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Crash fix for Stress

This commit is contained in:
Eric Myllyoja 2022-04-18 20:09:02 -04:00
parent 0b17f74f48
commit e4e516dd30
2 changed files with 24 additions and 43 deletions

View file

@ -832,10 +832,6 @@ class PlayState extends MusicBeatState implements IHook
// swagNote.data = songNotes;
swagNote.data.sustainLength = songNotes.sustainLength;
swagNote.data.altNote = songNotes.altNote;
<<<<<<< HEAD
=======
>>>>>>> origin/master
swagNote.scrollFactor.set(0, 0);
var susLength:Float = swagNote.data.sustainLength;
@ -941,11 +937,7 @@ class PlayState extends MusicBeatState implements IHook
regenNoteData(); // loads the note data from start
health = 1;
songScore = 0;
<<<<<<< HEAD
Countdown.performCountdown(currentStageId.startsWith('school'));
=======
restartCountdownTimer();
>>>>>>> origin/master
needsReset = false;
}
@ -1261,19 +1253,11 @@ class PlayState extends MusicBeatState implements IHook
// TODO: Why the hell is the noteMiss logic in two different places?
if (daNote.tooLate)
{
<<<<<<< HEAD
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_MISS, daNote, true);
dispatchEvent(event);
health -= 0.0775;
=======
if (curStage != null)
{
curStage.onNoteMiss(daNote);
}
// lose less health on sustain notes!
health -= 0.0775 * (daNote.isSustainNote ? 0.2 : 1); // if it's sustain, multiply it by 0.2 (not checked for balence yet), else keep it same (multiply by 1)
>>>>>>> origin/master
vocals.volume = 0;
killCombo();
}
@ -1541,15 +1525,9 @@ class PlayState extends MusicBeatState implements IHook
switch (currentStageId)
{
case 'limo':
<<<<<<< HEAD
cameraFollowPoint.x = currentStage.getBoyfriend().getMidpoint().x - 300;
case 'mall':
cameraFollowPoint.y = currentStage.getBoyfriend().getMidpoint().y - 200;
=======
camFollow.x = boyfriend.getMidpoint().x - 300;
case 'mallXmas':
camFollow.y = boyfriend.getMidpoint().y - 200;
>>>>>>> origin/master
case 'school' | 'schoolEvil':
cameraFollowPoint.x = currentStage.getBoyfriend().getMidpoint().x - 200;
cameraFollowPoint.y = currentStage.getBoyfriend().getMidpoint().y - 200;
@ -1742,17 +1720,8 @@ class PlayState extends MusicBeatState implements IHook
if (!super.stepHit())
return false;
<<<<<<< HEAD
if (Math.abs(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset)) > 20
|| (currentSong.needsVoices && Math.abs(vocals.time - (Conductor.songPosition - Conductor.offset)) > 20))
=======
override function stepHit()
{
super.stepHit();
if (Math.abs(FlxG.sound.music.time - (Conductor.songPosition - Conductor.offset)) > 20
|| Math.abs(vocals.checkSyncError(Conductor.songPosition - Conductor.offset)) > 20)
>>>>>>> origin/master
{
resyncVocals();
}

View file

@ -321,33 +321,45 @@ class Stage extends FlxSpriteGroup implements IHook implements IPlayStateScripte
for (prop in this.namedProps)
{
remove(prop);
prop.kill();
prop.destroy();
if (prop != null)
{
remove(prop);
prop.kill();
prop.destroy();
}
}
namedProps.clear();
for (char in this.characters)
{
remove(char);
char.kill();
char.destroy();
if (char != null)
{
remove(char);
char.kill();
char.destroy();
}
}
characters.clear();
for (bopper in boppers)
{
remove(bopper);
bopper.kill();
bopper.destroy();
if (bopper != null)
{
remove(bopper);
bopper.kill();
bopper.destroy();
}
}
boppers = [];
for (sprite in this.group)
{
remove(sprite);
sprite.kill();
sprite.destroy();
if (sprite != null)
{
sprite.kill();
sprite.destroy();
remove(sprite);
}
}
group.clear();
}