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load in data for pico songs
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@ -791,6 +791,13 @@ class FreeplayState extends MusicBeatSubState
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tempSongs = tempSongs.filter(song -> {
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if (song == null) return true; // Random
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// Check for character-specific difficulty first
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var characterSuffixedDifficulty = '${currentUnsuffixedDifficulty}-${currentCharacterId}';
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if (song.suffixedSongDifficulties.contains(characterSuffixedDifficulty))
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{
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return true;
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}
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// Include songs that match the current suffixed difficulty (`normal-pico`)
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// or the current unsuffixed difficulty, `normal`
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// or songs specifically for the current character `normal` w/ songCharacter == `pico`
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@ -1108,7 +1115,7 @@ class FreeplayState extends MusicBeatSubState
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});
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}
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function rankAnimSlam(fromResultsParams:Null<FromResultsParams>)
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function rankAnimSlam(fromResultsParams:Null<FromResultsParams>):Void
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{
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// FlxTween.tween(rankCamera, {"zoom": 1.9}, 0.5, {ease: FlxEase.backOut});
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FlxTween.tween(rankBg, {alpha: 0}, 0.5, {ease: FlxEase.expoIn});
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@ -1807,7 +1814,16 @@ class FreeplayState extends MusicBeatSubState
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if (currentDifficultyIndex < 0) currentDifficultyIndex = suffixedDiffIdsCurrent.length - 1;
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if (currentDifficultyIndex >= suffixedDiffIdsCurrent.length) currentDifficultyIndex = 0;
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currentSuffixedDifficulty = suffixedDiffIdsCurrent[currentDifficultyIndex];
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var newSuffixedDifficulty = suffixedDiffIdsCurrent[currentDifficultyIndex];
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// Always try to use the character-specific difficulty
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var characterSuffixedDifficulty = '${newSuffixedDifficulty}-${currentCharacterId}';
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if (suffixedDiffIdsCurrent.contains(characterSuffixedDifficulty))
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{
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newSuffixedDifficulty = characterSuffixedDifficulty;
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}
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currentSuffixedDifficulty = newSuffixedDifficulty;
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trace('Switching to difficulty: ${currentSuffixedDifficulty}');
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trace(suffixedDiffIdsCurrent);
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@ -2201,9 +2217,18 @@ class FreeplayState extends MusicBeatSubState
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var previewSong:Null<Song> = SongRegistry.instance.fetchEntry(previewSongId);
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if (previewSong == null) return;
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// var currentVariation = previewSong.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST;
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var targetDifficultyId:String = currentUnsuffixedDifficulty;
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var targetVariation:Null<String> = currentVariation;
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// Check if character-specific difficulty exists
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var characterSuffixedDifficulty:String = '${targetDifficultyId}-${currentCharacterId}';
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var suffixedSongDifficulties:Array<String> = daSongCapsule.songData?.suffixedSongDifficulties ?? Constants.DEFAULT_DIFFICULTY_LIST;
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if (suffixedSongDifficulties != null && suffixedSongDifficulties.contains(characterSuffixedDifficulty))
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{
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targetDifficultyId = characterSuffixedDifficulty;
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}
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var songDifficulty:Null<SongDifficulty> = previewSong.getDifficulty(targetDifficultyId, targetVariation ?? Constants.DEFAULT_VARIATION);
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var baseInstrumentalId:String = previewSong.getBaseInstrumentalId(targetDifficultyId, songDifficulty?.variation ?? Constants.DEFAULT_VARIATION) ?? '';
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@ -2438,10 +2463,21 @@ class FreeplaySongData
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// Add character-specific difficulties
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for (difficulty in this.songDifficulties)
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{
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this.suffixedSongDifficulties.push('${difficulty}-${currentCharacter.id}');
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var characterDifficulty = '${difficulty}-${currentCharacter.id}';
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if (!this.suffixedSongDifficulties.contains(characterDifficulty))
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{
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this.suffixedSongDifficulties.push(characterDifficulty);
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}
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}
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if (!this.songDifficulties.contains(currentUnsuffixedDifficulty) && !this.suffixedSongDifficulties.contains(currentSuffixedDifficulty))
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// Prioritize character-specific difficulty
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var characterSuffixedDifficulty = '${currentUnsuffixedDifficulty}-${currentCharacter.id}';
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if (this.suffixedSongDifficulties.contains(characterSuffixedDifficulty))
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{
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currentSuffixedDifficulty = characterSuffixedDifficulty;
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}
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else if (!this.songDifficulties.contains(currentUnsuffixedDifficulty)
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&& !this.suffixedSongDifficulties.contains(currentSuffixedDifficulty))
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{
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currentSuffixedDifficulty = Constants.DEFAULT_DIFFICULTY;
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// This method gets called again by the setter-method
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