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Merge branch 'rewrite/master' into prebuild

This commit is contained in:
Cameron Taylor 2024-02-13 01:19:28 -05:00 committed by GitHub
commit deecd7ebb8
34 changed files with 354 additions and 220 deletions

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@ -126,8 +126,8 @@
<!--
Hide deprecation warnings until they're fixed.
TODO: REMOVE THIS!!!!
<haxeflag name="-w" value="-WDeprecated" />
-->
<haxeflag name="-w" value="-WDeprecated" />
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
<haxedef name="message.reporting" value="pretty" />

2
assets

@ -1 +1 @@
Subproject commit 594853037cbea06caa5c141b0d9ed3736818e592
Subproject commit 160acbd8a854a9f677ef7587396340e79a5ea6ca

View file

@ -11,7 +11,7 @@
"name": "flixel",
"type": "git",
"dir": null,
"ref": "07c6018008801972d12275690fc144fcc22e3de6",
"ref": "25c84b29665329f7c6366342542a3978f29300ee",
"url": "https://github.com/FunkinCrew/flixel"
},
{
@ -88,8 +88,10 @@
},
{
"name": "hxcpp-debug-server",
"type": "haxelib",
"version": "1.2.4"
"type": "git",
"dir": "hxcpp-debug-server",
"ref": "147294123f983e35f50a966741474438069a7a8f",
"url": "https://github.com/FunkinCrew/hxcpp-debugger"
},
{
"name": "hxp",
@ -152,6 +154,13 @@
"ref": "0b53e478bc375ec51b760b650201ac7a965d2ef4",
"url": "https://github.com/larsiusprime/polymod"
},
{
"name": "thx.core",
"type": "git",
"dir": null,
"ref": "22605ff44f01971d599641790d6bae4869f7d9f4",
"url": "https://github.com/FunkinCrew/thx.core"
},
{
"name": "thx.semver",
"type": "haxelib",

View file

@ -16,7 +16,7 @@ import flixel.addons.transition.FlxTransitionableState;
* var in:TransitionData = new TransitionData(...); // add your data where "..." is
* var out:TransitionData = new TransitionData(...);
*
* FlxG.switchState(new FooState(in,out));
* FlxG.switchState(() -> new FooState(in,out));
* ```
*
* Method 2:
@ -25,7 +25,7 @@ import flixel.addons.transition.FlxTransitionableState;
* FlxTransitionableSubState.defaultTransIn = new TransitionData(...);
* FlxTransitionableSubState.defaultTransOut = new TransitionData(...);
*
* FlxG.switchState(new FooState());
* FlxG.switchState(() -> new FooState());
* ```
*/
class FlxTransitionableSubState extends FlxSubState

View file

@ -89,7 +89,7 @@ class InitState extends FlxState
//
// FLIXEL DEBUG SETUP
//
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2];
@ -141,16 +141,15 @@ class InitState extends FlxState
FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000;
});
#end
// Make errors and warnings less annoying.
// TODO: Disable this so we know to fix warnings.
#if FORCE_DEBUG_VERSION
LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
#end
#end
//
// FLIXEL TRANSITIONS
@ -250,17 +249,17 @@ class InitState extends FlxState
#elseif DIALOGUE // -DDIALOGUE
FlxG.switchState(new funkin.ui.debug.dialogue.ConversationDebugState());
#elseif ANIMATE // -DANIMATE
FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
FlxG.switchState(() -> new funkin.ui.debug.anim.FlxAnimateTest());
#elseif WAVEFORM // -DWAVEFORM
FlxG.switchState(new funkin.ui.debug.WaveformTestState());
FlxG.switchState(() -> new funkin.ui.debug.WaveformTestState());
#elseif CHARTING // -DCHARTING
FlxG.switchState(new funkin.ui.debug.charting.ChartEditorState());
FlxG.switchState(() -> new funkin.ui.debug.charting.ChartEditorState());
#elseif STAGEBUILD // -DSTAGEBUILD
FlxG.switchState(new funkin.ui.debug.stage.StageBuilderState());
FlxG.switchState(() -> new funkin.ui.debug.stage.StageBuilderState());
#elseif ANIMDEBUG // -DANIMDEBUG
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
#elseif LATENCY // -DLATENCY
FlxG.switchState(new funkin.LatencyState());
FlxG.switchState(() -> new funkin.LatencyState());
#else
startGameNormally();
#end
@ -276,7 +275,7 @@ class InitState extends FlxState
if (params.chart.shouldLoadChart)
{
FlxG.switchState(new ChartEditorState(
FlxG.switchState(() -> new ChartEditorState(
{
fnfcTargetPath: params.chart.chartPath,
}));
@ -284,7 +283,7 @@ class InitState extends FlxState
else
{
FlxG.sound.cache(Paths.music('freakyMenu/freakyMenu'));
FlxG.switchState(new TitleState());
FlxG.switchState(() -> new TitleState());
}
}
@ -307,7 +306,7 @@ class InitState extends FlxState
// TODO: Do this in the loading state.
songData.cacheCharts(true);
LoadingState.loadAndSwitchState(new funkin.play.PlayState(
LoadingState.loadAndSwitchState(() -> new funkin.play.PlayState(
{
targetSong: songData,
targetDifficulty: difficultyId,
@ -337,7 +336,7 @@ class InitState extends FlxState
var targetSong:funkin.play.song.Song = SongRegistry.instance.fetchEntry(targetSongId);
LoadingState.loadAndSwitchState(new funkin.play.PlayState(
LoadingState.loadAndSwitchState(() -> new funkin.play.PlayState(
{
targetSong: targetSong,
targetDifficulty: difficultyId,

View file

@ -936,6 +936,28 @@ class SongNoteDataRaw implements ICloneable<SongNoteDataRaw>
return SongNoteData.buildDirectionName(this.data, strumlineSize);
}
/**
* The strumline index of the note, if applicable.
* Strips the direction from the data.
*
* 0 = player, 1 = opponent, etc.
*/
public function getStrumlineIndex(strumlineSize:Int = 4):Int
{
return Math.floor(this.data / strumlineSize);
}
/**
* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
* TODO: The name of this function is a little misleading; what about mines?
* @param strumlineSize Defaults to 4.
* @return True if it's Boyfriend's note.
*/
public function getMustHitNote(strumlineSize:Int = 4):Bool
{
return getStrumlineIndex(strumlineSize) == 0;
}
@:jignored
var _stepTime:Null<Float> = null;
@ -1024,28 +1046,6 @@ abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
}
}
/**
* The strumline index of the note, if applicable.
* Strips the direction from the data.
*
* 0 = player, 1 = opponent, etc.
*/
public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
{
return Math.floor(this.data / strumlineSize);
}
/**
* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
* TODO: The name of this function is a little misleading; what about mines?
* @param strumlineSize Defaults to 4.
* @return True if it's Boyfriend's note.
*/
public inline function getMustHitNote(strumlineSize:Int = 4):Bool
{
return getStrumlineIndex(strumlineSize) == 0;
}
@:jignored
public var isHoldNote(get, never):Bool;

View file

@ -90,6 +90,7 @@ class GameOverSubState extends MusicBeatSubState
{
animationSuffix = "";
musicSuffix = "";
blueBallSuffix = "";
}
override public function create()
@ -207,11 +208,11 @@ class GameOverSubState extends MusicBeatSubState
}
else if (PlayStatePlaylist.isStoryMode)
{
FlxG.switchState(new StoryMenuState());
FlxG.switchState(() -> new StoryMenuState());
}
else
{
FlxG.switchState(new FreeplayState());
FlxG.switchState(() -> new FreeplayState());
}
}

View file

@ -66,11 +66,11 @@ class GitarooPause extends MusicBeatState
{
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
FlxG.switchState(new PlayState(previousParams));
FlxG.switchState(() -> new PlayState(previousParams));
}
else
{
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
}

View file

@ -168,7 +168,7 @@ class PauseSubState extends MusicBeatSubState
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H)
{
@ -234,11 +234,11 @@ class PauseSubState extends MusicBeatSubState
if (PlayStatePlaylist.isStoryMode)
{
PlayStatePlaylist.reset();
openSubState(new funkin.ui.transition.StickerSubState(null, STORY));
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.story.StoryMenuState()));
}
else
{
openSubState(new funkin.ui.transition.StickerSubState(null, FREEPLAY));
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(null, sticker)));
}
case 'Exit to Chart Editor':

View file

@ -83,10 +83,16 @@ typedef PlayStateParams =
*/
?targetDifficulty:String,
/**
* The character to play as.
* @default `bf`, or the first character in the song's character list.
* The variation to play on.
* @default `Constants.DEFAULT_VARIATION` .
*/
?targetCharacter:String,
?targetVariation:String,
/**
* The instrumental to play with.
* Significant if the `targetSong` supports alternate instrumentals.
* @default `null`
*/
?targetInstrumental:String,
/**
* Whether the song should start in Practice Mode.
* @default `false`
@ -147,9 +153,9 @@ class PlayState extends MusicBeatSubState
public var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY;
/**
* The player character being used for this level, as a character ID.
* The currently selected variation.
*/
public var currentPlayerId:String = 'bf';
public var currentVariation:String = Constants.DEFAULT_VARIATION;
/**
* The currently active Stage. This is the object containing all the props.
@ -448,7 +454,7 @@ class PlayState extends MusicBeatSubState
function get_currentChart():SongDifficulty
{
if (currentSong == null || currentDifficulty == null) return null;
return currentSong.getDifficulty(currentDifficulty);
return currentSong.getDifficulty(currentDifficulty, currentVariation);
}
/**
@ -506,7 +512,7 @@ class PlayState extends MusicBeatSubState
// Apply parameters.
currentSong = params.targetSong;
if (params.targetDifficulty != null) currentDifficulty = params.targetDifficulty;
if (params.targetCharacter != null) currentPlayerId = params.targetCharacter;
if (params.targetVariation != null) currentVariation = params.targetVariation;
isPracticeMode = params.practiceMode ?? false;
isMinimalMode = params.minimalMode ?? false;
startTimestamp = params.startTimestamp ?? 0.0;
@ -638,7 +644,7 @@ class PlayState extends MusicBeatSubState
rightWatermarkText.cameras = [camHUD];
// Initialize some debug stuff.
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// Display the version number (and git commit hash) in the bottom right corner.
this.rightWatermarkText.text = Constants.VERSION;
@ -684,9 +690,9 @@ class PlayState extends MusicBeatSubState
{
message = 'The was a critical error selecting a difficulty for this song. Click OK to return to the main menu.';
}
else if (currentSong.getDifficulty(currentDifficulty) == null)
else if (currentChart == null)
{
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty. Click OK to return to the main menu.';
message = 'The was a critical error retrieving data for this song on "$currentDifficulty" difficulty with variation "$currentVariation". Click OK to return to the main menu.';
}
// Display a popup. This blocks the application until the user clicks OK.
@ -699,7 +705,7 @@ class PlayState extends MusicBeatSubState
}
else
{
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
return false;
}
@ -828,11 +834,11 @@ class PlayState extends MusicBeatSubState
// It's a reference to Gitaroo Man, which doesn't let you pause the game.
if (!isSubState && event.gitaroo)
{
FlxG.switchState(new GitarooPause(
FlxG.switchState(() -> new GitarooPause(
{
targetSong: currentSong,
targetDifficulty: currentDifficulty,
targetCharacter: currentPlayerId,
targetVariation: currentVariation,
}));
}
else
@ -907,7 +913,7 @@ class PlayState extends MusicBeatSubState
// Disable updates, preventing animations in the background from playing.
persistentUpdate = false;
#if debug
#if (debug || FORCE_DEBUG_VERSION)
if (FlxG.keys.pressed.THREE)
{
// TODO: Change the key or delete this?
@ -918,7 +924,7 @@ class PlayState extends MusicBeatSubState
{
#end
persistentDraw = false;
#if debug
#if (debug || FORCE_DEBUG_VERSION)
}
#end
@ -1368,7 +1374,7 @@ class PlayState extends MusicBeatSubState
// Add the stage to the scene.
this.add(currentStage);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('stage', currentStage);
#end
}
@ -1389,7 +1395,7 @@ class PlayState extends MusicBeatSubState
trace('Song difficulty could not be loaded.');
}
var currentCharacterData:SongCharacterData = currentChart.characters; // Switch the character we are playing as by manipulating currentPlayerId.
var currentCharacterData:SongCharacterData = currentChart.characters; // Switch the variation we are playing on by manipulating targetVariation.
//
// GIRLFRIEND
@ -1458,7 +1464,7 @@ class PlayState extends MusicBeatSubState
{
currentStage.addCharacter(girlfriend, GF);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('gf', girlfriend);
#end
}
@ -1467,7 +1473,7 @@ class PlayState extends MusicBeatSubState
{
currentStage.addCharacter(boyfriend, BF);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('bf', boyfriend);
#end
}
@ -1478,7 +1484,7 @@ class PlayState extends MusicBeatSubState
// Camera starts at dad.
cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('dad', dad);
#end
}
@ -2229,7 +2235,7 @@ class PlayState extends MusicBeatSubState
#end
// Eject button
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
if (FlxG.keys.justPressed.F5) debug_refreshModules();
@ -2247,13 +2253,13 @@ class PlayState extends MusicBeatSubState
{
disableKeys = true;
persistentUpdate = false;
FlxG.switchState(new ChartEditorState(
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
}));
}
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// 1: End the song immediately.
if (FlxG.keys.justPressed.ONE) endSong();
@ -2267,7 +2273,7 @@ class PlayState extends MusicBeatSubState
// 9: Toggle the old icon.
if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon();
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// PAGEUP: Skip forward two sections.
// SHIFT+PAGEUP: Skip forward twenty sections.
if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
@ -2589,14 +2595,16 @@ class PlayState extends MusicBeatSubState
// TODO: Do this in the loading state.
targetSong.cacheCharts(true);
var nextPlayState:PlayState = new PlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetCharacter: currentPlayerId,
});
nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
LoadingState.loadAndSwitchState(nextPlayState);
LoadingState.loadAndSwitchState(() -> {
var nextPlayState:PlayState = new PlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetVariation: currentVariation,
});
nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
return nextPlayState;
});
});
}
else
@ -2605,14 +2613,16 @@ class PlayState extends MusicBeatSubState
// Load and cache the song's charts.
// TODO: Do this in the loading state.
targetSong.cacheCharts(true);
var nextPlayState:PlayState = new PlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetCharacter: currentPlayerId,
});
nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
LoadingState.loadAndSwitchState(nextPlayState);
LoadingState.loadAndSwitchState(() -> {
var nextPlayState:PlayState = new PlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,
targetVariation: currentVariation,
});
nextPlayState.previousCameraFollowPoint = new FlxSprite(cameraFollowPoint.x, cameraFollowPoint.y);
return nextPlayState;
});
}
}
}
@ -2650,13 +2660,16 @@ class PlayState extends MusicBeatSubState
{
// Stop the music.
FlxG.sound.music.pause();
vocals.stop();
if (vocals != null) vocals.stop();
}
else
{
FlxG.sound.music.pause();
vocals.pause();
remove(vocals);
if (vocals != null)
{
vocals.pause();
remove(vocals);
}
}
// Remove reference to stage and remove sprites from it to save memory.
@ -2768,7 +2781,7 @@ class PlayState extends MusicBeatSubState
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
}
#if debug
#if (debug || FORCE_DEBUG_VERSION)
/**
* Jumps forward or backward a number of sections in the song.
* Accounts for BPM changes, does not prevent death from skipped notes.

View file

@ -352,11 +352,11 @@ class ResultState extends MusicBeatSubState
{
if (params.storyMode)
{
FlxG.switchState(new StoryMenuState());
FlxG.switchState(() -> new StoryMenuState());
}
else
{
FlxG.switchState(new FreeplayState());
FlxG.switchState(() -> new FreeplayState());
}
}

View file

@ -148,11 +148,12 @@ class HealthIcon extends FlxSprite
{
if (characterId == 'bf-old')
{
characterId = PlayState.instance.currentPlayerId;
PlayState.instance.currentStage.getBoyfriend().initHealthIcon(false);
}
else
{
characterId = 'bf-old';
loadCharacter(characterId);
}
}

View file

@ -184,7 +184,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
difficulty.characters = metadata.playData.characters;
difficulties.set(diffId, difficulty);
var variationSuffix = (metadata.variation != Constants.DEFAULT_VARIATION) ? '-${metadata.variation}' : '';
difficulties.set('$diffId$variationSuffix', difficulty);
}
}
}
@ -218,13 +219,14 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
for (diffId in chartNotes.keys())
{
// Retrieve the cached difficulty data.
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
var variationSuffix = (variation != Constants.DEFAULT_VARIATION) ? '-$variation' : '';
var difficulty:Null<SongDifficulty> = difficulties.get('$diffId$variationSuffix');
if (difficulty == null)
{
trace('Fabricated new difficulty for $diffId.');
difficulty = new SongDifficulty(this, diffId, variation);
var metadata = _metadata.get(variation);
difficulties.set(diffId, difficulty);
difficulties.set('$diffId$variationSuffix', difficulty);
if (metadata != null)
{
@ -254,41 +256,80 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/**
* Retrieve the metadata for a specific difficulty, including the chart if it is loaded.
* @param diffId The difficulty ID, such as `easy` or `hard`.
* @param variation The variation ID to fetch the difficulty for. Or you can use `variations`.
* @param variations A list of variations to fetch the difficulty for. Looks for the first variation that exists.
* @return The difficulty data.
*/
public inline function getDifficulty(?diffId:String):Null<SongDifficulty>
public function getDifficulty(?diffId:String, ?variation:String, ?variations:Array<String>):Null<SongDifficulty>
{
if (diffId == null) diffId = listDifficulties()[0];
if (diffId == null) diffId = listDifficulties(variation)[0];
if (variation == null) variation = Constants.DEFAULT_VARIATION;
if (variations == null) variations = [variation];
return difficulties.get(diffId);
for (currentVariation in variations)
{
var variationSuffix = (currentVariation != Constants.DEFAULT_VARIATION) ? '-$currentVariation' : '';
if (difficulties.exists('$diffId$variationSuffix'))
{
return difficulties.get('$diffId$variationSuffix');
}
}
return null;
}
public function getFirstValidVariation(?diffId:String, ?possibleVariations:Array<String>):Null<String>
{
if (variations == null) possibleVariations = variations;
if (diffId == null) diffId = listDifficulties(null, possibleVariations)[0];
for (variation in variations)
{
if (difficulties.exists('$diffId-$variation')) return variation;
}
return null;
}
/**
* List all the difficulties in this song.
* @param variationId Optionally filter by variation.
* @param variationId Optionally filter by a single variation.
* @param variationIds Optionally filter by multiple variations.
* @return The list of difficulties.
*/
public function listDifficulties(?variationId:String):Array<String>
public function listDifficulties(?variationId:String, ?variationIds:Array<String>):Array<String>
{
if (variationId == '') variationId = null;
if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId);
var diffFiltered:Array<String> = difficulties.keys().array().filter(function(diffId:String):Bool {
if (variationId == null) return true;
// The difficulties array contains entries like 'normal', 'nightmare-erect', and 'normal-pico',
// so we have to map it to the actual difficulty names.
// We also filter out difficulties that don't match the variation or that don't exist.
var diffFiltered:Array<String> = difficulties.keys().array().map(function(diffId:String):Null<String> {
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return false;
return difficulty.variation == variationId;
});
if (difficulty == null) return null;
if (variationIds.length > 0 && !variationIds.contains(difficulty.variation)) return null;
return difficulty.difficulty;
}).nonNull().unique();
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered;
}
public function hasDifficulty(diffId:String, ?variationId:String):Bool
public function hasDifficulty(diffId:String, ?variationId:String, ?variationIds:Array<String>):Bool
{
if (variationId == '') variationId = null;
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
return variationId == null ? (difficulty != null) : (difficulty != null && difficulty.variation == variationId);
if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId);
for (targetVariation in variationIds)
{
var variationSuffix = (targetVariation != Constants.DEFAULT_VARIATION) ? '-$targetVariation' : '';
if (difficulties.exists('$diffId$variationSuffix')) return true;
}
return false;
}
/**
@ -445,12 +486,14 @@ class SongDifficulty
{
if (instrumental != '' && characters.altInstrumentals.contains(instrumental))
{
FlxG.sound.cache(Paths.inst(this.song.id, instrumental));
var instId = '-$instrumental';
FlxG.sound.cache(Paths.inst(this.song.id, instId));
}
else
{
// Fallback to default instrumental.
FlxG.sound.cache(Paths.inst(this.song.id, characters.instrumental));
var instId = (characters.instrumental ?? '') != '' ? '-${characters.instrumental}' : '';
FlxG.sound.cache(Paths.inst(this.song.id, instId));
}
}
else
@ -492,7 +535,8 @@ class SongDifficulty
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Automatically resolve voices by removing suffixes.
// For example, if `Voices-bf-car.ogg` does not exist, check for `Voices-bf.ogg`.
// For example, if `Voices-bf-car-erect.ogg` does not exist, check for `Voices-bf-erect.ogg`.
// Then, check for `Voices-bf-car.ogg`, then `Voices-bf.ogg`.
var playerId:String = characters.player;
var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix');
@ -504,6 +548,19 @@ class SongDifficulty
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
if (voicePlayer == null)
{
// Try again without $suffix.
playerId = characters.player;
voicePlayer = Paths.voices(this.song.id, '-${playerId}');
while (voicePlayer != null && !Assets.exists(voicePlayer))
{
// Remove the last suffix.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
}
var opponentId:String = characters.opponent;
var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
@ -514,6 +571,19 @@ class SongDifficulty
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
if (voiceOpponent == null)
{
// Try again without $suffix.
opponentId = characters.opponent;
voiceOpponent = Paths.voices(this.song.id, '-${opponentId}');
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
}
var result:Array<String> = [];
if (voicePlayer != null) result.push(voicePlayer);

View file

@ -74,7 +74,7 @@ class MusicBeatState extends FlxTransitionableState implements IEventHandler
function handleFunctionControls():Void
{
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();

View file

@ -59,7 +59,7 @@ class MusicBeatSubState extends FlxTransitionableSubState implements IEventHandl
else if (controls.VOLUME_DOWN) FlxG.sound.changeVolume(-0.1);
// Emergency exit button.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// This can now be used in EVERY STATE YAY!
if (FlxG.keys.justPressed.F5) debug_refreshModules();

View file

@ -87,12 +87,12 @@ class DebugMenuSubState extends MusicBeatSubState
{
FlxTransitionableState.skipNextTransIn = true;
FlxG.switchState(new ChartEditorState());
FlxG.switchState(() -> new ChartEditorState());
}
function openAnimationEditor()
{
FlxG.switchState(new funkin.ui.debug.anim.DebugBoundingState());
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());
trace('Animation Editor');
}

View file

@ -364,7 +364,7 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
MouseUtil.mouseCamDrag();
MouseUtil.mouseWheelZoom();

View file

@ -3183,7 +3183,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
handleTestKeybinds();
handleHelpKeybinds();
#if debug
#if (debug || FORCE_DEBUG_VERSION)
handleQuickWatch();
#end
@ -5097,7 +5097,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
stopWelcomeMusic();
// TODO: PR Flixel to make onComplete nullable.
if (audioInstTrack != null) audioInstTrack.onComplete = null;
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
resetWindowTitle();
@ -5363,8 +5363,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{
targetSong: targetSong,
targetDifficulty: selectedDifficulty,
// TODO: Add this.
// targetCharacter: targetCharacter,
targetVariation: selectedVariation,
practiceMode: playtestPracticeMode,
minimalMode: minimal,
startTimestamp: startTimestamp,

View file

@ -1,7 +1,7 @@
package funkin.ui.debug.charting.handlers;
import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.system.FlxSound;
import flixel.sound.FlxSound;
import funkin.audio.VoicesGroup;
import funkin.audio.FunkinSound;
import funkin.play.character.BaseCharacter.CharacterType;

View file

@ -72,28 +72,28 @@ class ChartEditorImportExportHandler
{
state.loadInstFromAsset(Paths.inst(songId, '-$variation'), variation);
}
}
for (difficultyId in song.listDifficulties())
{
var diff:Null<SongDifficulty> = song.getDifficulty(difficultyId);
if (diff == null) continue;
for (difficultyId in song.listDifficulties(variation))
{
var diff:Null<SongDifficulty> = song.getDifficulty(difficultyId, variation);
if (diff == null) continue;
var instId:String = diff.variation == Constants.DEFAULT_VARIATION ? '' : diff.variation;
var voiceList:Array<String> = diff.buildVoiceList(); // SongDifficulty accounts for variation already.
var instId:String = diff.variation == Constants.DEFAULT_VARIATION ? '' : diff.variation;
var voiceList:Array<String> = diff.buildVoiceList(); // SongDifficulty accounts for variation already.
if (voiceList.length == 2)
{
state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
state.loadVocalsFromAsset(voiceList[1], diff.characters.opponent, instId);
}
else if (voiceList.length == 1)
{
state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
}
else
{
trace('[WARN] Strange quantity of voice paths for difficulty ${difficultyId}: ${voiceList.length}');
if (voiceList.length == 2)
{
state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
state.loadVocalsFromAsset(voiceList[1], diff.characters.opponent, instId);
}
else if (voiceList.length == 1)
{
state.loadVocalsFromAsset(voiceList[0], diff.characters.player, instId);
}
else
{
trace('[WARN] Strange quantity of voice paths for difficulty ${difficultyId}: ${voiceList.length}');
}
}
}

View file

@ -54,8 +54,26 @@ import funkin.util.MathUtil;
import lime.app.Future;
import lime.utils.Assets;
/**
* Parameters used to initialize the FreeplayState.
*/
typedef FreeplayStateParams =
{
?character:String,
};
class FreeplayState extends MusicBeatSubState
{
//
// Params
//
/**
* The current character for this FreeplayState.
* You can't change this without transitioning to a new FreeplayState.
*/
final currentCharacter:String;
/**
* For the audio preview, the duration of the fade-in effect.
*/
@ -116,6 +134,8 @@ class FreeplayState extends MusicBeatSubState
var ostName:FlxText;
var difficultyStars:DifficultyStars;
var displayedVariations:Array<String>;
var dj:DJBoyfriend;
var letterSort:LetterSort;
@ -124,12 +144,13 @@ class FreeplayState extends MusicBeatSubState
var stickerSubState:StickerSubState;
//
static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null<String> = null;
public function new(?stickers:StickerSubState = null)
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
if (stickers != null)
{
stickerSubState = stickers;
@ -172,6 +193,10 @@ class FreeplayState extends MusicBeatSubState
// Add a null entry that represents the RANDOM option
songs.push(null);
// TODO: This makes custom variations disappear from Freeplay. Figure out a better solution later.
// Default character (BF) shows default and Erect variations. Pico shows only Pico variations.
displayedVariations = (currentCharacter == "bf") ? [Constants.DEFAULT_VARIATION, "erect"] : [currentCharacter];
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listBaseGameLevelIds())
{
@ -179,9 +204,12 @@ class FreeplayState extends MusicBeatSubState
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
songs.push(new FreeplaySongData(levelId, songId, song));
// Only display songs which actually have available charts for the current character.
var availableDifficultiesForSong = song.listDifficulties(displayedVariations);
if (availableDifficultiesForSong.length == 0) continue;
for (difficulty in song.listDifficulties())
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
for (difficulty in availableDifficultiesForSong)
{
diffIdsTotal.pushUnique(difficulty);
}
@ -300,6 +328,8 @@ class FreeplayState extends MusicBeatSubState
x: -dj.width * 1.6,
speed: 0.5
});
// TODO: Replace this.
if (currentCharacter == "pico") dj.visible = false;
add(dj);
var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
@ -869,6 +899,16 @@ class FreeplayState extends MusicBeatSubState
changeDiff(1);
}
// TODO: DEBUG REMOVE THIS
if (FlxG.keys.justPressed.P)
{
var newParams:FreeplayStateParams =
{
character: currentCharacter == "bf" ? "pico" : "bf",
};
openSubState(new funkin.ui.transition.StickerSubState(null, (sticker) -> new funkin.ui.freeplay.FreeplayState(newParams, sticker)));
}
if (controls.BACK && !typing.hasFocus)
{
FlxTween.globalManager.clear();
@ -920,7 +960,7 @@ class FreeplayState extends MusicBeatSubState
}
else
{
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
});
}
@ -1086,13 +1126,7 @@ class FreeplayState extends MusicBeatSubState
return;
}
var targetDifficulty:String = currentDifficulty;
// TODO: Implement Pico into the interface properly.
var targetCharacter:String = 'bf';
if (FlxG.keys.pressed.P)
{
targetCharacter = 'pico';
}
var targetVariation:String = targetSong.getFirstValidVariation(targetDifficulty);
PlayStatePlaylist.campaignId = cap.songData.levelId;
@ -1106,11 +1140,11 @@ class FreeplayState extends MusicBeatSubState
new FlxTimer().start(1, function(tmr:FlxTimer) {
Paths.setCurrentLevel(cap.songData.levelId);
LoadingState.loadAndSwitchState(new PlayState(
LoadingState.loadAndSwitchState(() -> new PlayState(
{
targetSong: targetSong,
targetDifficulty: targetDifficulty,
targetCharacter: targetCharacter,
targetVariation: targetVariation,
}), true);
});
}
@ -1275,31 +1309,33 @@ class FreeplaySongData
public var songRating(default, null):Int = 0;
public var currentDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
public var displayedVariations(default, null):Array<String> = [Constants.DEFAULT_VARIATION];
function set_currentDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
currentDifficulty = value;
updateValues();
updateValues(displayedVariations);
return value;
}
public function new(levelId:String, songId:String, song:Song)
public function new(levelId:String, songId:String, song:Song, ?displayedVariations:Array<String>)
{
this.levelId = levelId;
this.songId = songId;
this.song = song;
if (displayedVariations != null) this.displayedVariations = displayedVariations;
updateValues();
updateValues(displayedVariations);
}
function updateValues():Void
function updateValues(displayedVariations:Array<String>):Void
{
this.songDifficulties = song.listDifficulties();
this.songDifficulties = song.listDifficulties(displayedVariations);
if (!this.songDifficulties.contains(currentDifficulty)) currentDifficulty = Constants.DEFAULT_DIFFICULTY;
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty);
var songDifficulty:SongDifficulty = song.getDifficulty(currentDifficulty, displayedVariations);
if (songDifficulty == null) return;
this.songName = songDifficulty.songName;
this.songCharacter = songDifficulty.characters.opponent;

View file

@ -45,7 +45,7 @@ class HaxeUISubState extends MusicBeatSubState
super.update(elapsed);
// Force quit.
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
if (FlxG.keys.justPressed.F4) FlxG.switchState(() -> new MainMenuState());
// Refresh the component.
if (FlxG.keys.justPressed.F5)

View file

@ -8,6 +8,7 @@ import flixel.FlxState;
import flixel.addons.transition.FlxTransitionableState;
import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.typeLimit.NextState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.input.touch.FlxTouch;
import flixel.text.FlxText;
@ -94,7 +95,7 @@ class MainMenuState extends MusicBeatState
});
menuItems.enabled = true; // can move on intro
createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(new StoryMenuState()));
createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(() -> new StoryMenuState()));
createMenuItem('freeplay', 'mainmenu/freeplay', function() {
persistentDraw = true;
persistentUpdate = false;
@ -110,7 +111,7 @@ class MainMenuState extends MusicBeatState
#end
createMenuItem('options', 'mainmenu/options', function() {
startExitState(new funkin.ui.options.OptionsState());
startExitState(() -> new funkin.ui.options.OptionsState());
});
// Reset position of menu items.
@ -255,7 +256,7 @@ class MainMenuState extends MusicBeatState
openSubState(prompt);
}
function startExitState(state:FlxState)
function startExitState(state:NextState)
{
menuItems.enabled = false; // disable for exit
var duration = 0.4;
@ -313,7 +314,7 @@ class MainMenuState extends MusicBeatState
if (controls.BACK && menuItems.enabled && !menuItems.busy)
{
FlxG.sound.play(Paths.sound('cancelMenu'));
FlxG.switchState(new TitleState());
FlxG.switchState(() -> new TitleState());
}
}
}

View file

@ -103,7 +103,7 @@ class OptionsState extends MusicBeatState
{
currentPage.enabled = false;
// TODO: Animate this transition?
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
}

View file

@ -150,7 +150,8 @@ class Level implements IRegistryEntry<LevelData>
if (firstSong != null)
{
for (difficulty in firstSong.listDifficulties())
// Don't display alternate characters in Story Mode.
for (difficulty in firstSong.listDifficulties([Constants.DEFAULT_VARIATION, "erect"]))
{
difficulties.push(difficulty);
}
@ -168,7 +169,7 @@ class Level implements IRegistryEntry<LevelData>
for (difficulty in difficulties)
{
if (!song.hasDifficulty(difficulty))
if (!song.hasDifficulty(difficulty, [Constants.DEFAULT_VARIATION, "erect"]))
{
difficulties.remove(difficulty);
}

View file

@ -397,7 +397,7 @@ class StoryMenuState extends MusicBeatState
{
FlxG.sound.play(Paths.sound('cancelMenu'));
exitingMenu = true;
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
}
@ -565,7 +565,7 @@ class StoryMenuState extends MusicBeatState
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
LoadingState.loadAndSwitchState(new PlayState(
LoadingState.loadAndSwitchState(() -> new PlayState(
{
targetSong: targetSong,
targetDifficulty: PlayStatePlaylist.campaignDifficulty,

View file

@ -105,6 +105,6 @@ class AttractState extends MusicBeatState
vid.destroy();
vid = null;
FlxG.switchState(new TitleState());
FlxG.switchState(() -> new TitleState());
}
}

View file

@ -39,7 +39,7 @@ class OutdatedSubState extends MusicBeatState
if (controls.BACK)
{
leftState = true;
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
super.update(elapsed);
}

View file

@ -9,6 +9,7 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxDirectionFlags;
import flixel.util.FlxTimer;
import flixel.util.typeLimit.NextState;
import funkin.audio.visualize.SpectogramSprite;
import funkin.graphics.shaders.ColorSwap;
import funkin.graphics.shaders.LeftMaskShader;
@ -213,7 +214,7 @@ class TitleState extends MusicBeatState
*/
function moveToAttract():Void
{
FlxG.switchState(new AttractState());
FlxG.switchState(() -> new AttractState());
}
function playMenuMusic():Void
@ -294,7 +295,7 @@ class TitleState extends MusicBeatState
{
if (touch.justPressed)
{
FlxG.switchState(new FreeplayState());
FlxG.switchState(() -> new FreeplayState());
pressedEnter = true;
}
}
@ -313,7 +314,7 @@ class TitleState extends MusicBeatState
// If you spam Enter, we should skip the transition.
if (pressedEnter && transitioning && skippedIntro)
{
FlxG.switchState(new MainMenuState());
FlxG.switchState(() -> new MainMenuState());
}
if (pressedEnter && !transitioning && skippedIntro)
@ -328,7 +329,7 @@ class TitleState extends MusicBeatState
FlxG.sound.play(Paths.sound('confirmMenu'), 0.7);
transitioning = true;
var targetState:FlxState = new MainMenuState();
var targetState:NextState = () -> new MainMenuState();
new FlxTimer().start(2, function(tmr:FlxTimer) {
// These assets are very unlikely to be used for the rest of gameplay, so it unloads them from cache/memory

View file

@ -1,7 +1,6 @@
package funkin.ui.transition;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
@ -21,12 +20,13 @@ import lime.utils.AssetManifest;
import lime.utils.Assets as LimeAssets;
import openfl.filters.ShaderFilter;
import openfl.utils.Assets;
import flixel.util.typeLimit.NextState;
class LoadingState extends MusicBeatState
{
inline static var MIN_TIME = 1.0;
var target:FlxState;
var target:NextState;
var stopMusic = false;
var callbacks:MultiCallback;
var danceLeft = false;
@ -34,7 +34,7 @@ class LoadingState extends MusicBeatState
var loadBar:FlxSprite;
var funkay:FlxSprite;
function new(target:FlxState, stopMusic:Bool)
function new(target:NextState, stopMusic:Bool)
{
super();
this.target = target;
@ -172,12 +172,12 @@ class LoadingState extends MusicBeatState
return Paths.inst(PlayState.instance.currentSong.id);
}
inline static public function loadAndSwitchState(nextState:FlxState, shouldStopMusic = false):Void
inline static public function loadAndSwitchState(nextState:NextState, shouldStopMusic = false):Void
{
FlxG.switchState(getNextState(nextState, shouldStopMusic));
}
static function getNextState(nextState:FlxState, shouldStopMusic = false):FlxState
static function getNextState(nextState:NextState, shouldStopMusic = false):NextState
{
Paths.setCurrentLevel(PlayStatePlaylist.campaignId);
@ -186,7 +186,7 @@ class LoadingState extends MusicBeatState
// && (!PlayState.currentSong.needsVoices || isSoundLoaded(getVocalPath()))
// && isLibraryLoaded('shared');
//
if (true) return new LoadingState(nextState, shouldStopMusic);
if (true) return () -> new LoadingState(nextState, shouldStopMusic);
#end
if (shouldStopMusic && FlxG.sound.music != null) FlxG.sound.music.stop();
@ -332,7 +332,7 @@ class MultiCallback
public function getUnfired():Array<Void->Void>
return unfired.array();
public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
public static function coolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
{
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
@ -343,9 +343,9 @@ class MultiCallback
ease: FlxEase.quadInOut,
onComplete: function(twn) {
screenShit.destroy();
FlxG.switchState(new MainMenuState());
FlxG.switchState(state);
}
});
FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
FlxG.camera.filters = [new ShaderFilter(screenWipeShit)];
}
}

View file

@ -19,6 +19,7 @@ import funkin.ui.freeplay.FreeplayState;
import openfl.geom.Matrix;
import openfl.display.Sprite;
import openfl.display.Bitmap;
import flixel.FlxState;
using Lambda;
using StringTools;
@ -30,7 +31,12 @@ class StickerSubState extends MusicBeatSubState
// yes... a damn OpenFL sprite!!!
public var dipshit:Sprite;
var nextState:NEXTSTATE = FREEPLAY;
/**
* The state to switch to after the stickers are done.
* This is a FUNCTION so we can pass it directly to `FlxG.switchState()`,
* and we can add constructor parameters in the caller.
*/
var targetState:StickerSubState->FlxState;
// what "folders" to potentially load from (as of writing only "keys" exist)
var soundSelections:Array<String> = [];
@ -38,10 +44,12 @@ class StickerSubState extends MusicBeatSubState
var soundSelection:String = "";
var sounds:Array<String> = [];
public function new(?oldStickers:Array<StickerSprite>, ?nextState:NEXTSTATE = FREEPLAY):Void
public function new(?oldStickers:Array<StickerSprite>, ?targetState:StickerSubState->FlxState):Void
{
super();
this.targetState = (targetState == null) ? ((sticker) -> new MainMenuState()) : targetState;
// todo still
// make sure that ONLY plays mp3/ogg files
// if there's no mp3/ogg file, then it regenerates/reloads the random folder
@ -84,10 +92,6 @@ class StickerSubState extends MusicBeatSubState
trace(sounds);
// trace(assetsInList);
this.nextState = nextState;
grpStickers = new FlxTypedGroup<StickerSprite>();
add(grpStickers);
@ -241,20 +245,8 @@ class StickerSubState extends MusicBeatSubState
dipshit.addChild(bitmap);
FlxG.addChildBelowMouse(dipshit);
switch (nextState)
{
case FREEPLAY:
FlxG.switchState(new FreeplayState(this));
case STORY:
FlxG.switchState(new StoryMenuState(this));
case MAIN_MENU:
FlxG.switchState(new MainMenuState());
default:
FlxG.switchState(new MainMenuState());
}
FlxG.switchState(() -> targetState(this));
}
// sticky.angle *= FlxG.random.float(0, 0.05);
});
});
}
@ -368,10 +360,3 @@ typedef StickerShit =
stickers:Map<String, Array<String>>,
stickerPacks:Map<String, Array<String>>
}
enum abstract NEXTSTATE(String)
{
var MAIN_MENU = 'mainmenu';
var FREEPLAY = 'freeplay';
var STORY = 'story';
}

View file

@ -24,7 +24,7 @@ class EvacuateDebugPlugin extends FlxBasic
if (FlxG.keys.justPressed.F4)
{
FlxG.switchState(new funkin.ui.mainmenu.MainMenuState());
FlxG.switchState(() -> new funkin.ui.mainmenu.MainMenuState());
}
}

View file

@ -23,6 +23,24 @@ class ArrayTools
return result;
}
/**
* Returns a copy of the array with all `null` elements removed.
* @param array The array to remove `null` elements from.
* @return A copy of the array with all `null` elements removed.
*/
public static function nonNull<T>(array:Array<Null<T>>):Array<T>
{
var result:Array<T> = [];
for (element in array)
{
if (element != null)
{
result.push(element);
}
}
return result;
}
/**
* Return the first element of the array that satisfies the predicate, or null if none do.
* @param input The array to search

View file

@ -18,9 +18,9 @@ class Int64Tools
public static function toFloat(i:Int64):Float
{
var f:Float = Int64.getLow(i);
var f:Float = i.low;
if (f < 0) f += MAX_32_PRECISION;
return (Int64.getHigh(i) * MAX_32_PRECISION + f);
return (i.high * MAX_32_PRECISION + f);
}
public static function isToIntSafe(i:Int64):Bool