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Fix issues with the difficulty selector showing non-existant difficulties in Freeplay

This commit is contained in:
EliteMasterEric 2024-09-12 15:38:20 -04:00
parent 386dc22d7b
commit e5673549cf

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@ -354,10 +354,6 @@ class FreeplayState extends MusicBeatSubState
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
for (difficulty in availableDifficultiesForSong)
{
diffIdsTotal.pushUnique(difficulty);
}
for (difficulty in unsuffixedDifficulties)
{
diffIdsTotal.pushUnique(difficulty);
@ -1764,12 +1760,13 @@ class FreeplayState extends MusicBeatSubState
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSong.songId, suffixedDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
rememberedDifficulty = currentDifficulty;
rememberedDifficulty = suffixedDifficulty;
}
else
{
intendedScore = 0;
intendedCompletion = 0.0;
rememberedDifficulty = currentDifficulty;
}
if (intendedCompletion == Math.POSITIVE_INFINITY || intendedCompletion == Math.NEGATIVE_INFINITY || Math.isNaN(intendedCompletion))