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Merge pull request #180 from FunkinCrew/rewrite/bugfix/difficulty-switch-crash

[CRASH FIX] Safely handle difficulty switching to avoid null object reference in Play State
This commit is contained in:
Cameron Taylor 2023-10-10 21:33:57 -04:00 committed by GitHub
commit e5fbf5d99f

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@ -511,41 +511,7 @@ class PlayState extends MusicBeatSubState
NoteSplash.buildSplashFrames();
// Returns null if the song failed to load or doesn't have the selected difficulty.
if (currentSong == null || currentChart == null)
{
// We have encountered a critical error. Prevent Flixel from trying to run any gameplay logic.
criticalFailure = true;
// Choose an error message.
var message:String = 'There was a critical error. Click OK to return to the main menu.';
if (currentSong == null)
{
message = 'The was a critical error loading this song\'s chart. Click OK to return to the main menu.';
}
else if (currentDifficulty == null)
{
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
}
else if (currentSong.getDifficulty(currentDifficulty) == null)
{
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty. Click OK to return to the main menu.';
}
// Display a popup. This blocks the application until the user clicks OK.
lime.app.Application.current.window.alert(message, 'Error loading PlayState');
// Force the user back to the main menu.
if (isSubState)
{
this.close();
}
else
{
FlxG.switchState(new MainMenuState());
}
return;
}
if (!assertChartExists()) return;
if (false)
{
@ -660,6 +626,47 @@ class PlayState extends MusicBeatSubState
initialized = true;
}
function assertChartExists():Bool
{
// Returns null if the song failed to load or doesn't have the selected difficulty.
if (currentSong == null || currentChart == null)
{
// We have encountered a critical error. Prevent Flixel from trying to run any gameplay logic.
criticalFailure = true;
// Choose an error message.
var message:String = 'There was a critical error. Click OK to return to the main menu.';
if (currentSong == null)
{
message = 'The was a critical error loading this song\'s chart. Click OK to return to the main menu.';
}
else if (currentDifficulty == null)
{
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
}
else if (currentSong.getDifficulty(currentDifficulty) == null)
{
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty. Click OK to return to the main menu.';
}
// Display a popup. This blocks the application until the user clicks OK.
lime.app.Application.current.window.alert(message, 'Error loading PlayState');
// Force the user back to the main menu.
if (isSubState)
{
this.close();
}
else
{
FlxG.switchState(new MainMenuState());
}
return false;
}
return true;
}
public override function update(elapsed:Float):Void
{
if (criticalFailure) return;
@ -672,6 +679,8 @@ class PlayState extends MusicBeatSubState
// Handle restarting the song when needed (player death or pressing Retry)
if (needsReset)
{
if (!assertChartExists()) return;
dispatchEvent(new ScriptEvent(ScriptEvent.SONG_RETRY));
resetCamera();
@ -686,8 +695,10 @@ class PlayState extends MusicBeatSubState
// Reset music properly.
FlxG.sound.music.pause();
vocals.pause();
FlxG.sound.music.time = (startTimestamp);
vocals = currentChart.buildVocals();
vocals.pause();
vocals.time = 0;
FlxG.sound.music.volume = 1;