return currentStage.camZoom;
else
return FlxCamera.defaultZoom * 1.05;
}
/** /**
* The current HUD camera zoom level. * The current HUD camera zoom level.
@ -268,16 +274,18 @@ class PlayState extends MusicBeatSubState
public var defaultHUDCameraZoom:Float = FlxCamera.defaultZoom * 1.0; public var defaultHUDCameraZoom:Float = FlxCamera.defaultZoom * 1.0;
/** /**
* Intensity of the gameplay camera zoom. * Camera bop intensity multiplier.
* @default `1.5%` * Applied to cameraBopMultiplier on camera bops (usually every beat).
* @default `101.5%`
*/ */
public var cameraZoomIntensity:Float = Constants.DEFAULT_ZOOM_INTENSITY; public var cameraBopIntensity:Float = Constants.DEFAULT_BOP_INTENSITY;
/** /**
* Intensity of the HUD camera zoom. * Intensity of the HUD camera zoom.
* Need to make this a multiplier later. Just shoving in 0.015 for now so it doesn't break.
* @default `3.0%` * @default `3.0%`
*/ */
public var hudCameraZoomIntensity:Float = Constants.DEFAULT_ZOOM_INTENSITY * 2.0; public var hudCameraZoomIntensity:Float = 0.015 * 2.0;
/** /**
* How many beats (quarter notes) between camera zooms. * How many beats (quarter notes) between camera zooms.
@ -861,8 +869,8 @@ class PlayState extends MusicBeatSubState
regenNoteData(); regenNoteData();
// Reset camera zooming // Reset camera zooming
cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY; cameraBopIntensity = Constants.DEFAULT_BOP_INTENSITY;
hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * 2.0; hudCameraZoomIntensity = (cameraBopIntensity - 1.0) * 2.0;
cameraZoomRate = Constants.DEFAULT_ZOOM_RATE; cameraZoomRate = Constants.DEFAULT_ZOOM_RATE;
health = Constants.HEALTH_STARTING; health = Constants.HEALTH_STARTING;
@ -957,11 +965,12 @@ class PlayState extends MusicBeatSubState
if (health > Constants.HEALTH_MAX) health = Constants.HEALTH_MAX; if (health > Constants.HEALTH_MAX) health = Constants.HEALTH_MAX;
if (health < Constants.HEALTH_MIN) health = Constants.HEALTH_MIN; if (health < Constants.HEALTH_MIN) health = Constants.HEALTH_MIN;
// Lerp the camera zoom towards the target level. // Apply camera zoom + multipliers.
if (subState == null) if (subState == null)
{ {
currentCameraZoom = FlxMath.lerp(defaultCameraZoom, currentCameraZoom, 0.95); cameraBopMultiplier = FlxMath.lerp(1.0, cameraBopMultiplier, 0.95); // Lerp bop multiplier back to 1.0x
FlxG.camera.zoom = currentCameraZoom + additiveCameraZoom; var zoomPlusBop = currentCameraZoom * cameraBopMultiplier; // Apply camera bop multiplier.
FlxG.camera.zoom = zoomPlusBop; // Actually apply the zoom to the camera.
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95); camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
} }
@ -971,6 +980,7 @@ class PlayState extends MusicBeatSubState
FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation()); FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
} }
FlxG.watch.addQuick('health', health); FlxG.watch.addQuick('health', health);
FlxG.watch.addQuick('cameraBopIntensity', cameraBopIntensity);
// TODO: Add a song event for Handle GF dance speed. // TODO: Add a song event for Handle GF dance speed.
@ -1367,15 +1377,15 @@ class PlayState extends MusicBeatSubState
// activeNotes.sort(SortUtil.byStrumtime, FlxSort.DESCENDING); // activeNotes.sort(SortUtil.byStrumtime, FlxSort.DESCENDING);
} }
// Only zoom camera if we are zoomed by less than 35%. // Only bop camera if zoom level is below 135%
if (Preferences.zoomCamera if (Preferences.zoomCamera
&& FlxG.camera.zoom < (1.35 * defaultCameraZoom) && FlxG.camera.zoom < (1.35 * FlxCamera.defaultZoom)
&& cameraZoomRate > 0 && cameraZoomRate > 0
&& Conductor.instance.currentBeat % cameraZoomRate == 0) && Conductor.instance.currentBeat % cameraZoomRate == 0)
{ {
// Zoom camera in (1.5%) // Set zoom multiplier for camera bop.
currentCameraZoom += cameraZoomIntensity * defaultCameraZoom; cameraBopMultiplier = cameraBopIntensity;
// Hud zooms double (3%) // HUD camera zoom still uses old system. To change. (+3%)
camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom; camHUD.zoom += hudCameraZoomIntensity * defaultHUDCameraZoom;
} }
// trace('Not bopping camera: ${FlxG.camera.zoom} < ${(1.35 * defaultCameraZoom)} && ${cameraZoomRate} > 0 && ${Conductor.instance.currentBeat} % ${cameraZoomRate} == ${Conductor.instance.currentBeat % cameraZoomRate}}'); // trace('Not bopping camera: ${FlxG.camera.zoom} < ${(1.35 * defaultCameraZoom)} && ${cameraZoomRate} > 0 && ${Conductor.instance.currentBeat} % ${cameraZoomRate} == ${Conductor.instance.currentBeat % cameraZoomRate}}');
@ -1566,12 +1576,11 @@ class PlayState extends MusicBeatSubState
{ {
if (PlayState.instance.isMinimalMode) return; if (PlayState.instance.isMinimalMode) return;
// Apply camera zoom level from stage data. // Apply camera zoom level from stage data.
defaultCameraZoom = currentStage?.camZoom ?? 1.0; currentCameraZoom = stageZoom;
currentCameraZoom = defaultCameraZoom;
FlxG.camera.zoom = currentCameraZoom; FlxG.camera.zoom = currentCameraZoom;
// Reset additive zoom. // Reset bop multiplier.
additiveCameraZoom = 0; cameraBopMultiplier = 1.0;
} }
/** /**
@ -3116,6 +3125,15 @@ class PlayState extends MusicBeatSubState
FlxG.camera.focusOn(cameraFollowPoint.getPosition()); FlxG.camera.focusOn(cameraFollowPoint.getPosition());
} }
/**
* Sets the camera follow point's position and tweens the camera there.
*/
public function tweenCameraToPosition(?x:Float, ?y:Float, ?duration:Float, ?ease:Null<Float->Float>):Void
{
cameraFollowPoint.setPosition(x, y);
tweenCameraToFollowPoint(duration, ease);
}
/** /**
* Disables camera following and tweens the camera to the follow point manually. * Disables camera following and tweens the camera to the follow point manually.
*/ */
@ -3157,38 +3175,24 @@ class PlayState extends MusicBeatSubState
/** /**
* Tweens the camera zoom to the desired amount. * Tweens the camera zoom to the desired amount.
*/ */
public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?directMode:Bool, ?ease:Null<Float->Float>):Void public function tweenCameraZoom(?zoom:Float, ?duration:Float, ?direct:Bool, ?ease:Null<Float->Float>):Void
{ {
// Cancel the current tween if it's active. // Cancel the current tween if it's active.
cancelCameraZoomTween(); cancelCameraZoomTween();
var targetZoom = zoom * FlxCamera.defaultZoom; // Direct mode: Set zoom directly.
// Stage mode: Set zoom as a multiplier of the current stage's default zoom.
var targetZoom = zoom * (direct ? FlxCamera.defaultZoom : stageZoom);
if (directMode) // Direct mode: Tween defaultCameraZoom for basic "smooth" zooms. if (duration == 0)
{ {
if (duration == 0) // Instant zoom. No tween needed.
{ currentCameraZoom = targetZoom;
// Instant zoom. No tween needed.
defaultCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {defaultCameraZoom: targetZoom}, duration, {ease: ease});
}
} }
else // Additive mode: Tween additiveCameraZoom for ease-based zooms. else
{ {
if (duration == 0) // Zoom tween! Caching it so we can cancel/pause it later if needed.
{ cameraZoomTween = FlxTween.tween(this, {currentCameraZoom: targetZoom}, duration, {ease: ease});
// Instant zoom. No tween needed.
additiveCameraZoom = targetZoom;
}
else
{
// Zoom tween! Caching it so we can cancel/pause it later if needed.
cameraZoomTween = FlxTween.tween(this, {additiveCameraZoom: targetZoom}, duration, {ease: ease});
}
} }
} }

View file

@ -311,7 +311,7 @@ class VideoCutscene
blackScreen = null; blackScreen = null;
} }
}); });
FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.defaultCameraZoom}, transitionTime, FlxTween.tween(FlxG.camera, {zoom: PlayState.instance.stageZoom}, transitionTime,
{ {
ease: FlxEase.quadInOut, ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween) { onComplete: function(twn:FlxTween) {

View file

@ -23,6 +23,7 @@ import funkin.modding.IScriptedClass.IDialogueScriptedClass;
import funkin.modding.IScriptedClass.IEventHandler; import funkin.modding.IScriptedClass.IEventHandler;
import funkin.play.cutscene.dialogue.DialogueBox; import funkin.play.cutscene.dialogue.DialogueBox;
import funkin.util.SortUtil; import funkin.util.SortUtil;
import funkin.util.EaseUtil;
/** /**
* A high-level handler for dialogue. * A high-level handler for dialogue.
@ -179,7 +180,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
if (backdropData.fadeTime > 0.0) if (backdropData.fadeTime > 0.0)
{ {
backdrop.alpha = 0.0; backdrop.alpha = 0.0;
FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: FlxEase.linear}); FlxTween.tween(backdrop, {alpha: 1.0}, backdropData.fadeTime, {ease: EaseUtil.stepped(10)});
} }
else else
{ {
@ -403,6 +404,7 @@ class Conversation extends FlxSpriteGroup implements IDialogueScriptedClass impl
type: ONESHOT, // holy shit like the game no way type: ONESHOT, // holy shit like the game no way
startDelay: 0, startDelay: 0,
onComplete: (_) -> endOutro(), onComplete: (_) -> endOutro(),
ease: EaseUtil.stepped(8)
}); });
FlxTween.tween(this.music, {volume: 0.0}, outroData.fadeTime); FlxTween.tween(this.music, {volume: 0.0}, outroData.fadeTime);

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@ -70,80 +70,76 @@ class FocusCameraSongEvent extends SongEvent
if (char == null) char = cast data.value; if (char == null) char = cast data.value;
var useTween:Null<Bool> = data.getBool('useTween');
if (useTween == null) useTween = false;
var duration:Null<Float> = data.getFloat('duration'); var duration:Null<Float> = data.getFloat('duration');
if (duration == null) duration = 4.0; if (duration == null) duration = 4.0;
var ease:Null<String> = data.getString('ease'); var ease:Null<String> = data.getString('ease');
if (ease == null) ease = 'linear'; if (ease == null) ease = 'CLASSIC';
var currentStage = PlayState.instance.currentStage;
// Get target position based on char.
var targetX:Float = posX;
var targetY:Float = posY;
switch (char) switch (char)
{ {
case -1: // Position case -1: // Position ("focus" on origin)
trace('Focusing camera on static position.'); trace('Focusing camera on static position.');
var xTarget:Float = posX;
var yTarget:Float = posY;
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); case 0: // Boyfriend (focus on player)
case 0: // Boyfriend if (currentStage.getBoyfriend() == null)
// Focus the camera on the player.
if (PlayState.instance.currentStage.getBoyfriend() == null)
{ {
trace('No BF to focus on.'); trace('No BF to focus on.');
return; return;
} }
trace('Focusing camera on player.'); trace('Focusing camera on player.');
var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX; var bfPoint = currentStage.getBoyfriend().cameraFocusPoint;
var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY; targetX += bfPoint.x;
targetY += bfPoint.y;
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); case 1: // Dad (focus on opponent)
case 1: // Dad if (currentStage.getDad() == null)
// Focus the camera on the dad.
if (PlayState.instance.currentStage.getDad() == null)
{ {
trace('No dad to focus on.'); trace('No dad to focus on.');
return; return;
} }
trace('Focusing camera on dad.'); trace('Focusing camera on opponent.');
trace(PlayState.instance.currentStage.getDad()); var dadPoint = currentStage.getDad().cameraFocusPoint;
var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX; targetX += dadPoint.x;
var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY; targetY += dadPoint.y;
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); case 2: // Girlfriend (focus on girlfriend)
case 2: // Girlfriend if (currentStage.getGirlfriend() == null)
// Focus the camera on the girlfriend.
if (PlayState.instance.currentStage.getGirlfriend() == null)
{ {
trace('No GF to focus on.'); trace('No GF to focus on.');
return; return;
} }
trace('Focusing camera on girlfriend.'); trace('Focusing camera on girlfriend.');
var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX; var gfPoint = currentStage.getGirlfriend().cameraFocusPoint;
var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY; targetX += gfPoint.x;
targetY += gfPoint.y;
PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget);
default: default:
trace('Unknown camera focus: ' + data); trace('Unknown camera focus: ' + data);
} }
if (useTween) // Apply tween based on ease.
switch (ease)
{ {
switch (ease) case 'CLASSIC': // Old-school. No ease. Just set follow point.
{ PlayState.instance.cancelCameraFollowTween();
case 'INSTANT': PlayState.instance.cameraFollowPoint.setPosition(targetX, targetY);
PlayState.instance.tweenCameraToFollowPoint(0); case 'INSTANT': // Instant ease. Duration is automatically 0.
default: PlayState.instance.tweenCameraToPosition(targetX, targetY, 0);
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000; default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease); var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null) if (easeFunction == null)
{ {
trace('Invalid ease function: $ease'); trace('Invalid ease function: $ease');
return; return;
} }
PlayState.instance.tweenCameraToPosition(targetX, targetY, durSeconds, easeFunction);
PlayState.instance.tweenCameraToFollowPoint(durSeconds, easeFunction);
}
} }
} }
@ -187,12 +183,6 @@ class FocusCameraSongEvent extends SongEvent
type: SongEventFieldType.FLOAT, type: SongEventFieldType.FLOAT,
units: "px" units: "px"
}, },
{
name: 'useTween',
title: 'Use Tween',
type: SongEventFieldType.BOOL,
defaultValue: false
},
{ {
name: 'duration', name: 'duration',
title: 'Duration', title: 'Duration',
@ -208,7 +198,9 @@ class FocusCameraSongEvent extends SongEvent
type: SongEventFieldType.ENUM, type: SongEventFieldType.ENUM,
keys: [ keys: [
'Linear' => 'linear', 'Linear' => 'linear',
'Instant' => 'INSTANT', 'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Quad In' => 'quadIn', 'Quad In' => 'quadIn',
'Quad Out' => 'quadOut', 'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut', 'Quad In/Out' => 'quadInOut',
@ -221,15 +213,17 @@ class FocusCameraSongEvent extends SongEvent
'Quint In' => 'quintIn', 'Quint In' => 'quintIn',
'Quint Out' => 'quintOut', 'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut', 'Quint In/Out' => 'quintInOut',
'Expo In' => 'expoIn',
'Expo Out' => 'expoOut',
'Expo In/Out' => 'expoInOut',
'Smooth Step In' => 'smoothStepIn', 'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut', 'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut', 'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn', 'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut', 'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut', 'Elastic In/Out' => 'elasticInOut',
'Instant (Ignores duration)' => 'INSTANT',
'Classic (Ignores duration)' => 'CLASSIC'
] ]
} }
]); ]);

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@ -50,8 +50,8 @@ class SetCameraBopSongEvent extends SongEvent
var intensity:Null<Float> = data.getFloat('intensity'); var intensity:Null<Float> = data.getFloat('intensity');
if (intensity == null) intensity = 1.0; if (intensity == null) intensity = 1.0;
PlayState.instance.cameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity; PlayState.instance.cameraBopIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity + 1.0;
PlayState.instance.hudCameraZoomIntensity = Constants.DEFAULT_ZOOM_INTENSITY * intensity * 2.0; PlayState.instance.hudCameraZoomIntensity = (Constants.DEFAULT_BOP_INTENSITY - 1.0) * intensity * 2.0;
PlayState.instance.cameraZoomRate = rate; PlayState.instance.cameraZoomRate = rate;
trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}'); trace('Set camera zoom rate to ${PlayState.instance.cameraZoomRate}');
} }

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@ -81,7 +81,6 @@ class ZoomCameraSongEvent extends SongEvent
PlayState.instance.tweenCameraZoom(zoom, 0, isDirectMode); PlayState.instance.tweenCameraZoom(zoom, 0, isDirectMode);
default: default:
var durSeconds = Conductor.instance.stepLengthMs * duration / 1000; var durSeconds = Conductor.instance.stepLengthMs * duration / 1000;
var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease); var easeFunction:Null<Float->Float> = Reflect.field(FlxEase, ease);
if (easeFunction == null) if (easeFunction == null)
{ {
@ -102,9 +101,9 @@ class ZoomCameraSongEvent extends SongEvent
* ``` * ```
* { * {
* 'zoom': FLOAT, // Target zoom level. * 'zoom': FLOAT, // Target zoom level.
* 'duration': FLOAT, // Optional duration in steps. * 'duration': FLOAT, // Duration in steps.
* 'mode': ENUM, // Whether to set additive zoom or direct zoom. * 'mode': ENUM, // Whether zoom is relative to the stage or absolute zoom.
* 'ease': ENUM, // Optional easing function. * 'ease': ENUM, // Easing function.
* } * }
* @return SongEventSchema * @return SongEventSchema
*/ */
@ -130,9 +129,9 @@ class ZoomCameraSongEvent extends SongEvent
{ {
name: 'mode', name: 'mode',
title: 'Mode', title: 'Mode',
defaultValue: 'direct', defaultValue: 'stage',
type: SongEventFieldType.ENUM, type: SongEventFieldType.ENUM,
keys: ['Additive' => 'additive', 'Direct' => 'direct'] keys: ['Stage zoom' => 'stage', 'Absolute zoom' => 'direct']
}, },
{ {
name: 'ease', name: 'ease',
@ -142,6 +141,9 @@ class ZoomCameraSongEvent extends SongEvent
keys: [ keys: [
'Linear' => 'linear', 'Linear' => 'linear',
'Instant' => 'INSTANT', 'Instant' => 'INSTANT',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Quad In' => 'quadIn', 'Quad In' => 'quadIn',
'Quad Out' => 'quadOut', 'Quad Out' => 'quadOut',
'Quad In/Out' => 'quadInOut', 'Quad In/Out' => 'quadInOut',
@ -154,15 +156,15 @@ class ZoomCameraSongEvent extends SongEvent
'Quint In' => 'quintIn', 'Quint In' => 'quintIn',
'Quint Out' => 'quintOut', 'Quint Out' => 'quintOut',
'Quint In/Out' => 'quintInOut', 'Quint In/Out' => 'quintInOut',
'Expo In' => 'expoIn',
'Expo Out' => 'expoOut',
'Expo In/Out' => 'expoInOut',
'Smooth Step In' => 'smoothStepIn', 'Smooth Step In' => 'smoothStepIn',
'Smooth Step Out' => 'smoothStepOut', 'Smooth Step Out' => 'smoothStepOut',
'Smooth Step In/Out' => 'smoothStepInOut', 'Smooth Step In/Out' => 'smoothStepInOut',
'Sine In' => 'sineIn',
'Sine Out' => 'sineOut',
'Sine In/Out' => 'sineInOut',
'Elastic In' => 'elasticIn', 'Elastic In' => 'elasticIn',
'Elastic Out' => 'elasticOut', 'Elastic Out' => 'elasticOut',
'Elastic In/Out' => 'elasticInOut', 'Elastic In/Out' => 'elasticInOut'
] ]
} }
]); ]);

View file

@ -223,9 +223,10 @@ class Constants
public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico']; public static final DEFAULT_VARIATION_LIST:Array<String> = ['default', 'erect', 'pico'];
/** /**
* The default intensity for camera zooms. * The default intensity multiplier for camera bops.
* Prolly needs to be tuned bc it's a multiplier now.
*/ */
public static final DEFAULT_ZOOM_INTENSITY:Float = 0.015; public static final DEFAULT_BOP_INTENSITY:Float = 1.015;
/** /**
* The default rate for camera zooms (in beats per zoom). * The default rate for camera zooms (in beats per zoom).

View file

@ -0,0 +1,17 @@
package funkin.util;
class EaseUtil
{
/**
* Returns an ease function that eases via steps.
* Useful for "retro" style fades (week 6!)
* @param steps how many steps to ease over
* @return Float->Float
*/
public static inline function stepped(steps:Int):Float->Float
{
return function(t:Float):Float {
return Math.floor(t * steps) / steps;
}
}
}