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Fixes for scripted song events, define vocal tracks per variation, display suffixed difficulties properly.

This commit is contained in:
EliteMasterEric 2024-07-28 01:42:09 -04:00
parent 3db0cf3e0a
commit f3624f7e76
8 changed files with 188 additions and 93 deletions

View file

@ -46,7 +46,7 @@ class SongEventRegistry
if (event != null) if (event != null)
{ {
trace(' Loaded built-in song event: (${event.id})'); trace(' Loaded built-in song event: ${event.id}');
eventCache.set(event.id, event); eventCache.set(event.id, event);
} }
else else
@ -59,9 +59,9 @@ class SongEventRegistry
static function registerScriptedEvents() static function registerScriptedEvents()
{ {
var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses(); var scriptedEventClassNames:Array<String> = ScriptedSongEvent.listScriptClasses();
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return; if (scriptedEventClassNames == null || scriptedEventClassNames.length == 0) return;
trace('Instantiating ${scriptedEventClassNames.length} scripted song events...');
for (eventCls in scriptedEventClassNames) for (eventCls in scriptedEventClassNames)
{ {
var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN"); var event:SongEvent = ScriptedSongEvent.init(eventCls, "UKNOWN");

View file

@ -5,6 +5,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.2.4]
### Added
- Added `playData.characters.opponentVocals` to specify which vocal track(s) to play for the opponent.
- If the value isn't present, it will use the `playData.characters.opponent`, but if it is present, it will be used (even if it's empty, in which case no vocals will be used for the opponent)
- Added `playData.characters.playerVocals` to specify which vocal track(s) to play for the player.
- If the value isn't present, it will use the `playData.characters.player`, but if it is present, it will be used (even if it's empty, in which case no vocals will be used for the player)
## [2.2.3] ## [2.2.3]
### Added ### Added
- Added `charter` field to denote authorship of a chart. - Added `charter` field to denote authorship of a chart.

View file

@ -529,12 +529,26 @@ class SongCharacterData implements ICloneable<SongCharacterData>
@:default([]) @:default([])
public var altInstrumentals:Array<String> = []; public var altInstrumentals:Array<String> = [];
public function new(player:String = '', girlfriend:String = '', opponent:String = '', instrumental:String = '') @:optional
public var opponentVocals:Null<Array<String>> = null;
@:optional
public var playerVocals:Null<Array<String>> = null;
public function new(player:String = '', girlfriend:String = '', opponent:String = '', instrumental:String = '', ?altInstrumentals:Array<String>,
?opponentVocals:Array<String>, ?playerVocals:Array<String>)
{ {
this.player = player; this.player = player;
this.girlfriend = girlfriend; this.girlfriend = girlfriend;
this.opponent = opponent; this.opponent = opponent;
this.instrumental = instrumental; this.instrumental = instrumental;
this.altInstrumentals = altInstrumentals;
this.opponentVocals = opponentVocals;
this.playerVocals = playerVocals;
if (opponentVocals == null) this.opponentVocals = [opponent];
if (playerVocals == null) this.playerVocals = [player];
} }
public function clone():SongCharacterData public function clone():SongCharacterData
@ -722,18 +736,6 @@ class SongEventDataRaw implements ICloneable<SongEventDataRaw>
{ {
return new SongEventDataRaw(this.time, this.eventKind, this.value); return new SongEventDataRaw(this.time, this.eventKind, this.value);
} }
}
/**
* Wrap SongEventData in an abstract so we can overload operators.
*/
@:forward(time, eventKind, value, activated, getStepTime, clone)
abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
{
public function new(time:Float, eventKind:String, value:Dynamic = null)
{
this = new SongEventDataRaw(time, eventKind, value);
}
public function valueAsStruct(?defaultKey:String = "key"):Dynamic public function valueAsStruct(?defaultKey:String = "key"):Dynamic
{ {
@ -757,27 +759,27 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
} }
} }
public inline function getHandler():Null<SongEvent> public function getHandler():Null<SongEvent>
{ {
return SongEventRegistry.getEvent(this.eventKind); return SongEventRegistry.getEvent(this.eventKind);
} }
public inline function getSchema():Null<SongEventSchema> public function getSchema():Null<SongEventSchema>
{ {
return SongEventRegistry.getEventSchema(this.eventKind); return SongEventRegistry.getEventSchema(this.eventKind);
} }
public inline function getDynamic(key:String):Null<Dynamic> public function getDynamic(key:String):Null<Dynamic>
{ {
return this.value == null ? null : Reflect.field(this.value, key); return this.value == null ? null : Reflect.field(this.value, key);
} }
public inline function getBool(key:String):Null<Bool> public function getBool(key:String):Null<Bool>
{ {
return this.value == null ? null : cast Reflect.field(this.value, key); return this.value == null ? null : cast Reflect.field(this.value, key);
} }
public inline function getInt(key:String):Null<Int> public function getInt(key:String):Null<Int>
{ {
if (this.value == null) return null; if (this.value == null) return null;
var result = Reflect.field(this.value, key); var result = Reflect.field(this.value, key);
@ -787,7 +789,7 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
return cast result; return cast result;
} }
public inline function getFloat(key:String):Null<Float> public function getFloat(key:String):Null<Float>
{ {
if (this.value == null) return null; if (this.value == null) return null;
var result = Reflect.field(this.value, key); var result = Reflect.field(this.value, key);
@ -797,17 +799,17 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
return cast result; return cast result;
} }
public inline function getString(key:String):String public function getString(key:String):String
{ {
return this.value == null ? null : cast Reflect.field(this.value, key); return this.value == null ? null : cast Reflect.field(this.value, key);
} }
public inline function getArray(key:String):Array<Dynamic> public function getArray(key:String):Array<Dynamic>
{ {
return this.value == null ? null : cast Reflect.field(this.value, key); return this.value == null ? null : cast Reflect.field(this.value, key);
} }
public inline function getBoolArray(key:String):Array<Bool> public function getBoolArray(key:String):Array<Bool>
{ {
return this.value == null ? null : cast Reflect.field(this.value, key); return this.value == null ? null : cast Reflect.field(this.value, key);
} }
@ -839,6 +841,19 @@ abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataR
return result; return result;
} }
}
/**
* Wrap SongEventData in an abstract so we can overload operators.
*/
@:forward(time, eventKind, value, activated, getStepTime, clone, getHandler, getSchema, getDynamic, getBool, getInt, getFloat, getString, getArray,
getBoolArray, buildTooltip, valueAsStruct)
abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
{
public function new(time:Float, eventKind:String, value:Dynamic = null)
{
this = new SongEventDataRaw(time, eventKind, value);
}
public function clone():SongEventData public function clone():SongEventData
{ {

View file

@ -234,6 +234,8 @@ class PolymodHandler
// NOTE: Scripted classes are automatically aliased to their parent class. // NOTE: Scripted classes are automatically aliased to their parent class.
Polymod.addImportAlias('flixel.math.FlxPoint', flixel.math.FlxPoint.FlxBasePoint); Polymod.addImportAlias('flixel.math.FlxPoint', flixel.math.FlxPoint.FlxBasePoint);
Polymod.addImportAlias('funkin.data.event.SongEventSchema', funkin.data.event.SongEventSchema.SongEventSchemaRaw);
// Add blacklisting for prohibited classes and packages. // Add blacklisting for prohibited classes and packages.
// `Sys` // `Sys`

View file

@ -580,6 +580,8 @@ class PlayState extends MusicBeatSubState
// TODO: Refactor or document // TODO: Refactor or document
var generatedMusic:Bool = false; var generatedMusic:Bool = false;
var skipEndingTransition:Bool = false;
static final BACKGROUND_COLOR:FlxColor = FlxColor.BLACK; static final BACKGROUND_COLOR:FlxColor = FlxColor.BLACK;
/** /**
@ -1926,7 +1928,9 @@ class PlayState extends MusicBeatSubState
return; return;
} }
FlxG.sound.music.onComplete = endSong.bind(false); FlxG.sound.music.onComplete = function() {
endSong(skipEndingTransition);
};
// A negative instrumental offset means the song skips the first few milliseconds of the track. // A negative instrumental offset means the song skips the first few milliseconds of the track.
// This just gets added into the startTimestamp behavior so we don't need to do anything extra. // This just gets added into the startTimestamp behavior so we don't need to do anything extra.
FlxG.sound.music.play(true, startTimestamp - Conductor.instance.instrumentalOffset); FlxG.sound.music.play(true, startTimestamp - Conductor.instance.instrumentalOffset);
@ -1965,7 +1969,7 @@ class PlayState extends MusicBeatSubState
if (vocals == null) return; if (vocals == null) return;
// Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.) // Skip this if the music is paused (GameOver, Pause menu, start-of-song offset, etc.)
if (!FlxG.sound.music.playing) return; if (!(FlxG?.sound?.music?.playing ?? false)) return;
vocals.pause(); vocals.pause();

View file

@ -494,6 +494,24 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return diffFiltered; return diffFiltered;
} }
public function listSuffixedDifficulties(variationIds:Array<String>, ?showLocked:Bool, ?showHidden:Bool):Array<String>
{
var result = [];
for (variation in variationIds)
{
var difficulties = listDifficulties(variation, null, showLocked, showHidden);
for (difficulty in difficulties)
{
var suffixedDifficulty = (variation != Constants.DEFAULT_VARIATION
&& variation != 'erect') ? '$difficulty-${variation}' : difficulty;
result.push(suffixedDifficulty);
}
}
return result;
}
public function hasDifficulty(diffId:String, ?variationId:String, ?variationIds:Array<String>):Bool public function hasDifficulty(diffId:String, ?variationId:String, ?variationIds:Array<String>):Bool
{ {
if (variationIds == null) variationIds = []; if (variationIds == null) variationIds = [];
@ -706,10 +724,11 @@ class SongDifficulty
* Cache the vocals for a given character. * Cache the vocals for a given character.
* @param id The character we are about to play. * @param id The character we are about to play.
*/ */
public inline function cacheVocals():Void public function cacheVocals():Void
{ {
for (voice in buildVoiceList()) for (voice in buildVoiceList())
{ {
trace('Caching vocal track: $voice');
FlxG.sound.cache(voice); FlxG.sound.cache(voice);
} }
} }
@ -721,6 +740,20 @@ class SongDifficulty
* @param id The character we are about to play. * @param id The character we are about to play.
*/ */
public function buildVoiceList():Array<String> public function buildVoiceList():Array<String>
{
var result:Array<String> = [];
result = result.concat(buildPlayerVoiceList());
result = result.concat(buildOpponentVoiceList());
if (result.length == 0)
{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Try to use `Voices.ogg` if no other voices are found.
if (Assets.exists(Paths.voices(this.song.id, ''))) result.push(Paths.voices(this.song.id, '$suffix'));
}
return result;
}
public function buildPlayerVoiceList():Array<String>
{ {
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : ''; var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
@ -728,62 +761,88 @@ class SongDifficulty
// For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`. // For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
// Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`. // Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
var playerId:String = characters.player; if (characters.playerVocals == null)
var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix');
while (voicePlayer != null && !Assets.exists(voicePlayer))
{ {
// Remove the last suffix. var playerId:String = characters.player;
// For example, bf-car becomes bf. var playerVoice:String = Paths.voices(this.song.id, '-${playerId}$suffix');
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again. while (playerVoice != null && !Assets.exists(playerVoice))
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
if (voicePlayer == null)
{
// Try again without $suffix.
playerId = characters.player;
voicePlayer = Paths.voices(this.song.id, '-${playerId}');
while (voicePlayer != null && !Assets.exists(voicePlayer))
{ {
// Remove the last suffix. // Remove the last suffix.
// For example, bf-car becomes bf.
playerId = playerId.split('-').slice(0, -1).join('-'); playerId = playerId.split('-').slice(0, -1).join('-');
// Try again. // Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix'); playerVoice = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
if (playerVoice == null)
{
// Try again without $suffix.
playerId = characters.player;
playerVoice = Paths.voices(this.song.id, '-${playerId}');
while (playerVoice != null && !Assets.exists(playerVoice))
{
// Remove the last suffix.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
playerVoice = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
} }
}
var opponentId:String = characters.opponent; return playerVoice != null ? [playerVoice] : [];
var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
} }
if (voiceOpponent == null) else
{ {
// Try again without $suffix. // The metadata explicitly defines the list of voices.
opponentId = characters.opponent; var playerIds:Array<String> = characters?.playerVocals ?? [characters.player];
voiceOpponent = Paths.voices(this.song.id, '-${opponentId}'); var playerVoices:Array<String> = playerIds.map((id) -> Paths.voices(this.song.id, '-$id$suffix'));
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
return playerVoices;
}
}
public function buildOpponentVoiceList():Array<String>
{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Automatically resolve voices by removing suffixes.
// For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
// Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
if (characters.opponentVocals == null)
{
var opponentId:String = characters.opponent;
var opponentVoice:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
while (opponentVoice != null && !Assets.exists(opponentVoice))
{ {
// Remove the last suffix. // Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-'); opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again. // Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix'); opponentVoice = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
if (opponentVoice == null)
{
// Try again without $suffix.
opponentId = characters.opponent;
opponentVoice = Paths.voices(this.song.id, '-${opponentId}');
while (opponentVoice != null && !Assets.exists(opponentVoice))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
opponentVoice = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
} }
}
var result:Array<String> = []; return opponentVoice != null ? [opponentVoice] : [];
if (voicePlayer != null) result.push(voicePlayer); }
if (voiceOpponent != null) result.push(voiceOpponent); else
if (voicePlayer == null && voiceOpponent == null) {
{ // The metadata explicitly defines the list of voices.
// Try to use `Voices.ogg` if no other voices are found. var opponentIds:Array<String> = characters?.opponentVocals ?? [characters.opponent];
if (Assets.exists(Paths.voices(this.song.id, ''))) result.push(Paths.voices(this.song.id, '$suffix')); var opponentVoices:Array<String> = opponentIds.map((id) -> Paths.voices(this.song.id, '-$id$suffix'));
return opponentVoices;
} }
return result;
} }
/** /**
@ -795,26 +854,19 @@ class SongDifficulty
{ {
var result:VoicesGroup = new VoicesGroup(); var result:VoicesGroup = new VoicesGroup();
var voiceList:Array<String> = buildVoiceList(); var playerVoiceList:Array<String> = this.buildPlayerVoiceList();
var opponentVoiceList:Array<String> = this.buildOpponentVoiceList();
if (voiceList.length == 0)
{
trace('Could not find any voices for song ${this.song.id}');
return result;
}
// Add player vocals. // Add player vocals.
if (voiceList[0] != null) result.addPlayerVoice(FunkinSound.load(voiceList[0])); for (playerVoice in playerVoiceList)
// Add opponent vocals.
if (voiceList[1] != null) result.addOpponentVoice(FunkinSound.load(voiceList[1]));
// Add additional vocals.
if (voiceList.length > 2)
{ {
for (i in 2...voiceList.length) result.addPlayerVoice(FunkinSound.load(playerVoice));
{ }
result.add(FunkinSound.load(Assets.getSound(voiceList[i])));
} // Add opponent vocals.
for (opponentVoice in opponentVoiceList)
{
result.addOpponentVoice(FunkinSound.load(opponentVoice));
} }
result.playerVoicesOffset = offsets.getVocalOffset(characters.player); result.playerVoicesOffset = offsets.getVocalOffset(characters.player);

View file

@ -339,7 +339,7 @@ class FreeplayState extends MusicBeatSubState
// Only display songs which actually have available difficulties for the current character. // Only display songs which actually have available difficulties for the current character.
var displayedVariations = song.getVariationsByCharacter(currentCharacter); var displayedVariations = song.getVariationsByCharacter(currentCharacter);
trace('Displayed Variations (${songId}): $displayedVariations'); trace('Displayed Variations (${songId}): $displayedVariations');
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false); var availableDifficultiesForSong:Array<String> = song.listSuffixedDifficulties(displayedVariations, false, false);
trace('Available Difficulties: $availableDifficultiesForSong'); trace('Available Difficulties: $availableDifficultiesForSong');
if (availableDifficultiesForSong.length == 0) continue; if (availableDifficultiesForSong.length == 0) continue;
@ -1120,7 +1120,7 @@ class FreeplayState extends MusicBeatSubState
// NOW we can interact with the menu // NOW we can interact with the menu
busy = false; busy = false;
grpCapsules.members[curSelected].sparkle.alpha = 0.7; capsule.sparkle.alpha = 0.7;
playCurSongPreview(capsule); playCurSongPreview(capsule);
}, null); }, null);
@ -1674,6 +1674,9 @@ class FreeplayState extends MusicBeatSubState
songCapsule.init(null, null, null); songCapsule.init(null, null, null);
} }
} }
// Reset the song preview in case we changed variations (normal->erect etc)
playCurSongPreview();
} }
// Set the album graphic and play the animation if relevant. // Set the album graphic and play the animation if relevant.
@ -1912,8 +1915,10 @@ class FreeplayState extends MusicBeatSubState
} }
} }
public function playCurSongPreview(daSongCapsule:SongMenuItem):Void public function playCurSongPreview(?daSongCapsule:SongMenuItem):Void
{ {
if (daSongCapsule == null) daSongCapsule = grpCapsules.members[curSelected];
if (curSelected == 0) if (curSelected == 0)
{ {
FunkinSound.playMusic('freeplayRandom', FunkinSound.playMusic('freeplayRandom',
@ -2145,7 +2150,7 @@ class FreeplaySongData
function updateValues(variations:Array<String>):Void function updateValues(variations:Array<String>):Void
{ {
this.songDifficulties = song.listDifficulties(null, variations, false, false); this.songDifficulties = song.listSuffixedDifficulties(variations, false, false);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY; if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations); var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, null, variations);
@ -2207,15 +2212,26 @@ class DifficultySprite extends FlxSprite
difficultyId = diffId; difficultyId = diffId;
if (Assets.exists(Paths.file('images/freeplay/freeplay${diffId}.xml'))) var assetDiffId:String = diffId;
while (!Assets.exists(Paths.image('freeplay/freeplay${assetDiffId}')))
{ {
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${diffId}'); // Remove the last suffix of the difficulty id until we find an asset or there are no more suffixes.
var assetDiffIdParts:Array<String> = assetDiffId.split('-');
assetDiffIdParts.pop();
if (assetDiffIdParts.length == 0) break;
assetDiffId = assetDiffIdParts.join('-');
}
// Check for an XML to use an animation instead of an image.
if (Assets.exists(Paths.file('images/freeplay/freeplay${assetDiffId}.xml')))
{
this.frames = Paths.getSparrowAtlas('freeplay/freeplay${assetDiffId}');
this.animation.addByPrefix('idle', 'idle0', 24, true); this.animation.addByPrefix('idle', 'idle0', 24, true);
if (Preferences.flashingLights) this.animation.play('idle'); if (Preferences.flashingLights) this.animation.play('idle');
} }
else else
{ {
this.loadGraphic(Paths.image('freeplay/freeplay' + diffId)); this.loadGraphic(Paths.image('freeplay/freeplay' + assetDiffId));
} }
} }
} }

View file

@ -162,7 +162,7 @@ class SongMenuItem extends FlxSpriteGroup
sparkle = new FlxSprite(ranking.x, ranking.y); sparkle = new FlxSprite(ranking.x, ranking.y);
sparkle.frames = Paths.getSparrowAtlas('freeplay/sparkle'); sparkle.frames = Paths.getSparrowAtlas('freeplay/sparkle');
sparkle.animation.addByPrefix('sparkle', 'sparkle', 24, false); sparkle.animation.addByPrefix('sparkle', 'sparkle Export0', 24, false);
sparkle.animation.play('sparkle', true); sparkle.animation.play('sparkle', true);
sparkle.scale.set(0.8, 0.8); sparkle.scale.set(0.8, 0.8);
sparkle.blend = BlendMode.ADD; sparkle.blend = BlendMode.ADD;
@ -523,7 +523,6 @@ class SongMenuItem extends FlxSpriteGroup
checkWeek(songData?.songId); checkWeek(songData?.songId);
} }
var frameInTicker:Float = 0; var frameInTicker:Float = 0;
var frameInTypeBeat:Int = 0; var frameInTypeBeat:Int = 0;