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mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-11-01 04:14:47 +00:00

hair blowing idle loop for week4

This commit is contained in:
MtH 2021-03-19 19:02:42 +01:00
parent 77128f523e
commit ed324cd9c6

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@ -109,9 +109,11 @@ class Character extends FlxSprite
animation.addByIndices('danceLeft', 'GF Dancing Beat Hair blowing CAR', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceLeft', 'GF Dancing Beat Hair blowing CAR', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('danceRight', 'GF Dancing Beat Hair blowing CAR', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, animation.addByIndices('danceRight', 'GF Dancing Beat Hair blowing CAR', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24,
false); false);
animation.addByIndices('idleHair', 'GF Dancing Beat Hair blowing CAR', [10, 11, 12, 25, 26, 27], "", 24, true);
addOffset('danceLeft', 0); addOffset('danceLeft', 0);
addOffset('danceRight', 0); addOffset('danceRight', 0);
addOffset('idleHair', 0);
playAnim('danceRight'); playAnim('danceRight');
@ -198,12 +200,14 @@ class Character extends FlxSprite
// ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT // ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT
// CUZ DAVE IS DUMB! // CUZ DAVE IS DUMB!
quickAnimAdd('singRIGHT', 'Mom Pose Left'); quickAnimAdd('singRIGHT', 'Mom Pose Left');
animation.addByIndices('idleHair', "Mom Idle", [10, 11, 12, 13], "", 24, true);
addOffset('idle'); addOffset('idle');
addOffset("singUP", 14, 71); addOffset("singUP", 14, 71);
addOffset("singRIGHT", 10, -60); addOffset("singRIGHT", 10, -60);
addOffset("singLEFT", 250, -23); addOffset("singLEFT", 250, -23);
addOffset("singDOWN", 20, -160); addOffset("singDOWN", 20, -160);
addOffset('idleHair');
playAnim('idle'); playAnim('idle');
case 'monster': case 'monster':
@ -355,6 +359,7 @@ class Character extends FlxSprite
quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS'); quickAnimAdd('singLEFTmiss', 'BF NOTE LEFT MISS');
quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS'); quickAnimAdd('singRIGHTmiss', 'BF NOTE RIGHT MISS');
quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS'); quickAnimAdd('singDOWNmiss', 'BF NOTE DOWN MISS');
animation.addByIndices('idleHair', 'BF idle dance', [10, 11, 12, 13], "", 24, true);
addOffset('idle', -5); addOffset('idle', -5);
addOffset("singUP", -29, 27); addOffset("singUP", -29, 27);
@ -365,6 +370,7 @@ class Character extends FlxSprite
addOffset("singRIGHTmiss", -30, 21); addOffset("singRIGHTmiss", -30, 21);
addOffset("singLEFTmiss", 12, 24); addOffset("singLEFTmiss", 12, 24);
addOffset("singDOWNmiss", -11, -19); addOffset("singDOWNmiss", -11, -19);
addOffset('idleHair', -5);
playAnim('idle'); playAnim('idle');
flipX = true; flipX = true;
@ -605,6 +611,13 @@ class Character extends FlxSprite
} }
} }
if (curCharacter.endsWith('-car'))
{
// looping hair anims after idle finished
if (!animation.curAnim.name.startsWith('sing') && animation.curAnim.finished)
playAnim('idleHair');
}
switch (curCharacter) switch (curCharacter)
{ {
case 'gf': case 'gf':