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https://github.com/ninjamuffin99/Funkin.git
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removed unused gameoverstate
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@ -1,81 +0,0 @@
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package;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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class GameOverState extends FlxTransitionableState
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{
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var bfX:Float = 0;
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var bfY:Float = 0;
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public function new(x:Float, y:Float)
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{
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super();
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bfX = x;
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bfY = y;
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}
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override function create()
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{
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/* var loser:FlxSprite = new FlxSprite(100, 100);
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var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose.png, AssetPaths.lose.xml);
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loser.frames = loseTex;
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loser.animation.addByPrefix('lose', 'lose', 24, false);
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loser.animation.play('lose');
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// add(loser); */
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var bf:Boyfriend = new Boyfriend(bfX, bfY);
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// bf.scrollFactor.set();
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add(bf);
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bf.playAnim('firstDeath');
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FlxG.camera.follow(bf, LOCKON, 0.001);
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/*
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var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart.png);
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restart.setGraphicSize(Std.int(restart.width * 0.6));
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restart.updateHitbox();
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restart.alpha = 0;
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restart.antialiasing = true;
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// add(restart); */
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FlxG.sound.music.fadeOut(2, FlxG.sound.music.volume * 0.6);
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// FlxTween.tween(restart, {alpha: 1}, 1, {ease: FlxEase.quartInOut});
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// FlxTween.tween(restart, {y: restart.y + 40}, 7, {ease: FlxEase.quartInOut, type: PINGPONG});
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super.create();
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}
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private var fading:Bool = false;
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override function update(elapsed:Float)
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{
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var pressed:Bool = FlxG.keys.justPressed.ANY;
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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if (gamepad.justPressed.ANY)
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pressed = true;
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}
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pressed = false;
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if (pressed && !fading)
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{
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fading = true;
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FlxG.sound.music.fadeOut(0.5, 0, function(twn:FlxTween)
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{
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FlxG.sound.music.stop();
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LoadingState.loadAndSwitchState(new PlayState());
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});
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}
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super.update(elapsed);
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}
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}
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@ -2067,8 +2067,6 @@ class PlayState extends MusicBeatState
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openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if discord_rpc
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("Game Over - " + detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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