icon bullshit and somethin else gitaroo man

This commit is contained in:
Cameron Taylor 2021-02-16 00:21:11 -05:00
parent 50fccded66
commit f1d2fad105
4 changed files with 16 additions and 10 deletions

View File

@ -121,6 +121,7 @@
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" size='256'/>
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->

View File

@ -49,6 +49,7 @@ class NGio
GAME_VER = response.result.data.currentVersion;
GAME_VER_NUMS = GAME_VER.split(" ")[0].trim();
trace('CURRENT NG VERSION: ' + GAME_VER);
trace('CURRENT NG VERSION: ' + GAME_VER_NUMS);
gotOnlineVer = true;
});

View File

@ -1272,7 +1272,14 @@ class PlayState extends MusicBeatState
persistentDraw = true;
paused = true;
openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
// 1 / 1000 chance for Gitaroo Man easter egg
if (FlxG.random.bool(0.1))
{
// gitaroo man easter egg
FlxG.switchState(new GitarooPause());
}
else
openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
if (FlxG.keys.justPressed.SEVEN)
@ -1470,14 +1477,7 @@ class PlayState extends MusicBeatState
vocals.stop();
FlxG.sound.music.stop();
// 1 / 1000 chance for Gitaroo Man easter egg
if (FlxG.random.bool(0.1))
{
// gitaroo man easter egg
FlxG.switchState(new GitarooPause());
}
else
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}

View File

@ -274,9 +274,13 @@ class TitleState extends MusicBeatState
var version:String = "v" + Application.current.meta.get('version');
if (version.trim() != NGio.GAME_VER_NUMS && !OutdatedSubState.leftState)
if (version.trim() != NGio.GAME_VER_NUMS.trim() && !OutdatedSubState.leftState)
{
trace('OLD VERSION!');
trace('old ver');
trace(version.trim());
trace('cur ver');
trace(NGio.GAME_VER_NUMS.trim());
FlxG.switchState(new OutdatedSubState());
}
else