mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-11-28 15:26:12 +00:00
Finish implementing smaller numbers.
This commit is contained in:
parent
b6b93bb0c6
commit
f17f639304
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit ce7dabffbebc154c9dda1f01e92dbef83e3405ab
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Subproject commit b6d930109eb69cfd368145e893d81ac1e97ed004
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@ -227,14 +227,14 @@ class InitState extends FlxState
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tallies:
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tallies:
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{
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{
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sick: 130,
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sick: 130,
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good: 69,
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good: 70,
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bad: 69,
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bad: 69,
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shit: 69,
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shit: 69,
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missed: 69,
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missed: 69,
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combo: 69,
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combo: 69,
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maxCombo: 69,
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maxCombo: 69,
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totalNotesHit: 140,
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totalNotesHit: 140,
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totalNotes: 2000,
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totalNotes: 200 // 0,
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}
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}
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},
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},
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}));
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}));
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@ -37,6 +37,7 @@ class ResultState extends MusicBeatSubState
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final rank:ResultRank;
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final rank:ResultRank;
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final songName:FlxBitmapText;
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final songName:FlxBitmapText;
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final difficulty:FlxSprite;
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final difficulty:FlxSprite;
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final clearPercentSmall:ClearPercentCounter;
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final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
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final maskShaderSongName:LeftMaskShader = new LeftMaskShader();
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final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
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final maskShaderDifficulty:LeftMaskShader = new LeftMaskShader();
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@ -78,6 +79,10 @@ class ResultState extends MusicBeatSubState
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difficulty = new FlxSprite(555);
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difficulty = new FlxSprite(555);
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difficulty.zIndex = 1000;
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difficulty.zIndex = 1000;
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clearPercentSmall = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, 100, true);
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clearPercentSmall.zIndex = 1000;
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clearPercentSmall.visible = false;
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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bgFlash = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFFEB69, 0xFFFFE66A], 90);
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resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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resultsAnim = FunkinSprite.createSparrow(-200, -10, "resultScreen/results");
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@ -194,7 +199,7 @@ class ResultState extends MusicBeatSubState
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speedOfTween.x = -1.0 * Math.cos(angleRad);
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speedOfTween.x = -1.0 * Math.cos(angleRad);
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speedOfTween.y = -1.0 * Math.sin(angleRad);
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speedOfTween.y = -1.0 * Math.sin(angleRad);
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timerThenSongName(1.0);
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timerThenSongName(1.0, false);
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songName.shader = maskShaderSongName;
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songName.shader = maskShaderSongName;
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difficulty.shader = maskShaderDifficulty;
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difficulty.shader = maskShaderDifficulty;
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@ -319,13 +324,15 @@ class ResultState extends MusicBeatSubState
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function startRankTallySequence():Void
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function startRankTallySequence():Void
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{
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{
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clearPercentTarget = Math.floor((params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100);
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var clearPercentFloat = (params.scoreData.tallies.sick + params.scoreData.tallies.good) / params.scoreData.tallies.totalNotes * 100;
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clearPercentTarget = 100;
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clearPercentTarget = Math.floor(clearPercentFloat);
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// Prevent off-by-one errors.
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clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
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clearPercentLerp = Std.int(Math.max(0, clearPercentTarget - 36));
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var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentTarget);
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trace('Clear percent target: ' + clearPercentFloat + ', round: ' + clearPercentTarget);
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clearPercentCounter.curNumber = clearPercentLerp;
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var clearPercentCounter:ClearPercentCounter = new ClearPercentCounter(FlxG.width / 2 + 300, FlxG.height / 2 - 100, clearPercentLerp);
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FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
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FlxTween.tween(clearPercentCounter, {curNumber: clearPercentTarget}, 1.5,
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{
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{
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ease: FlxEase.quartOut,
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ease: FlxEase.quartOut,
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@ -345,10 +352,25 @@ class ResultState extends MusicBeatSubState
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bgFlash.visible = true;
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bgFlash.visible = true;
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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FlxTween.tween(bgFlash, {alpha: 0}, 0.4);
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// Just to be sure that the lerp didn't mess things up.
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clearPercentCounter.curNumber = clearPercentTarget;
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clearPercentCounter.flash(true);
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new FlxTimer().start(0.4, _ -> {
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clearPercentCounter.flash(false);
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});
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displayRankText();
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displayRankText();
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new FlxTimer().start(2.0, _ -> {
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new FlxTimer().start(2.0, _ -> {
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// remove(clearPercentCounter);
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FlxTween.tween(clearPercentCounter, {alpha: 0}, 0.5,
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{
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startDelay: 0.5,
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ease: FlxEase.quartOut,
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onComplete: _ -> {
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remove(clearPercentCounter);
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}
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});
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afterRankTallySequence();
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afterRankTallySequence();
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});
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});
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@ -406,6 +428,8 @@ class ResultState extends MusicBeatSubState
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function afterRankTallySequence():Void
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function afterRankTallySequence():Void
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{
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{
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showSmallClearPercent();
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FunkinSound.playMusic(rank.getMusicPath(),
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FunkinSound.playMusic(rank.getMusicPath(),
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{
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{
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startingVolume: 1.0,
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startingVolume: 1.0,
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@ -490,7 +514,7 @@ class ResultState extends MusicBeatSubState
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}
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}
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}
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}
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function timerThenSongName(timerLength:Float = 3.0):Void
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function timerThenSongName(timerLength:Float = 3.0, autoScroll:Bool = true):Void
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{
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{
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movingSongStuff = false;
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movingSongStuff = false;
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@ -501,10 +525,17 @@ class ResultState extends MusicBeatSubState
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difficulty.y = -difficulty.height;
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difficulty.y = -difficulty.height;
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FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
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FlxTween.tween(difficulty, {y: diffYTween}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
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if (clearPercentSmall != null)
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{
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clearPercentSmall.x = (difficulty.x + difficulty.width) + 60;
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clearPercentSmall.y = -clearPercentSmall.height;
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FlxTween.tween(clearPercentSmall, {y: 122 - 5}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.8});
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}
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songName.y = -songName.height;
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songName.y = -songName.height;
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var fuckedupnumber = (10) * (songName.text.length / 15);
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var fuckedupnumber = (10) * (songName.text.length / 15);
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FlxTween.tween(songName, {y: diffYTween - 35 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
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FlxTween.tween(songName, {y: diffYTween - 25 - fuckedupnumber}, 0.5, {ease: FlxEase.expoOut, startDelay: 0.9});
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songName.x = (difficulty.x + difficulty.width) + 20;
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songName.x = clearPercentSmall.x + clearPercentSmall.width - 30;
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new FlxTimer().start(timerLength, _ -> {
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new FlxTimer().start(timerLength, _ -> {
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var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
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var tempSpeed = FlxPoint.get(speedOfTween.x, speedOfTween.y);
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@ -512,10 +543,29 @@ class ResultState extends MusicBeatSubState
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speedOfTween.set(0, 0);
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speedOfTween.set(0, 0);
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FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
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FlxTween.tween(speedOfTween, {x: tempSpeed.x, y: tempSpeed.y}, 0.7, {ease: FlxEase.quadIn});
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movingSongStuff = true;
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movingSongStuff = (autoScroll);
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});
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});
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}
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}
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function showSmallClearPercent():Void
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{
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if (clearPercentSmall != null)
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{
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add(clearPercentSmall);
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clearPercentSmall.visible = true;
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clearPercentSmall.flash(true);
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new FlxTimer().start(0.4, _ -> {
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clearPercentSmall.flash(false);
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});
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clearPercentSmall.curNumber = clearPercentTarget;
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clearPercentSmall.zIndex = 1000;
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refresh();
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}
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movingSongStuff = true;
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}
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var movingSongStuff:Bool = false;
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var movingSongStuff:Bool = false;
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var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
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var speedOfTween:FlxPoint = FlxPoint.get(-1, 1);
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@ -523,7 +573,8 @@ class ResultState extends MusicBeatSubState
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{
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{
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super.draw();
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super.draw();
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songName.clipRect = FlxRect.get(Math.max(0, 540 - songName.x), 0, FlxG.width, songName.height);
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songName.clipRect = FlxRect.get(Math.max(0, 520 - songName.x), 0, FlxG.width, songName.height);
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// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
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// PROBABLY SHOULD FIX MEMORY FREE OR WHATEVER THE PUT() FUNCTION DOES !!!! FEELS LIKE IT STUTTERS!!!
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// if (songName != null && songName.frame != null)
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// if (songName != null && songName.frame != null)
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@ -539,8 +590,10 @@ class ResultState extends MusicBeatSubState
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{
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{
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songName.x += speedOfTween.x;
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songName.x += speedOfTween.x;
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difficulty.x += speedOfTween.x;
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difficulty.x += speedOfTween.x;
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clearPercentSmall.x += speedOfTween.x;
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songName.y += speedOfTween.y;
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songName.y += speedOfTween.y;
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difficulty.y += speedOfTween.y;
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difficulty.y += speedOfTween.y;
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clearPercentSmall.y += speedOfTween.y;
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if (songName.x + songName.width < 100)
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if (songName.x + songName.width < 100)
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{
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{
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@ -1,6 +1,7 @@
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package funkin.play.components;
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package funkin.play.components;
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import funkin.graphics.FunkinSprite;
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import funkin.graphics.FunkinSprite;
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import funkin.graphics.shaders.PureColor;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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@ -9,25 +10,54 @@ import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.tweens.FlxTween;
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import flixel.text.FlxText.FlxTextAlign;
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import flixel.text.FlxText.FlxTextAlign;
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import funkin.util.MathUtil;
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import funkin.util.MathUtil;
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import flixel.util.FlxColor;
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/**
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/**
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* Numerical counters used to display the clear percent.
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* Numerical counters used to display the clear percent.
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*/
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*/
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class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
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class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
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{
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{
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public var curNumber:Int = 0;
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public var curNumber(default, set):Int = 0;
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public var neededNumber:Int = 0;
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public function new(x:Float, y:Float, neededNumber:Int = 0)
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var numberChanged:Bool = false;
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function set_curNumber(val:Int):Int
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{
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numberChanged = true;
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return curNumber = val;
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}
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var small:Bool = false;
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var flashShader:PureColor;
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public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
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{
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{
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super(x, y);
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super(x, y);
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this.neededNumber = neededNumber;
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flashShader = new PureColor(FlxColor.WHITE);
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flashShader.colorSet = true;
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var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText');
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curNumber = startingNumber;
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this.small = small;
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var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
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clearPercentText.x = small ? 40 : 0;
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add(clearPercentText);
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add(clearPercentText);
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if (curNumber == neededNumber) drawNumbers();
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drawNumbers();
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}
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/**
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* Make the counter flash turn white or stop being all white.
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* @param enabled Whether the counter should be white.
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*/
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public function flash(enabled:Bool):Void
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{
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for (member in members)
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{
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member.shader = enabled ? flashShader : null;
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}
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}
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}
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var tmr:Float = 0;
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var tmr:Float = 0;
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@ -36,7 +66,7 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
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{
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{
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super.update(elapsed);
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super.update(elapsed);
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if (curNumber < neededNumber) drawNumbers();
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if (numberChanged) drawNumbers();
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}
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}
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function drawNumbers()
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function drawNumbers()
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@ -44,8 +74,6 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
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var seperatedScore:Array<Int> = [];
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var seperatedScore:Array<Int> = [];
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var tempCombo:Int = Math.round(curNumber);
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var tempCombo:Int = Math.round(curNumber);
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var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
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while (tempCombo != 0)
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while (tempCombo != 0)
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{
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{
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seperatedScore.push(tempCombo % 10);
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seperatedScore.push(tempCombo % 10);
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@ -59,19 +87,32 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
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for (ind => num in seperatedScore)
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for (ind => num in seperatedScore)
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{
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{
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var digitIndex = ind + 1;
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var digitIndex = ind + 1;
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// If there's only one digit, move it to the right
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// If there's three digits, move them all to the left
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var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
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var digitSize = small ? 32 : 72;
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var digitHeightOffset = small ? -4 : 0;
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var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
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xPos += small ? -24 : 0;
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var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
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yPos += small ? 0 : 72;
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if (digitIndex >= members.length)
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if (digitIndex >= members.length)
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{
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{
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var xPos = (digitIndex - 1) * (72 * this.scale.x);
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// Three digits = LLR because the 1 and 0 won't be the same anyway.
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var yPos = 72;
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var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
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// Three digits = LRL so two different numbers aren't adjacent to each other.
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// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
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var variant:Bool = (fullNumberDigits % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
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var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
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var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num);
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numb.scale.set(this.scale.x, this.scale.y);
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numb.scale.set(this.scale.x, this.scale.y);
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add(numb);
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add(numb);
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}
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}
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else
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else
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{
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{
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members[digitIndex].animation.play(Std.string(num));
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members[digitIndex].animation.play(Std.string(num));
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// Reset the position of the number
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members[digitIndex].x = xPos + this.x;
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members[digitIndex].y = yPos + this.y;
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}
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}
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}
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}
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}
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}
|
||||||
|
|
@ -79,11 +120,11 @@ class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
||||||
|
|
||||||
class ClearPercentNumber extends FlxSprite
|
class ClearPercentNumber extends FlxSprite
|
||||||
{
|
{
|
||||||
public function new(x:Float, y:Float, digit:Int, variant:Bool = false)
|
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
|
||||||
{
|
{
|
||||||
super(x, y);
|
super(x, y);
|
||||||
|
|
||||||
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${variant ? 'Right' : 'Left'}');
|
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
|
||||||
|
|
||||||
for (i in 0...10)
|
for (i in 0...10)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue