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got prototyping shit workin to an extent

This commit is contained in:
Cameron Taylor 2020-10-13 18:51:53 -07:00
parent dd623ed22f
commit f5c8077fb2

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@ -243,7 +243,7 @@ class PlayState extends MusicBeatState
notes = new FlxTypedGroup<Note>();
add(notes);
var noteData:Array<Dynamic> = [];
var noteData:Array<Section> = [];
// NEW SHIT
noteData = songData.notes;
@ -261,8 +261,9 @@ class PlayState extends MusicBeatState
var totalLength:Int = 0; // Total length of the song, in beats;
for (section in noteData)
{
var dumbassSection:Array<Dynamic> = section;
var coolSection:Int = Std.int(section.length / 4);
var dumbassSection:Array<Dynamic> = section.notes;
var coolSection:Int = Std.int(section.lengthInSteps / 4);
if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
coolSection = 4;