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different result screen in progress
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parent
5a0ce60b36
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4
hmm.json
4
hmm.json
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@ -30,8 +30,8 @@
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"name": "flxanimate",
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"type": "git",
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"dir": null,
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"ref": "49f5554",
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"url": "https://github.com/Dot-Stuff/flxanimate"
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"ref": "6bc8992",
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"url": "https://github.com/ninjamuffin99/flxanimate"
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},
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{
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"name": "format",
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@ -31,9 +31,11 @@ class FlxAtlasSprite extends FlxAnimate
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var canPlayOtherAnims:Bool = true;
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public function new(x:Float, y:Float, path:String)
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public function new(x:Float, y:Float, path:String, ?settings:Settings)
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{
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super(x, y, path);
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if (settings == null) settings = SETTINGS;
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super(x, y, path, settings);
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if (this.anim.curInstance == null)
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{
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@ -55,7 +57,8 @@ class FlxAtlasSprite extends FlxAnimate
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*/
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public function listAnimations():Array<String>
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{
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return this.anim.getFrameLabels();
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// return this.anim.getFrameLabels();
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return [""];
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}
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/**
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@ -1,5 +1,6 @@
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package funkin.play;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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@ -16,6 +17,7 @@ import flixel.util.FlxGradient;
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import flixel.util.FlxTimer;
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import funkin.shaderslmfao.LeftMaskShader;
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import funkin.ui.TallyCounter;
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import flxanimate.FlxAnimate.Settings;
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class ResultState extends MusicBeatSubstate
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{
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@ -50,12 +52,32 @@ class ResultState extends MusicBeatSubstate
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bg.scrollFactor.set();
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add(bg);
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var bfGfExcellent:FlxAtlasSprite = new FlxAtlasSprite(380, -170, Paths.animateAtlas("resultScreen/resultsBoyfriendExcellent", "shared"));
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bfGfExcellent.visible = false;
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// trace(bfGfExcellent.listAnimations());
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add(bfGfExcellent);
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var settings:Settings =
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{
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// ?ButtonSettings:Map<String, flxanimate.animate.FlxAnim.ButtonSettings>,
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FrameRate: 24.0,
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Reversed: false,
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OnComplete: function() {
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bfGfExcellent.anim.curFrame = 28;
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trace("repeated anim!!");
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},
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ShowPivot: false,
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Antialiasing: true,
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ScrollFactor: new FlxPoint(1, 1),
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// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset
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};
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bfGfExcellent.setTheSettings(settings);
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var gf:FlxSprite = new FlxSprite(500, 300);
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gf.frames = Paths.getSparrowAtlas('resultScreen/resultGirlfriendGOOD');
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gf.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
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gf.visible = false;
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gf.animation.finishCallback = _ ->
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{
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gf.animation.finishCallback = _ -> {
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gf.animation.play('clap', true, false, 9);
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};
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add(gf);
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@ -64,8 +86,7 @@ class ResultState extends MusicBeatSubstate
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boyfriend.frames = Paths.getSparrowAtlas('resultScreen/resultBoyfriendGOOD');
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boyfriend.animation.addByPrefix("fall", "Boyfriend Good", 24, false);
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boyfriend.visible = false;
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boyfriend.animation.finishCallback = function(_)
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{
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boyfriend.animation.finishCallback = function(_) {
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boyfriend.animation.play('fall', true, false, 14);
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};
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@ -75,8 +96,7 @@ class ResultState extends MusicBeatSubstate
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soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem");
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.4, _ ->
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{
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new FlxTimer().start(0.4, _ -> {
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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@ -193,20 +213,17 @@ class ResultState extends MusicBeatSubstate
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for (ind => rating in ratingGrp.members)
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{
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rating.visible = false;
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new FlxTimer().start((0.3 * ind) + 0.55, _ ->
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{
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new FlxTimer().start((0.3 * ind) + 0.55, _ -> {
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rating.visible = true;
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FlxTween.tween(rating, {curNumber: rating.neededNumber}, 0.5, {ease: FlxEase.quartOut});
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});
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}
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new FlxTimer().start(0.5, _ ->
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{
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new FlxTimer().start(0.5, _ -> {
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ratingsPopin.animation.play("idle");
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ratingsPopin.visible = true;
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ratingsPopin.animation.finishCallback = anim ->
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{
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ratingsPopin.animation.finishCallback = anim -> {
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scorePopin.animation.play("score");
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scorePopin.visible = true;
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@ -215,15 +232,22 @@ class ResultState extends MusicBeatSubstate
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FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
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};
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boyfriend.animation.play('fall');
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boyfriend.visible = true;
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new FlxTimer().start((1 / 24) * 22, _ ->
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if (false)
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{
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// plays about 22 frames (at 24fps timing) after bf spawns in
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gf.animation.play('clap', true);
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gf.visible = true;
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});
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boyfriend.animation.play('fall');
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boyfriend.visible = true;
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new FlxTimer().start((1 / 24) * 22, _ -> {
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// plays about 22 frames (at 24fps timing) after bf spawns in
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gf.animation.play('clap', true);
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gf.visible = true;
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});
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}
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else
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{
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bfGfExcellent.visible = true;
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bfGfExcellent.playAnimation("");
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}
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});
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if (Highscore.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!");
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@ -245,8 +269,7 @@ class ResultState extends MusicBeatSubstate
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songName.y = diffYTween - 30;
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songName.x = (difficulty.x + difficulty.width) + 20;
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new FlxTimer().start(3, _ ->
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{
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new FlxTimer().start(3, _ -> {
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movingSongStuff = true;
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});
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}
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@ -297,11 +320,6 @@ class ResultState extends MusicBeatSubstate
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if (FlxG.keys.justPressed.DOWN) speedOfTween.y += 0.1;
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if (FlxG.keys.pressed.V)
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{
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trace(speedOfTween);
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}
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if (FlxG.keys.justPressed.PERIOD) songName.angle += 0.1;
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if (FlxG.keys.justPressed.COMMA) songName.angle -= 0.1;
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