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less tolerance
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@ -1403,7 +1403,7 @@ class PlayState extends MusicBeatSubState
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{
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{
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var correctSync:Float = Math.min(FlxG.sound.music.length, Math.max(0, Conductor.instance.songPosition - Conductor.instance.instrumentalOffset));
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var correctSync:Float = Math.min(FlxG.sound.music.length, Math.max(0, Conductor.instance.songPosition - Conductor.instance.instrumentalOffset));
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if (!startingSong && (Math.abs(FlxG.sound.music.time - correctSync) > 100 || Math.abs(vocals.checkSyncError(correctSync)) > 100))
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if (!startingSong && (Math.abs(FlxG.sound.music.time - correctSync) > 5 || Math.abs(vocals.checkSyncError(correctSync)) > 5))
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{
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{
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trace("VOCALS NEED RESYNC");
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trace("VOCALS NEED RESYNC");
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if (vocals != null) trace(vocals.checkSyncError(correctSync));
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if (vocals != null) trace(vocals.checkSyncError(correctSync));
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