Merge branch 'master' into deferred_loading
12
CHANGELOG.md
|
@ -4,11 +4,21 @@ All notable changes will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [unreleased]
|
||||
## [0.2.7.1] - 2021-02-14
|
||||
### Added
|
||||
- Easter eggs
|
||||
- readme's in desktop versions of the game
|
||||
### Changed
|
||||
- New icons, old one was placeholder since October woops!
|
||||
- Made the transitions between the story mode levels more seamless.
|
||||
- Offset of the Newgrounds logo on boot screen.
|
||||
- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people);
|
||||
### Fixed
|
||||
- Fixed crashes on Week 6 story mode dialogue if spam too fast ([Thanks to Lotusotho for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/357))
|
||||
- Should show intro credits on desktop versions of the game more consistently
|
||||
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
|
||||
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
|
||||
- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE ([MTH VERY POWERFUL](https://github.com/ninjamuffin99/Funkin/pull/415))
|
||||
- Antialiasing on the skyscraper lights
|
||||
|
||||
## [0.2.7] - 2021-02-02
|
||||
|
|
10
Project.xml
|
@ -2,7 +2,7 @@
|
|||
<project>
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7" company="ninjamuffin99" />
|
||||
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7.1" company="ninjamuffin99" />
|
||||
|
||||
<!--Switch Export with Unique ApplicationID and Icon-->
|
||||
<set name="APP_ID" value="0x0100f6c013bbc000" />
|
||||
|
@ -91,9 +91,10 @@
|
|||
<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
|
||||
|
||||
<assets path='example_mods' rename='mods' embed='false'/>
|
||||
<assets path='art/readme.txt' rename='do NOT readme.txt' />
|
||||
<!-- <template path='mods' /> -->
|
||||
|
||||
<assets path="CHANGELOG.md"/>
|
||||
<assets path="CHANGELOG.md" rename='changelog.txt'/>
|
||||
|
||||
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
|
||||
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
|
||||
|
@ -158,7 +159,10 @@
|
|||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
<icon path="art/icon.png" />
|
||||
|
||||
<icon path="art/icon16.png" size='16'/>
|
||||
<icon path="art/icon32.png" size='32'/>
|
||||
<icon path="art/icon64.png" size='64'/>
|
||||
|
||||
|
||||
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
|
||||
|
|
BIN
art/icon.png
Before Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 284 B |
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 96 KiB |
|
@ -0,0 +1,92 @@
|
|||
__ /
|
||||
/ _ _ |_ |_ . _
|
||||
\__) (- |_ |_ | | )
|
||||
|
||||
__
|
||||
|_ _ _ _ |
|
||||
| | (- (_| |( \/
|
||||
/
|
||||
|
||||
_ _ _
|
||||
(_) | ) (_|
|
||||
|
||||
__
|
||||
|_ _ . _| _ _ . _ |_ |_ _ _ |_
|
||||
| | | (_| (_| \/ | ) | (_) | ) |_ \/ (- (_| | )
|
||||
/ _/ /
|
||||
|
||||
HEY
|
||||
Thanks for downloadin Friday Night FUNKIN'
|
||||
If you downloaded this from any other place than ninja-muffin24.itch.io/FUNKIN
|
||||
You might be in DANGER!!!
|
||||
|
||||
The Itch.io release is the only official source for the desktop (PC, Mac, Linux) versions of the game!
|
||||
As of right now, the game is FREE! If you paid for it, you got SCAMMED!
|
||||
|
||||
Now that that's out of the way....
|
||||
THANKS FOR DOWNLOADIN.
|
||||
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
PERMISSIONS XDDDD
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
|
||||
Little info, you have FULL PERMISSION to stream, letsplay, meme, shitpost, do WHATEVER you want with the game.
|
||||
Use the music in videos you do, use art, ANYTHING. GO CRAZY BRO.
|
||||
|
||||
If you do make any sort of video, it would be a bro move if you linked the game and spread the word
|
||||
|
||||
Play On Newgrounds - https://www.newgrounds.com/portal/view/770371
|
||||
Support on Itch.io - https://ninja-muffin24.itch.io/funkin
|
||||
|
||||
If not no biggie we don't fully hate you only kinda no biggie.
|
||||
|
||||
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
INFO AND LINKS
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
|
||||
If you wanna dig around, the game is fully open source on Github
|
||||
https://github.com/ninjamuffin99/Funkin
|
||||
|
||||
It's made in Haxe / HaxeFlixel
|
||||
|
||||
MUSIC IS ON SPOTIFY AND BANDCAMP AND EVERYWHERE ELSE PROB TOO
|
||||
https://kawaisprite.bandcamp.com/album/friday-night-funkin-ost-vol-1
|
||||
|
||||
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
FINAL WORDS / CREDITS
|
||||
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
|
||||
|
||||
Friday Night Funkin' is made by ninjamuffin99 (programmer), PhantomArcade (animator), kawaisprite (musician), and evilsk8r (artist)
|
||||
|
||||
https://twitter.com/ninja_muffin99
|
||||
https://twitter.com/phantomarcade3k
|
||||
https://twitter.com/kawaisprite
|
||||
https://twitter.com/evilsk8r
|
||||
|
||||
Pico is created by Tom Fulp
|
||||
Skid and Pump are created by SrPelo
|
||||
BassetFilms did music for lemon monster songs
|
||||
|
||||
|
||||
Final important thing, this is made with the support and love to and from Newgrounds.com.
|
||||
Go to newgrounds, we love newgrounds. newgrounds good. How many times do I gotta damn say it. Newgrounds newgrounds newgrounds newgrounds
|
||||
I love Tom Fulp.
|
||||
|
||||
- Cameron ♪(´▽`)
|
||||
|
||||
##################################################################################
|
||||
|
||||
_ _ _____ _ _ ____ ____ ___ _ _ _ _ ____ ____
|
||||
| \ | | | ____| | | | | / ___| | _ \ / _ \ | | | | | \ | | | _ \ / ___|
|
||||
| \| | | _| | | /\ | | | | _ | |_) | | | | | | | | | | \| | | | | | \___ \
|
||||
| |\ | | |___ \ V V / | |_| | | _ < | |_| | | |_| | | |\ | | |_| | ___) |
|
||||
|_| \_| |_____| \_/\_/ \____| |_| \_\ \___/ \___/ |_| \_| |____/ |____/
|
||||
_ _ _ ___ ___ __ _ _ _ _ _
|
||||
|_ | | |_ |_) \_/ | |_| | |\ | /__ |_ |_ | | |_ |_) \_/ / \ |\ | |_
|
||||
|_ \/ |_ | \ | | | | _|_ | \| \_| o |_)\/ |_ \/ |_ | \ | \_/ | \| |_ o
|
||||
/ /
|
||||
|
||||
##################################################################################
|
||||
i stole this from stamper.
|
|
@ -13,4 +13,5 @@ gf-christmas
|
|||
monster
|
||||
bf-pixel
|
||||
senpai
|
||||
senpai-angry
|
||||
spirit
|
|
@ -37,4 +37,4 @@ fashionably late--but here it is
|
|||
yooooooooooo--yooooooooo
|
||||
pico funny--pico funny
|
||||
updates each friday--on time every time
|
||||
shoutouts to mason--for da homies
|
||||
shoutouts to mason--for da homies
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 36 KiB |
|
@ -0,0 +1,25 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="bfLol.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
<SubTexture name="funnyThing instance 10000" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10001" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10002" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10003" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10004" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10005" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10006" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10007" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10008" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10009" x="0" y="0" width="280" height="184" frameX="0" frameY="-12" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10010" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10011" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10012" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10013" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10014" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10015" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10016" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10017" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10018" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
<SubTexture name="funnyThing instance 10019" x="0" y="189" width="250" height="204" frameX="-11" frameY="0" frameWidth="280" frameHeight="204"/>
|
||||
</TextureAtlas>
|
After Width: | Height: | Size: 94 KiB |
After Width: | Height: | Size: 40 KiB |
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="pauseUI.png">
|
||||
<!-- Created with Adobe Animate version 20.0.0.17400 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
<SubTexture name="bluecancel instance 10000" x="0" y="0" width="977" height="200"/>
|
||||
<SubTexture name="bluereplay instance 10000" x="261" y="409" width="256" height="200"/>
|
||||
<SubTexture name="cancelyellow instance 10000" x="0" y="205" width="977" height="199"/>
|
||||
<SubTexture name="yellowreplay instance 10000" x="0" y="409" width="256" height="200"/>
|
||||
</TextureAtlas>
|
|
@ -177,13 +177,13 @@ class DialogueBox extends FlxSpriteGroup
|
|||
dialogueStarted = true;
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.ANY)
|
||||
if (FlxG.keys.justPressed.ANY && dialogueStarted == true)
|
||||
{
|
||||
remove(dialogue);
|
||||
|
||||
|
||||
FlxG.sound.play(Paths.sound('clickText'), 0.8);
|
||||
|
||||
if (dialogueList[1] == null)
|
||||
if (dialogueList[1] == null && dialogueList[0] != null)
|
||||
{
|
||||
if (!isEnding)
|
||||
{
|
||||
|
@ -215,7 +215,7 @@ class DialogueBox extends FlxSpriteGroup
|
|||
startDialogue();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
|
@ -224,7 +224,6 @@ class DialogueBox extends FlxSpriteGroup
|
|||
function startDialogue():Void
|
||||
{
|
||||
cleanDialog();
|
||||
|
||||
// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
|
||||
// dialogue = theDialog;
|
||||
// add(theDialog);
|
||||
|
|
|
@ -0,0 +1,88 @@
|
|||
package;
|
||||
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
class GitarooPause extends MusicBeatState
|
||||
{
|
||||
var replayButton:FlxSprite;
|
||||
var cancelButton:FlxSprite;
|
||||
|
||||
var replaySelect:Bool = false;
|
||||
|
||||
public function new():Void
|
||||
{
|
||||
super();
|
||||
}
|
||||
|
||||
override function create()
|
||||
{
|
||||
if (FlxG.sound.music != null)
|
||||
FlxG.sound.music.stop();
|
||||
|
||||
var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('pauseAlt/pauseBG'));
|
||||
add(bg);
|
||||
|
||||
var bf:FlxSprite = new FlxSprite(0, 30);
|
||||
bf.frames = Paths.getSparrowAtlas('pauseAlt/bfLol');
|
||||
bf.animation.addByPrefix('lol', "funnyThing", 13);
|
||||
bf.animation.play('lol');
|
||||
add(bf);
|
||||
bf.screenCenter(X);
|
||||
|
||||
replayButton = new FlxSprite(FlxG.width * 0.28, FlxG.height * 0.7);
|
||||
replayButton.frames = Paths.getSparrowAtlas('pauseAlt/pauseUI');
|
||||
replayButton.animation.addByPrefix('selected', 'bluereplay', 0, false);
|
||||
replayButton.animation.appendByPrefix('selected', 'yellowreplay');
|
||||
replayButton.animation.play('selected');
|
||||
add(replayButton);
|
||||
|
||||
cancelButton = new FlxSprite(FlxG.width * 0.58, replayButton.y);
|
||||
cancelButton.frames = Paths.getSparrowAtlas('pauseAlt/pauseUI');
|
||||
cancelButton.animation.addByPrefix('selected', 'bluecancel', 0, false);
|
||||
cancelButton.animation.appendByPrefix('selected', 'cancelyellow');
|
||||
cancelButton.animation.play('selected');
|
||||
add(cancelButton);
|
||||
|
||||
changeThing();
|
||||
|
||||
super.create();
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (controls.LEFT_P || controls.RIGHT_P)
|
||||
changeThing();
|
||||
|
||||
if (controls.ACCEPT)
|
||||
{
|
||||
if (replaySelect)
|
||||
{
|
||||
FlxG.switchState(new PlayState());
|
||||
}
|
||||
else
|
||||
{
|
||||
FlxG.switchState(new MainMenuState());
|
||||
}
|
||||
}
|
||||
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
function changeThing():Void
|
||||
{
|
||||
replaySelect = !replaySelect;
|
||||
|
||||
if (replaySelect)
|
||||
{
|
||||
cancelButton.animation.curAnim.curFrame = 0;
|
||||
replayButton.animation.curAnim.curFrame = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
cancelButton.animation.curAnim.curFrame = 1;
|
||||
replayButton.animation.curAnim.curFrame = 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -14,6 +14,8 @@ import io.newgrounds.objects.events.Result.GetVersionResult;
|
|||
import lime.app.Application;
|
||||
import openfl.display.Stage;
|
||||
|
||||
using StringTools;
|
||||
|
||||
/**
|
||||
* MADE BY GEOKURELI THE LEGENED GOD HERO MVP
|
||||
*/
|
||||
|
@ -28,6 +30,7 @@ class NGio
|
|||
public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
|
||||
|
||||
public static var GAME_VER:String = "";
|
||||
public static var GAME_VER_NUMS:String = '';
|
||||
public static var gotOnlineVer:Bool = false;
|
||||
|
||||
public static function noLogin(api:String)
|
||||
|
@ -43,7 +46,8 @@ class NGio
|
|||
{
|
||||
var call = NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response:Response<GetCurrentVersionResult>)
|
||||
{
|
||||
GAME_VER = response.result.data.current_version;
|
||||
GAME_VER = response.result.data.currentVersion;
|
||||
GAME_VER_NUMS = GAME_VER.split(" ")[0].trim();
|
||||
trace('CURRENT NG VERSION: ' + GAME_VER);
|
||||
gotOnlineVer = true;
|
||||
});
|
||||
|
|
|
@ -53,33 +53,7 @@ class Note extends FlxSprite
|
|||
|
||||
switch (daStage)
|
||||
{
|
||||
case 'school':
|
||||
loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
|
||||
|
||||
animation.add('greenScroll', [6]);
|
||||
animation.add('redScroll', [7]);
|
||||
animation.add('blueScroll', [5]);
|
||||
animation.add('purpleScroll', [4]);
|
||||
|
||||
if (isSustainNote)
|
||||
{
|
||||
loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6);
|
||||
|
||||
animation.add('purpleholdend', [4]);
|
||||
animation.add('greenholdend', [6]);
|
||||
animation.add('redholdend', [7]);
|
||||
animation.add('blueholdend', [5]);
|
||||
|
||||
animation.add('purplehold', [0]);
|
||||
animation.add('greenhold', [2]);
|
||||
animation.add('redhold', [3]);
|
||||
animation.add('bluehold', [1]);
|
||||
}
|
||||
|
||||
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
|
||||
updateHitbox();
|
||||
|
||||
case 'schoolEvil': // COPY PASTED CUZ I AM LAZY
|
||||
case 'school' | 'schoolEvil':
|
||||
loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
|
||||
|
||||
animation.add('greenScroll', [6]);
|
||||
|
@ -176,18 +150,18 @@ class Note extends FlxSprite
|
|||
{
|
||||
switch (prevNote.noteData)
|
||||
{
|
||||
case 0:
|
||||
prevNote.animation.play('purplehold');
|
||||
case 1:
|
||||
prevNote.animation.play('bluehold');
|
||||
case 2:
|
||||
prevNote.animation.play('greenhold');
|
||||
case 3:
|
||||
prevNote.animation.play('redhold');
|
||||
case 1:
|
||||
prevNote.animation.play('bluehold');
|
||||
case 0:
|
||||
prevNote.animation.play('purplehold');
|
||||
}
|
||||
|
||||
prevNote.offset.y = -19;
|
||||
prevNote.scale.y *= (2.25 * FlxMath.roundDecimal(PlayState.SONG.speed, 1));
|
||||
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
|
||||
prevNote.updateHitbox();
|
||||
// prevNote.setGraphicSize();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -529,10 +529,6 @@ class PlayState extends MusicBeatState
|
|||
gf = new Character(400, 130, gfVersion);
|
||||
gf.scrollFactor.set(0.95, 0.95);
|
||||
|
||||
// Shitty layering but whatev it works LOL
|
||||
if (curStage == 'limo')
|
||||
add(limo);
|
||||
|
||||
dad = new Character(100, 100, SONG.player2);
|
||||
|
||||
var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
|
||||
|
@ -614,6 +610,11 @@ class PlayState extends MusicBeatState
|
|||
}
|
||||
|
||||
add(gf);
|
||||
|
||||
// Shitty layering but whatev it works LOL
|
||||
if (curStage == 'limo')
|
||||
add(limo);
|
||||
|
||||
add(dad);
|
||||
add(boyfriend);
|
||||
|
||||
|
@ -1096,6 +1097,16 @@ class PlayState extends MusicBeatState
|
|||
|
||||
switch (Math.abs(i))
|
||||
{
|
||||
case 0:
|
||||
babyArrow.x += Note.swagWidth * 0;
|
||||
babyArrow.animation.add('static', [0]);
|
||||
babyArrow.animation.add('pressed', [4, 8], 12, false);
|
||||
babyArrow.animation.add('confirm', [12, 16], 24, false);
|
||||
case 1:
|
||||
babyArrow.x += Note.swagWidth * 1;
|
||||
babyArrow.animation.add('static', [1]);
|
||||
babyArrow.animation.add('pressed', [5, 9], 12, false);
|
||||
babyArrow.animation.add('confirm', [13, 17], 24, false);
|
||||
case 2:
|
||||
babyArrow.x += Note.swagWidth * 2;
|
||||
babyArrow.animation.add('static', [2]);
|
||||
|
@ -1106,16 +1117,6 @@ class PlayState extends MusicBeatState
|
|||
babyArrow.animation.add('static', [3]);
|
||||
babyArrow.animation.add('pressed', [7, 11], 12, false);
|
||||
babyArrow.animation.add('confirm', [15, 19], 24, false);
|
||||
case 1:
|
||||
babyArrow.x += Note.swagWidth * 1;
|
||||
babyArrow.animation.add('static', [1]);
|
||||
babyArrow.animation.add('pressed', [5, 9], 12, false);
|
||||
babyArrow.animation.add('confirm', [13, 17], 24, false);
|
||||
case 0:
|
||||
babyArrow.x += Note.swagWidth * 0;
|
||||
babyArrow.animation.add('static', [0]);
|
||||
babyArrow.animation.add('pressed', [4, 8], 12, false);
|
||||
babyArrow.animation.add('confirm', [12, 16], 24, false);
|
||||
}
|
||||
|
||||
default:
|
||||
|
@ -1130,6 +1131,16 @@ class PlayState extends MusicBeatState
|
|||
|
||||
switch (Math.abs(i))
|
||||
{
|
||||
case 0:
|
||||
babyArrow.x += Note.swagWidth * 0;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
|
||||
case 1:
|
||||
babyArrow.x += Note.swagWidth * 1;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
|
||||
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
|
||||
case 2:
|
||||
babyArrow.x += Note.swagWidth * 2;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowUP');
|
||||
|
@ -1140,16 +1151,6 @@ class PlayState extends MusicBeatState
|
|||
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
|
||||
case 1:
|
||||
babyArrow.x += Note.swagWidth * 1;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
|
||||
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
|
||||
case 0:
|
||||
babyArrow.x += Note.swagWidth * 0;
|
||||
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
|
||||
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
|
||||
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1469,7 +1470,14 @@ class PlayState extends MusicBeatState
|
|||
vocals.stop();
|
||||
FlxG.sound.music.stop();
|
||||
|
||||
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
|
||||
// 1 / 1000 chance for Gitaroo Man easter egg
|
||||
if (FlxG.random.bool(0.1))
|
||||
{
|
||||
// gitaroo man easter egg
|
||||
FlxG.switchState(new GitarooPause());
|
||||
}
|
||||
else
|
||||
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
|
||||
|
||||
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
|
||||
}
|
||||
|
@ -1501,6 +1509,20 @@ class PlayState extends MusicBeatState
|
|||
daNote.active = true;
|
||||
}
|
||||
|
||||
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(SONG.speed, 2)));
|
||||
|
||||
// i am so fucking sorry for this if condition
|
||||
if (daNote.isSustainNote
|
||||
&& daNote.y + daNote.offset.y <= strumLine.y + Note.swagWidth / 2
|
||||
&& (!daNote.mustPress || (daNote.wasGoodHit || (daNote.prevNote.wasGoodHit && !daNote.canBeHit))))
|
||||
{
|
||||
var swagRect = new FlxRect(0, strumLine.y + Note.swagWidth / 2 - daNote.y, daNote.width * 2, daNote.height * 2);
|
||||
swagRect.y /= daNote.scale.y;
|
||||
swagRect.height -= swagRect.y;
|
||||
|
||||
daNote.clipRect = swagRect;
|
||||
}
|
||||
|
||||
if (!daNote.mustPress && daNote.wasGoodHit)
|
||||
{
|
||||
if (SONG.song != 'Tutorial')
|
||||
|
@ -1516,14 +1538,14 @@ class PlayState extends MusicBeatState
|
|||
|
||||
switch (Math.abs(daNote.noteData))
|
||||
{
|
||||
case 0:
|
||||
dad.playAnim('singLEFT' + altAnim, true);
|
||||
case 1:
|
||||
dad.playAnim('singDOWN' + altAnim, true);
|
||||
case 2:
|
||||
dad.playAnim('singUP' + altAnim, true);
|
||||
case 3:
|
||||
dad.playAnim('singRIGHT' + altAnim, true);
|
||||
case 1:
|
||||
dad.playAnim('singDOWN' + altAnim, true);
|
||||
case 0:
|
||||
dad.playAnim('singLEFT' + altAnim, true);
|
||||
}
|
||||
|
||||
dad.holdTimer = 0;
|
||||
|
@ -1536,25 +1558,32 @@ class PlayState extends MusicBeatState
|
|||
daNote.destroy();
|
||||
}
|
||||
|
||||
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(PlayState.SONG.speed, 2)));
|
||||
|
||||
// WIP interpolation shit? Need to fix the pause issue
|
||||
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
|
||||
|
||||
if (daNote.y < -daNote.height)
|
||||
{
|
||||
if (daNote.tooLate || !daNote.wasGoodHit)
|
||||
if (daNote.isSustainNote && daNote.wasGoodHit)
|
||||
{
|
||||
health -= 0.0475;
|
||||
vocals.volume = 0;
|
||||
daNote.kill();
|
||||
notes.remove(daNote, true);
|
||||
daNote.destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (daNote.tooLate || !daNote.wasGoodHit)
|
||||
{
|
||||
health -= 0.0475;
|
||||
vocals.volume = 0;
|
||||
}
|
||||
|
||||
daNote.active = false;
|
||||
daNote.visible = false;
|
||||
daNote.active = false;
|
||||
daNote.visible = false;
|
||||
|
||||
daNote.kill();
|
||||
notes.remove(daNote, true);
|
||||
daNote.destroy();
|
||||
daNote.kill();
|
||||
notes.remove(daNote, true);
|
||||
daNote.destroy();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1934,18 +1963,18 @@ class PlayState extends MusicBeatState
|
|||
switch (daNote.noteData)
|
||||
{
|
||||
// NOTES YOU ARE HOLDING
|
||||
case 0:
|
||||
if (left)
|
||||
goodNoteHit(daNote);
|
||||
case 1:
|
||||
if (down)
|
||||
goodNoteHit(daNote);
|
||||
case 2:
|
||||
if (up)
|
||||
goodNoteHit(daNote);
|
||||
case 3:
|
||||
if (right)
|
||||
goodNoteHit(daNote);
|
||||
case 1:
|
||||
if (down)
|
||||
goodNoteHit(daNote);
|
||||
case 0:
|
||||
if (left)
|
||||
goodNoteHit(daNote);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -1963,6 +1992,16 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
switch (spr.ID)
|
||||
{
|
||||
case 0:
|
||||
if (leftP && spr.animation.curAnim.name != 'confirm')
|
||||
spr.animation.play('pressed');
|
||||
if (leftR)
|
||||
spr.animation.play('static');
|
||||
case 1:
|
||||
if (downP && spr.animation.curAnim.name != 'confirm')
|
||||
spr.animation.play('pressed');
|
||||
if (downR)
|
||||
spr.animation.play('static');
|
||||
case 2:
|
||||
if (upP && spr.animation.curAnim.name != 'confirm')
|
||||
spr.animation.play('pressed');
|
||||
|
@ -1973,16 +2012,6 @@ class PlayState extends MusicBeatState
|
|||
spr.animation.play('pressed');
|
||||
if (rightR)
|
||||
spr.animation.play('static');
|
||||
case 1:
|
||||
if (downP && spr.animation.curAnim.name != 'confirm')
|
||||
spr.animation.play('pressed');
|
||||
if (downR)
|
||||
spr.animation.play('static');
|
||||
case 0:
|
||||
if (leftP && spr.animation.curAnim.name != 'confirm')
|
||||
spr.animation.play('pressed');
|
||||
if (leftR)
|
||||
spr.animation.play('static');
|
||||
}
|
||||
|
||||
if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
|
||||
|
@ -2023,14 +2052,14 @@ class PlayState extends MusicBeatState
|
|||
|
||||
switch (direction)
|
||||
{
|
||||
case 0:
|
||||
boyfriend.playAnim('singLEFTmiss', true);
|
||||
case 1:
|
||||
boyfriend.playAnim('singDOWNmiss', true);
|
||||
case 2:
|
||||
boyfriend.playAnim('singUPmiss', true);
|
||||
case 3:
|
||||
boyfriend.playAnim('singRIGHTmiss', true);
|
||||
case 1:
|
||||
boyfriend.playAnim('singDOWNmiss', true);
|
||||
case 0:
|
||||
boyfriend.playAnim('singLEFTmiss', true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2046,12 +2075,12 @@ class PlayState extends MusicBeatState
|
|||
|
||||
if (leftP)
|
||||
noteMiss(0);
|
||||
if (downP)
|
||||
noteMiss(1);
|
||||
if (upP)
|
||||
noteMiss(2);
|
||||
if (rightP)
|
||||
noteMiss(3);
|
||||
if (downP)
|
||||
noteMiss(1);
|
||||
}
|
||||
|
||||
function noteCheck(keyP:Bool, note:Note):Void
|
||||
|
@ -2081,14 +2110,14 @@ class PlayState extends MusicBeatState
|
|||
|
||||
switch (note.noteData)
|
||||
{
|
||||
case 0:
|
||||
boyfriend.playAnim('singLEFT', true);
|
||||
case 1:
|
||||
boyfriend.playAnim('singDOWN', true);
|
||||
case 2:
|
||||
boyfriend.playAnim('singUP', true);
|
||||
case 3:
|
||||
boyfriend.playAnim('singRIGHT', true);
|
||||
case 1:
|
||||
boyfriend.playAnim('singDOWN', true);
|
||||
case 0:
|
||||
boyfriend.playAnim('singLEFT', true);
|
||||
}
|
||||
|
||||
playerStrums.forEach(function(spr:FlxSprite)
|
||||
|
@ -2102,9 +2131,12 @@ class PlayState extends MusicBeatState
|
|||
note.wasGoodHit = true;
|
||||
vocals.volume = 1;
|
||||
|
||||
note.kill();
|
||||
notes.remove(note, true);
|
||||
note.destroy();
|
||||
if (!note.isSustainNote)
|
||||
{
|
||||
note.kill();
|
||||
notes.remove(note, true);
|
||||
note.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -84,7 +84,10 @@ class TitleState extends MusicBeatState
|
|||
#elseif CHARTING
|
||||
FlxG.switchState(new ChartingState());
|
||||
#else
|
||||
startIntro();
|
||||
new FlxTimer().start(1, function(tmr:FlxTimer)
|
||||
{
|
||||
startIntro();
|
||||
});
|
||||
#end
|
||||
}
|
||||
|
||||
|
@ -219,7 +222,8 @@ class TitleState extends MusicBeatState
|
|||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
if (FlxG.sound.music != null)
|
||||
Conductor.songPosition = FlxG.sound.music.time;
|
||||
// FlxG.watch.addQuick('amp', FlxG.sound.music.amplitude);
|
||||
|
||||
if (FlxG.keys.justPressed.F)
|
||||
|
@ -266,7 +270,7 @@ class TitleState extends MusicBeatState
|
|||
|
||||
var version:String = "v" + Application.current.meta.get('version');
|
||||
|
||||
if (version.trim() != NGio.GAME_VER.trim() && !OutdatedSubState.leftState)
|
||||
if (version.trim() != NGio.GAME_VER_NUMS && !OutdatedSubState.leftState)
|
||||
{
|
||||
trace('OLD VERSION!');
|
||||
FlxG.switchState(new OutdatedSubState());
|
||||
|
|