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update to master 11/11/20
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@ -4,6 +4,11 @@ All notable changes will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Fixed
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- Cleaned up some charting on South on hard mode
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- Fixed some animation timings, should feel both better to play, and watch.
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## [0.2.1.2] - 2020-11-06
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### Fixed
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- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
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@ -108,4 +108,5 @@
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<haxedef name="NG_LOGIN" if="newgrounds" />
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</project>
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@ -3,6 +3,7 @@ package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.util.FlxTimer;
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using StringTools;
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@ -54,6 +55,13 @@ class Boyfriend extends Character
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override function update(elapsed:Float)
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{
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if (animation.curAnim.name.startsWith('sing'))
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{
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holdTimer += elapsed;
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}
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else
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holdTimer = 0;
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if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
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{
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playAnim('idle', true, false, 10);
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@ -3,6 +3,8 @@ package;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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using StringTools;
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class Character extends FlxSprite
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{
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public var animOffsets:Map<String, Array<Dynamic>>;
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@ -11,6 +13,8 @@ class Character extends FlxSprite
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public var isPlayer:Bool = false;
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public var curCharacter:String = 'bf';
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public var holdTimer:Float = 0;
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public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
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{
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animOffsets = new Map<String, Array<Dynamic>>();
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@ -52,6 +56,7 @@ class Character extends FlxSprite
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addOffset('scared');
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playAnim('danceRight');
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case 'dad':
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// DAD ANIMATION LOADING CODE
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tex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml);
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@ -120,6 +125,29 @@ class Character extends FlxSprite
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}
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}
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override function update(elapsed:Float)
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{
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if (curCharacter != 'bf')
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{
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if (animation.curAnim.name.startsWith('sing'))
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{
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holdTimer += elapsed;
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}
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var dadVar:Float = 4;
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if (curCharacter == 'dad')
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dadVar = 6.1;
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if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
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{
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dance();
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holdTimer = 0;
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}
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}
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super.update(elapsed);
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}
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private var danced:Bool = false;
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/**
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@ -37,6 +37,8 @@ class Note extends FlxSprite
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isSustainNote = sustainNote;
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x += 50;
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
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y -= 2000;
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this.strumTime = strumTime;
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this.noteData = noteData;
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@ -30,9 +30,6 @@ import flixel.util.FlxTimer;
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import haxe.Json;
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import lime.utils.Assets;
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//New Audio BS
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//import faxe.Faxe;
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using StringTools;
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class PlayState extends MusicBeatState
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@ -811,6 +808,8 @@ class PlayState extends MusicBeatState
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dad.playAnim('singLEFT', true);
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}
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dad.holdTimer = 0;
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if (SONG.needsVoices)
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vocals.volume = 1;
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@ -1044,6 +1043,8 @@ class PlayState extends MusicBeatState
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// FlxG.watch.addQuick('asdfa', upP);
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if ((upP || rightP || downP || leftP) && !boyfriend.stunned && generatedMusic)
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{
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boyfriend.holdTimer = 0;
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var possibleNotes:Array<Note> = [];
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notes.forEachAlive(function(daNote:Note)
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@ -1114,9 +1115,9 @@ class PlayState extends MusicBeatState
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});
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}
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if (upR || leftR || rightR || downR)
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if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && !up && !down && !right && !left)
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{
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if (boyfriend.animation.curAnim.name.startsWith('sing'))
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if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
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{
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boyfriend.playAnim('idle');
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}
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@ -38,7 +38,7 @@ class TitleState extends MusicBeatState
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['Ritz dx', 'rest in peace'], ['rate five', 'pls no blam'], ['rhythm gaming', 'ultimate'], ['game of the year', 'forever'],
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['you already know', 'we really out here'], ['rise and grind', 'love to luis'], ['like parappa', 'but cooler'],
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['album of the year', 'chuckie finster'], ["free gitaroo man", "with love to wandaboy"], ['better than geometry dash', 'fight me robtop'],
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['kiddbrute for president', 'vote now'], ['play dead estate', 'on newgrounds'], ['this is a god damn prototype', 'we workin on it okay'],
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['kiddbrute for president', 'vote now'], ['play dead estate', 'on newgrounds'], ['this a god damn prototype', 'we workin on it okay'],
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['WOMEN ARE real', 'this is official'], ['Nintendo Switch', 'Pre-orders now available']];
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var curWacky:Array<String> = [];
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@ -106,6 +106,10 @@ class TitleState extends MusicBeatState
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transIn = FlxTransitionableState.defaultTransIn;
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transOut = FlxTransitionableState.defaultTransOut;
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// var music:FlxSound = new FlxSound();
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// music.loadStream('assets/music/freakyMenu' + TitleState.soundExt);
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// FlxG.sound.list.add(music);
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// music.play();
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FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
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FlxG.sound.music.fadeIn(4, 0, 0.7);
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