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add fps option

This commit is contained in:
lemz 2024-05-25 01:11:34 +02:00
parent 25016f45f9
commit e0fe7cb1eb
4 changed files with 207 additions and 52 deletions

View file

@ -2,6 +2,7 @@ package;
import flixel.FlxGame;
import flixel.FlxState;
import funkin.Preferences;
import funkin.util.logging.CrashHandler;
import funkin.ui.debug.MemoryCounter;
import funkin.save.Save;
@ -22,12 +23,6 @@ class Main extends Sprite
var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom).
var initialState:Class<FlxState> = funkin.InitState; // The FlxState the game starts with.
var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions.
#if web
var framerate:Int = 60; // How many frames per second the game should run at.
#else
// TODO: This should probably be in the options menu?
var framerate:Int = 144; // How many frames per second the game should run at.
#end
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
@ -103,7 +98,7 @@ class Main extends Sprite
// George recommends binding the save before FlxGame is created.
Save.load();
var game:FlxGame = new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen);
var game:FlxGame = new FlxGame(gameWidth, gameHeight, initialState, Preferences.framerate, Preferences.framerate, skipSplash, startFullscreen);
// FlxG.game._customSoundTray wants just the class, it calls new from
// create() in there, which gets called when it's added to stage

View file

@ -7,6 +7,35 @@ import funkin.save.Save;
*/
class Preferences
{
/**
* FPS
* @default `60`
*/
public static var framerate(get, set):Int;
static function get_framerate():Int
{
#if web
return 60;
#else
return Save?.instance?.options?.framerate ?? 60;
#end
}
static function set_framerate(value:Int):Int
{
#if web
return 60;
#else
var save:Save = Save.instance;
save.options.framerate = value;
save.flush();
FlxG.updateFramerate = value;
FlxG.drawFramerate = value;
return value;
#end
}
/**
* Whether some particularly fowl language is displayed.
* @default `true`

View file

@ -53,7 +53,8 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
else this.data = data;
else
this.data = data;
}
public static function getDefault():RawSaveData
@ -80,6 +81,7 @@ class Save
options:
{
// Reasonable defaults.
framerate: 60,
naughtyness: true,
downscroll: false,
flashingLights: true,
@ -835,6 +837,12 @@ typedef SaveScoreTallyData =
*/
typedef SaveDataOptions =
{
/**
* FPS
* @default `60`
*/
var framerate:Int;
/**
* Whether some particularly fowl language is displayed.
* @default `true`

View file

@ -3,16 +3,16 @@ package funkin.ui.options;
import flixel.FlxCamera;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.math.FlxMath;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import funkin.ui.AtlasText.AtlasFont;
import funkin.ui.options.OptionsState.Page;
import funkin.graphics.FunkinCamera;
import funkin.ui.TextMenuList.TextMenuItem;
class PreferencesMenu extends Page
{
var items:TextMenuList;
var preferenceItems:FlxTypedSpriteGroup<FlxSprite>;
var curSelected:Int = 0;
var prefs:FlxTypedSpriteGroup<PreferenceItem>;
var menuCamera:FlxCamera;
var camFollow:FlxObject;
@ -26,22 +26,27 @@ class PreferencesMenu extends Page
menuCamera.bgColor = 0x0;
camera = menuCamera;
add(items = new TextMenuList());
add(preferenceItems = new FlxTypedSpriteGroup<FlxSprite>());
prefs = new FlxTypedSpriteGroup<PreferenceItem>();
add(prefs);
createPrefItems();
camFollow = new FlxObject(FlxG.width / 2, 0, 140, 70);
if (items != null) camFollow.y = items.selectedItem.y;
menuCamera.follow(camFollow, null, 0.06);
var margin = 160;
menuCamera.deadzone.set(0, margin, menuCamera.width, 40);
menuCamera.minScrollY = 0;
items.onChange.add(function(selected) {
camFollow.y = selected.y;
});
changeSelection(0);
}
function addPref(pref:PreferenceItem):Void
{
pref.x = 0;
pref.y = 120 * prefs.length;
pref.ID = prefs.length;
prefs.add(pref);
}
/**
@ -49,50 +54,168 @@ class PreferencesMenu extends Page
*/
function createPrefItems():Void
{
createPrefItemCheckbox('Naughtyness', 'Toggle displaying raunchy content', function(value:Bool):Void {
Preferences.naughtyness = value;
}, Preferences.naughtyness);
createPrefItemCheckbox('Downscroll', 'Enable to make notes move downwards', function(value:Bool):Void {
Preferences.downscroll = value;
}, Preferences.downscroll);
createPrefItemCheckbox('Flashing Lights', 'Disable to dampen flashing effects', function(value:Bool):Void {
Preferences.flashingLights = value;
}, Preferences.flashingLights);
createPrefItemCheckbox('Camera Zooming on Beat', 'Disable to stop the camera bouncing to the song', function(value:Bool):Void {
Preferences.zoomCamera = value;
}, Preferences.zoomCamera);
createPrefItemCheckbox('Debug Display', 'Enable to show FPS and other debug stats', function(value:Bool):Void {
Preferences.debugDisplay = value;
}, Preferences.debugDisplay);
createPrefItemCheckbox('Auto Pause', 'Automatically pause the game when it loses focus', function(value:Bool):Void {
Preferences.autoPause = value;
}, Preferences.autoPause);
#if !web
var pref:NumberedPreferenceItem = new NumberedPreferenceItem("FPS", "The framerate that the game is running on", Preferences.framerate,
function(value:Float):Void {
Preferences.framerate = Std.int(value);
});
pref.minValue = 60;
pref.maxValue = 360;
pref.changeRate = 1;
pref.changeSpeed = 0.05;
addPref(pref);
#end
// TODO: add these back
// createPrefItemCheckbox('Naughtyness', 'Toggle displaying raunchy content', function(value:Bool):Void {
// Preferences.naughtyness = value;
// }, Preferences.naughtyness);
// createPrefItemCheckbox('Downscroll', 'Enable to make notes move downwards', function(value:Bool):Void {
// Preferences.downscroll = value;
// }, Preferences.downscroll);
// createPrefItemCheckbox('Flashing Lights', 'Disable to dampen flashing effects', function(value:Bool):Void {
// Preferences.flashingLights = value;
// }, Preferences.flashingLights);
// createPrefItemCheckbox('Camera Zooming on Beat', 'Disable to stop the camera bouncing to the song', function(value:Bool):Void {
// Preferences.zoomCamera = value;
// }, Preferences.zoomCamera);
// createPrefItemCheckbox('Debug Display', 'Enable to show FPS and other debug stats', function(value:Bool):Void {
// Preferences.debugDisplay = value;
// }, Preferences.debugDisplay);
// createPrefItemCheckbox('Auto Pause', 'Automatically pause the game when it loses focus', function(value:Bool):Void {
// Preferences.autoPause = value;
// }, Preferences.autoPause);
}
function createPrefItemCheckbox(prefName:String, prefDesc:String, onChange:Bool->Void, defaultValue:Bool):Void
function changeSelection(change:Int):Void
{
var checkbox:CheckboxPreferenceItem = new CheckboxPreferenceItem(0, 120 * (items.length - 1 + 1), defaultValue);
curSelected += change;
if (curSelected < 0)
{
curSelected = prefs.length - 1;
}
else if (curSelected >= prefs.length)
{
curSelected = 0;
}
items.createItem(120, (120 * items.length) + 30, prefName, AtlasFont.BOLD, function() {
var value = !checkbox.currentValue;
onChange(value);
checkbox.currentValue = value;
});
preferenceItems.add(checkbox);
for (pref in prefs)
{
pref.x = 0;
if (pref.ID == curSelected)
{
pref.x = 20;
camFollow.y = pref.y;
}
}
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
super.update(elapsed);
// Indent the selected item.
// TODO: Only do this on menu change?
items.forEach(function(daItem:TextMenuItem) {
if (items.selectedItem == daItem) daItem.x = 150;
else
daItem.x = 120;
});
if (controls.UI_DOWN_P)
{
changeSelection(1);
}
else if (controls.UI_UP_P)
{
changeSelection(-1);
}
var selectedPref:PreferenceItem = prefs.members[curSelected];
selectedPref.handleInput(elapsed);
}
}
class PreferenceItem extends FlxTypedSpriteGroup<FlxSprite>
{
public var name:String = "";
public var description:String = "";
public function handleInput(deltaTime:Float):Void {}
}
class NumberedPreferenceItem extends PreferenceItem
{
public var onChange:Float->Void;
public var changeRate:Float = 1.0;
public var changeSpeed:Float = 0.1;
public var minValue(default, set):Null<Float>;
function set_minValue(value:Float):Float
{
minValue = value;
currentValue = currentValue;
return value;
}
public var maxValue(default, set):Null<Float>;
function set_maxValue(value:Float):Float
{
maxValue = value;
currentValue = currentValue;
return value;
}
public var currentValue(default, set):Float;
function set_currentValue(value:Float):Float
{
currentValue = FlxMath.bound(value, minValue, maxValue);
onChange(currentValue);
updateText();
return currentValue;
}
var valueText:AtlasText;
var preferenceText:AtlasText;
public function new(name:String, description:String, defaultValue:Float, onChange:Float->Void)
{
super();
this.valueText = new AtlasText(0, 0, '$defaultValue', AtlasFont.DEFAULT);
add(this.valueText);
this.preferenceText = new AtlasText(this.valueText.width + 30, 0, '$name', AtlasFont.BOLD);
add(this.preferenceText);
this.name = name;
this.description = description;
this.onChange = onChange;
this.currentValue = defaultValue;
}
var timeToWait:Float = 0;
public override function handleInput(deltaTime:Float):Void
{
timeToWait -= deltaTime;
if (timeToWait > 0)
{
return;
}
if (PlayerSettings.player1.controls.UI_RIGHT)
{
currentValue += changeRate;
timeToWait = changeSpeed;
}
else if (PlayerSettings.player1.controls.UI_LEFT)
{
currentValue -= changeRate;
timeToWait = changeSpeed;
}
}
function updateText():Void
{
valueText.text = '$currentValue';
preferenceText.x = valueText.width + 30;
}
}