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Merge pull request #1 from ninjamuffin99/master

merge changes
This commit is contained in:
Lotusotho 2020-12-06 14:34:47 +01:00 committed by GitHub
commit f83ad7e103
15 changed files with 563 additions and 41 deletions

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@ -4,6 +4,15 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.2.3]
### Added
- More intro texts
### Fixed
- Exploit where you could potentially give yourself a high score via the debug menu
- Issue/bug where you could spam the confirm button on the story menu ([shoutouts lotusotho for the CODE contribution/pull request!](https://github.com/ninjamuffin99/Funkin/pull/19))
- Glitch where if you never would lose health if you missed a note on a fast song (shoutouts [MrDulfin](https://github.com/ninjamuffin99/Funkin/issues/10), [HotSauceBurritos](https://github.com/ninjamuffin99/Funkin/issues/13) and [LobsterMango](https://lobstermango.newgrounds.com))
- Fixed tiny note bleed over thingies (shoutouts [lotusotho](https://github.com/ninjamuffin99/Funkin/pull/24))
## [0.2.2] - 2020-11-20
### Added
- Music playing on the freeplay menu.
@ -53,4 +62,4 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [0.1.0] - 2020-10-05
### Added
- Uh, everything. This the game's initial gamejam release. We put it out
- Uh, everything. This the game's initial gamejam release. We put it out

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@ -9,7 +9,8 @@
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@ -64,7 +65,7 @@
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="newgrounds" />
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
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@ -4,5 +4,4 @@ This is the repository for Friday Night Funkin, a game originally made for Ludum
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
## BrandyBuizel porting this shit like a G to Nintendo Switch
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin

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@ -22,4 +22,7 @@ play dead estate--on newgrounds
this is a god damn prototype--we workin on it okay
women are real--this is official
too over exposed--newgrounds cant handle us
Nintendo Switch--pre-orders now available
Hatsune Miku--biggest inspiration
too many people--my head hurts
newgrounds--forever
refined taste in music--if i say so myself

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<SubTexture name="bf pre attack0008" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0009" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0010" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0011" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0012" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0013" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0014" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0015" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0016" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0017" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0018" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0019" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0020" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0021" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0022" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0023" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0024" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0025" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0026" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0027" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0028" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="bf pre attack0029" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
<SubTexture name="boyfriend attack0000" x="4941" y="2344" width="697" height="597" frameX="0" frameY="-87" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0001" x="4941" y="2344" width="697" height="597" frameX="0" frameY="-87" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0002" x="5648" y="2344" width="603" height="660" frameX="-102" frameY="-24" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0003" x="5648" y="2344" width="603" height="660" frameX="-102" frameY="-24" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0004" x="6261" y="2344" width="444" height="684" frameX="-263" frameY="0" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0005" x="6261" y="2344" width="444" height="684" frameX="-263" frameY="0" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend attack0006" x="6715" y="2344" width="501" height="630" frameX="-207" frameY="-55" frameWidth="708" frameHeight="685"/>
<SubTexture name="boyfriend dodge0000" x="7226" y="2344" width="375" height="404" frameX="-3" frameY="0" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0001" x="7611" y="2344" width="375" height="404" frameX="-3" frameY="0" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0002" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0003" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0004" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0005" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0006" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0007" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0008" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0009" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0010" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0011" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0012" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0013" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
<SubTexture name="boyfriend dodge0014" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
</TextureAtlas>

View file

@ -97,7 +97,8 @@ class ChartingState extends MusicBeatState
player1: 'bf',
player2: 'dad',
sectionLengths: [],
speed: 1
speed: 1,
validScore: false
};
}

View file

@ -42,7 +42,7 @@ class FreeplayState extends MusicBeatState
isDebug = true;
#end
if (StoryMenuState.weekUnlocked[1] || isDebug)
if (StoryMenuState.weekUnlocked[2] || isDebug)
{
songs.push('Spookeez');
songs.push('South');
@ -180,12 +180,10 @@ class FreeplayState extends MusicBeatState
if (curDifficulty > 2)
curDifficulty = 0;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
#end
switch (curDifficulty)
{
case 0:
@ -199,7 +197,6 @@ class FreeplayState extends MusicBeatState
function changeSelection(change:Int = 0)
{
#if !switch
NGio.logEvent('Fresh');
#end
@ -216,13 +213,11 @@ class FreeplayState extends MusicBeatState
// selector.y = (70 * curSelected) + 30;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected], curDifficulty);
// lerpScore = 0;
#end
FlxG.sound.playMusic('assets/music/' + songs[curSelected] + "_Inst" + TitleState.soundExt, 0);
var bullShit:Int = 0;

View file

@ -648,7 +648,7 @@ class PlayState extends MusicBeatState
}
else
{
//Conductor.songPosition = FlxG.sound.music.time;
// Conductor.songPosition = FlxG.sound.music.time;
Conductor.songPosition += FlxG.elapsed * 1000;
if (!paused)
@ -679,7 +679,7 @@ class PlayState extends MusicBeatState
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
{
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
//camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
vocals.volume = 1;
if (SONG.song.toLowerCase() == 'tutorial')
@ -739,14 +739,16 @@ class PlayState extends MusicBeatState
}
// better streaming of shit
//RESET = Quick Game Over Screen
if (controls.RESET){
// RESET = Quick Game Over Screen
if (controls.RESET)
{
health = 0;
trace("RESET = True");
}
//CHEAT = brandon's a pussy
if (controls.CHEAT){
// CHEAT = brandon's a pussy
if (controls.CHEAT)
{
health += 1;
trace("User is cheating!");
}
@ -828,7 +830,7 @@ class PlayState extends MusicBeatState
if (daNote.y < -daNote.height)
{
if (daNote.tooLate)
if (daNote.tooLate || !daNote.wasGoodHit)
{
health -= 0.04;
vocals.volume = 0;
@ -851,10 +853,12 @@ class PlayState extends MusicBeatState
{
canPause = false;
#if !switch
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
#end
if (SONG.validScore)
{
#if !switch
Highscore.saveScore(SONG.song, songScore, storyDifficulty);
#end
}
if (isStoryMode)
{
@ -868,11 +872,14 @@ class PlayState extends MusicBeatState
FlxG.switchState(new StoryMenuState());
// if ()
StoryMenuState.weekUnlocked[2] = true;
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
if (SONG.validScore)
{
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
}
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();

View file

@ -19,6 +19,7 @@ typedef SwagSong =
var player1:String;
var player2:String;
var validScore:Bool;
}
class Song
@ -49,7 +50,6 @@ class Song
public static function loadFromJson(jsonInput:String, ?folder:String):SwagSong
{
var rawJson = Assets.getText('assets/data/' + folder.toLowerCase() + '/' + jsonInput.toLowerCase() + '.json').trim();
while (!rawJson.endsWith("}"))
@ -59,6 +59,7 @@ class Song
}
var swagShit:SwagSong = cast Json.parse(rawJson).song;
swagShit.validScore = true;
trace(swagShit.notes[0]);
// FIX THE CASTING ON WINDOWS/NATIVE

View file

@ -230,15 +230,19 @@ class StoryMenuState extends MusicBeatState
var movedBack:Bool = false;
var selectedWeek:Bool = false;
var stopspamming:Bool = false;
function selectWeek()
{
if (weekUnlocked[curWeek])
{
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
if (stopspamming == false)
{
FlxG.sound.play('assets/sounds/confirmMenu' + TitleState.soundExt);
grpWeekText.members[curWeek].week.animation.resume();
grpWeekCharacters.members[1].animation.play('bfConfirm');
grpWeekText.members[curWeek].week.animation.resume();
grpWeekCharacters.members[1].animation.play('bfConfirm');
stopspamming = true;
}
PlayState.storyPlaylist = weekData[curWeek];
PlayState.isStoryMode = true;

View file

@ -51,9 +51,9 @@ class TitleState extends MusicBeatState
super.create();
#if (!switch && !debug && NG_LOGIN)
#if ng
var ng:NGio = new NGio(APIStuff.API, APIStuff.EncKey);
trace('NEWGROUNDS LOL');
#end
FlxG.save.bind('funkin', 'ninjamuffin99');