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Merge branch 'rewrite/master' into feature/pico-flicker

This commit is contained in:
Cameron Taylor 2024-03-13 21:51:58 -07:00
commit e0eb00d01a
31 changed files with 571 additions and 209 deletions

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@ -77,7 +77,7 @@ jobs:
key: ${{ runner.os }}-build-win-${{ github.ref_name }}
- name: Build game
run: |
haxelib run lime build windows -v -release -DNO_REDIRECT_ASSETS_FOLDER -DGITHUB_BUILD
haxelib run lime build windows -v -release -DGITHUB_BUILD
env:
HXCPP_COMPILE_CACHE: "${{ runner.temp }}\\hxcpp_cache"
- name: Upload build artifacts

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@ -194,7 +194,7 @@
<!-- Uncomment this to wipe your input settings. -->
<!-- <haxedef name="CLEAR_INPUT_SAVE"/> -->
<section if="debug" unless="NO_REDIRECT_ASSETS_FOLDER || html5">
<section if="debug" unless="NO_REDIRECT_ASSETS_FOLDER || html5 || GITHUB_BUILD">
<!--
Use the parent assets folder rather than the exported one
No more will we accidentally undo our changes!

2
assets

@ -1 +1 @@
Subproject commit 46bad6850be34afa3742640f57da07d89d5573b8
Subproject commit ae92cf9bf353f0fa958ff68f2c78fdcb377fe9ce

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@ -30,7 +30,7 @@ import funkin.modding.module.ModuleHandler;
import funkin.ui.title.TitleState;
import funkin.util.CLIUtil;
import funkin.util.CLIUtil.CLIParams;
import funkin.util.tools.TimerTools;
import funkin.util.TimerUtil;
import funkin.ui.transition.LoadingState;
import funkin.util.TrackerUtil;
#if discord_rpc
@ -90,69 +90,7 @@ class InitState extends FlxState
// Set the game to a lower frame rate while it is in the background.
FlxG.game.focusLostFramerate = 30;
//
// FLIXEL DEBUG SETUP
//
#if (debug || FORCE_DEBUG_VERSION)
// Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2];
TrackerUtil.initTrackers();
// Adds an additional Close Debugger button.
// This big obnoxious white button is for MOBILE, so that you can press it
// easily with your finger when debug bullshit pops up during testing lol!
FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() {
FlxG.debugger.visible = false;
});
// Adds a red button to the debugger.
// This pauses the game AND the music! This ensures the Conductor stops.
FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFFCC2233), function() {
if (FlxG.vcr.paused)
{
FlxG.vcr.resume();
for (snd in FlxG.sound.list)
{
snd.resume();
}
FlxG.sound.music.resume();
}
else
{
FlxG.vcr.pause();
for (snd in FlxG.sound.list)
{
snd.pause();
}
FlxG.sound.music.pause();
}
});
// Adds a blue button to the debugger.
// This skips forward in the song.
FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFF2222CC), function() {
FlxG.game.debugger.vcr.onStep();
for (snd in FlxG.sound.list)
{
snd.pause();
snd.time += FlxG.elapsed * 1000;
}
FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000;
});
#end
// Make errors and warnings less annoying.
// Forcing this always since I have never been happy to have the debugger to pop up
LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
setupFlixelDebug();
//
// FLIXEL TRANSITIONS
@ -221,7 +159,7 @@ class InitState extends FlxState
// NOTE: Registries must be imported and not referenced with fully qualified names,
// to ensure build macros work properly.
trace('Parsing game data...');
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
SongEventRegistry.loadEventCache(); // SongEventRegistry is structured differently so it's not a BaseRegistry.
SongRegistry.instance.loadEntries();
LevelRegistry.instance.loadEntries();
@ -238,7 +176,7 @@ class InitState extends FlxState
ModuleHandler.loadModuleCache();
ModuleHandler.callOnCreate();
trace('Parsing game data took: ${TimerTools.ms(perfStart)}');
trace('Parsing game data took: ${TimerUtil.ms(perfStart)}');
}
/**
@ -349,6 +287,80 @@ class InitState extends FlxState
});
}
function setupFlixelDebug():Void
{
//
// FLIXEL DEBUG SETUP
//
#if (debug || FORCE_DEBUG_VERSION)
// Make errors and warnings less annoying.
// Forcing this always since I have never been happy to have the debugger to pop up
LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
// Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2];
TrackerUtil.initTrackers();
// Adds an additional Close Debugger button.
// This big obnoxious white button is for MOBILE, so that you can press it
// easily with your finger when debug bullshit pops up during testing lol!
FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() {
FlxG.debugger.visible = false;
// Make errors and warnings less annoying.
// Forcing this always since I have never been happy to have the debugger to pop up
LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
});
// Adds a red button to the debugger.
// This pauses the game AND the music! This ensures the Conductor stops.
FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFFCC2233), function() {
if (FlxG.vcr.paused)
{
FlxG.vcr.resume();
for (snd in FlxG.sound.list)
{
snd.resume();
}
FlxG.sound.music.resume();
}
else
{
FlxG.vcr.pause();
for (snd in FlxG.sound.list)
{
snd.pause();
}
FlxG.sound.music.pause();
}
});
// Adds a blue button to the debugger.
// This skips forward in the song.
FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFF2222CC), function() {
FlxG.game.debugger.vcr.onStep();
for (snd in FlxG.sound.list)
{
snd.pause();
snd.time += FlxG.elapsed * 1000;
}
FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000;
});
#end
}
function defineSong():String
{
return MacroUtil.getDefine('SONG');

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@ -8,6 +8,8 @@ import flixel.sound.FlxSound;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.system.FlxAssets.FlxSoundAsset;
import funkin.util.tools.ICloneable;
import funkin.data.song.SongData.SongMusicData;
import funkin.data.song.SongRegistry;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
import flixel.math.FlxMath;
@ -28,7 +30,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
/**
* Using `FunkinSound.load` will override a dead instance from here rather than creating a new one, if possible!
*/
static var cache(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
static var pool(default, null):FlxTypedGroup<FunkinSound> = new FlxTypedGroup<FunkinSound>();
public var muted(default, set):Bool = false;
@ -265,23 +267,55 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
}
/**
* Creates a new `FunkinSound` object.
* Creates a new `FunkinSound` object and loads it as the current music track.
*
* @param embeddedSound The embedded sound resource you want to play. To stream, use the optional URL parameter instead.
* @param volume How loud to play it (0 to 1).
* @param looped Whether to loop this sound.
* @param group The group to add this sound to.
* @param autoDestroy Whether to destroy this sound when it finishes playing.
* @param key The key of the music you want to play. Music should be at `music/<key>/<key>.ogg`.
* @param overrideExisting Whether to override music if it is already playing.
* @param mapTimeChanges Whether to check for `SongMusicData` to update the Conductor with.
* Data should be at `music/<key>/<key>-metadata.json`.
*/
public static function playMusic(key:String, overrideExisting:Bool = false, mapTimeChanges:Bool = true):Void
{
if (!overrideExisting && FlxG.sound.music?.playing) return;
if (mapTimeChanges)
{
var songMusicData:Null<SongMusicData> = SongRegistry.instance.parseMusicData(key);
// Will fall back and return null if the metadata doesn't exist or can't be parsed.
if (songMusicData != null)
{
Conductor.instance.mapTimeChanges(songMusicData.timeChanges);
}
else
{
FlxG.log.warn('Tried and failed to find music metadata for $key');
}
}
FlxG.sound.music = FunkinSound.load(Paths.music('$key/$key'));
// Prevent repeat update() and onFocus() calls.
FlxG.sound.list.remove(FlxG.sound.music);
}
/**
* Creates a new `FunkinSound` object synchronously.
*
* @param embeddedSound The embedded sound resource you want to play. To stream, use the optional URL parameter instead.
* @param volume How loud to play it (0 to 1).
* @param looped Whether to loop this sound.
* @param group The group to add this sound to.
* @param autoDestroy Whether to destroy this sound when it finishes playing.
* Leave this value set to `false` if you want to re-use this `FunkinSound` instance.
* @param autoPlay Whether to play the sound immediately or wait for a `play()` call.
* @param onComplete Called when the sound finished playing.
* @param onLoad Called when the sound finished loading. Called immediately for succesfully loaded embedded sounds.
* @return A `FunkinSound` object.
* @param autoPlay Whether to play the sound immediately or wait for a `play()` call.
* @param onComplete Called when the sound finished playing.
* @param onLoad Called when the sound finished loading. Called immediately for succesfully loaded embedded sounds.
* @return A `FunkinSound` object.
*/
public static function load(embeddedSound:FlxSoundAsset, volume:Float = 1.0, looped:Bool = false, autoDestroy:Bool = false, autoPlay:Bool = false,
?onComplete:Void->Void, ?onLoad:Void->Void):FunkinSound
{
var sound:FunkinSound = cache.recycle(construct);
var sound:FunkinSound = pool.recycle(construct);
// Load the sound.
// Sets `exists = true` as a side effect.
@ -297,9 +331,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
sound.persist = true;
if (autoPlay) sound.play();
// Call OnlLoad() because the sound already loaded
// Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad();
FlxG.sound.list.remove(FlxG.sound.music);
return sound;
}
@ -307,7 +343,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
var sound:FunkinSound = new FunkinSound();
cache.add(sound);
pool.add(sound);
FlxG.sound.list.add(sound);
return sound;

View file

@ -1,6 +1,6 @@
package funkin.audio.waveform;
import funkin.util.tools.TimerTools;
import funkin.util.TimerUtil;
class WaveformDataParser
{
@ -73,7 +73,7 @@ class WaveformDataParser
var outputData:Array<Int> = [];
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
for (pointIndex in 0...outputPointCount)
{
@ -110,7 +110,7 @@ class WaveformDataParser
var outputDataLength:Int = Std.int(outputData.length / channels / 2);
var result = new WaveformData(null, channels, sampleRate, samplesPerPoint, bitsPerSample, outputPointCount, outputData);
trace('[WAVEFORM] Interpreted audio buffer in ${TimerTools.seconds(perfStart)}.');
trace('[WAVEFORM] Interpreted audio buffer in ${TimerUtil.seconds(perfStart)}.');
return result;
}

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@ -1,6 +1,5 @@
package funkin.data;
import openfl.Assets;
import funkin.util.assets.DataAssets;
import funkin.util.VersionUtil;
import haxe.Constraints.Constructible;
@ -19,12 +18,23 @@ typedef EntryConstructorFunction = String->Void;
@:generic
abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructorFunction>), J>
{
/**
* The ID of the registry. Used when logging.
*/
public final registryId:String;
final dataFilePath:String;
/**
* A map of entry IDs to entries.
*/
final entries:Map<String, T>;
/**
* A map of entry IDs to scripted class names.
*/
final scriptedEntryIds:Map<String, String>;
/**
* The version rule to use when loading entries.
* If the entry's version does not match this rule, migration is needed.
@ -37,17 +47,18 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
* @param registryId A readable ID for this registry, used when logging.
* @param dataFilePath The path (relative to `assets/data`) to search for JSON files.
*/
public function new(registryId:String, dataFilePath:String, versionRule:thx.semver.VersionRule = null)
public function new(registryId:String, dataFilePath:String, ?versionRule:thx.semver.VersionRule)
{
this.registryId = registryId;
this.dataFilePath = dataFilePath;
this.versionRule = versionRule == null ? "1.0.x" : versionRule;
this.versionRule = versionRule == null ? '1.0.x' : versionRule;
this.entries = new Map<String, T>();
this.scriptedEntryIds = [];
}
/**
* TODO: Create a `loadEntriesAsync()` function.
* TODO: Create a `loadEntriesAsync(onProgress, onComplete)` function.
*/
public function loadEntries():Void
{
@ -66,7 +77,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
{
entry = createScriptedEntry(entryCls);
}
catch (e:Dynamic)
catch (e)
{
log('Failed to create scripted entry (${entryCls})');
continue;
@ -76,6 +87,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
{
log('Successfully created scripted entry (${entryCls} = ${entry.id})');
entries.set(entry.id, entry);
scriptedEntryIds.set(entry.id, entryCls);
}
else
{
@ -102,7 +114,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
entries.set(entry.id, entry);
}
}
catch (e:Dynamic)
catch (e)
{
// Print the error.
trace(' Failed to load entry data: ${entryId}');
@ -130,6 +142,36 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
return entries.size();
}
/**
* Return whether the entry ID is known to have an attached script.
* @param id The ID of the entry.
* @return `true` if the entry has an attached script, `false` otherwise.
*/
public function isScriptedEntry(id:String):Bool
{
return scriptedEntryIds.exists(id);
}
/**
* Return the class name of the scripted entry with the given ID, if it exists.
* @param id The ID of the entry.
* @return The class name, or `null` if it does not exist.
*/
public function getScriptedEntryClassName(id:String):String
{
return scriptedEntryIds.get(id);
}
/**
* Return whether the registry has successfully parsed an entry with the given ID.
* @param id The ID of the entry.
* @return `true` if the entry exists, `false` otherwise.
*/
public function hasEntry(id:String):Bool
{
return entries.exists(id);
}
/**
* Fetch an entry by its ID.
* @param id The ID of the entry to fetch.
@ -145,6 +187,11 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
return 'Registry(' + registryId + ', ${countEntries()} entries)';
}
/**
* Retrieve the data for an entry and parse its Semantic Version.
* @param id The ID of the entry.
* @return The entry's version, or `null` if it does not exist or is invalid.
*/
public function fetchEntryVersion(id:String):Null<thx.semver.Version>
{
var entryStr:String = loadEntryFile(id).contents;
@ -185,6 +232,8 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
* Read, parse, and validate the JSON data and produce the corresponding data object.
*
* NOTE: Must be implemented on the implementation class.
* @param id The ID of the entry.
* @return The created entry.
*/
public abstract function parseEntryData(id:String):Null<J>;
@ -194,6 +243,7 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
* NOTE: Must be implemented on the implementation class.
* @param contents The JSON as a string.
* @param fileName An optional file name for error reporting.
* @return The created entry.
*/
public abstract function parseEntryDataRaw(contents:String, ?fileName:String):Null<J>;
@ -202,6 +252,9 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
* accounting for old versions of the data.
*
* NOTE: Extend this function to handle migration.
* @param id The ID of the entry.
* @param version The entry's version (use `fetchEntryVersion(id)`).
* @return The created entry.
*/
public function parseEntryDataWithMigration(id:String, version:thx.semver.Version):Null<J>
{
@ -220,12 +273,17 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
throw '[${registryId}] Entry ${id} does not support migration to version ${versionRule}.';
}
// Example:
// if (VersionUtil.validateVersion(version, "0.1.x")) {
// return parseEntryData_v0_1_x(id);
// } else {
// super.parseEntryDataWithMigration(id, version);
// }
/*
* An example of what you should override this with:
*
* ```haxe
* if (VersionUtil.validateVersion(version, "0.1.x")) {
* return parseEntryData_v0_1_x(id);
* } else {
* super.parseEntryDataWithMigration(id, version);
* }
* ```
*/
}
/**
@ -255,10 +313,15 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
trace('[${registryId}] Failed to parse entry data: ${id}');
for (error in errors)
{
DataError.printError(error);
}
}
}
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,

View file

@ -68,6 +68,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
{
log('Successfully created scripted entry (${entryCls} = ${entry.id})');
entries.set(entry.id, entry);
scriptedEntryIds.set(entry.id, entryCls);
}
else
{
@ -441,6 +442,13 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return {fileName: entryFilePath, contents: rawJson};
}
function hasMusicDataFile(id:String, ?variation:String):Bool
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json');
return openfl.Assets.exists(entryFilePath);
}
function loadEntryChartFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;

View file

@ -81,9 +81,10 @@ class FunkinSprite extends FlxSprite
*/
public function loadTexture(key:String):FunkinSprite
{
if (!isTextureCached(key)) FlxG.log.warn('Texture not cached, may experience stuttering! $key');
var graphicKey:String = Paths.image(key);
if (!isTextureCached(graphicKey)) FlxG.log.warn('Texture not cached, may experience stuttering! $graphicKey');
loadGraphic(key);
loadGraphic(graphicKey);
return this;
}
@ -95,7 +96,7 @@ class FunkinSprite extends FlxSprite
*/
public function loadSparrow(key:String):FunkinSprite
{
var graphicKey = Paths.image(key);
var graphicKey:String = Paths.image(key);
if (!isTextureCached(graphicKey)) FlxG.log.warn('Texture not cached, may experience stuttering! $graphicKey');
this.frames = Paths.getSparrowAtlas(key);
@ -110,7 +111,7 @@ class FunkinSprite extends FlxSprite
*/
public function loadPacker(key:String):FunkinSprite
{
var graphicKey = Paths.image(key);
var graphicKey:String = Paths.image(key);
if (!isTextureCached(graphicKey)) FlxG.log.warn('Texture not cached, may experience stuttering! $graphicKey');
this.frames = Paths.getPackerAtlas(key);

View file

@ -215,7 +215,7 @@ class Countdown
if (spritePath == null) return;
var countdownSprite:FunkinSprite = FunkinSprite.create(Paths.image(spritePath));
var countdownSprite:FunkinSprite = FunkinSprite.create(spritePath);
countdownSprite.scrollFactor.set(0, 0);
if (isPixelStyle) countdownSprite.setGraphicSize(Std.int(countdownSprite.width * Constants.PIXEL_ART_SCALE));

View file

@ -28,7 +28,7 @@ class GitarooPause extends MusicBeatState
{
if (FlxG.sound.music != null) FlxG.sound.music.stop();
var bg:FunkinSprite = FunkinSprite.create(Paths.image('pauseAlt/pauseBG'));
var bg:FunkinSprite = FunkinSprite.create('pauseAlt/pauseBG');
add(bg);
var bf:FunkinSprite = FunkinSprite.createSparrow(0, 30, 'pauseAlt/bfLol');

View file

@ -1,5 +1,6 @@
package funkin.play;
import funkin.audio.FunkinSound;
import flixel.addons.display.FlxPieDial;
import flixel.addons.display.FlxPieDial;
import flixel.addons.transition.FlxTransitionableState;
@ -1416,7 +1417,7 @@ class PlayState extends MusicBeatSubState
function initHealthBar():Void
{
var healthBarYPos:Float = Preferences.downscroll ? FlxG.height * 0.1 : FlxG.height * 0.9;
healthBarBG = FunkinSprite.create(0, healthBarYPos, Paths.image('healthBar'));
healthBarBG = FunkinSprite.create(0, healthBarYPos, 'healthBar');
healthBarBG.screenCenter(X);
healthBarBG.scrollFactor.set(0, 0);
healthBarBG.zIndex = 800;
@ -1453,7 +1454,7 @@ class PlayState extends MusicBeatSubState
function initMinimalMode():Void
{
// Create the green background.
var menuBG = FunkinSprite.create(Paths.image('menuDesat'));
var menuBG = FunkinSprite.create('menuDesat');
menuBG.color = 0xFF4CAF50;
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.updateHitbox();
@ -2711,7 +2712,7 @@ class PlayState extends MusicBeatSubState
if (targetSongId == null)
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
FunkinSound.playMusic('freakyMenu');
// transIn = FlxTransitionableState.defaultTransIn;
// transOut = FlxTransitionableState.defaultTransOut;

View file

@ -6,7 +6,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxDirection;
import funkin.graphics.FunkinSprite;
import funkin.play.PlayState;
import funkin.util.tools.TimerTools;
import funkin.util.TimerUtil;
class PopUpStuff extends FlxTypedGroup<FlxSprite>
{
@ -17,7 +17,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
public function displayRating(daRating:String)
{
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
if (daRating == null) daRating = "good";
@ -25,7 +25,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
if (PlayState.instance.currentStageId.startsWith('school')) ratingPath = "weeb/pixelUI/" + ratingPath + "-pixel";
var rating:FunkinSprite = FunkinSprite.create(0, 0, Paths.image(ratingPath));
var rating:FunkinSprite = FunkinSprite.create(0, 0, ratingPath);
rating.scrollFactor.set(0.2, 0.2);
rating.zIndex = 1000;
@ -59,12 +59,12 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
startDelay: Conductor.instance.beatLengthMs * 0.001
});
trace('displayRating took: ${TimerTools.seconds(perfStart)}');
trace('displayRating took: ${TimerUtil.seconds(perfStart)}');
}
public function displayCombo(?combo:Int = 0):Int
{
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
if (combo == null) combo = 0;
@ -76,7 +76,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
pixelShitPart1 = 'weeb/pixelUI/';
pixelShitPart2 = '-pixel';
}
var comboSpr:FunkinSprite = FunkinSprite.create(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2));
var comboSpr:FunkinSprite = FunkinSprite.create(pixelShitPart1 + 'combo' + pixelShitPart2);
comboSpr.y = FlxG.camera.height * 0.4 + 80;
comboSpr.x = FlxG.width * 0.50;
// comboSpr.x -= FlxG.camera.scroll.x * 0.2;
@ -124,7 +124,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
var daLoop:Int = 1;
for (i in seperatedScore)
{
var numScore:FunkinSprite = FunkinSprite.create(0, comboSpr.y, Paths.image(pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2));
var numScore:FunkinSprite = FunkinSprite.create(0, comboSpr.y, pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2);
if (PlayState.instance.currentStageId.startsWith('school'))
{
@ -157,7 +157,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
daLoop++;
}
trace('displayCombo took: ${TimerTools.seconds(perfStart)}');
trace('displayCombo took: ${TimerUtil.seconds(perfStart)}');
return combo;
}

View file

@ -57,6 +57,9 @@ class FocusCameraSongEvent extends SongEvent
// Does nothing if there is no PlayState camera or stage.
if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
// Does nothing if we are minimal mode.
if (PlayState.instance.isMinimalMode) return;
var posX:Null<Float> = data.getFloat('x');
if (posX == null) posX = 0.0;
var posY:Null<Float> = data.getFloat('y');

View file

@ -55,7 +55,10 @@ class ZoomCameraSongEvent extends SongEvent
public override function handleEvent(data:SongEventData):Void
{
// Does nothing if there is no PlayState camera or stage.
if (PlayState.instance == null) return;
if (PlayState.instance == null || PlayState.instance.currentStage == null) return;
// Does nothing if we are minimal mode.
if (PlayState.instance.isMinimalMode) return;
var zoom:Null<Float> = data.getFloat('zoom');
if (zoom == null) zoom = 1.0;

View file

@ -1,6 +1,5 @@
package funkin.play.song;
import flixel.sound.FlxSound;
import funkin.audio.VoicesGroup;
import funkin.audio.FunkinSound;
import funkin.data.IRegistryEntry;
@ -13,9 +12,8 @@ import funkin.data.song.SongData.SongOffsets;
import funkin.data.song.SongData.SongTimeChange;
import funkin.data.song.SongData.SongTimeFormat;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongRegistry;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass;
import funkin.util.SortUtil;
import openfl.utils.Assets;
@ -31,14 +29,44 @@ import openfl.utils.Assets;
@:nullSafety
class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMetadata>
{
public static final DEFAULT_SONGNAME:String = "Unknown";
public static final DEFAULT_ARTIST:String = "Unknown";
/**
* The default value for the song's name
*/
public static final DEFAULT_SONGNAME:String = 'Unknown';
/**
* The default value for the song's artist
*/
public static final DEFAULT_ARTIST:String = 'Unknown';
/**
* The default value for the song's time format
*/
public static final DEFAULT_TIMEFORMAT:SongTimeFormat = SongTimeFormat.MILLISECONDS;
/**
* The default value for the song's divisions
*/
public static final DEFAULT_DIVISIONS:Null<Int> = null;
/**
* The default value for whether the song loops.
*/
public static final DEFAULT_LOOPED:Bool = false;
public static final DEFAULT_STAGE:String = "mainStage";
/**
* The default value for the song's playable stage.
*/
public static final DEFAULT_STAGE:String = 'mainStage';
/**
* The default value for the song's scroll speed.
*/
public static final DEFAULT_SCROLLSPEED:Float = 1.0;
/**
* The internal ID of the song.
*/
public final id:String;
/**
@ -53,6 +81,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
final _metadata:Map<String, SongMetadata>;
final difficulties:Map<String, SongDifficulty>;
/**
* The list of variations a song has.
*/
public var variations(get, never):Array<String>;
function get_variations():Array<String>
@ -65,6 +96,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
*/
public var validScore:Bool = true;
/**
* The readable name of the song.
*/
public var songName(get, never):String;
function get_songName():String
@ -74,6 +108,9 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return DEFAULT_SONGNAME;
}
/**
* The artist of the song.
*/
public var songArtist(get, never):String;
function get_songArtist():String
@ -101,7 +138,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
{
for (vari in _data.playData.songVariations)
{
var variMeta = fetchVariationMetadata(id, vari);
var variMeta:Null<SongMetadata> = fetchVariationMetadata(id, vari);
if (variMeta != null) _metadata.set(variMeta.variation, variMeta);
}
}
@ -115,27 +152,62 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
populateDifficulties();
}
@:allow(funkin.play.song.Song)
/**
* Build a song from existing metadata rather than loading it from the `assets` folder.
* Used by the Chart Editor.
*
* @param songId The ID of the song.
* @param metadata The metadata of the song.
* @param variations The list of variations this song has.
* @param charts The chart data for each variation.
* @param includeScript Whether to initialize the scripted class tied to the song, if it exists.
* @param validScore Whether the song is elegible for highscores.
* @return The constructed song object.
*/
public static function buildRaw(songId:String, metadata:Array<SongMetadata>, variations:Array<String>, charts:Map<String, SongChartData>,
validScore:Bool = false):Song
includeScript:Bool = true, validScore:Bool = false):Song
{
var result:Song = new Song(songId);
@:privateAccess
var result:Null<Song>;
if (includeScript && SongRegistry.instance.isScriptedEntry(songId))
{
var songClassName:String = SongRegistry.instance.getScriptedEntryClassName(songId);
@:privateAccess
result = SongRegistry.instance.createScriptedEntry(songClassName);
}
else
{
@:privateAccess
result = SongRegistry.instance.createEntry(songId);
}
if (result == null) throw 'ERROR: Could not build Song instance ($songId), is the attached script bad?';
result._metadata.clear();
for (meta in metadata)
{
result._metadata.set(meta.variation, meta);
}
result.difficulties.clear();
result.populateDifficulties();
for (variation => chartData in charts)
{
result.applyChartData(chartData, variation);
}
result.validScore = validScore;
return result;
}
/**
* Retrieve a list of the raw metadata for the song.
* @return The metadata JSON objects for the song's variations.
*/
public function getRawMetadata():Array<SongMetadata>
{
return _metadata.values();
@ -192,6 +264,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/**
* Parse and cache the chart for all difficulties of this song.
* @param force Whether to forcibly clear the list of charts first.
*/
public function cacheCharts(force:Bool = false):Void
{

View file

@ -212,7 +212,7 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
else
{
// Initalize static sprite.
propSprite.loadTexture(Paths.image(dataProp.assetPath));
propSprite.loadTexture(dataProp.assetPath);
// Disables calls to update() for a performance boost.
propSprite.active = false;

View file

@ -602,6 +602,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/
var enabledDebuggerPopup:Bool = true;
/**
* Whether song scripts should be enabled during playtesting.
* You should probably check the box if the song has custom mechanics.
*/
var playtestSongScripts:Bool = true;
// Visuals
/**
@ -1396,7 +1402,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function get_currentSongId():String
{
return currentSongName.toLowerKebabCase().replace('.', '').replace(' ', '-');
return currentSongName.toLowerKebabCase().replace(' ', '-').sanitize();
}
var currentSongArtist(get, set):String;
@ -5320,7 +5326,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var targetSong:Song;
try
{
targetSong = Song.buildRaw(currentSongId, songMetadata.values(), availableVariations, songChartData, false);
targetSong = Song.buildRaw(currentSongId, songMetadata.values(), availableVariations, songChartData, playtestSongScripts, false);
}
catch (e)
{
@ -5328,9 +5334,6 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
return;
}
LogStyle.WARNING.openConsole = enabledDebuggerPopup;
LogStyle.ERROR.openConsole = enabledDebuggerPopup;
// TODO: Rework asset system so we can remove this.
switch (currentSongStage)
{
@ -5348,7 +5351,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
Paths.setCurrentLevel('week6');
case 'tankmanBattlefield':
Paths.setCurrentLevel('week7');
case 'phillyStreets' | 'phillyBlazin':
case 'phillyStreets' | 'phillyBlazin' | 'phillyBlazin2':
Paths.setCurrentLevel('weekend1');
}

View file

@ -7,7 +7,7 @@ import funkin.audio.FunkinSound;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.util.FileUtil;
import funkin.util.assets.SoundUtil;
import funkin.util.tools.TimerTools;
import funkin.util.TimerUtil;
import funkin.audio.waveform.WaveformData;
import funkin.audio.waveform.WaveformDataParser;
import funkin.audio.waveform.WaveformSprite;
@ -129,41 +129,41 @@ class ChartEditorAudioHandler
public static function switchToInstrumental(state:ChartEditorState, instId:String = '', playerId:String, opponentId:String):Bool
{
var perfA:Float = TimerTools.start();
var perfA:Float = TimerUtil.start();
var result:Bool = playInstrumental(state, instId);
if (!result) return false;
var perfB:Float = TimerTools.start();
var perfB:Float = TimerUtil.start();
stopExistingVocals(state);
var perfC:Float = TimerTools.start();
var perfC:Float = TimerUtil.start();
result = playVocals(state, BF, playerId, instId);
var perfD:Float = TimerTools.start();
var perfD:Float = TimerUtil.start();
// if (!result) return false;
result = playVocals(state, DAD, opponentId, instId);
// if (!result) return false;
var perfE:Float = TimerTools.start();
var perfE:Float = TimerUtil.start();
state.hardRefreshOffsetsToolbox();
var perfF:Float = TimerTools.start();
var perfF:Float = TimerUtil.start();
state.hardRefreshFreeplayToolbox();
var perfG:Float = TimerTools.start();
var perfG:Float = TimerUtil.start();
trace('Switched to instrumental in ${TimerTools.seconds(perfA, perfB)}.');
trace('Stopped existing vocals in ${TimerTools.seconds(perfB, perfC)}.');
trace('Played BF vocals in ${TimerTools.seconds(perfC, perfD)}.');
trace('Played DAD vocals in ${TimerTools.seconds(perfD, perfE)}.');
trace('Hard refreshed offsets toolbox in ${TimerTools.seconds(perfE, perfF)}.');
trace('Hard refreshed freeplay toolbox in ${TimerTools.seconds(perfF, perfG)}.');
trace('Switched to instrumental in ${TimerUtil.seconds(perfA, perfB)}.');
trace('Stopped existing vocals in ${TimerUtil.seconds(perfB, perfC)}.');
trace('Played BF vocals in ${TimerUtil.seconds(perfC, perfD)}.');
trace('Played DAD vocals in ${TimerUtil.seconds(perfD, perfE)}.');
trace('Hard refreshed offsets toolbox in ${TimerUtil.seconds(perfE, perfF)}.');
trace('Hard refreshed freeplay toolbox in ${TimerUtil.seconds(perfF, perfG)}.');
return true;
}
@ -175,9 +175,9 @@ class ChartEditorAudioHandler
{
if (instId == '') instId = 'default';
var instTrackData:Null<Bytes> = state.audioInstTrackData.get(instId);
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
var instTrack:Null<FunkinSound> = SoundUtil.buildSoundFromBytes(instTrackData);
trace('Built instrumental track in ${TimerTools.seconds(perfStart)} seconds.');
trace('Built instrumental track in ${TimerUtil.seconds(perfStart)} seconds.');
if (instTrack == null) return false;
stopExistingInstrumental(state);
@ -205,9 +205,9 @@ class ChartEditorAudioHandler
{
var trackId:String = '${charId}${instId == '' ? '' : '-${instId}'}';
var vocalTrackData:Null<Bytes> = state.audioVocalTrackData.get(trackId);
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
var vocalTrack:Null<FunkinSound> = SoundUtil.buildSoundFromBytes(vocalTrackData);
trace('Built vocal track in ${TimerTools.seconds(perfStart)}.');
trace('Built vocal track in ${TimerUtil.seconds(perfStart)}.');
if (state.audioVocalTrackGroup == null) state.audioVocalTrackGroup = new VoicesGroup();
@ -218,9 +218,9 @@ class ChartEditorAudioHandler
case BF:
state.audioVocalTrackGroup.addPlayerVoice(vocalTrack);
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
var waveformData:Null<WaveformData> = vocalTrack.waveformData;
trace('Interpreted waveform data in ${TimerTools.seconds(perfStart)}.');
trace('Interpreted waveform data in ${TimerUtil.seconds(perfStart)}.');
if (waveformData != null)
{
@ -244,9 +244,9 @@ class ChartEditorAudioHandler
case DAD:
state.audioVocalTrackGroup.addOpponentVoice(vocalTrack);
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
var waveformData:Null<WaveformData> = vocalTrack.waveformData;
trace('Interpreted waveform data in ${TimerTools.seconds(perfStart)}.');
trace('Interpreted waveform data in ${TimerUtil.seconds(perfStart)}.');
if (waveformData != null)
{

View file

@ -318,6 +318,17 @@ class ChartEditorToolboxHandler
state.enabledDebuggerPopup = checkboxDebugger.selected;
};
var checkboxSongScripts:Null<CheckBox> = toolbox.findComponent('playtestSongScriptsCheckbox', CheckBox);
if (checkboxSongScripts == null)
throw 'ChartEditorToolboxHandler.buildToolboxPlaytestPropertiesLayout() - Could not find playtestSongScriptsCheckbox component.';
state.playtestSongScripts = checkboxSongScripts.selected;
checkboxSongScripts.onClick = _ -> {
state.playtestSongScripts = checkboxSongScripts.selected;
};
return toolbox;
}

View file

@ -7,7 +7,7 @@ import funkin.audio.waveform.WaveformDataParser;
import funkin.ui.debug.charting.commands.SetFreeplayPreviewCommand;
import funkin.ui.haxeui.components.WaveformPlayer;
import funkin.ui.freeplay.FreeplayState;
import funkin.util.tools.TimerTools;
import funkin.util.TimerUtil;
import haxe.ui.backend.flixel.components.SpriteWrapper;
import haxe.ui.components.Button;
import haxe.ui.components.HorizontalSlider;
@ -289,12 +289,12 @@ class ChartEditorFreeplayToolbox extends ChartEditorBaseToolbox
// Build player waveform.
// waveformMusic.waveform.forceUpdate = true;
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
var waveformData1 = playerVoice?.waveformData;
var waveformData2 = opponentVoice?.waveformData ?? playerVoice?.waveformData; // this null check is for songs that only have 1 vocals file!
var waveformData3 = chartEditorState.audioInstTrack.waveformData;
var waveformData = waveformData3.merge(waveformData1).merge(waveformData2);
trace('Waveform data merging took: ${TimerTools.seconds(perfStart)}');
trace('Waveform data merging took: ${TimerUtil.seconds(perfStart)}');
waveformMusic.waveform.waveformData = waveformData;
// Set the width and duration to render the full waveform, with the clipRect applied we only render a segment of it.

View file

@ -1,21 +1,19 @@
package funkin.ui.freeplay;
import flash.text.TextField;
import openfl.text.TextField;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
import flixel.FlxGame;
import flixel.FlxSprite;
import funkin.graphics.FunkinSprite;
import flixel.FlxState;
import flixel.group.FlxGroup;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxMath;
import funkin.graphics.FunkinCamera;
import flixel.math.FlxPoint;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
@ -24,9 +22,12 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.data.level.LevelRegistry;
import funkin.data.song.SongRegistry;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.AngleMask;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
@ -187,10 +188,7 @@ class FreeplayState extends MusicBeatSubState
isDebug = true;
#end
if (FlxG.sound.music == null || (FlxG.sound.music != null && !FlxG.sound.music.playing))
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
}
FunkinSound.playMusic('freakyMenu');
// Add a null entry that represents the RANDOM option
songs.push(null);
@ -227,7 +225,7 @@ class FreeplayState extends MusicBeatSubState
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
var pinkBack:FunkinSprite = FunkinSprite.create(Paths.image('freeplay/pinkBack'));
var pinkBack:FunkinSprite = FunkinSprite.create('freeplay/pinkBack');
pinkBack.color = 0xFFffd4e9; // sets it to pink!
pinkBack.x -= pinkBack.width;
@ -590,7 +588,7 @@ class FreeplayState extends MusicBeatSubState
});
}
public function generateSongList(?filterStuff:SongFilter, force:Bool = false)
public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void
{
curSelected = 1;
@ -693,7 +691,7 @@ class FreeplayState extends MusicBeatSubState
var busy:Bool = false; // Set to true once the user has pressed enter to select a song.
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
super.update(elapsed);
@ -983,7 +981,7 @@ class FreeplayState extends MusicBeatSubState
}
}
function changeDiff(change:Int = 0)
function changeDiff(change:Int = 0):Void
{
touchTimer = 0;
@ -1173,7 +1171,7 @@ class FreeplayState extends MusicBeatSubState
difficultyStars.difficulty = daSong?.songRating ?? 0;
}
function changeSelection(change:Int = 0)
function changeSelection(change:Int = 0):Void
{
// NGio.logEvent('Fresh');
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
@ -1228,7 +1226,7 @@ class FreeplayState extends MusicBeatSubState
// TODO: Stream the instrumental of the selected song?
if (prevSelected == 0)
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
FunkinSound.playMusic('freakyMenu');
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
}
@ -1259,7 +1257,7 @@ class DifficultySelector extends FlxSprite
flipX = flipped;
}
override function update(elapsed:Float)
override function update(elapsed:Float):Void
{
if (flipX && controls.UI_RIGHT_P) moveShitDown();
if (!flipX && controls.UI_LEFT_P) moveShitDown();
@ -1267,7 +1265,7 @@ class DifficultySelector extends FlxSprite
super.update(elapsed);
}
function moveShitDown()
function moveShitDown():Void
{
offset.y -= 5;

View file

@ -12,8 +12,10 @@ import flixel.util.typeLimit.NextState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.touch.FlxTouch;
import flixel.text.FlxText;
import funkin.data.song.SongData.SongMusicData;
import flixel.tweens.FlxEase;
import funkin.graphics.FunkinCamera;
import funkin.audio.FunkinSound;
import flixel.tweens.FlxTween;
import funkin.ui.MusicBeatState;
import flixel.util.FlxTimer;
@ -51,7 +53,7 @@ class MainMenuState extends MusicBeatState
if (!(FlxG?.sound?.music?.playing ?? false))
{
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'));
playMenuMusic();
}
persistentUpdate = persistentDraw = true;
@ -151,6 +153,11 @@ class MainMenuState extends MusicBeatState
// NG.core.calls.event.logEvent('swag').send();
}
function playMenuMusic():Void
{
FunkinSound.playMusic('freakyMenu');
}
function resetCamStuff()
{
FlxG.cameras.reset(new FunkinCamera());

View file

@ -16,6 +16,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.data.level.LevelRegistry;
import funkin.audio.FunkinSound;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState;
@ -234,17 +235,7 @@ class StoryMenuState extends MusicBeatState
function playMenuMusic():Void
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
var freakyMenuMetadata:Null<SongMusicData> = SongRegistry.instance.parseMusicData('freakyMenu');
if (freakyMenuMetadata != null)
{
Conductor.instance.mapTimeChanges(freakyMenuMetadata.timeChanges);
}
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
FunkinSound.playMusic('freakyMenu');
}
function updateData():Void

View file

@ -18,6 +18,7 @@ import funkin.graphics.FunkinSprite;
import funkin.ui.MusicBeatState;
import funkin.data.song.SongData.SongMusicData;
import funkin.graphics.shaders.TitleOutline;
import funkin.audio.FunkinSound;
import funkin.ui.freeplay.FreeplayState;
import funkin.ui.AtlasText;
import openfl.Assets;
@ -219,16 +220,11 @@ class TitleState extends MusicBeatState
function playMenuMusic():Void
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
var freakyMenuMetadata:Null<SongMusicData> = SongRegistry.instance.parseMusicData('freakyMenu');
if (freakyMenuMetadata != null)
{
Conductor.instance.mapTimeChanges(freakyMenuMetadata.timeChanges);
}
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
var shouldFadeIn = (FlxG.sound.music == null);
// Load music. Includes logic to handle BPM changes.
FunkinSound.playMusic('freakyMenu', false, true);
// Fade from 0.0 to 0.7 over 4 seconds
if (shouldFadeIn) FlxG.sound.music.fadeIn(4, 0, 0.7);
}
function getIntroTextShit():Array<Array<String>>

View file

@ -48,7 +48,7 @@ class LoadingState extends MusicBeatState
var bg:FunkinSprite = new FunkinSprite().makeSolidColor(FlxG.width, FlxG.height, 0xFFcaff4d);
add(bg);
funkay = FunkinSprite.create(Paths.image('funkay'));
funkay = FunkinSprite.create('funkay');
funkay.setGraphicSize(0, FlxG.height);
funkay.updateHitbox();
add(funkay);
@ -238,11 +238,38 @@ class LoadingState extends MusicBeatState
FunkinSprite.cacheTexture(Paths.image('shit', 'shared'));
FunkinSprite.cacheTexture(Paths.image('miss', 'shared')); // TODO: remove this
// List all image assets in the level's library.
// This is crude and I want to remove it when we have a proper asset caching system.
// TODO: Get rid of this junk!
var library = openfl.utils.Assets.getLibrary(PlayStatePlaylist.campaignId);
var assets = library.list(lime.utils.AssetType.IMAGE);
trace('Got ${assets.length} assets: ${assets}');
// TODO: assets includes non-images! This is a bug with Polymod
for (asset in assets)
{
// Exclude items of the wrong type.
var path = '${PlayStatePlaylist.campaignId}:${asset}';
// TODO DUMB HACK DUMB HACK why doesn't filtering by AssetType.IMAGE above work
// I will fix this properly later I swear -eric
if (!path.endsWith('.png')) continue;
FunkinSprite.cacheTexture(path);
// Another dumb hack: FlxAnimate fetches from OpenFL's BitmapData cache directly and skips the FlxGraphic cache.
// Since FlxGraphic tells OpenFL to not cache it, we have to do it manually.
if (path.endsWith('spritemap1.png'))
{
openfl.Assets.getBitmapData(path, true);
}
}
// FunkinSprite.cacheAllNoteStyleTextures(noteStyle) // This will replace the stuff above!
// FunkinSprite.cacheAllCharacterTextures(player)
// FunkinSprite.cacheAllCharacterTextures(girlfriend)
// FunkinSprite.cacheAllCharacterTextures(opponent)
// FunkinSprite.cacheAllStageTextures(stage)
// FunkinSprite.cacheAllSongTextures(stage)
FunkinSprite.purgeCache();
@ -389,9 +416,15 @@ class MultiCallback
public function getUnfired():Array<Void->Void>
return unfired.array();
/**
* Perform an FlxG.switchState with a nice transition
* @param state
* @param transitionTex
* @param time
*/
public static function coolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
{
var screenShit:FunkinSprite = FunkinSprite.create(Paths.image("shaderTransitionStuff/coolDots"));
var screenShit:FunkinSprite = FunkinSprite.create('shaderTransitionStuff/coolDots');
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
screenWipeShit.funnyShit.input = screenShit.pixels;

View file

@ -313,7 +313,7 @@ class StickerSprite extends FunkinSprite
public function new(x:Float, y:Float, stickerSet:String, stickerName:String):Void
{
super(x, y);
loadTexture(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
loadTexture('transitionSwag/' + stickerSet + '/' + stickerName);
updateHitbox();
scrollFactor.set();
}

View file

@ -1,9 +1,9 @@
package funkin.util.tools;
package funkin.util;
import funkin.util.tools.FloatTools;
import haxe.Timer;
class TimerTools
class TimerUtil
{
public static function start():Float
{

View file

@ -0,0 +1,76 @@
package funkin.util.logging;
/**
* A small utility class for timing how long functions take.
* Specify a string as a label (or don't, by default it uses the name of the function it was called from.)
*
* Example:
* ```haxe
*
* var perf = new Perf();
* ...
* perf.print();
* ```
*/
class Perf
{
final startTime:Float;
final label:Null<String>;
final posInfos:Null<haxe.PosInfos>;
/**
* Create a new performance marker.
* @param label Optionally specify a label to use for the performance marker. Defaults to the function name.
* @param posInfos The position of the calling function. Used to build the default label.
* Note: `haxe.PosInfos` is magic and automatically populated by the compiler!
*/
public function new(?label:String, ?posInfos:haxe.PosInfos)
{
this.label = label;
this.posInfos = posInfos;
startTime = current();
}
/**
* The current timestamp, in fractional seconds.
* @return The current timestamp.
*/
static function current():Float
{
#if sys
// This one is more accurate if it's available.
return Sys.time();
#else
return haxe.Timer.stamp();
#end
}
/**
* The duration in seconds since this `Perf` was created.
* @return The duration in seconds
*/
public function duration():Float
{
return current() - startTime;
}
/**
* A rounded millisecond duration
* @return The duration in milliseconds
*/
public function durationClean():Float
{
var round:Float = 100;
return Math.floor(duration() * Constants.MS_PER_SEC * round) / round;
}
/**
* Cleanly prints the duration since this `Perf` was created.
*/
public function print():Void
{
var label:String = label ?? (posInfos == null ? 'unknown' : '${posInfos.className}#${posInfos.methodName}()');
trace('[PERF] [$label] Took ${durationClean()}ms.');
}
}

View file

@ -1,7 +1,7 @@
package funkin.util.plugins;
import flixel.FlxBasic;
import funkin.util.tools.TimerTools;
import funkin.util.TimerUtil;
/**
* A plugin which adds functionality to press `Ins` to immediately perform memory garbage collection.
@ -24,9 +24,9 @@ class MemoryGCPlugin extends FlxBasic
if (FlxG.keys.justPressed.INSERT)
{
var perfStart:Float = TimerTools.start();
var perfStart:Float = TimerUtil.start();
funkin.util.MemoryUtil.collect(true);
trace('Memory GC took: ${TimerTools.seconds(perfStart)}');
trace('Memory GC took: ${TimerUtil.seconds(perfStart)}');
}
}

View file

@ -13,20 +13,50 @@ class StringTools
*/
public static function toTitleCase(value:String):String
{
var words:Array<String> = value.split(" ");
var result:String = "";
var words:Array<String> = value.split(' ');
var result:String = '';
for (i in 0...words.length)
{
var word:String = words[i];
result += word.charAt(0).toUpperCase() + word.substr(1).toLowerCase();
if (i < words.length - 1)
{
result += " ";
result += ' ';
}
}
return result;
}
/**
* Strip a given prefix from a string.
* @param value The string to strip.
* @param prefix The prefix to strip. If the prefix isn't found, the original string is returned.
* @return The stripped string.
*/
public static function stripPrefix(value:String, prefix:String):String
{
if (value.startsWith(prefix))
{
return value.substr(prefix.length);
}
return value;
}
/**
* Strip a given suffix from a string.
* @param value The string to strip.
* @param suffix The suffix to strip. If the suffix isn't found, the original string is returned.
* @return The stripped string.
*/
public static function stripSuffix(value:String, suffix:String):String
{
if (value.endsWith(suffix))
{
return value.substr(0, value.length - suffix.length);
}
return value;
}
/**
* Converts a string to lower kebab case. For example, "Hello World" becomes "hello-world".
*
@ -35,7 +65,7 @@ class StringTools
*/
public static function toLowerKebabCase(value:String):String
{
return value.toLowerCase().replace(' ', "-");
return value.toLowerCase().replace(' ', '-');
}
/**
@ -46,13 +76,30 @@ class StringTools
*/
public static function toUpperKebabCase(value:String):String
{
return value.toUpperCase().replace(' ', "-");
return value.toUpperCase().replace(' ', '-');
}
/**
* The regular expression to sanitize strings.
*/
static final SANTIZE_REGEX:EReg = ~/[^-a-zA-Z0-9]/g;
/**
* Remove all instances of symbols other than alpha-numeric characters (and dashes)from a string.
* @param value The string to sanitize.
* @return The sanitized string.
*/
public static function sanitize(value:String):String
{
return SANTIZE_REGEX.replace(value, '');
}
/**
* Parses the string data as JSON and returns the resulting object.
* This is here so you can use `string.parseJSON()` when `using StringTools`.
*
* TODO: Remove this and replace with `json2object`
* @param value The
* @return The parsed object.
*/
public static function parseJSON(value:String):Dynamic