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Merge branch 'rewrite/master' into ninjamuffin99/funk-195

This commit is contained in:
Cameron Taylor 2024-06-25 13:48:06 -04:00 committed by GitHub
commit e862963c16
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GPG key ID: B5690EEEBB952194
3 changed files with 11 additions and 5 deletions

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@ -44,7 +44,7 @@
"name": "FlxPartialSound",
"type": "git",
"dir": null,
"ref": "f986332ba5ab02abd386ce662578baf04904604a",
"ref": "a1eab7b9bf507b87200a3341719054fe427f3b15",
"url": "https://github.com/FunkinCrew/FlxPartialSound.git"
},
{

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@ -213,6 +213,7 @@ class SongMenuItem extends FlxSpriteGroup
favIconBlurred.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIconBlurred.animation.addByPrefix('fav', 'favorite heart', 24, false);
favIconBlurred.animation.play('fav');
favIconBlurred.setGraphicSize(50, 50);
favIconBlurred.blend = BlendMode.ADD;
favIconBlurred.shader = new GaussianBlurShader(1.2);
@ -516,6 +517,9 @@ class SongMenuItem extends FlxSpriteGroup
updateDifficultyRating(songData?.difficultyRating ?? 0);
updateScoringRank(songData?.scoringRank);
newText.visible = songData?.isNew;
favIcon.animation.curAnim.curFrame = favIcon.animation.curAnim.numFrames - 1;
favIconBlurred.animation.curAnim.curFrame = favIconBlurred.animation.curAnim.numFrames - 1;
// Update opacity, offsets, etc.
updateSelected();

View file

@ -153,6 +153,9 @@ class MainMenuState extends MusicBeatState
resetCamStuff();
// reset camera when debug menu is closed
subStateClosed.add(_ -> resetCamStuff(false));
subStateOpened.add(sub -> {
if (Type.getClass(sub) == FreeplayState)
{
@ -182,10 +185,11 @@ class MainMenuState extends MusicBeatState
});
}
function resetCamStuff():Void
function resetCamStuff(?snap:Bool = true):Void
{
FlxG.camera.follow(camFollow, null, 0.06);
FlxG.camera.snapToTarget();
if (snap) FlxG.camera.snapToTarget();
}
function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
@ -344,8 +348,6 @@ class MainMenuState extends MusicBeatState
persistentUpdate = false;
FlxG.state.openSubState(new DebugMenuSubState());
// reset camera when debug menu is closed
subStateClosed.addOnce(_ -> resetCamStuff());
}
#end