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icon code redo for more modularity
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@ -2,6 +2,8 @@ package;
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import flixel.FlxSprite;
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using StringTools;
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class HealthIcon extends FlxSprite
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{
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/**
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@ -9,37 +11,45 @@ class HealthIcon extends FlxSprite
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*/
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public var sprTracker:FlxSprite;
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var char:String = 'bf';
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var isPlayer:Bool = false;
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public function new(char:String = 'bf', isPlayer:Bool = false)
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{
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super();
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loadGraphic(Paths.image('iconGrid'), true, 150, 150);
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this.isPlayer = isPlayer;
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this.char = char;
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loadIcon(char);
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antialiasing = true;
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animation.add('bf', [0, 1], 0, false, isPlayer);
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animation.add('bf-holding-gf', [0, 1], 0, false, isPlayer);
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animation.add('bf-car', [0, 1], 0, false, isPlayer);
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animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
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animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
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animation.add('spooky', [2, 3], 0, false, isPlayer);
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animation.add('pico', [4, 5], 0, false, isPlayer);
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animation.add('pico-speaker', [4, 5], 0, false, isPlayer);
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animation.add('mom', [6, 7], 0, false, isPlayer);
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animation.add('mom-car', [6, 7], 0, false, isPlayer);
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animation.add('tankman', [8, 9], 0, false, isPlayer);
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animation.add('face', [10, 11], 0, false, isPlayer);
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animation.add('dad', [12, 13], 0, false, isPlayer);
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animation.add('senpai', [22, 22], 0, false, isPlayer);
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animation.add('senpai-angry', [22, 22], 0, false, isPlayer);
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animation.add('spirit', [23, 23], 0, false, isPlayer);
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animation.add('bf-old', [14, 15], 0, false, isPlayer);
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animation.add('gf', [16], 0, false, isPlayer);
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animation.add('parents-christmas', [17], 0, false, isPlayer);
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animation.add('monster', [19, 20], 0, false, isPlayer);
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animation.add('monster-christmas', [19, 20], 0, false, isPlayer);
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animation.play(char);
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scrollFactor.set();
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}
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public var isOldIcon:Bool = false;
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public function swapOldIcon():Void
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{
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isOldIcon = !isOldIcon;
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if (isOldIcon)
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{
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loadGraphic(Paths.image('icons/icon-bf-old'), true, 150, 150);
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animation.add('bf-old', [0, 1], 0, false, isPlayer);
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animation.play('bf-old');
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}
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else
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loadIcon(char);
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}
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function loadIcon(char:String):Void
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{
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var realChar:String = char.split('-')[0].trim();
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loadGraphic(Paths.image('icons/icon-' + realChar), true, 150, 150);
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animation.add(realChar, [0, 1], 0, false, isPlayer);
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animation.play(realChar);
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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@ -1389,12 +1389,7 @@ class PlayState extends MusicBeatState
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#end
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if (FlxG.keys.justPressed.NINE)
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{
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if (iconP1.animation.curAnim.name == 'bf-old')
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iconP1.animation.play(SONG.player1);
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else
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iconP1.animation.play('bf-old');
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}
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iconP1.swapOldIcon();
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// do this BEFORE super.update() so songPosition is accurate
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if (startingSong)
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