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data stuff moved OUT of Note.hx!

This commit is contained in:
Cameron Taylor 2022-09-16 01:44:50 -04:00
parent 43b952b321
commit f07d172219
11 changed files with 224 additions and 206 deletions

View file

@ -2,6 +2,9 @@ package funkin;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import funkin.noteStuff.NoteBasic.NoteColor;
import funkin.noteStuff.NoteBasic.NoteData;
import funkin.noteStuff.NoteBasic.NoteType;
import funkin.play.PlayState; import funkin.play.PlayState;
import funkin.play.Strumline.StrumlineStyle; import funkin.play.Strumline.StrumlineStyle;
import funkin.shaderslmfao.ColorSwap; import funkin.shaderslmfao.ColorSwap;
@ -286,195 +289,3 @@ class Note extends FlxSprite
return new Note(data.strumTime, data.noteData, prevNote, isSustainNote); return new Note(data.strumTime, data.noteData, prevNote, isSustainNote);
} }
} }
typedef RawNoteData =
{
var strumTime:Float;
var noteData:NoteType;
var sustainLength:Float;
var altNote:String;
var noteKind:NoteKind;
}
@:forward
abstract NoteData(RawNoteData)
{
public function new(strumTime = 0.0, noteData:NoteType = 0, sustainLength = 0.0, altNote = "", noteKind = NORMAL)
{
this = {
strumTime: strumTime,
noteData: noteData,
sustainLength: sustainLength,
altNote: altNote,
noteKind: noteKind
}
}
public var note(get, never):NoteType;
inline function get_note()
return this.noteData.value;
public var int(get, never):Int;
inline function get_int()
return this.noteData.int;
public var dir(get, never):NoteDir;
inline function get_dir()
return this.noteData.value;
public var dirName(get, never):String;
inline function get_dirName()
return dir.name;
public var dirNameUpper(get, never):String;
inline function get_dirNameUpper()
return dir.nameUpper;
public var color(get, never):NoteColor;
inline function get_color()
return this.noteData.value;
public var colorName(get, never):String;
inline function get_colorName()
return color.name;
public var colorNameUpper(get, never):String;
inline function get_colorNameUpper()
return color.nameUpper;
public var highStakes(get, never):Bool;
inline function get_highStakes()
return this.noteData.highStakes;
public var lowStakes(get, never):Bool;
inline function get_lowStakes()
return this.noteData.lowStakes;
}
enum abstract NoteType(Int) from Int to Int
{
// public var raw(get, never):Int;
// inline function get_raw() return this;
public var int(get, never):Int;
inline function get_int()
return this < 0 ? -this : this % 4;
public var value(get, never):NoteType;
inline function get_value()
return int;
public var highStakes(get, never):Bool;
inline function get_highStakes()
return this > 3;
public var lowStakes(get, never):Bool;
inline function get_lowStakes()
return this < 0;
}
@:forward
enum abstract NoteDir(NoteType) from Int to Int from NoteType
{
var LEFT = 0;
var DOWN = 1;
var UP = 2;
var RIGHT = 3;
var value(get, never):NoteDir;
inline function get_value()
return this.value;
public var name(get, never):String;
function get_name()
{
return switch (value)
{
case LEFT: "left";
case DOWN: "down";
case UP: "up";
case RIGHT: "right";
}
}
public var nameUpper(get, never):String;
function get_nameUpper()
{
return switch (value)
{
case LEFT: "LEFT";
case DOWN: "DOWN";
case UP: "UP";
case RIGHT: "RIGHT";
}
}
}
@:forward
enum abstract NoteColor(NoteType) from Int to Int from NoteType
{
var PURPLE = 0;
var BLUE = 1;
var GREEN = 2;
var RED = 3;
var value(get, never):NoteColor;
inline function get_value()
return this.value;
public var name(get, never):String;
function get_name()
{
return switch (value)
{
case PURPLE: "purple";
case BLUE: "blue";
case GREEN: "green";
case RED: "red";
}
}
public var nameUpper(get, never):String;
function get_nameUpper()
{
return switch (value)
{
case PURPLE: "PURPLE";
case BLUE: "BLUE";
case GREEN: "GREEN";
case RED: "RED";
}
}
}
enum abstract NoteKind(String) from String to String
{
/**
* The default note type.
*/
var NORMAL = "normal";
// Testing shiz
var PYRO_LIGHT = "pyro_light";
var PYRO_KICK = "pyro_kick";
var PYRO_TOSS = "pyro_toss";
var PYRO_COCK = "pyro_cock"; // lol
var PYRO_SHOOT = "pyro_shoot";
}

View file

@ -1,6 +1,6 @@
package funkin; package funkin;
import funkin.Note.NoteData; import funkin.noteStuff.NoteBasic.NoteData;
typedef SwagSection = typedef SwagSection =
{ {

View file

@ -1,7 +1,7 @@
package funkin; package funkin;
import funkin.Note.NoteData;
import funkin.Section.SwagSection; import funkin.Section.SwagSection;
import funkin.noteStuff.NoteBasic.NoteData;
import haxe.Json; import haxe.Json;
import haxe.format.JsonParser; import haxe.format.JsonParser;
import lime.utils.Assets; import lime.utils.Assets;

View file

@ -17,12 +17,12 @@ import flixel.text.FlxText;
import flixel.ui.FlxButton; import flixel.ui.FlxButton;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import funkin.Conductor.BPMChangeEvent; import funkin.Conductor.BPMChangeEvent;
import funkin.Note.NoteData;
import funkin.Section.SwagSection; import funkin.Section.SwagSection;
import funkin.SongLoad.SwagSong; import funkin.SongLoad.SwagSong;
import funkin.audiovis.ABotVis; import funkin.audiovis.ABotVis;
import funkin.audiovis.PolygonSpectogram; import funkin.audiovis.PolygonSpectogram;
import funkin.audiovis.SpectogramSprite; import funkin.audiovis.SpectogramSprite;
import funkin.noteStuff.NoteBasic.NoteData;
import funkin.play.HealthIcon; import funkin.play.HealthIcon;
import funkin.play.PlayState; import funkin.play.PlayState;
import funkin.rendering.MeshRender; import funkin.rendering.MeshRender;

View file

@ -2,7 +2,7 @@ package funkin.modding.events;
import flixel.FlxState; import flixel.FlxState;
import flixel.FlxSubState; import flixel.FlxSubState;
import funkin.Note.NoteDir; import funkin.noteStuff.NoteBasic.NoteDir;
import funkin.play.Countdown.CountdownStep; import funkin.play.Countdown.CountdownStep;
import openfl.events.EventType; import openfl.events.EventType;
import openfl.events.KeyboardEvent; import openfl.events.KeyboardEvent;

View file

@ -0,0 +1,196 @@
package funkin.noteStuff;
import flixel.FlxSprite;
import flixel.text.FlxText;
typedef RawNoteData =
{
var strumTime:Float;
var noteData:NoteType;
var sustainLength:Float;
var altNote:String;
var noteKind:NoteKind;
}
@:forward
abstract NoteData(RawNoteData)
{
public function new(strumTime = 0.0, noteData:NoteType = 0, sustainLength = 0.0, altNote = "", noteKind = NORMAL)
{
this = {
strumTime: strumTime,
noteData: noteData,
sustainLength: sustainLength,
altNote: altNote,
noteKind: noteKind
}
}
public var note(get, never):NoteType;
inline function get_note()
return this.noteData.value;
public var int(get, never):Int;
inline function get_int()
return this.noteData.int;
public var dir(get, never):NoteDir;
inline function get_dir()
return this.noteData.value;
public var dirName(get, never):String;
inline function get_dirName()
return dir.name;
public var dirNameUpper(get, never):String;
inline function get_dirNameUpper()
return dir.nameUpper;
public var color(get, never):NoteColor;
inline function get_color()
return this.noteData.value;
public var colorName(get, never):String;
inline function get_colorName()
return color.name;
public var colorNameUpper(get, never):String;
inline function get_colorNameUpper()
return color.nameUpper;
public var highStakes(get, never):Bool;
inline function get_highStakes()
return this.noteData.highStakes;
public var lowStakes(get, never):Bool;
inline function get_lowStakes()
return this.noteData.lowStakes;
}
enum abstract NoteType(Int) from Int to Int
{
// public var raw(get, never):Int;
// inline function get_raw() return this;
public var int(get, never):Int;
inline function get_int()
return this < 0 ? -this : this % 4;
public var value(get, never):NoteType;
inline function get_value()
return int;
public var highStakes(get, never):Bool;
inline function get_highStakes()
return this > 3;
public var lowStakes(get, never):Bool;
inline function get_lowStakes()
return this < 0;
}
@:forward
enum abstract NoteDir(NoteType) from Int to Int from NoteType
{
var LEFT = 0;
var DOWN = 1;
var UP = 2;
var RIGHT = 3;
var value(get, never):NoteDir;
inline function get_value()
return this.value;
public var name(get, never):String;
function get_name()
{
return switch (value)
{
case LEFT: "left";
case DOWN: "down";
case UP: "up";
case RIGHT: "right";
}
}
public var nameUpper(get, never):String;
function get_nameUpper()
{
return switch (value)
{
case LEFT: "LEFT";
case DOWN: "DOWN";
case UP: "UP";
case RIGHT: "RIGHT";
}
}
}
@:forward
enum abstract NoteColor(NoteType) from Int to Int from NoteType
{
var PURPLE = 0;
var BLUE = 1;
var GREEN = 2;
var RED = 3;
var value(get, never):NoteColor;
inline function get_value()
return this.value;
public var name(get, never):String;
function get_name()
{
return switch (value)
{
case PURPLE: "purple";
case BLUE: "blue";
case GREEN: "green";
case RED: "red";
}
}
public var nameUpper(get, never):String;
function get_nameUpper()
{
return switch (value)
{
case PURPLE: "PURPLE";
case BLUE: "BLUE";
case GREEN: "GREEN";
case RED: "RED";
}
}
}
enum abstract NoteKind(String) from String to String
{
/**
* The default note type.
*/
var NORMAL = "normal";
// Testing shiz
var PYRO_LIGHT = "pyro_light";
var PYRO_KICK = "pyro_kick";
var PYRO_TOSS = "pyro_toss";
var PYRO_COCK = "pyro_cock"; // lol
var PYRO_SHOOT = "pyro_shoot";
}

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@ -0,0 +1,12 @@
package funkin.noteStuff;
import funkin.noteStuff.NoteBasic.NoteType;
import funkin.play.Strumline.StrumlineStyle;
class NoteEvent extends Note
{
public function new(strumTime:Float = 0, noteData:NoteType, ?prevNote:Note, ?sustainNote:Bool = false, ?style:StrumlineStyle = NORMAL)
{
super(strumTime, noteData, prevNote, sustainNote, style);
}
}

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@ -6,8 +6,8 @@ import flixel.addons.effects.FlxTrail;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import funkin.Note.NoteData;
import funkin.audiovis.PolygonSpectogram; import funkin.audiovis.PolygonSpectogram;
import funkin.noteStuff.NoteBasic.NoteData;
class PicoFight extends MusicBeatState class PicoFight extends MusicBeatState
{ {

View file

@ -18,8 +18,6 @@ import flixel.ui.FlxBar;
import flixel.util.FlxColor; import flixel.util.FlxColor;
import flixel.util.FlxSort; import flixel.util.FlxSort;
import flixel.util.FlxTimer; import flixel.util.FlxTimer;
import funkin.Note;
import funkin.Note;
import funkin.Section.SwagSection; import funkin.Section.SwagSection;
import funkin.Section.SwagSection; import funkin.Section.SwagSection;
import funkin.SongLoad.SwagSong; import funkin.SongLoad.SwagSong;
@ -1631,6 +1629,7 @@ class PlayState extends MusicBeatState implements IHook
else else
{ {
// HNGGG I really want to add an option for ghost tapping // HNGGG I really want to add an option for ghost tapping
// L + ratio
for (shit in 0...pressArray.length) for (shit in 0...pressArray.length)
if (pressArray[shit]) if (pressArray[shit])
PlayState.instance.ghostNoteMiss(shit, false); PlayState.instance.ghostNoteMiss(shit, false);
@ -1665,7 +1664,7 @@ class PlayState extends MusicBeatState implements IHook
* @param direction * @param direction
* @param hasPossibleNotes * @param hasPossibleNotes
*/ */
function ghostNoteMiss(direction:NoteType = 1, hasPossibleNotes:Bool = true):Void function ghostNoteMiss(direction:funkin.noteStuff.NoteBasic.NoteType = 1, hasPossibleNotes:Bool = true):Void
{ {
var event:GhostMissNoteScriptEvent = new GhostMissNoteScriptEvent(direction, // Direction missed in. var event:GhostMissNoteScriptEvent = new GhostMissNoteScriptEvent(direction, // Direction missed in.
hasPossibleNotes, // Whether there was a note you could have hit. hasPossibleNotes, // Whether there was a note you could have hit.

View file

@ -1,13 +1,13 @@
package funkin.play; package funkin.play;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.FlxSprite; import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import flixel.tweens.FlxEase; import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
import funkin.Note.NoteColor; import funkin.noteStuff.NoteBasic.NoteColor;
import funkin.Note.NoteDir; import funkin.noteStuff.NoteBasic.NoteDir;
import funkin.Note.NoteType; import funkin.noteStuff.NoteBasic.NoteType;
import funkin.ui.PreferencesMenu; import funkin.ui.PreferencesMenu;
import funkin.util.Constants; import funkin.util.Constants;
@ -115,7 +115,7 @@ class Strumline extends FlxTypedSpriteGroup<StrumlineArrow>
return getArrow(value.int); return getArrow(value.int);
} }
public inline function getArrowByNoteColor(value:NoteColor):StrumlineArrow public inline function getArrowByNoteColor(value:funkin.noteStuff.NoteBasic.NoteColor):StrumlineArrow
{ {
return getArrow(value.int); return getArrow(value.int);
} }

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@ -1,8 +1,8 @@
package funkin.play.character; package funkin.play.character;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import funkin.Note.NoteDir;
import funkin.modding.events.ScriptEvent; import funkin.modding.events.ScriptEvent;
import funkin.noteStuff.NoteBasic.NoteDir;
import funkin.play.character.CharacterData.CharacterDataParser; import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.stage.Bopper; import funkin.play.stage.Bopper;