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Fix an issue where animations wouldn't loop properly on AnimateAtlasCharacters.
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@ -147,7 +147,7 @@ class AnimateAtlasCharacter extends BaseCharacter
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if (getAnimationData() != null && getAnimationData().looped)
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{
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playAnimation(prefix, true, false);
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playAnimation(currentAnimName, true, false);
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}
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else
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{
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