mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-25 08:13:45 +00:00
cameraOffset stuff defaulted properly
This commit is contained in:
parent
d835bed813
commit
f37c2cbbf6
|
@ -1502,10 +1502,6 @@ class PlayState extends MusicBeatState implements IHook
|
|||
if (currentStage == null)
|
||||
return;
|
||||
|
||||
// HARDCODED +150, CHANGE LATER???
|
||||
var camPosOffsetDad:FlxPoint = FlxPoint.get(150, -100);
|
||||
var camPosOffsetBF:Float = -100;
|
||||
|
||||
var isFocusedOnDad = cameraFollowPoint.x == currentStage.getDad().cameraFocusPoint.x;
|
||||
var isFocusedOnBF = cameraFollowPoint.x == currentStage.getBoyfriend().cameraFocusPoint.x;
|
||||
|
||||
|
@ -1514,21 +1510,6 @@ class PlayState extends MusicBeatState implements IHook
|
|||
// Focus the camera on the player.
|
||||
cameraFollowPoint.setPosition(currentStage.getBoyfriend().cameraFocusPoint.x, currentStage.getBoyfriend().cameraFocusPoint.y);
|
||||
|
||||
// ALSO UNHARDCODE THIS CAMERA BULLSHIT TOO
|
||||
FlxG.camera.targetOffset.x = camPosOffsetBF;
|
||||
FlxG.camera.targetOffset.y = camPosOffsetBF;
|
||||
|
||||
switch (currentStageId)
|
||||
{
|
||||
case 'limo':
|
||||
FlxG.camera.targetOffset.x = -300;
|
||||
case 'mall':
|
||||
FlxG.camera.targetOffset.y = -200;
|
||||
case 'school' | 'schoolEvil':
|
||||
FlxG.camera.targetOffset.x = -200;
|
||||
FlxG.camera.targetOffset.y = 0;
|
||||
}
|
||||
|
||||
// TODO: Un-hardcode this.
|
||||
if (currentSong.song.toLowerCase() == 'tutorial')
|
||||
FlxTween.tween(FlxG.camera, {zoom: 1 * FlxCamera.defaultZoom}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
|
||||
|
@ -1538,18 +1519,10 @@ class PlayState extends MusicBeatState implements IHook
|
|||
// Focus the camera on the opponent.
|
||||
cameraFollowPoint.setPosition(currentStage.getDad().cameraFocusPoint.x, currentStage.getDad().cameraFocusPoint.y);
|
||||
|
||||
FlxG.camera.targetOffset.set(camPosOffsetDad.x, camPosOffsetDad.y);
|
||||
|
||||
// TODO: Un-hardcode this stuff.
|
||||
if (currentStage.getDad().characterId == 'mom')
|
||||
{
|
||||
vocals.volume = 1;
|
||||
FlxG.camera.targetOffset.y = 0;
|
||||
}
|
||||
|
||||
if (currentStage.getDad().characterId == "senpai" || currentStage.getDad().characterId == 'senpai-angry')
|
||||
{
|
||||
FlxG.camera.targetOffset.y = -30;
|
||||
}
|
||||
|
||||
if (currentSong.song.toLowerCase() == 'tutorial')
|
||||
|
|
|
@ -175,6 +175,8 @@ class StageDataParser
|
|||
static final DEFAULT_ISPIXEL:Bool = false;
|
||||
static final DEFAULT_NAME:String = "Untitled Stage";
|
||||
static final DEFAULT_OFFSETS:Array<Float> = [0, 0];
|
||||
static final DEFAULT_CAMERA_OFFSETS_BF:Array<Float> = [-100, -100];
|
||||
static final DEFAULT_CAMERA_OFFSETS_DAD:Array<Float> = [150, -100];
|
||||
static final DEFAULT_POSITION:Array<Float> = [0, 0];
|
||||
static final DEFAULT_SCALE:Float = 1.0;
|
||||
static final DEFAULT_SCROLL:Array<Float> = [0, 0];
|
||||
|
@ -339,10 +341,12 @@ class StageDataParser
|
|||
if (input.characters.bf == null)
|
||||
{
|
||||
input.characters.bf = DEFAULT_CHARACTER_DATA;
|
||||
input.characters.bf.cameraOffsets = DEFAULT_CAMERA_OFFSETS_BF;
|
||||
}
|
||||
if (input.characters.dad == null)
|
||||
{
|
||||
input.characters.dad = DEFAULT_CHARACTER_DATA;
|
||||
input.characters.dad.cameraOffsets = DEFAULT_CAMERA_OFFSETS_DAD;
|
||||
}
|
||||
if (input.characters.gf == null)
|
||||
{
|
||||
|
@ -361,7 +365,14 @@ class StageDataParser
|
|||
}
|
||||
if (inputCharacter.cameraOffsets == null || inputCharacter.cameraOffsets.length != 2)
|
||||
{
|
||||
inputCharacter.cameraOffsets = [0, 0];
|
||||
if (inputCharacter == input.characters.bf)
|
||||
inputCharacter.cameraOffsets = DEFAULT_CAMERA_OFFSETS_BF;
|
||||
if (inputCharacter == input.characters.dad)
|
||||
inputCharacter.cameraOffsets = DEFAULT_CAMERA_OFFSETS_DAD;
|
||||
else
|
||||
{
|
||||
inputCharacter.cameraOffsets = [0, 0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -484,7 +495,7 @@ typedef StageDataCharacter =
|
|||
|
||||
/**
|
||||
* The camera offsets to apply when focusing on the character on this stage.
|
||||
* @default [0, 0]
|
||||
* @default [-100, -100] for BF, [100, -100] for DAD/OPPONENT, [0, 0] for GF
|
||||
*/
|
||||
cameraOffsets:Array<Float>,
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue