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Implement basic AttractState.
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24
source/funkin/ui/title/AttractState.hx
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24
source/funkin/ui/title/AttractState.hx
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package funkin.ui.title;
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/**
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* After about 2 minutes of inactivity on the title screen,
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* the game will enter the Attract state, as a reference to physical arcade machines.
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*
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* In the current version, this just plays the Kickstarter trailer, but this can be changed to
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* gameplay footage, a generic game trailer, or something more elaborate.
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*/
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class AttractState extends MusicBeatState
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{
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static final ATTRACT_VIDEO_PATH:String = Paths.videos('kickstarterTrailer.mp4');
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public override function create():Void {}
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/**
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* When the attraction state ends (after the video ends or the user presses any button),
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* switch immediately to the title screen.
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*/
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function onAttractEnd():Void
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{
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FlxG.switchState(new TitleState());
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}
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}
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@ -192,8 +192,14 @@ class TitleState extends MusicBeatState
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else
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initialized = true;
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if (FlxG.sound.music != null) FlxG.sound.music.onComplete = moveToAttract;
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}
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/**
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* After sitting on the title screen for a while, transition to the attract screen.
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*/
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function moveToAttact():Void {}
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function playMenuMusic():Void
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{
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if (FlxG.sound.music == null || !FlxG.sound.music.playing)
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