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https://github.com/ninjamuffin99/Funkin.git
synced 2025-01-16 01:28:11 +00:00
menu shit in progress
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c11564e065
commit
f964f69a40
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@ -27,12 +27,6 @@ class MenuItem extends FlxSpriteGroup
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if (!unlocked)
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if (!unlocked)
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{
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{
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week.alpha = 0.6;
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week.alpha = 0.6;
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var lock:FlxSprite = new FlxSprite(week.frameWidth + 5);
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lock.frames = tex;
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lock.animation.addByPrefix('lock', 'lock');
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lock.animation.play('lock');
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// add(lock);
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}
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}
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}
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}
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@ -4,6 +4,7 @@ import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.text.FlxText;
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import flixel.text.FlxText;
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using StringTools;
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using StringTools;
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@ -13,6 +14,7 @@ class StoryMenuState extends MusicBeatState
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var scoreText:FlxText;
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var scoreText:FlxText;
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var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dad Battle'], ['Spookeez', 'South', 'Monster']];
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var weekData:Array<Dynamic> = [['Tutorial', 'Bopeebo', 'Fresh', 'Dad Battle'], ['Spookeez', 'South', 'Monster']];
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var weekUnlocked:Array<Bool> = [true, false];
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var curWeek:Int = 0;
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var curWeek:Int = 0;
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@ -20,6 +22,10 @@ class StoryMenuState extends MusicBeatState
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var grpWeekText:FlxTypedGroup<MenuItem>;
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var grpWeekText:FlxTypedGroup<MenuItem>;
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var grpLocks:FlxTypedGroup<FlxSprite>;
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var difficultySelectors:FlxGroup;
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override function create()
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override function create()
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{
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{
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scoreText = new FlxText(10, 10, 0, "SCORE: 49324858", 36);
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scoreText = new FlxText(10, 10, 0, "SCORE: 49324858", 36);
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@ -39,6 +45,9 @@ class StoryMenuState extends MusicBeatState
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grpWeekText = new FlxTypedGroup<MenuItem>();
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grpWeekText = new FlxTypedGroup<MenuItem>();
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add(grpWeekText);
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add(grpWeekText);
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grpLocks = new FlxTypedGroup<FlxSprite>();
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add(grpLocks);
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for (i in 0...weekData.length)
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for (i in 0...weekData.length)
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{
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{
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var unlocked:Bool = true;
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var unlocked:Bool = true;
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@ -52,8 +61,44 @@ class StoryMenuState extends MusicBeatState
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grpWeekText.add(weekThing);
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grpWeekText.add(weekThing);
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weekThing.screenCenter(X);
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weekThing.screenCenter(X);
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weekThing.antialiasing = true;
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// weekThing.updateHitbox();
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if (!weekUnlocked[i])
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{
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var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
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lock.frames = ui_tex;
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lock.animation.addByPrefix('lock', 'lock');
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lock.animation.play('lock');
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lock.ID = i;
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lock.antialiasing = true;
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grpLocks.add(lock);
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}
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}
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}
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difficultySelectors = new FlxGroup();
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add(difficultySelectors);
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var leftArrow:FlxSprite = new FlxSprite(grpWeekText.members[0].x + 400, grpWeekText.members[0].y + 10);
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leftArrow.frames = ui_tex;
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leftArrow.animation.addByPrefix('idle', "arrow left");
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leftArrow.animation.play('idle');
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difficultySelectors.add(leftArrow);
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var sprDifficulty:FlxSprite = new FlxSprite(leftArrow.x + 70, leftArrow.y);
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sprDifficulty.frames = ui_tex;
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sprDifficulty.animation.addByPrefix('easy', 'EASY');
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sprDifficulty.animation.addByPrefix('normal', 'NORMAL');
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sprDifficulty.animation.addByPrefix('hard', 'HARD');
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sprDifficulty.animation.play('easy');
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difficultySelectors.add(sprDifficulty);
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var rightArrow:FlxSprite = new FlxSprite(sprDifficulty.x + sprDifficulty.width + 20, sprDifficulty.y);
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rightArrow.frames = ui_tex;
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rightArrow.animation.addByPrefix('idle', 'arrow right');
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rightArrow.animation.play('idle');
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difficultySelectors.add(rightArrow);
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add(yellowBG);
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add(yellowBG);
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txtTracklist = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
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txtTracklist = new FlxText(FlxG.width * 0.05, yellowBG.x + yellowBG.height + 100, 0, "Tracks", 32);
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@ -73,6 +118,13 @@ class StoryMenuState extends MusicBeatState
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// scoreText.text = "Score SHIT";
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// scoreText.text = "Score SHIT";
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// FlxG.watch.addQuick('font', scoreText.font);
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// FlxG.watch.addQuick('font', scoreText.font);
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difficultySelectors.visible = weekUnlocked[curWeek];
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grpLocks.forEach(function(lock:FlxSprite)
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{
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lock.y = grpWeekText.members[lock.ID].y;
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});
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if (controls.UP_P)
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if (controls.UP_P)
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changeWeek(-1);
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changeWeek(-1);
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if (controls.DOWN_P)
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if (controls.DOWN_P)
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