mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-22 06:43:39 +00:00
Added translation via FireTongue. Fixed symbols in AtlasText.
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parent
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commit
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4
.gitignore
vendored
4
.gitignore
vendored
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@ -2,3 +2,7 @@ export/
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.vscode/
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APIStuff.hx
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.DS_STORE
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example_mods/enaSkin/
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example_mods/tricky/
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@ -71,7 +71,7 @@
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<library name="week8" preload="false" />
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</section>
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/songs" library="songs" exclude="*.fla|*.ogg" if="web" />
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<assets path="assets/songs" library="songs" exclude="*.fla|*.mp3" unless="web"/>
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<assets path="assets/shared" library="shared" exclude="*.fla|*.ogg" if="web"/>
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<assets path="assets/shared" library="shared" exclude="*.fla|*.mp3" unless="web"/>
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@ -121,6 +121,7 @@
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<!--haxelib name="newgrounds" unless="switch"/> -->
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod" if="cpp"/>
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<haxelib name="firetongue" />
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<!-- <haxelib name="colyseus"/> -->
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<!-- <haxelib name="colyseus-websocket" /> -->
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@ -11,6 +11,7 @@ using StringTools;
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/**
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* Loosley based on FlxTypeText lolol
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*/
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@:deprecated("Use ui.AtlasText instead")
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class Alphabet extends FlxSpriteGroup
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{
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public var delay:Float = 0.05;
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@ -1,19 +1,12 @@
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package;
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import modding.PolymodHandler;
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import flixel.FlxGame;
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import flixel.FlxState;
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import flixel.util.FlxColor;
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import openfl.Assets;
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import openfl.Lib;
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import openfl.display.FPS;
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import openfl.display.Sprite;
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import openfl.events.AsyncErrorEvent;
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import openfl.events.Event;
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import openfl.events.MouseEvent;
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import openfl.events.NetStatusEvent;
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import openfl.media.Video;
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import openfl.net.NetConnection;
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import openfl.net.NetStream;
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class Main extends Sprite
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@ -25,8 +18,8 @@ class Main extends Sprite
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#if web
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var framerate:Int = 60; // How many frames per second the game should run at.
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#else
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// TODO: This should probably be in the options menu?
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var framerate:Int = 300; // How many frames per second the game should run at.
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#end
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var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
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var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
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@ -49,7 +42,9 @@ class Main extends Sprite
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// A design similar to that of Minecraft resource packs would be intuitive.
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// 3. The interface should save (to the save file) and output an ordered array of mod IDs.
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// 4. Replace the call to PolymodHandler.loadAllMods() with a call to PolymodHandler.loadModsById(ids:Array<String>).
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PolymodHandler.loadAllMods();
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modding.PolymodHandler.loadAllMods();
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i18n.FireTongueHandler.init();
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if (stage != null)
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{
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@ -138,13 +138,14 @@ class MainMenuState extends MusicBeatState
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FlxG.camera.follow(camFollow, null, 0.06);
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// FlxG.camera.setScrollBounds(bg.x, bg.x + bg.width, bg.y, bg.y + bg.height * 1.2);
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var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, "v" + Application.current.meta.get('version'), 12);
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var versionStr = 'v${Application.current.meta.get('version')}';
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versionStr += ' (secret week 8 build do not leak)';
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var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, versionStr, 12);
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versionShit.scrollFactor.set();
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versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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add(versionShit);
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versionShit.text += '(Newgrounds exclusive preview)';
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// NG.core.calls.event.logEvent('swag').send();
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super.create();
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114
source/i18n/FireTongueHandler.hx
Normal file
114
source/i18n/FireTongueHandler.hx
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@ -0,0 +1,114 @@
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package i18n;
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import firetongue.FireTongue;
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class FireTongueHandler
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{
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static final DEFAULT_LOCALE = 'en-US';
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// static final DEFAULT_LOCALE = 'pt-BR';
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static final LOCALE_DIR = 'assets/locales/';
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static var tongue:FireTongue;
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/**
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* Initialize the FireTongue instance.
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* This will automatically start with the default locale for you.
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*/
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public static function init():Void
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{
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tongue = new FireTongue(OPENFL, // Haxe framework being used.
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// This should really have been a parameterized object...
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null, // Function to check if a file exists. Specify null to use the one from the framework.
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null, // Function to retrieve the text of a file. Specify null to use the one from the framework.
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null, // Function to get a list of files in a directory. Specify null to use the one from the framework.
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firetongue.FireTongue.Case.Upper);
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// TODO: Make this use the language from the user's preferences.
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setLanguage(DEFAULT_LOCALE);
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trace('[FIRETONGUE] Initialized. Available locales: ${tongue.locales.join(', ')}');
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}
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/**
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* Switch the language used by FireTongue.
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* @param locale The name of the locale to use, such as `en-US`.
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*/
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public static function setLanguage(locale:String):Void
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{
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tongue.initialize({
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locale: locale, // The locale to load.
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finishedCallback: onFinishLoad, // Function run when the locale is loaded.
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directory: LOCALE_DIR, // Folder (relative to assets/) to load data from.
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replaceMissing: false, // If true, missing flags fallback to the default locale.
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checkMissing: true, // If true, check for and store the list of missing flags for this locale.
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});
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}
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/**
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* Function called when FireTongue finishes loading a language.
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*/
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static function onFinishLoad()
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{
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if (tongue == null)
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return;
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trace('[FIRETONGUE] Finished loading locale: ${tongue.locale}');
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if (tongue.missingFlags != null)
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{
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if (tongue.missingFlags.get(tongue.locale) != null && tongue.missingFlags.get(tongue.locale).length != 0)
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{
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trace('[FIRETONGUE] Missing flags: ${tongue.missingFlags.get(tongue.locale).join(', ')}');
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}
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else
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{
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trace('[FIRETONGUE] No missing flags for this locale. (Note: Another locale has missing flags.)');
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}
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}
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else
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{
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trace('[FIRETONGUE] No missing flags.');
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}
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trace('[FIRETONGUE] HELLO_WORLD = ${t("HELLO_WORLD")}');
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}
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/**
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* Retrieve a localized string based on the given key.
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*
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* Example:
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* import i18n.FiretongueHandler.t;
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* trace(t('HELLO')); // Prints "Hello!"
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*
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* @param key The key to use to retrieve the localized string.
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* @param context The data file to load the key from.
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* @return The localized string.
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*/
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public static function t(key:String, context:String = 'data'):String
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{
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// The localization strings can be stored all in one file,
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// or split into several contexts.
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return tongue.get(key, context);
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}
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/**
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* Retrieve a localized string while replacing specific values.
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* In this way, you can use the same invocation call to properly localize
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* a variety of different languages with distinct grammar.
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*
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* Example:
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* import i18n.FiretongueHandler.f;
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* trace(f('COLLECT_X_APPLES', 'data', ['<X>'], ['10']); // Prints "Collect 10 apples!"
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*
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* @param key The key to use to retrieve the localized string.
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* @param context The data file to load the key from.
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* @param flags The flags to replace in the string.
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* @param values The values to replace those flags with.
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* @return The localized string.
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*/
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public static function f(key:String, context:String = 'data', flags:Array<String> = null, values:Array<String> = null):String
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{
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var str = t(key, context);
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return firetongue.Replace.flags(str, flags, values);
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}
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}
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@ -190,25 +190,37 @@ class AtlasChar extends FlxSprite
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animation.play("anim");
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updateHitbox();
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}
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return this.char = value;
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}
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function getAnimPrefix(char:String)
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{
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return switch (char)
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{
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case '-': '-dash-';
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case '.': '-period-';
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case ",": '-comma-';
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case '&': return '-andpersand-';
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case "😠": '-angry faic-'; // TODO: Do multi-flag characters work?
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case "'": '-apostraphie-';
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case "?": '-question mark-';
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case "!": '-exclamation point-';
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case "\\": '-back slash-';
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case "/": '-forward slash-';
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case ",": '-comma-';
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case '-': '-dash-';
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case '↓': '-down arrow-'; // U+2193
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case "”": '-end quote-'; // U+0022
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case "!": '-exclamation point-'; // U+0021
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case "/": '-forward slash-'; // U+002F
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case '>': '-greater than-'; // U+003E
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case '♥': '-heart-'; // U+2665
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case '♡': '-heart-';
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case '←': '-left arrow-'; // U+2190
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case '<': '-less than-'; // U+003C
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case "*": '-multiply x-';
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case '.': '-period-'; // U+002E
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case "?": '-question mark-';
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case '→': '-right arrow-'; // U+2192
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case "“": '-start quote-';
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case "”": '-end quote-';
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case '↑': '-up arrow-'; // U+2191
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// Default to getting the character itself.
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default: char;
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}
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}
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@ -5,6 +5,7 @@ import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup;
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import flixel.util.FlxSignal;
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import i18n.FireTongueHandler.t;
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// typedef OptionsState = OptionsMenu_old;
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// class OptionsState_new extends MusicBeatState
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@ -176,27 +177,27 @@ class OptionsMenu extends Page
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super();
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add(items = new TextMenuList());
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createItem('preferences', function() switchPage(Preferences));
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createItem("controls", function() switchPage(Controls));
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// createItem('colors', function() switchPage(Colors));
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createItem(t("PREFERENCES"), function() switchPage(Preferences));
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createItem(t("CONTROLS"), function() switchPage(Controls));
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// createItem(t("COLORS"), function() switchPage(Colors));
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#if polymod
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createItem('mods', function() switchPage(Mods));
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createItem(t("MODS"), function() switchPage(Mods));
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#end
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#if CAN_OPEN_LINKS
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if (showDonate)
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{
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var hasPopupBlocker = #if web true #else false #end;
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createItem('donate', selectDonate, hasPopupBlocker);
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createItem(t("DONATE"), selectDonate, hasPopupBlocker);
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}
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#end
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#if newgrounds
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if (NGio.isLoggedIn)
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createItem("logout", selectLogout);
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createItem(t("LOGOUT"), selectLogout);
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else
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createItem("login", selectLogin);
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createItem(t("LOGIN"), selectLogin);
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#end
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createItem("exit", exit);
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createItem(t("EXIT"), exit);
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}
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function createItem(name:String, callback:Void->Void, fireInstantly = false)
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