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changelog and update shit
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@ -5,6 +5,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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## [UNRELEASED]
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### Added
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- 3 NEW SONGS BY KAWAISPRITE. Pico, Philly, and Blammed.
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- NEW CHARACTER, PICO. Based off the classic Flash game "Pico's School" by Tom Fulp
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- NEW LEVEL WOW! PHILLY BABEEEE
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### Changed
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### Changed
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- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
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- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
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### Fixed
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### Fixed
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@ -2,7 +2,7 @@
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<project>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<!-- _________________________ Application Settings _________________________ -->
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.3" company="ninjamuffin99" />
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<app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.4" company="ninjamuffin99" />
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<!--Switch Export with Unique ApplicationID and Icon-->
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<!--Switch Export with Unique ApplicationID and Icon-->
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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@ -12,7 +12,7 @@ import lime.utils.Assets;
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class FreeplayState extends MusicBeatState
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class FreeplayState extends MusicBeatState
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{
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{
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var songs:Array<String> = ["Pico", "Philly", "Blammed", "Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var songs:Array<String> = ["Bopeebo", "Dadbattle", "Fresh", "Tutorial"];
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var selector:FlxText;
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var selector:FlxText;
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var curSelected:Int = 0;
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var curSelected:Int = 0;
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@ -1377,6 +1377,7 @@ class PlayState extends MusicBeatState
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var trainCars:Int = 8;
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var trainCars:Int = 8;
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var trainFinishing:Bool = false;
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var trainFinishing:Bool = false;
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var trainCooldown:Int = 0;
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function trainStart():Void
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function trainStart():Void
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{
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{
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@ -1516,6 +1517,9 @@ class PlayState extends MusicBeatState
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switch (curStage)
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switch (curStage)
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{
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{
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case "philly":
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case "philly":
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if (!trainMoving)
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trainCooldown += 1;
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if (totalBeats % 4 == 0)
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if (totalBeats % 4 == 0)
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{
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{
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phillyCityLights.forEach(function(light:FlxSprite)
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phillyCityLights.forEach(function(light:FlxSprite)
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@ -1529,8 +1533,9 @@ class PlayState extends MusicBeatState
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phillyCityLights.members[curLight].alpha = 1;
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phillyCityLights.members[curLight].alpha = 1;
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}
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}
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if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving)
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if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
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{
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{
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trainCooldown = FlxG.random.int(-4, 0);
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trainStart();
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trainStart();
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}
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}
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}
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}
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