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chart editor type beat
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@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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### Added
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- Enemy icons change when they you are winning a lot ([Thanks to pahaze for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/138))
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- Holding CTRL in charting editor places notes on both sides
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### Fixed
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- Song no longer loops when finishing the song. ([Thanks Injourn for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/132))
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@ -82,6 +82,9 @@ class ChartingState extends MusicBeatState
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
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add(gridBG);
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var gridBlackLine:FlxSprite = new FlxSprite(gridBG.x + gridBG.width / 2).makeGraphic(2, Std.int(gridBG.height), FlxColor.BLACK);
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add(gridBlackLine);
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curRenderedNotes = new FlxTypedGroup<Note>();
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curRenderedSustains = new FlxTypedGroup<FlxSprite>();
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@ -798,6 +801,11 @@ class ChartingState extends MusicBeatState
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curSelectedNote = _song.notes[curSection].sectionNotes[_song.notes[curSection].sectionNotes.length - 1];
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if (FlxG.keys.pressed.CONTROL)
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{
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_song.notes[curSection].sectionNotes.push([noteStrum, (noteData + 4) % 8, noteSus]);
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}
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trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit())));
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trace(curSection);
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