mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
Merge pull request #2820 from gamerbross/bugfix/animation-editor
[ENHANCEMENT/BUGFIX] Few animation editor bugfixes and improvements
This commit is contained in:
commit
ebfce9f990
7
hmm.json
7
hmm.json
|
@ -35,13 +35,6 @@
|
|||
"ref": "951a0103a17bfa55eed86703ce50b4fb0d7590bc",
|
||||
"url": "https://github.com/FunkinCrew/flixel-text-input"
|
||||
},
|
||||
{
|
||||
"name": "flixel-ui",
|
||||
"type": "git",
|
||||
"dir": null,
|
||||
"ref": "27f1ba626f80a6282fa8a187115e79a4a2133dc2",
|
||||
"url": "https://github.com/HaxeFlixel/flixel-ui"
|
||||
},
|
||||
{
|
||||
"name": "flxanimate",
|
||||
"type": "git",
|
||||
|
|
|
@ -77,7 +77,7 @@ class DebugBoundingState extends FlxState
|
|||
{
|
||||
// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
|
||||
var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
|
||||
return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
|
||||
return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y) || FlxG.mouse.overlaps(animDropDownMenu, hudCam);
|
||||
}
|
||||
|
||||
override function create()
|
||||
|
@ -239,6 +239,11 @@ class DebugBoundingState extends FlxState
|
|||
{
|
||||
movingCharacter = false;
|
||||
}
|
||||
|
||||
if (FlxG.mouse.justReleased)
|
||||
{
|
||||
movingCharacter = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue