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8
source/funkin/play/song/ScriptedSong.hx
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8
source/funkin/play/song/ScriptedSong.hx
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package funkin.play.song;
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import polymod.hscript.HScriptedClass;
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@:hscriptClass
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class ScriptedSong extends Song implements HScriptedClass
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{
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}
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38
source/funkin/play/song/Song.hx
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38
source/funkin/play/song/Song.hx
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package funkin.play.song;
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/**
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* This is a data structure managing information about the current song.
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* This structure is created when the game starts, and includes all the data
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* from the `metadata.json` file.
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* It also includes the chart data, but only when this is the currently loaded song.
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*
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* It also receives script events; scripted classes which extend this class
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* can be used to perform custom gameplay behaviors only on specific songs.
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*/
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class Song implements IPlayStateScriptedClass
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{
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public var songId(default, null):String;
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public var songName(get, null):String;
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final _metadata:SongMetadata;
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final _chartData:SongChartData;
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public function new(id:String)
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{
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this.songId = songId;
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_metadata = SongDataParser.parseSongMetadata(this.songId);
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if (_metadata == null)
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{
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throw 'Could not find song data for songId: $songId';
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}
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}
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function get_songName():String
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{
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if (_metadata == null)
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return null;
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return _metadata.name;
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}
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}
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129
source/funkin/play/song/SongData.hx
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129
source/funkin/play/song/SongData.hx
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package funkin.play.song;
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/**
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* Contains utilities for loading and parsing stage data.
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*/
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class SongDataParser
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{
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/**
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* The current version string for the stage data format.
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* Handle breaking changes by incrementing this value
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* and adding migration to the SongMigrator class.
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*/
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public static final CHART_VERSION:String = "2.0.0";
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/**
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* A list containing all the songs available to the game.
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*/
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static final songCache:Map<String, Stage> = new Map<String, Stage>();
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static final DEFAULT_SONG_ID = 'UNKNOWN';
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/**
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* Parses and preloads the game's song metadata and scripts when the game starts.
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*
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* If you want to force song metadata to be reloaded, you can just call this function again.
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*/
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public static function loadSongCache():Void
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{
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clearSongCache();
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trace("[SONGDATA] Loading song cache...");
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//
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// SCRIPTED SONGS
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//
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var scriptedSongClassNames:Array<String> = ScriptedSong.listScriptClasses();
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trace(' Instantiating ${scriptedSongClassNames.length} scripted songs...');
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for (songCls in scriptedSongClassNames)
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{
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var song:Song = ScriptedSong.init(songCls, DEFAULT_SONG_ID);
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if (song != null)
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{
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trace(' Loaded scripted song: ${song.songId}');
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songCache.set(song.songId, song);
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}
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else
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{
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trace(' Failed to instantiate scripted song class: ${songCls}');
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}
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}
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//
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// UNSCRIPTED SONGS
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//
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var songIdList:Array<String> = DataAssets.listDataFilesInPath('songs/');
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var unscriptedSongIds:Array<String> = songIdList.filter(function(songId:String):Bool
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{
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return !songCache.exists(songId);
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});
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trace(' Instantiating ${unscriptedSongIds.length} non-scripted songs...');
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for (songId in unscriptedSongIds)
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{
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var song:Song;
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try
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{
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stage = new Song(songId);
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if (stage != null)
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{
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trace(' Loaded song data: ${song.songId}');
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songCache.set(song.songId, song);
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}
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}
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catch (e)
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{
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trace(' An error occurred while loading song data: ${songId}');
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// Assume error was already logged.
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continue;
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}
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}
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trace(' Successfully loaded ${Lambda.count(songCache)} stages.');
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}
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/**
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* Retrieves a particular song from the cache.
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*/
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public static function fetchStage(songId:String):Null<Song>
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{
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if (songCache.exists(songId))
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{
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var song:Song = songCache.get(songId);
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trace('[STAGEDATA] Successfully fetch song: ${songId}');
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return song;
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}
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else
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{
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trace('[STAGEDATA] Failed to fetch song, not found in cache: ${songId}');
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return null;
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}
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}
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static function clearSongCache():Void
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{
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if (songCache != null)
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{
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for (song in songCache)
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{
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song.destroy();
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}
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songCache.clear();
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}
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}
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public static function parseSongMetadata(songId:String):Null<SongMetadata>
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{
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}
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static function loadSongMetadataFile(songPath:String, variant:String = ''):String
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{
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var songMetadataFilePath:String = Paths.json('stages/${stagePath}');
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var rawJson = Assets.getText(stageFilePath).trim();
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while (!rawJson.endsWith("}"))
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{
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rawJson = rawJson.substr(0, rawJson.length - 1);
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}
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return rawJson;
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}
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}
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12
source/funkin/play/song/SongMitrator.hx
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12
source/funkin/play/song/SongMitrator.hx
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package funkin.play.song;
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class SongMigrator
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{
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public static function migrateSongMetadata(song:Song, jsonData:Dynamic)
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{
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}
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public static function migrateSongChart(song:Song, jsonData:Dynamic)
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{
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}
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}
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