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Editor: Added ability to set units for event properties. Fixed bug where event icon tooltip wouldn't show an enum text value correctly.
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@ -6,7 +6,7 @@ import funkin.data.song.SongData.SongEventData;
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import funkin.util.macro.ClassMacro;
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import funkin.play.event.ScriptedSongEvent;
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@:forward(name, tittlte, type, keys, min, max, step, defaultValue, iterator)
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@:forward(name, title, type, keys, min, max, step, units, defaultValue, iterator)
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abstract SongEventSchema(SongEventSchemaRaw)
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{
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public function new(?fields:Array<SongEventSchemaField>)
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@ -42,7 +42,7 @@ abstract SongEventSchema(SongEventSchemaRaw)
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return this[k] = v;
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}
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public function stringifyFieldValue(name:String, value:Dynamic):String
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public function stringifyFieldValue(name:String, value:Dynamic, addUnits:Bool = true):String
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{
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var field:SongEventSchemaField = getByName(name);
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if (field == null) return 'Unknown';
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@ -52,21 +52,34 @@ abstract SongEventSchema(SongEventSchemaRaw)
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case SongEventFieldType.STRING:
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return Std.string(value);
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case SongEventFieldType.INTEGER:
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return Std.string(value);
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var returnValue:String = Std.string(value);
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if (addUnits) return addUnitsToString(returnValue, field);
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return returnValue;
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case SongEventFieldType.FLOAT:
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return Std.string(value);
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var returnValue:String = Std.string(value);
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if (addUnits) return addUnitsToString(returnValue, field);
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return returnValue;
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case SongEventFieldType.BOOL:
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return Std.string(value);
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case SongEventFieldType.ENUM:
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var valueString:String = Std.string(value);
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for (key in field.keys.keys())
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{
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if (field.keys.get(key) == value) return key;
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// Comparing these values as strings because comparing Dynamic variables is jank.
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if (Std.string(field.keys.get(key)) == valueString) return key;
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}
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return Std.string(value);
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return valueString;
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default:
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return 'Unknown';
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}
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}
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function addUnitsToString(value:String, field:SongEventSchemaField)
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{
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if (field.units == null || field.units == '') return value;
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return value + ' ${field.units}';
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}
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}
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typedef SongEventSchemaRaw = Array<SongEventSchemaField>;
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@ -115,6 +128,12 @@ typedef SongEventSchemaField =
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*/
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?step:Float,
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/**
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* Used for INTEGER and FLOAT values.
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* The units that the value is expressed in (pixels, percent, etc).
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*/
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?units:String,
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/**
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* An optional default value for the field.
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*/
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@ -135,10 +135,10 @@ class FocusCameraSongEvent extends SongEvent
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return new SongEventSchema([
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{
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name: "char",
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title: "Character",
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title: "Target",
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defaultValue: 0,
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type: SongEventFieldType.ENUM,
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keys: ["Position" => -1, "Boyfriend" => 0, "Dad" => 1, "Girlfriend" => 2]
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keys: ["Position" => -1, "Player" => 0, "Opponent" => 1, "Girlfriend" => 2]
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},
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{
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name: "x",
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@ -146,6 +146,7 @@ class FocusCameraSongEvent extends SongEvent
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defaultValue: 0,
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step: 10.0,
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type: SongEventFieldType.FLOAT,
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units: "px",
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},
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{
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name: "y",
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@ -153,6 +154,7 @@ class FocusCameraSongEvent extends SongEvent
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defaultValue: 0,
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step: 10.0,
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type: SongEventFieldType.FLOAT,
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units: "px",
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}
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]);
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}
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@ -216,6 +216,16 @@ class ChartEditorEventDataToolbox extends ChartEditorBaseToolbox
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target.addComponent(input);
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if (field.units != null && field.units != "")
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{
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var units:Label = new Label();
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units.text = field.units;
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units.verticalAlign = "center";
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units.left = 85;
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units.top = 4;
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input.addComponent(units);
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}
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// Update the value of the event data.
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input.onChange = function(event:UIEvent) {
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var value = event.target.value;
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