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Pausing and unpausing updates RPC
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@ -130,6 +130,8 @@ class PlayState extends MusicBeatState
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var storyDifficultyText:String = "";
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var iconRPC:String = "";
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var songLength:Float = 0;
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var detailsText:String = "";
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var detailsPausedText:String = "";
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#end
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override public function create()
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@ -208,15 +210,21 @@ class PlayState extends MusicBeatState
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iconRPC = 'mom';
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}
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// Updating Discord Rich Presence.
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// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
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if (isStoryMode)
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{
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DiscordClient.changePresence("Story Mode: Week " + storyWeek, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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detailsText = "Story Mode: Week " + storyWeek;
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}
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else
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{
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DiscordClient.changePresence("Freeplay", SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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detailsText = "Freeplay";
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}
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// String for when the game is paused
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detailsPausedText = "Paused - " + detailsText;
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// Updating Discord Rich Presence.
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DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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#end
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if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
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@ -1018,14 +1026,7 @@ class PlayState extends MusicBeatState
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songLength = FlxG.sound.music.length;
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// Updating Discord Rich Presence (with Time Left)
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if (isStoryMode)
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{
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DiscordClient.changePresence("Story Mode: Week " + storyWeek, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength);
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}
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else
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{
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DiscordClient.changePresence("Freeplay", SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength);
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}
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DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength);
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#end
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}
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@ -1267,6 +1268,17 @@ class PlayState extends MusicBeatState
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if (!startTimer.finished)
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startTimer.active = true;
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paused = false;
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#if !html
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if (startTimer.finished)
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{
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DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
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}
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else
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{
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DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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}
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#end
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}
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super.closeSubState();
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@ -1334,6 +1346,10 @@ class PlayState extends MusicBeatState
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}
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else
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openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if !html
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DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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#end
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}
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if (FlxG.keys.justPressed.SEVEN)
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