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Fix an issue where the default results animation (BF) wouldn't show up if the character ID wasn't associated
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@ -191,8 +191,8 @@ class ResultState extends MusicBeatSubState
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add(soundSystem);
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// Fetch playable character data. Default to BF on the results screen if we can't find it.
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playerCharacterId = PlayerRegistry.instance.getCharacterOwnerId(params.characterId) ?? params.characterId;
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playerCharacter = PlayerRegistry.instance.fetchEntry(playerCharacterId ?? 'bf');
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playerCharacterId = PlayerRegistry.instance.getCharacterOwnerId(params.characterId) ?? 'bf';
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playerCharacter = PlayerRegistry.instance.fetchEntry(playerCharacterId);
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trace('Got playable character: ${playerCharacter?.getName()}');
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// Query JSON data based on the rank, then use that to build the animation(s) the player sees.
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