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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-25 22:47:52 +00:00
almost releaaaase
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parent
62abd32b97
commit
f0fafbaee8
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@ -3,12 +3,12 @@ color 0a
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cd ..
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@echo on
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echo BUILDING GAME
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lime build hl -debug
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lime build windows -release
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echo UPLOADING 64 BIT VERSION TO ITCH
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butler push ./export/debug/hl/bin ninja-muffin24/funkin:windows-64bit
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lime build hl -debug -32
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butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-64bit
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lime build windows -release -32
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echo UPLOADING 32 BIT VERSION TO ITCH
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butler push ./export/debug/hl/bin ninja-muffin24/funkin:windows-32bit
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butler push ./export/release/windows/bin ninja-muffin24/funkin:windows-32bit
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butler status ninja-muffin24/funkin:windows-32bit
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butler status ninja-muffin24/funkin:windows-64bit
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echo ITCH SHIT UPDATED LMAOOOOO
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1
assets/data/bopeebo/bopeebo-easy.json
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1
assets/data/bopeebo/bopeebo-easy.json
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File diff suppressed because one or more lines are too long
1
assets/data/bopeebo/bopeebo-hard.json
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1
assets/data/bopeebo/bopeebo-hard.json
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File diff suppressed because one or more lines are too long
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@ -77,7 +77,7 @@ class FreeplayState extends MusicBeatState
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if (controls.BACK)
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{
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FlxG.switchState(new StoryMenuState());
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FlxG.switchState(new MainMenuState());
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}
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if (accepted)
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@ -275,9 +275,11 @@ class StoryMenuState extends MusicBeatState
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}
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sprDifficulty.alpha = 0;
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sprDifficulty.y -= 15;
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FlxTween.tween(sprDifficulty, {y: sprDifficulty.y + 15, alpha: 1}, 0.07);
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// USING THESE WEIRD VALUES SO THAT IT DOESNT FLOAT UP
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sprDifficulty.y = leftArrow.y - 15;
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FlxTween.tween(sprDifficulty, {y: leftArrow.y + 15, alpha: 1}, 0.07);
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}
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function changeWeek(change:Int = 0):Void
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@ -120,12 +120,14 @@ class TitleState extends MusicBeatState
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gfDance.antialiasing = true;
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add(gfDance);
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titleText = new FlxSprite();
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titleText = new FlxSprite(100, FlxG.height * 0.8);
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titleText.frames = FlxAtlasFrames.fromSparrow(AssetPaths.titleEnter__png, AssetPaths.titleEnter__xml);
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titleText.animation.addByPrefix('idle', "Press Enter to Begin", 24);
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titleText.animation.addByPrefix('press', "ENTER PRESSED", 24);
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titleText.antialiasing = true;
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titleText.animation.play('idle');
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titleText.updateHitbox();
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// titleText.screenCenter(X);
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add(titleText);
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var logo:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.logo__png);
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